mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 02:28:18 +00:00
68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#include "layers.h"
|
|
|
|
CLayers::CLayers()
|
|
{
|
|
m_GroupsNum = 0;
|
|
m_GroupsStart = 0;
|
|
m_LayersNum = 0;
|
|
m_LayersStart = 0;
|
|
m_pGameGroup = 0;
|
|
m_pGameLayer = 0;
|
|
m_pMap = 0;
|
|
}
|
|
|
|
void CLayers::Init(class IKernel *pKernel)
|
|
{
|
|
m_pMap = pKernel->RequestInterface<IMap>();
|
|
m_pMap->GetType(MAPITEMTYPE_GROUP, &m_GroupsStart, &m_GroupsNum);
|
|
m_pMap->GetType(MAPITEMTYPE_LAYER, &m_LayersStart, &m_LayersNum);
|
|
|
|
for(int g = 0; g < NumGroups(); g++)
|
|
{
|
|
CMapItemGroup *pGroup = GetGroup(g);
|
|
for(int l = 0; l < pGroup->m_NumLayers; l++)
|
|
{
|
|
CMapItemLayer *pLayer = GetLayer(pGroup->m_StartLayer+l);
|
|
|
|
if(pLayer->m_Type == LAYERTYPE_TILES)
|
|
{
|
|
CMapItemLayerTilemap *pTilemap = reinterpret_cast<CMapItemLayerTilemap *>(pLayer);
|
|
if(pTilemap->m_Flags&1)
|
|
{
|
|
m_pGameLayer = pTilemap;
|
|
m_pGameGroup = pGroup;
|
|
|
|
// make sure the game group has standard settings
|
|
m_pGameGroup->m_OffsetX = 0;
|
|
m_pGameGroup->m_OffsetY = 0;
|
|
m_pGameGroup->m_ParallaxX = 100;
|
|
m_pGameGroup->m_ParallaxY = 100;
|
|
|
|
if(m_pGameGroup->m_Version >= 2)
|
|
{
|
|
m_pGameGroup->m_UseClipping = 0;
|
|
m_pGameGroup->m_ClipX = 0;
|
|
m_pGameGroup->m_ClipY = 0;
|
|
m_pGameGroup->m_ClipW = 0;
|
|
m_pGameGroup->m_ClipH = 0;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CMapItemGroup *CLayers::GetGroup(int Index) const
|
|
{
|
|
return static_cast<CMapItemGroup *>(m_pMap->GetItem(m_GroupsStart+Index, 0, 0));
|
|
}
|
|
|
|
CMapItemLayer *CLayers::GetLayer(int Index) const
|
|
{
|
|
return static_cast<CMapItemLayer *>(m_pMap->GetItem(m_LayersStart+Index, 0, 0));
|
|
}
|