mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 02:28:18 +00:00
2485 lines
79 KiB
C++
2485 lines
79 KiB
C++
#include <new>
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#include <stdio.h>
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#include <string.h>
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#include <base/math.h>
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#include <engine/shared/config.h>
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#include <engine/server/server.h>
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#include <engine/map.h>
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#include <engine/console.h>
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#include "gamecontext.h"
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#include <game/version.h>
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#include <game/collision.h>
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#include <game/gamecore.h>
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#include "gamemodes/DDRace.h"
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#include "score.h"
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#include "score/file_score.h"
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#include "score/sql_score.h"
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enum
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{
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RESET,
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NO_RESET
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};
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void CGameContext::Construct(int Resetting)
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{
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m_Resetting = 0;
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m_pServer = 0;
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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m_apPlayers[i] = 0;
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mem_zero(m_pReconnectInfo[i].Ip,sizeof(m_pReconnectInfo[i].Ip));
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}
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m_pController = 0;
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m_VoteCloseTime = 0;
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m_pVoteOptionFirst = 0;
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m_pVoteOptionLast = 0;
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if(Resetting==NO_RESET)
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m_pVoteOptionHeap = new CHeap();
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m_pScore = 0;
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}
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CGameContext::CGameContext(int Resetting)
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{
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Construct(Resetting);
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}
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CGameContext::CGameContext()
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{
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Construct(NO_RESET);
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}
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CGameContext::~CGameContext()
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{
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for(int i = 0; i < MAX_CLIENTS; i++)
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delete m_apPlayers[i];
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if(!m_Resetting)
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delete m_pVoteOptionHeap;
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}
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void CGameContext::Clear()
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{
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CHeap *pVoteOptionHeap = m_pVoteOptionHeap;
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CVoteOption *pVoteOptionFirst = m_pVoteOptionFirst;
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CVoteOption *pVoteOptionLast = m_pVoteOptionLast;
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CTuningParams Tuning = m_Tuning;
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//bool cheats = m_Cheats;
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m_Resetting = true;
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this->~CGameContext();
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mem_zero(this, sizeof(*this));
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new (this) CGameContext(RESET);
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//this->m_Cheats = cheats;
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m_pVoteOptionHeap = pVoteOptionHeap;
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m_pVoteOptionFirst = pVoteOptionFirst;
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m_pVoteOptionLast = pVoteOptionLast;
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m_Tuning = Tuning;
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}
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class CCharacter *CGameContext::GetPlayerChar(int ClientId)
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{
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if(ClientId < 0 || ClientId >= MAX_CLIENTS || !m_apPlayers[ClientId])
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return 0;
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return m_apPlayers[ClientId]->GetCharacter();
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}
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void CGameContext::CreateDamageInd(vec2 P, float Angle, int Amount, int Mask)
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{
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float a = 3 * 3.14159f / 2 + Angle;
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//float a = get_angle(dir);
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float s = a-pi/3;
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float e = a+pi/3;
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for(int i = 0; i < Amount; i++)
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{
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float f = mix(s, e, float(i+1)/float(Amount+2));
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NETEVENT_DAMAGEIND *ev = (NETEVENT_DAMAGEIND *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(NETEVENT_DAMAGEIND), Mask);
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if(ev)
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{
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ev->m_X = (int)P.x;
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ev->m_Y = (int)P.y;
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ev->m_Angle = (int)(f*256.0f);
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}
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}
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}
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void CGameContext::CreateHammerHit(vec2 P, int Mask)
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{
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// create the event
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NETEVENT_HAMMERHIT *ev = (NETEVENT_HAMMERHIT *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT), Mask);
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if(ev)
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{
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ev->m_X = (int)P.x;
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ev->m_Y = (int)P.y;
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}
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}
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void CGameContext::CreateExplosion(vec2 P, int Owner, int Weapon, bool NoDamage, int Mask)
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{
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// create the event
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NETEVENT_EXPLOSION *ev = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION), Mask);
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if(ev)
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{
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ev->m_X = (int)P.x;
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ev->m_Y = (int)P.y;
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}
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/*if (!NoDamage)
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{*/
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// deal damage
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CCharacter *apEnts[64];
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float Radius = 135.0f;
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float InnerRadius = 48.0f;
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int Num = m_World.FindEntities(P, Radius, (CEntity**)apEnts, 64, NETOBJTYPE_CHARACTER);
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for(int i = 0; i < Num; i++)
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{
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vec2 Diff = apEnts[i]->m_Pos - P;
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vec2 ForceDir(0, 1);
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float l = length(Diff);
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if(l)
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ForceDir = normalize(Diff);
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l = 1-clamp((l-InnerRadius)/(Radius-InnerRadius), 0.0f, 1.0f);
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float Dmg = 6 * l;
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if((int)Dmg)
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if((g_Config.m_SvHit||NoDamage) || Owner == apEnts[i]->m_pPlayer->GetCID())
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{
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if(Owner != -1 && apEnts[i]->m_Alive && !apEnts[i]->CanCollide(Owner)) continue;
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apEnts[i]->TakeDamage(ForceDir*Dmg*2, (int)Dmg, Owner, Weapon);
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if(!g_Config.m_SvHit||NoDamage) break;
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}
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}
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//}
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}
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/*
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void create_smoke(vec2 P)
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{
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// create the event
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EV_EXPLOSION *ev = (EV_EXPLOSION *)events.create(EVENT_SMOKE, sizeof(EV_EXPLOSION));
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if(ev)
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{
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ev->x = (int)P.x;
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ev->y = (int)P.y;
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}
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}*/
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void CGameContext::CreatePlayerSpawn(vec2 P, int Mask)
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{
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// create the event
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NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(NETEVENT_SPAWN), Mask);
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if(ev)
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{
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ev->m_X = (int)P.x;
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ev->m_Y = (int)P.y;
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}
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}
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void CGameContext::CreateDeath(vec2 P, int ClientId, int Mask)
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{
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// create the event
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NETEVENT_DEATH *ev = (NETEVENT_DEATH *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(NETEVENT_DEATH), Mask);
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if(ev)
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{
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ev->m_X = (int)P.x;
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ev->m_Y = (int)P.y;
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ev->m_ClientId = ClientId;
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}
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}
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void CGameContext::CreateSound(vec2 Pos, int Sound, int Mask)
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{
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if (Sound < 0)
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return;
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// create a sound
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NETEVENT_SOUNDWORLD *ev = (NETEVENT_SOUNDWORLD *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(NETEVENT_SOUNDWORLD), Mask);
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if(ev)
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{
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ev->m_X = (int)Pos.x;
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ev->m_Y = (int)Pos.y;
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ev->m_SoundId = Sound;
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}
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}
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void CGameContext::CreateSoundGlobal(int Sound, int Target)
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{
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if (Sound < 0)
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return;
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CNetMsg_Sv_SoundGlobal Msg;
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Msg.m_Soundid = Sound;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, Target);
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}
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void CGameContext::SendChatTarget(int To, const char *pText)
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{
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = 0;
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Msg.m_Cid = -1;
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Msg.m_pMessage = pText;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, To);
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}
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void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText)
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{
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char aBuf[256];
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if(ChatterClientId >= 0 && ChatterClientId < MAX_CLIENTS)
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str_format(aBuf, sizeof(aBuf), "%d:%d:%s: %s", ChatterClientId, Team, Server()->ClientName(ChatterClientId), pText);
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else
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str_format(aBuf, sizeof(aBuf), "*** %s", pText);
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Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "chat", aBuf);
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if(Team == CHAT_ALL)
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{
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = 0;
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Msg.m_Cid = ChatterClientId;
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Msg.m_pMessage = pText;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1);
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}
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else
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{
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = 1;
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Msg.m_Cid = ChatterClientId;
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Msg.m_pMessage = pText;
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// pack one for the recording only
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NOSEND, -1);
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// send to the clients
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() == Team)
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i);
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}
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}
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}
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void CGameContext::SendEmoticon(int ClientId, int Emoticon)
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{
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CNetMsg_Sv_Emoticon Msg;
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Msg.m_Cid = ClientId;
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Msg.m_Emoticon = Emoticon;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1);
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}
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void CGameContext::SendWeaponPickup(int ClientId, int Weapon)
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{
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CNetMsg_Sv_WeaponPickup Msg;
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Msg.m_Weapon = Weapon;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
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}
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void CGameContext::SendBroadcast(const char *pText, int ClientId)
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{
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CNetMsg_Sv_Broadcast Msg;
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Msg.m_pMessage = pText;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
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}
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//
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void CGameContext::StartVote(const char *pDesc, const char *pCommand)
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{
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// check if a vote is already running
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if(m_VoteCloseTime)
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return;
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// reset votes
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m_VoteEnforce = VOTE_ENFORCE_UNKNOWN;
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(m_apPlayers[i])
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{
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m_apPlayers[i]->m_Vote = 0;
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m_apPlayers[i]->m_VotePos = 0;
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}
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}
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// start vote
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m_VoteCloseTime = time_get() + time_freq()*25;
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str_copy(m_aVoteDescription, pDesc, sizeof(m_aVoteDescription));
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str_copy(m_aVoteCommand, pCommand, sizeof(m_aVoteCommand));
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SendVoteSet(-1);
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m_VoteUpdate = true;
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}
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void CGameContext::EndVote()
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{
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m_VoteCloseTime = 0;
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SendVoteSet(-1);
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}
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void CGameContext::SendVoteSet(int ClientId)
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{
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CNetMsg_Sv_VoteSet Msg;
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if(m_VoteCloseTime)
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{
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Msg.m_Timeout = (m_VoteCloseTime-time_get())/time_freq();
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Msg.m_pDescription = m_aVoteDescription;
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Msg.m_pCommand = "";
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}
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else
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{
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Msg.m_Timeout = 0;
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Msg.m_pDescription = "";
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Msg.m_pCommand = "";
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}
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
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}
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void CGameContext::SendVoteStatus(int ClientId, int Total, int Yes, int No)
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{
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CNetMsg_Sv_VoteStatus Msg = {0};
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Msg.m_Total = Total;
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Msg.m_Yes = Yes;
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Msg.m_No = No;
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Msg.m_Pass = Total - (Yes+No);
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
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}
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void CGameContext::AbortVoteKickOnDisconnect(int ClientId)
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{
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if(m_VoteCloseTime && !str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientId)
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m_VoteCloseTime = -1;
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}
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void CGameContext::CheckPureTuning()
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{
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// might not be created yet during start up
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if(!m_pController)
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return;
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if( str_comp(m_pController->m_pGameType, "DM")==0 ||
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str_comp(m_pController->m_pGameType, "TDM")==0 ||
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str_comp(m_pController->m_pGameType, "CTF")==0)
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{
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CTuningParams P;
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if(mem_comp(&P, &m_Tuning, sizeof(P)) != 0)
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{
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Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "resetting tuning due to pure server");
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m_Tuning = P;
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}
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}
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}
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void CGameContext::SendTuningParams(int Cid)
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{
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CheckPureTuning();
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CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS);
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int *pParams = (int *)&m_Tuning;
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for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++)
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Msg.AddInt(pParams[i]);
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Server()->SendMsg(&Msg, MSGFLAG_VITAL, Cid);
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}
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void CGameContext::OnTick()
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{
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// check tuning
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CheckPureTuning();
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// copy tuning
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m_World.m_Core.m_Tuning = m_Tuning;
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m_World.Tick();
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//if(world.paused) // make sure that the game object always updates
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m_pController->Tick();
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(m_apPlayers[i])
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m_apPlayers[i]->Tick();
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}
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// update voting
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if(m_VoteCloseTime)
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{
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// abort the kick-vote on player-leave
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if(m_VoteCloseTime == -1)
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{
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SendChat(-1, CGameContext::CHAT_ALL, "Vote aborted");
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EndVote();
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}
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else
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{
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int Total = 0, Yes = 0, No = 0;
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if(m_VoteUpdate)
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{
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// count votes
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char aaBuf[MAX_CLIENTS][64] = {{0}};
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for(int i = 0; i < MAX_CLIENTS; i++)
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if(m_apPlayers[i])
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Server()->GetClientIP(i, aaBuf[i], 64);
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bool aVoteChecked[MAX_CLIENTS] = {0};
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == -1 || aVoteChecked[i]) // don't count in votes by spectators
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continue;
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if(m_VoteKick &&
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GetPlayerChar(m_VoteCreator) && GetPlayerChar(i) &&
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GetPlayerChar(m_VoteCreator)->Team() != GetPlayerChar(i)->Team()) continue;
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int ActVote = m_apPlayers[i]->m_Vote;
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int ActVotePos = m_apPlayers[i]->m_VotePos;
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// check for more players with the same ip (only use the vote of the one who voted first)
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for(int j = i+1; j < MAX_CLIENTS; ++j)
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{
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if(!m_apPlayers[j] || aVoteChecked[j] || str_comp(aaBuf[j], aaBuf[i]))
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continue;
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aVoteChecked[j] = true;
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if(m_apPlayers[j]->m_Vote && (!ActVote || ActVotePos > m_apPlayers[j]->m_VotePos))
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{
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ActVote = m_apPlayers[j]->m_Vote;
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ActVotePos = m_apPlayers[j]->m_VotePos;
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}
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}
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Total++;
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if(ActVote > 0)
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Yes++;
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else if(ActVote < 0)
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No++;
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}
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if(Yes >= (Total/(100/g_Config.m_SvVotePercentage))+1)
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m_VoteEnforce = VOTE_ENFORCE_YES;
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else if(No >= (Total+1)/((1.0/g_Config.m_SvVotePercentage)*100.0))
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m_VoteEnforce = VOTE_ENFORCE_NO;
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}
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if(m_VoteEnforce == VOTE_ENFORCE_YES)
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{
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//Console()->ExecuteLine(m_aVoteCommand, 4, -1);
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//EndVote();
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//SendChat(-1, CGameContext::CHAT_ALL, "Vote passed");
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if(m_VoteEnforce == VOTE_ENFORCE_YES)
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{
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Console()->ExecuteLine(m_aVoteCommand, 3,-1);
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SendChat(-1, CGameContext::CHAT_ALL, "Vote passed (enforced by Admin)");
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dbg_msg("Vote","Due to vote enforcing, vote level has been set to 3");
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EndVote();
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}
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else
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{
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Console()->ExecuteLine(m_aVoteCommand, 4,-1);
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dbg_msg("Vote","vote level is set to 4");
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EndVote();
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SendChat(-1, CGameContext::CHAT_ALL, "Vote passed");
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}
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if(m_apPlayers[m_VoteCreator])
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m_apPlayers[m_VoteCreator]->m_Last_VoteCall = 0;
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}
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else if(m_VoteEnforce == VOTE_ENFORCE_NO || time_get() > m_VoteCloseTime)
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{
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EndVote();
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SendChat(-1, CGameContext::CHAT_ALL, "Vote failed");
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}
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else if(m_VoteUpdate)
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{
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m_VoteUpdate = false;
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SendVoteStatus(-1, Total, Yes, No);
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}
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|
}
|
|
}
|
|
|
|
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgDummies)
|
|
{
|
|
for(int i = 0; i < g_Config.m_DbgDummies ; i++)
|
|
{
|
|
CNetObj_PlayerInput Input = {0};
|
|
Input.m_Direction = (i&1)?-1:1;
|
|
m_apPlayers[MAX_CLIENTS-i-1]->OnPredictedInput(&Input);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Server hooks
|
|
void CGameContext::OnClientDirectInput(int ClientID, void *pInput)
|
|
{
|
|
if(!m_World.m_Paused)
|
|
m_apPlayers[ClientID]->OnDirectInput((CNetObj_PlayerInput *)pInput);
|
|
}
|
|
|
|
void CGameContext::OnClientPredictedInput(int ClientID, void *pInput)
|
|
{
|
|
if(!m_World.m_Paused)
|
|
m_apPlayers[ClientID]->OnPredictedInput((CNetObj_PlayerInput *)pInput);
|
|
}
|
|
|
|
void CGameContext::OnClientEnter(int ClientId)
|
|
{
|
|
//world.insert_entity(&players[client_id]);
|
|
m_apPlayers[ClientId]->Respawn();
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "'%s' entered and joined the %s", Server()->ClientName(ClientId), m_pController->GetTeamName(m_apPlayers[ClientId]->GetTeam()));
|
|
SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
|
SendChatTarget(ClientId, "DDRace Mod. Version: " DDRACE_VERSION);
|
|
SendChatTarget(ClientId, "Official site: DDRace.info");
|
|
SendChatTarget(ClientId, "For more Info /CMDList");
|
|
SendChatTarget(ClientId, "Or visit DDRace.info");
|
|
SendChatTarget(ClientId, "To see this again say /info");
|
|
if (g_Config.m_SvWelcome[0]!=0) SendChatTarget(ClientId,g_Config.m_SvWelcome);
|
|
str_format(aBuf, sizeof(aBuf), "team_join player='%d:%s' team=%d", ClientId, Server()->ClientName(ClientId), m_apPlayers[ClientId]->GetTeam());
|
|
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf);
|
|
|
|
m_VoteUpdate = true;
|
|
}
|
|
|
|
bool compare_players(CPlayer *pl1, CPlayer *pl2)
|
|
{
|
|
if (pl1->m_Authed>pl2->m_Authed)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void CGameContext::OnSetAuthed(int client_id, int Level)
|
|
{
|
|
if(m_apPlayers[client_id])
|
|
{
|
|
m_apPlayers[client_id]->m_Authed = Level;
|
|
char buf[11];
|
|
str_format(buf, sizeof(buf), "ban %d %d", client_id, g_Config.m_SvVoteKickBanTime);
|
|
if ( !strcmp(m_aVoteCommand,buf))
|
|
{
|
|
m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO;
|
|
dbg_msg("hooks","Aborting vote");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::OnSetResistent(int client_id, int Resistent)
|
|
{
|
|
if(m_apPlayers[client_id])
|
|
m_apPlayers[client_id]->m_Resistent = Resistent;
|
|
}
|
|
|
|
void CGameContext::OnClientConnected(int ClientId)
|
|
{
|
|
// Check which team the player should be on
|
|
const int StartTeam = g_Config.m_SvTournamentMode ? -1 : m_pController->GetAutoTeam(ClientId);
|
|
|
|
m_apPlayers[ClientId] = new(ClientId) CPlayer(this, ClientId, StartTeam);
|
|
//players[client_id].init(client_id);
|
|
//players[client_id].client_id = client_id;
|
|
|
|
//(void)m_pController->CheckTeamBalance();
|
|
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgDummies)
|
|
{
|
|
if(ClientId >= MAX_CLIENTS-g_Config.m_DbgDummies)
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// send active vote
|
|
if(m_VoteCloseTime)
|
|
SendVoteSet(ClientId);
|
|
|
|
// send motd
|
|
CNetMsg_Sv_Motd Msg;
|
|
Msg.m_pMessage = g_Config.m_SvMotd;
|
|
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
|
|
}
|
|
|
|
void CGameContext::OnClientDrop(int ClientId)
|
|
{
|
|
AbortVoteKickOnDisconnect(ClientId);
|
|
m_apPlayers[ClientId]->OnDisconnect();
|
|
delete m_apPlayers[ClientId];
|
|
m_apPlayers[ClientId] = 0;
|
|
|
|
//(void)m_pController->CheckTeamBalance();
|
|
m_VoteUpdate = true;
|
|
}
|
|
|
|
void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
|
|
{
|
|
void *pRawMsg = m_NetObjHandler.SecureUnpackMsg(MsgId, pUnpacker);
|
|
CPlayer *pPlayer = m_apPlayers[ClientId];
|
|
|
|
if(!pRawMsg)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "dropped weird message '%s' (%d), failed on '%s'", m_NetObjHandler.GetMsgName(MsgId), MsgId, m_NetObjHandler.FailedMsgOn());
|
|
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
|
|
return;
|
|
}
|
|
|
|
if(MsgId == NETMSGTYPE_CL_SAY)
|
|
{
|
|
CNetMsg_Cl_Say *pMsg = (CNetMsg_Cl_Say *)pRawMsg;
|
|
int Team = pMsg->m_Team;
|
|
if(Team)
|
|
Team = pPlayer->GetTeam();
|
|
else
|
|
Team = CGameContext::CHAT_ALL;
|
|
|
|
if(/*g_Config.m_SvSpamprotection && */pPlayer->m_Last_Chat && pPlayer->m_Last_Chat + Server()->TickSpeed() + g_Config.m_SvChatDelay > Server()->Tick())
|
|
return;
|
|
if(str_length(pMsg->m_pMessage)>370)
|
|
{
|
|
SendChatTarget(ClientId, "Your Message is too long");
|
|
return;
|
|
}
|
|
|
|
pPlayer->m_Last_Chat = Server()->Tick();
|
|
|
|
// check for invalid chars
|
|
unsigned char *pMessage = (unsigned char *)pMsg->m_pMessage;
|
|
while (*pMessage)
|
|
{
|
|
if(*pMessage < 32)
|
|
*pMessage = ' ';
|
|
pMessage++;
|
|
}
|
|
if(pMsg->m_pMessage[0]=='/')
|
|
{
|
|
if(!str_comp_nocase(pMsg->m_pMessage, "/Credits"))
|
|
{
|
|
|
|
SendChatTarget(ClientId, "This mod was originally created by 3DA");
|
|
SendChatTarget(ClientId, "Now it is maintained by GreYFoX@GTi and [BlackTee]den among others:");
|
|
SendChatTarget(ClientId, "Code: LemonFace, noother & Fluxid");
|
|
SendChatTarget(ClientId, "Documentation: Zeta-Hoernchen");
|
|
SendChatTarget(ClientId, "Please check the changelog on DDRace.info.");
|
|
SendChatTarget(ClientId, "Also the commit log on github.com/GreYFoXGTi/DDRace.");
|
|
|
|
}
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/info"))
|
|
{
|
|
SendChatTarget(ClientId, "DDRace Mod. Version: " DDRACE_VERSION);
|
|
SendChatTarget(ClientId, "Official site: DDRace.info");
|
|
SendChatTarget(ClientId, "For more Info /CMDList");
|
|
SendChatTarget(ClientId, "Or visit DDRace.info");
|
|
}
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/CMDList"))
|
|
{
|
|
char buf[64];
|
|
str_format(buf, sizeof(buf), "/help /Info /Credits %s",g_Config.m_SvPauseable?"/pause":"");
|
|
SendChatTarget(ClientId, buf);
|
|
SendChatTarget(ClientId, "/rank /emote /top5 /top5 i /team i /broadcast /time /flags /kill");
|
|
}
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help"))
|
|
{
|
|
SendChatTarget(ClientId, "/CMDlist will show a list of all chat commands");
|
|
SendChatTarget(ClientId, "/help + any command will show you the help for this command");
|
|
SendChatTarget(ClientId, "Example /help flags will display the help about ");
|
|
}
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help Credits"))
|
|
SendChatTarget(ClientId, "Displays the credits of DDRace.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help info"))
|
|
SendChatTarget(ClientId, "Displays information about the mod.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help CMDlist"))
|
|
SendChatTarget(ClientId, "Displays all chat commands.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help Help"))
|
|
SendChatTarget(ClientId, "This is what you are just using.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help Help %s"))
|
|
SendChatTarget(ClientId, "Well... i think i won't give you any help with this, you funny guy.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help flags"))
|
|
SendChatTarget(ClientId, "Displays information about server options");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help rules"))
|
|
SendChatTarget(ClientId, "Displays the server rules.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help kill"))
|
|
SendChatTarget(ClientId, "Kills your tee so you can quickly restart the race.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help pause"))
|
|
SendChatTarget(ClientId, "Pauses your tee. You will join the spectators while your tee is paused. Use the command again to continue.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help top5"))
|
|
SendChatTarget(ClientId, "Displays the top five ranks of this race on this server. /top5 i will show 5 ranks beginningt with rank i.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help top5 i"))
|
|
SendChatTarget(ClientId, "You're a funny stacker... See /Help top5 for this.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help rank"))
|
|
SendChatTarget(ClientId, "Shows your rank on the server. /rank <name> will show you the rank of the player with the specified name.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help rank name"))
|
|
SendChatTarget(ClientId, "You're a funny stacker... See /rank for this.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help eyeemote"))
|
|
SendChatTarget(ClientId, "Toggles whether to use the default eye emote settings for emoticons.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help broadcast"))
|
|
SendChatTarget(ClientId, "Enables/disables the broadcast");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/Help emote"))
|
|
SendChatTarget(ClientId, "Shows information about the emote commands. Emote commands change the eyes of your tee.");
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/flags"))
|
|
{
|
|
char buf[64];
|
|
float temp1;
|
|
float temp2;
|
|
m_Tuning.Get("player_collision",&temp1);
|
|
m_Tuning.Get("player_hooking",&temp2);
|
|
str_format(buf, sizeof(buf), "Flags: cheats[%s]%s%s collision[%s] hooking[%s]",
|
|
g_Config.m_SvCheats?"yes":"no",
|
|
(g_Config.m_SvCheats)?" w/Time":"",
|
|
(g_Config.m_SvCheats)?(g_Config.m_SvCheatTime)?"[yes]":"[no]":"",
|
|
temp1?"yes":"no",
|
|
temp2?"yes":"no");
|
|
SendChatTarget(ClientId, buf);
|
|
str_format(buf, sizeof(buf), "endless hook[%s] weapons effect others[%s]",g_Config.m_SvEndlessDrag?"yes":"no",g_Config.m_SvHit?"yes":"no");
|
|
SendChatTarget(ClientId, buf);
|
|
if(g_Config.m_SvPauseable)
|
|
{
|
|
str_format(buf, sizeof(buf), "Server Allows /pause with%s",g_Config.m_SvPauseTime?" time pause.":"out time pause.");
|
|
SendChatTarget(ClientId, buf);
|
|
}
|
|
}
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/rules"))
|
|
{
|
|
bool printed=false;
|
|
if(g_Config.m_SvDDRaceRules)
|
|
{
|
|
SendChatTarget(ClientId, "No blocking.");
|
|
SendChatTarget(ClientId, "No insulting / spamming.");
|
|
SendChatTarget(ClientId, "No fun voting / vote spamming.");
|
|
SendChatTarget(ClientId, "Breaking any of these rules will result in a penalty, decided by server admins.");
|
|
printed=true;
|
|
}
|
|
if(g_Config.m_SvRulesLine1[0])
|
|
{
|
|
SendChatTarget(ClientId, g_Config.m_SvRulesLine1);
|
|
printed=true;
|
|
}
|
|
if(g_Config.m_SvRulesLine2[0])
|
|
{
|
|
SendChatTarget(ClientId, g_Config.m_SvRulesLine2);
|
|
printed=true;
|
|
}
|
|
if(g_Config.m_SvRulesLine3[0])
|
|
{
|
|
SendChatTarget(ClientId, g_Config.m_SvRulesLine3);
|
|
printed=true;
|
|
}
|
|
if(g_Config.m_SvRulesLine4[0])
|
|
{
|
|
SendChatTarget(ClientId, g_Config.m_SvRulesLine4);
|
|
printed=true;
|
|
}
|
|
if(g_Config.m_SvRulesLine5[0])
|
|
{
|
|
SendChatTarget(ClientId, g_Config.m_SvRulesLine5);
|
|
printed=true;
|
|
}
|
|
if(g_Config.m_SvRulesLine6[0])
|
|
{
|
|
SendChatTarget(ClientId, g_Config.m_SvRulesLine6);
|
|
printed=true;
|
|
}
|
|
if(g_Config.m_SvRulesLine7[0])
|
|
{
|
|
SendChatTarget(ClientId, g_Config.m_SvRulesLine7);
|
|
printed=true;
|
|
}
|
|
if(g_Config.m_SvRulesLine8[0])
|
|
{
|
|
SendChatTarget(ClientId, g_Config.m_SvRulesLine8);
|
|
printed=true;
|
|
}
|
|
if(g_Config.m_SvRulesLine9[0])
|
|
{
|
|
SendChatTarget(ClientId, g_Config.m_SvRulesLine9);
|
|
printed=true;
|
|
}
|
|
if(g_Config.m_SvRulesLine10[0])
|
|
{
|
|
SendChatTarget(ClientId, g_Config.m_SvRulesLine10);
|
|
printed=true;
|
|
}
|
|
if(!printed)
|
|
SendChatTarget(ClientId, "No Rules Defined, Kill em all!!");
|
|
}
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/kill"))
|
|
{
|
|
pPlayer->m_Last_Kill = Server()->Tick();
|
|
pPlayer->KillCharacter(WEAPON_SELF);
|
|
pPlayer->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()*3;
|
|
}
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/pause"))
|
|
{
|
|
if(g_Config.m_SvPauseable)
|
|
{
|
|
CCharacter* chr = pPlayer->GetCharacter();
|
|
if(!pPlayer->GetTeam() && chr && (!chr->m_aWeapons[WEAPON_NINJA].m_Got || chr->m_FreezeTime) && chr->IsGrounded() && chr->m_Pos==chr->m_PrevPos && !pPlayer->m_InfoSaved)
|
|
{
|
|
pPlayer->SaveCharacter();
|
|
pPlayer->SetTeam(-1);
|
|
pPlayer->m_InfoSaved = true;
|
|
}
|
|
else if (pPlayer->GetTeam()==-1 && pPlayer->m_InfoSaved)
|
|
{
|
|
pPlayer->m_InfoSaved = false;
|
|
pPlayer->m_PauseInfo.m_Respawn = true;
|
|
pPlayer->SetTeam(0);
|
|
//pPlayer->LoadCharacter();//TODO:Check if this system Works
|
|
}
|
|
else if(chr)
|
|
SendChatTarget(ClientId, (chr->m_aWeapons[WEAPON_NINJA].m_Got)?"You can't use /pause while you are a ninja":(!chr->IsGrounded())?"You can't use /pause while you are a in air":"You can't use /pause while you are moving");
|
|
else
|
|
SendChatTarget(ClientId, "No pause data saved.");
|
|
}
|
|
else
|
|
SendChatTarget(ClientId, "The admin didn't activate /pause");
|
|
}
|
|
else if(!str_comp_num(pMsg->m_pMessage, "/top5", 5))
|
|
{
|
|
if(g_Config.m_SvHideScore)
|
|
{
|
|
SendChatTarget(ClientId, "Showing the top 5 is not allowed on this server.");
|
|
return;
|
|
}
|
|
|
|
int Num;
|
|
|
|
if(sscanf(pMsg->m_pMessage, "/top5 %d", &Num) == 1)
|
|
Score()->ShowTop5(pPlayer->GetCID(), Num);
|
|
else
|
|
Score()->ShowTop5(pPlayer->GetCID());
|
|
}
|
|
else if(!str_comp_num(pMsg->m_pMessage, "/rank", 5))
|
|
{
|
|
char aName[256];
|
|
|
|
if(g_Config.m_SvHideScore && sscanf(pMsg->m_pMessage, "/rank %s", aName) == 1)
|
|
Score()->ShowRank(pPlayer->GetCID(), aName, true);
|
|
else
|
|
Score()->ShowRank(pPlayer->GetCID(), Server()->ClientName(ClientId));
|
|
}
|
|
else if(!str_comp_num(pMsg->m_pMessage, "/me", 3))
|
|
{
|
|
char aMsg[256]="";
|
|
if(sscanf(pMsg->m_pMessage, "/me %256c", aMsg) == 1)
|
|
{
|
|
char Temp[256+24]="";
|
|
strcat(Temp,Server()->ClientName(ClientId));
|
|
strcat(Temp," ");
|
|
strcat(Temp,aMsg);
|
|
SendChat(-1, CGameContext::CHAT_ALL, Temp);
|
|
mem_zero(Temp,sizeof(Temp));
|
|
mem_zero(aMsg,sizeof(aMsg));
|
|
}
|
|
}
|
|
/* disable it for vanilla clients
|
|
else if(!str_comp(pMsg->m_pMessage, "/show_others"))
|
|
{
|
|
if(!g_Config.m_SvShowOthers && !Server()->IsAuthed(ClientId))
|
|
{
|
|
SendChatTarget(ClientId, "This command is not allowed on this server.");
|
|
return;
|
|
}
|
|
if(pPlayer->m_IsUsingRaceClient)
|
|
SendChatTarget(ClientId, "Please use the settings to switch this option.");
|
|
else
|
|
pPlayer->m_ShowOthers = !pPlayer->m_ShowOthers;
|
|
}*/
|
|
else if (!str_comp_nocase(pMsg->m_pMessage, "/time") && g_Config.m_SvEmotionalTees)
|
|
|
|
{
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if (pChr)
|
|
{
|
|
if(pChr->m_BroadTime)
|
|
pChr->m_BroadTime=false;
|
|
else
|
|
pChr->m_BroadTime=true;
|
|
}
|
|
}
|
|
|
|
else if(!str_comp_num(pMsg->m_pMessage, "/team", 5))
|
|
{
|
|
int Num;
|
|
|
|
if(sscanf(pMsg->m_pMessage, "/team %d", &Num) == 1)
|
|
{
|
|
if(pPlayer->GetCharacter() == 0) {
|
|
SendChatTarget(ClientId, "You can't change teams while you are dead.");
|
|
} else {
|
|
if(((CGameControllerDDRace*)m_pController)->m_Teams.SetCharacterTeam(pPlayer->GetCID(), Num)) {
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "%s joined to Team %d", Server()->ClientName(pPlayer->GetCID()), Num);
|
|
SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
|
} else {
|
|
SendChatTarget(ClientId, "You cannot join to this team");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "You are in team %d", pPlayer->GetCharacter()->Team());
|
|
SendChatTarget(ClientId, aBuf);
|
|
}
|
|
|
|
}
|
|
else if (!str_comp_nocase(pMsg->m_pMessage, "/eyeemote") && g_Config.m_SvEmotionalTees)
|
|
|
|
{
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if (pChr)
|
|
{
|
|
pChr->m_EyeEmote=!pChr->m_EyeEmote;
|
|
SendChatTarget(ClientId, (pChr->m_EyeEmote)?"You can now use the preset eye emotes.":"You don't have any eye emotes, remember to bind some.(until you die)");
|
|
}
|
|
}
|
|
else if (!str_comp_nocase(pMsg->m_pMessage, "/fly"))
|
|
|
|
{
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if (pChr && pChr->m_Super)
|
|
{
|
|
pChr->m_Fly=!pChr->m_Fly;
|
|
SendChatTarget(ClientId, (pChr->m_Fly)?"You are not a Tee you are a Bird.":"You are not a Bird you are a Tee.");
|
|
}
|
|
}
|
|
else if (!str_comp_nocase(pMsg->m_pMessage, "/broadcast") && g_Config.m_SvEmotionalTees)
|
|
{
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if (pChr)
|
|
{
|
|
if(pChr->m_BroadCast)
|
|
pChr->m_BroadCast=false;
|
|
else
|
|
pChr->m_BroadCast=true;
|
|
}
|
|
}
|
|
else if (!str_comp_nocase(pMsg->m_pMessage, "/emote") && g_Config.m_SvEmotionalTees)
|
|
{
|
|
SendChatTarget(ClientId, "Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain");
|
|
SendChatTarget(ClientId, "Example: /emote surprise 10 for 10 seconds or /emote surprise (default 1 second)");
|
|
}
|
|
else if(!str_comp_num(pMsg->m_pMessage, "/emote pain", 11) && g_Config.m_SvEmotionalTees)
|
|
{
|
|
int Num = -1;
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if (pChr)
|
|
{
|
|
pChr->m_EmoteType = EMOTE_PAIN;
|
|
if(sscanf(pMsg->m_pMessage, "/emote pain %d", &Num) > 0)
|
|
pChr->m_EmoteStop = Server()->Tick() + Num * Server()->TickSpeed();
|
|
else
|
|
pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed();
|
|
}
|
|
}
|
|
else if(!str_comp_num(pMsg->m_pMessage, "/emote happy", 12) && g_Config.m_SvEmotionalTees)
|
|
{
|
|
int Num = -1;
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if (pChr)
|
|
{
|
|
pChr->m_EmoteType = EMOTE_HAPPY;
|
|
if(sscanf(pMsg->m_pMessage, "/emote happy %d", &Num) > 0)
|
|
pChr->m_EmoteStop = Server()->Tick() + Num * Server()->TickSpeed();
|
|
else
|
|
pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed();
|
|
}
|
|
}
|
|
else if(!str_comp_num(pMsg->m_pMessage, "/emote angry", 12) && g_Config.m_SvEmotionalTees)
|
|
{
|
|
int Num = -1;
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if (pChr)
|
|
{
|
|
pChr->m_EmoteType = EMOTE_ANGRY;
|
|
if(sscanf(pMsg->m_pMessage, "/emote angry %d", &Num) > 0)
|
|
pChr->m_EmoteStop = Server()->Tick() + Num * Server()->TickSpeed();
|
|
else
|
|
pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed();
|
|
}
|
|
}
|
|
else if(!str_comp_num(pMsg->m_pMessage, "/emote close", 12) && g_Config.m_SvEmotionalTees)
|
|
{
|
|
int Num = -1;
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if (pChr)
|
|
{
|
|
pChr->m_EmoteType = EMOTE_BLINK;
|
|
if(sscanf(pMsg->m_pMessage, "/emote close %d", &Num) > 0)
|
|
pChr->m_EmoteStop = Server()->Tick() + Num * Server()->TickSpeed();
|
|
else
|
|
pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed();
|
|
}
|
|
}
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/emote blink") && g_Config.m_SvEmotionalTees)
|
|
{
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if (pChr)
|
|
{
|
|
pChr->m_EmoteType = EMOTE_BLINK;
|
|
pChr->m_EmoteStop = Server()->Tick() + 0.5 * Server()->TickSpeed();
|
|
}
|
|
}
|
|
else if(!str_comp_num(pMsg->m_pMessage, "/emote surprise", 15) && g_Config.m_SvEmotionalTees)
|
|
{
|
|
int Num = -1;
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if (pChr)
|
|
{
|
|
pChr->m_EmoteType = EMOTE_SURPRISE;
|
|
if(sscanf(pMsg->m_pMessage, "/emote surprise %d", &Num) > 0)
|
|
pChr->m_EmoteStop = Server()->Tick() + Num * Server()->TickSpeed();
|
|
else
|
|
pChr->m_EmoteStop = Server()->Tick() + 1 * Server()->TickSpeed();
|
|
}
|
|
}
|
|
else
|
|
SendChatTarget(ClientId, "No such command! say /CMDList");
|
|
|
|
}
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "kill"))
|
|
SendChatTarget(ClientId, "kill does nothing, say /kill if you want to die, also you can press f1 and type kill");
|
|
else
|
|
{
|
|
if (m_apPlayers[ClientId]->m_Muted == 0)
|
|
SendChat(ClientId, Team, pMsg->m_pMessage);
|
|
else
|
|
{
|
|
char aBuf[64];
|
|
str_format(aBuf,sizeof(aBuf), "You are muted, Please wait for %d second(s)", m_apPlayers[ClientId]->m_Muted / Server()->TickSpeed());
|
|
SendChatTarget(ClientId, aBuf);
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
else if(MsgId == NETMSGTYPE_CL_ISRACE)
|
|
{
|
|
pPlayer->m_IsUsingRaceClient = true;
|
|
pPlayer->m_ShowOthers = true;
|
|
pPlayer->m_ShowOthers = true;
|
|
((CGameControllerDDRace*)m_pController)->m_Teams.SendAllInfo(pPlayer->GetCID());
|
|
// send time of all players
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if(m_apPlayers[i] && Score()->PlayerData(i)->m_CurrentTime > 0)
|
|
{
|
|
char aBuf[16];
|
|
str_format(aBuf, sizeof(aBuf), "%.0f", Score()->PlayerData(i)->m_CurrentTime*100.0f); // damn ugly but the only way i know to do it
|
|
int TimeToSend;
|
|
sscanf(aBuf, "%d", &TimeToSend);
|
|
CNetMsg_Sv_PlayerTime Msg;
|
|
Msg.m_Time = TimeToSend;
|
|
Msg.m_Cid = i;
|
|
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
|
|
}
|
|
}
|
|
}
|
|
else if (MsgId == NETMSGTYPE_CL_RACESHOWOTHERS)
|
|
{
|
|
if(!g_Config.m_SvShowOthers && !Server()->IsAuthed(ClientId))
|
|
return;
|
|
if(pPlayer->m_Last_ShowOthers && pPlayer->m_Last_ShowOthers+Server()->TickSpeed()/2 > Server()->Tick())
|
|
return;
|
|
pPlayer->m_Last_ShowOthers = Server()->Tick();
|
|
CNetMsg_Cl_RaceShowOthers *pMsg = (CNetMsg_Cl_RaceShowOthers *)pRawMsg;
|
|
pPlayer->m_ShowOthers = (bool)pMsg->m_Active;
|
|
if(pPlayer->m_ShowOthers)
|
|
{
|
|
((CGameControllerDDRace*)m_pController)->m_Teams.SendAllInfo(pPlayer->GetCID());
|
|
}
|
|
}
|
|
else if(MsgId == NETMSGTYPE_CL_CALLVOTE)
|
|
{
|
|
if(/*g_Config.m_SvSpamprotection && */pPlayer->m_Last_VoteTry && pPlayer->m_Last_VoteTry + Server()->TickSpeed() * g_Config.m_SvVoteDelay > Server()->Tick())
|
|
return;
|
|
|
|
int64 Now = Server()->Tick();
|
|
pPlayer->m_Last_VoteTry = Now;
|
|
if(pPlayer->GetTeam() == -1)
|
|
{
|
|
SendChatTarget(ClientId, "Spectators aren't allowed to start a vote.");
|
|
return;
|
|
}
|
|
|
|
if(m_VoteCloseTime)
|
|
{
|
|
SendChatTarget(ClientId, "Wait for current vote to end before calling a new one.");
|
|
return;
|
|
}
|
|
|
|
int Timeleft = pPlayer->m_Last_VoteCall + Server()->TickSpeed()*60 - Now;
|
|
if(pPlayer->m_Last_VoteCall && Timeleft > 0)
|
|
{
|
|
char aChatmsg[512] = {0};
|
|
str_format(aChatmsg, sizeof(aChatmsg), "You must wait %d seconds before making another vote", (Timeleft/Server()->TickSpeed())+1);
|
|
SendChatTarget(ClientId, aChatmsg);
|
|
return;
|
|
}
|
|
|
|
char aChatmsg[512] = {0};
|
|
char aDesc[512] = {0};
|
|
char aCmd[512] = {0};
|
|
CNetMsg_Cl_CallVote *pMsg = (CNetMsg_Cl_CallVote *)pRawMsg;
|
|
if(str_comp_nocase(pMsg->m_Type, "option") == 0)
|
|
{
|
|
CVoteOption *pOption = m_pVoteOptionFirst;
|
|
static int64 last_mapvote = 0; //floff
|
|
while(pOption)
|
|
{
|
|
if(str_comp_nocase(pMsg->m_Value, pOption->m_aCommand) == 0)
|
|
{
|
|
//str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientId), pOption->m_aCommand);
|
|
if(m_apPlayers[ClientId]->m_Authed == 0 && strncmp(pOption->m_aCommand, "sv_map ", 7) == 0 && time_get() < last_mapvote + (time_freq() * g_Config.m_SvVoteMapTimeDelay))
|
|
{
|
|
char chatmsg[512] = {0};
|
|
str_format(chatmsg, sizeof(chatmsg), "There's a %d second delay between map-votes,Please wait %d Second(s)", g_Config.m_SvVoteMapTimeDelay,((last_mapvote+(g_Config.m_SvVoteMapTimeDelay * time_freq()))/time_freq())-(time_get()/time_freq()));
|
|
SendChatTarget(ClientId, chatmsg);
|
|
|
|
return;
|
|
}
|
|
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called vote to change server option '%s'", Server()->ClientName(ClientId), pOption->m_aCommand);
|
|
str_format(aDesc, sizeof(aDesc), "%s", pOption->m_aCommand);
|
|
str_format(aCmd, sizeof(aCmd), "%s", pOption->m_aCommand);
|
|
last_mapvote = time_get();
|
|
break;
|
|
}
|
|
|
|
pOption = pOption->m_pNext;
|
|
}
|
|
|
|
if(!pOption)
|
|
{
|
|
str_format(aChatmsg, sizeof(aChatmsg), "'%s' isn't an option on this server", pMsg->m_Value);
|
|
SendChatTarget(ClientId, aChatmsg);
|
|
return;
|
|
}
|
|
last_mapvote = time_get();
|
|
m_VoteKick = false;
|
|
}
|
|
else if(str_comp_nocase(pMsg->m_Type, "kick") == 0)
|
|
{
|
|
if(m_apPlayers[ClientId]->m_Authed == 0 && time_get() < m_apPlayers[ClientId]->m_Last_KickVote + (time_freq() * 5))
|
|
return;
|
|
else if(m_apPlayers[ClientId]->m_Authed == 0 && time_get() < m_apPlayers[ClientId]->m_Last_KickVote + (time_freq() * g_Config.m_SvVoteKickTimeDelay))
|
|
{
|
|
char chatmsg[512] = {0};
|
|
str_format(chatmsg, sizeof(chatmsg), "There's a %d second wait time between kick votes for each player please wait %d second(s)",
|
|
g_Config.m_SvVoteKickTimeDelay,
|
|
((m_apPlayers[ClientId]->m_Last_KickVote + (m_apPlayers[ClientId]->m_Last_KickVote*time_freq()))/time_freq())-(time_get()/time_freq())
|
|
);
|
|
SendChatTarget(ClientId, chatmsg);
|
|
m_apPlayers[ClientId]->m_Last_KickVote = time_get();
|
|
return;
|
|
}
|
|
else if(!g_Config.m_SvVoteKick)
|
|
{
|
|
SendChatTarget(ClientId, "Server does not allow voting to kick players");
|
|
m_apPlayers[ClientId]->m_Last_KickVote = time_get();
|
|
return;
|
|
}
|
|
|
|
int KickId = str_toint(pMsg->m_Value);
|
|
if(KickId < 0 || KickId >= MAX_CLIENTS || !m_apPlayers[KickId])
|
|
{
|
|
SendChatTarget(ClientId, "Invalid client id to kick");
|
|
m_apPlayers[ClientId]->m_Last_KickVote = time_get();
|
|
return;
|
|
}
|
|
if(KickId == ClientId)
|
|
{
|
|
SendChatTarget(ClientId, "You cant kick yourself");
|
|
return;
|
|
}
|
|
if(Server()->IsAuthed(KickId))
|
|
{
|
|
SendChatTarget(ClientId, "You can't kick admins");
|
|
m_apPlayers[ClientId]->m_Last_KickVote = time_get();
|
|
char aBufKick[128];
|
|
str_format(aBufKick, sizeof(aBufKick), "'%s' called for vote to kick you", Server()->ClientName(ClientId));
|
|
SendChatTarget(KickId, aBufKick);
|
|
return;
|
|
}
|
|
if(GetPlayerChar(ClientId) && GetPlayerChar(KickId) && GetPlayerChar(ClientId)->Team() != GetPlayerChar(KickId)->Team())
|
|
{
|
|
SendChatTarget(ClientId, "You can kick only your team member");
|
|
m_apPlayers[ClientId]->m_Last_KickVote = time_get();
|
|
return;
|
|
}
|
|
str_format(aChatmsg, sizeof(aChatmsg), "'%s' called for vote to kick '%s'", Server()->ClientName(ClientId), Server()->ClientName(KickId));
|
|
str_format(aDesc, sizeof(aDesc), "Kick '%s'", Server()->ClientName(KickId));
|
|
if (!g_Config.m_SvVoteKickBanTime)
|
|
str_format(aCmd, sizeof(aCmd), "kick %d", KickId);
|
|
else
|
|
{
|
|
char aBuf[64] = {0};
|
|
Server()->GetClientIP(KickId, aBuf, sizeof(aBuf));
|
|
str_format(aCmd, sizeof(aCmd), "ban %s %d", aBuf, g_Config.m_SvVoteKickBantime);
|
|
}
|
|
m_apPlayers[ClientId]->m_Last_KickVote = time_get();
|
|
m_VoteKick = true;
|
|
}
|
|
|
|
if(aCmd[0])
|
|
{
|
|
SendChat(-1, CGameContext::CHAT_ALL, aChatmsg);
|
|
StartVote(aDesc, aCmd);
|
|
pPlayer->m_Vote = 1;
|
|
pPlayer->m_VotePos = m_VotePos = 1;
|
|
m_VoteCreator = ClientId;
|
|
pPlayer->m_Last_VoteCall = Now;
|
|
}
|
|
}
|
|
else if(MsgId == NETMSGTYPE_CL_VOTE)
|
|
{
|
|
if(!m_VoteCloseTime)
|
|
return;
|
|
|
|
if(pPlayer->m_Vote == 0)
|
|
{
|
|
CNetMsg_Cl_Vote *pMsg = (CNetMsg_Cl_Vote *)pRawMsg;
|
|
if(!pMsg->m_Vote)
|
|
return;
|
|
|
|
pPlayer->m_Vote = pMsg->m_Vote;
|
|
pPlayer->m_VotePos = ++m_VotePos;
|
|
m_VoteUpdate = true;
|
|
}
|
|
}
|
|
else if (MsgId == NETMSGTYPE_CL_SETTEAM && !m_World.m_Paused)
|
|
{
|
|
CNetMsg_Cl_SetTeam *pMsg = (CNetMsg_Cl_SetTeam *)pRawMsg;
|
|
|
|
if(pPlayer->GetTeam() == pMsg->m_Team || (/*g_Config.m_SvSpamprotection &&*/ pPlayer->m_Last_SetTeam && pPlayer->m_Last_SetTeam+Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay > Server()->Tick()))
|
|
return;
|
|
|
|
// Switch team on given client and kill/respawn him
|
|
if(m_pController->CanJoinTeam(pMsg->m_Team, ClientId))
|
|
{
|
|
//if(m_pController->CanChangeTeam(pPlayer, pMsg->m_Team))
|
|
//{
|
|
//CCharacter* pChr=GetPlayerChar(ClientId);
|
|
pPlayer->m_Last_SetTeam = Server()->Tick();
|
|
if(pPlayer->GetTeam() == -1 || pMsg->m_Team == -1)
|
|
m_VoteUpdate = true;
|
|
pPlayer->SetTeam(pMsg->m_Team);
|
|
//if(pChr && pMsg->m_Team!=-1 && pChr->m_Paused)
|
|
//pChr->LoadPauseData();
|
|
//TODO:Check if this system Works
|
|
|
|
//(void)m_pController->CheckTeamBalance();
|
|
//}
|
|
//else
|
|
//SendBroadcast("Teams must be balanced, please join other team", ClientId);
|
|
}
|
|
else
|
|
{
|
|
char aBuf[128];
|
|
str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots);
|
|
SendBroadcast(aBuf, ClientId);
|
|
}
|
|
}
|
|
else if (MsgId == NETMSGTYPE_CL_CHANGEINFO || MsgId == NETMSGTYPE_CL_STARTINFO)
|
|
{
|
|
CNetMsg_Cl_ChangeInfo *pMsg = (CNetMsg_Cl_ChangeInfo *)pRawMsg;
|
|
|
|
if(/*g_Config.m_SvSpamprotection &&*/ pPlayer->m_Last_ChangeInfo && pPlayer->m_Last_ChangeInfo + Server()->TickSpeed() * g_Config.m_SvInfoChangeDelay > Server()->Tick())
|
|
return;
|
|
|
|
pPlayer->m_Last_ChangeInfo = time_get();
|
|
if (!pPlayer->m_ColorSet|| g_Config.m_SvAllowColorChange)
|
|
{
|
|
pPlayer->m_TeeInfos.m_UseCustomColor = pMsg->m_UseCustomColor;
|
|
pPlayer->m_TeeInfos.m_ColorBody = pMsg->m_ColorBody;
|
|
pPlayer->m_TeeInfos.m_ColorFeet = pMsg->m_ColorFeet;
|
|
}
|
|
|
|
// copy old name
|
|
char aOldName[MAX_NAME_LENGTH];
|
|
str_copy(aOldName, Server()->ClientName(ClientId), MAX_NAME_LENGTH);
|
|
|
|
Server()->SetClientName(ClientId, pMsg->m_pName);
|
|
if(MsgId == NETMSGTYPE_CL_CHANGEINFO && str_comp(aOldName, Server()->ClientName(ClientId)) != 0)
|
|
{
|
|
char aChatText[256];
|
|
str_format(aChatText, sizeof(aChatText), "'%s' changed name to '%s'", aOldName, Server()->ClientName(ClientId));
|
|
SendChat(-1, CGameContext::CHAT_ALL, aChatText);
|
|
}
|
|
|
|
// set skin
|
|
str_copy(pPlayer->m_TeeInfos.m_SkinName, pMsg->m_pSkin, sizeof(pPlayer->m_TeeInfos.m_SkinName));
|
|
|
|
//m_pController->OnPlayerInfoChange(pPlayer);
|
|
|
|
if(MsgId == NETMSGTYPE_CL_STARTINFO)
|
|
{
|
|
// send vote options
|
|
CNetMsg_Sv_VoteClearOptions ClearMsg;
|
|
Server()->SendPackMsg(&ClearMsg, MSGFLAG_VITAL, ClientId);
|
|
CVoteOption *pCurrent = m_pVoteOptionFirst;
|
|
while(pCurrent)
|
|
{
|
|
CNetMsg_Sv_VoteOption OptionMsg;
|
|
OptionMsg.m_pCommand = pCurrent->m_aCommand;
|
|
Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, ClientId);
|
|
pCurrent = pCurrent->m_pNext;
|
|
}
|
|
|
|
// send tuning parameters to client
|
|
SendTuningParams(ClientId);
|
|
|
|
//
|
|
CNetMsg_Sv_ReadyToEnter m;
|
|
Server()->SendPackMsg(&m, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientId);
|
|
}
|
|
}
|
|
else if (MsgId == NETMSGTYPE_CL_EMOTICON && !m_World.m_Paused)
|
|
{
|
|
CNetMsg_Cl_Emoticon *pMsg = (CNetMsg_Cl_Emoticon *)pRawMsg;
|
|
|
|
if(/*g_Config.m_SvSpamprotection &&*/ pPlayer->m_Last_Emote && pPlayer->m_Last_Emote+Server()->TickSpeed()*g_Config.m_SvEmoticonDelay > Server()->Tick())
|
|
return;
|
|
|
|
pPlayer->m_Last_Emote = Server()->Tick();
|
|
|
|
SendEmoticon(ClientId, pMsg->m_Emoticon);
|
|
CCharacter* pChr = pPlayer->GetCharacter();
|
|
if (pChr && g_Config.m_SvEmotionalTees && pChr->m_EyeEmote)
|
|
{
|
|
switch(pMsg->m_Emoticon)
|
|
{
|
|
case EMOTICON_2:
|
|
case EMOTICON_8:
|
|
pChr->m_EmoteType = EMOTE_SURPRISE;
|
|
break;
|
|
case EMOTICON_1:
|
|
case EMOTICON_4:
|
|
case EMOTICON_7:
|
|
case EMOTICON_13:
|
|
pChr->m_EmoteType = EMOTE_BLINK;
|
|
break;
|
|
case EMOTICON_3:
|
|
case EMOTICON_6:
|
|
pChr->m_EmoteType = EMOTE_HAPPY;
|
|
break;
|
|
case EMOTICON_9:
|
|
case EMOTICON_15:
|
|
pChr->m_EmoteType = EMOTE_PAIN;
|
|
break;
|
|
case EMOTICON_10:
|
|
case EMOTICON_11:
|
|
case EMOTICON_12:
|
|
pChr->m_EmoteType = EMOTE_ANGRY;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
pChr->m_EmoteStop = Server()->Tick() + 2 * Server()->TickSpeed();
|
|
}
|
|
}
|
|
|
|
else if (MsgId == NETMSGTYPE_CL_KILL && !m_World.m_Paused)
|
|
{
|
|
if(pPlayer->m_Last_Kill && pPlayer->m_Last_Kill+Server()->TickSpeed()*3 > Server()->Tick())
|
|
return;
|
|
|
|
pPlayer->m_Last_Kill = Server()->Tick();
|
|
pPlayer->KillCharacter(WEAPON_SELF);
|
|
pPlayer->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()*3;
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
const char *pParamName = pResult->GetString(0);
|
|
float NewValue = pResult->GetFloat(1);
|
|
|
|
if(pSelf->Tuning()->Set(pParamName, NewValue))
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "%s changed to %.2f", pParamName, NewValue);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
|
|
pSelf->SendTuningParams(-1);
|
|
}
|
|
else
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "No such tuning parameter");
|
|
}
|
|
|
|
void CGameContext::ConTuneReset(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
CTuningParams P;
|
|
*pSelf->Tuning() = P;
|
|
pSelf->SendTuningParams(-1);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", "Tuning reset");
|
|
}
|
|
|
|
void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
char aBuf[256];
|
|
for(int i = 0; i < pSelf->Tuning()->Num(); i++)
|
|
{
|
|
float v;
|
|
pSelf->Tuning()->Get(i, &v);
|
|
str_format(aBuf, sizeof(aBuf), "%s %.2f", pSelf->Tuning()->m_apNames[i], v);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "tuning", aBuf);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
pSelf->m_pController->ChangeMap(pResult->GetString(0));
|
|
}
|
|
|
|
void CGameContext::ConRestart(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(pResult->NumArguments())
|
|
pSelf->m_pController->DoWarmup(pResult->GetInteger(0));
|
|
else
|
|
pSelf->m_pController->StartRound();
|
|
}
|
|
|
|
void CGameContext::ConBroadcast(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
pSelf->SendBroadcast(pResult->GetString(0), -1);
|
|
}
|
|
|
|
void CGameContext::ConSay(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, pResult->GetString(0));
|
|
}
|
|
|
|
void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
int Team = clamp(pResult->GetInteger(1), -1, 1);
|
|
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "moved client %d to team %d", Victim, Team);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
|
if(!pSelf->m_apPlayers[Victim] || !compare_players(pSelf->m_apPlayers[ClientId], pSelf->m_apPlayers[Victim]))
|
|
if(!pSelf->m_apPlayers[Victim])
|
|
return;
|
|
|
|
pSelf->m_apPlayers[ClientId]->SetTeam(Team);
|
|
//(void)pSelf->m_pController->CheckTeamBalance();
|
|
}
|
|
|
|
void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData, int ClientID)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int Len = str_length(pResult->GetString(0));
|
|
|
|
CGameContext::CVoteOption *pOption = (CGameContext::CVoteOption *)pSelf->m_pVoteOptionHeap->Allocate(sizeof(CGameContext::CVoteOption) + Len);
|
|
pOption->m_pNext = 0;
|
|
pOption->m_pPrev = pSelf->m_pVoteOptionLast;
|
|
if(pOption->m_pPrev)
|
|
pOption->m_pPrev->m_pNext = pOption;
|
|
pSelf->m_pVoteOptionLast = pOption;
|
|
if(!pSelf->m_pVoteOptionFirst)
|
|
pSelf->m_pVoteOptionFirst = pOption;
|
|
|
|
mem_copy(pOption->m_aCommand, pResult->GetString(0), Len+1);
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "added option '%s'", pOption->m_aCommand);
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
|
|
|
CNetMsg_Sv_VoteOption OptionMsg;
|
|
OptionMsg.m_pCommand = pOption->m_aCommand;
|
|
pSelf->Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, -1);
|
|
}
|
|
|
|
void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData, int ClientID)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
char aBuf[64];
|
|
if(str_comp_nocase(pResult->GetString(0), "yes") == 0)
|
|
pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_YES;
|
|
else if(str_comp_nocase(pResult->GetString(0), "no") == 0)
|
|
pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO;
|
|
str_format(aBuf, sizeof(aBuf), "vote forced to %s by %s", pResult->GetString(0),pSelf->Server()->ClientName(ClientID));
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
|
str_format(aBuf, sizeof(aBuf), "forcing vote %s", pResult->GetString(0));
|
|
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
|
|
}
|
|
|
|
void CGameContext::ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
pfnCallback(pResult, pCallbackUserData, -1);
|
|
if(pResult->NumArguments())
|
|
{
|
|
CNetMsg_Sv_Motd Msg;
|
|
Msg.m_pMessage = g_Config.m_SvMotd;
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
if(pSelf->m_apPlayers[i])
|
|
pSelf->Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, i);
|
|
}
|
|
}
|
|
|
|
|
|
bool CGameContext::CheatsAvailable(int ClientId)
|
|
{
|
|
if(!g_Config.m_SvCheats)
|
|
{
|
|
((CServer*)Server())->SendRconLine(ClientId, "Cheats are not available on this server.");
|
|
}
|
|
return g_Config.m_SvCheats;
|
|
}
|
|
|
|
void CGameContext::ConGoLeft(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
|
|
if (!pSelf->CheatsAvailable(ClientId))
|
|
return;
|
|
int Victim=-1;
|
|
if(pResult->NumArguments())
|
|
Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if(Victim ==-1 || Victim == ClientId)
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(ClientId);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos.x -= 32;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
else if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos.x -= 32;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
pServ->SendRconLine(ClientId,(pSelf->m_apPlayers[ClientId]->m_Authed>1)?"You can't move a player with the same or higher rank":"You can't move others as a helper");
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConGoRight(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
|
|
if (!pSelf->CheatsAvailable(ClientId))
|
|
return;
|
|
int Victim=-1;
|
|
if(pResult->NumArguments())
|
|
Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if(Victim ==-1 || Victim == ClientId)
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(ClientId);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos.x += 32;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
else if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos.x += 32;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
pServ->SendRconLine(ClientId,(pSelf->m_apPlayers[ClientId]->m_Authed>1)?"You can't move a player with the same or higher rank":"You can't move others as a helper");
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConGoDown(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
|
|
if (!pSelf->CheatsAvailable(ClientId))
|
|
return;
|
|
int Victim=-1;
|
|
if(pResult->NumArguments())
|
|
Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if(Victim ==-1 || Victim == ClientId)
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(ClientId);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos.y += 32;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
else if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos.y += 32;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
pServ->SendRconLine(ClientId,(pSelf->m_apPlayers[ClientId]->m_Authed>1)?"You can't move a player with the same or higher rank":"You can't move others as a helper");
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConGoUp(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
|
|
if (!pSelf->CheatsAvailable(ClientId))
|
|
return;
|
|
int Victim=-1;
|
|
if(pResult->NumArguments())
|
|
Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if(Victim ==-1 || Victim == ClientId)
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(ClientId);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos.y -= 32;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
else if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos.y -= 32;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
pServ->SendRconLine(ClientId,(pSelf->m_apPlayers[ClientId]->m_Authed>1)?"You can't move a player with the same or higher rank":"You can't move others as a helper");
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConMute(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
int Seconds = pResult->GetInteger(1);
|
|
char buf[512];
|
|
if (Seconds < 10)
|
|
Seconds = 10;
|
|
if (pSelf->m_apPlayers[Victim] && (compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim])))
|
|
{
|
|
if (pSelf->m_apPlayers[Victim]->m_Muted < Seconds * pSelf->Server()->TickSpeed())
|
|
{
|
|
pSelf->m_apPlayers[Victim]->m_Muted = Seconds * pSelf->Server()->TickSpeed();
|
|
}
|
|
else
|
|
Seconds = pSelf->m_apPlayers[Victim]->m_Muted / pSelf->Server()->TickSpeed();
|
|
str_format(buf, sizeof(buf), "%s muted by %s for %d seconds", pSelf->Server()->ClientName(Victim), pSelf->Server()->ClientName(ClientId), Seconds);
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, buf);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConSetlvl3(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
if (pSelf->m_apPlayers[Victim] && (compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]) || ClientId == Victim))
|
|
{
|
|
pSelf->m_apPlayers[Victim]->m_Authed = 3;
|
|
pServ->SetRconLevel(Victim,3);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConSetlvl2(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
if (pSelf->m_apPlayers[Victim] && (compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]) || ClientId == Victim))
|
|
{
|
|
pSelf->m_apPlayers[Victim]->m_Authed = 2;
|
|
pServ->SetRconLevel(Victim,2);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConSetlvl1(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
if (pSelf->m_apPlayers[Victim] && (compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]) || ClientId == Victim))
|
|
{
|
|
pSelf->m_apPlayers[Victim]->m_Authed = 1;
|
|
pServ->SetRconLevel(Victim,1);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConLogOut(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int Victim = ClientId;
|
|
if(pResult->NumArguments() && pSelf->m_apPlayers[Victim]->m_Authed != 1)
|
|
Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
if (pSelf->m_apPlayers[Victim] && (compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]) || ClientId == Victim))
|
|
{
|
|
pSelf->m_apPlayers[Victim]->m_Authed = 0;
|
|
pServ->SetRconLevel(Victim,0);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConKillPlayer(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if(!pSelf->m_apPlayers[Victim])
|
|
return;
|
|
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
pSelf->m_apPlayers[Victim]->KillCharacter(WEAPON_GAME);
|
|
char buf[512];
|
|
str_format(buf, sizeof(buf), "%s killed by %s", pSelf->Server()->ClientName(Victim), pSelf->Server()->ClientName(ClientId));
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, buf);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConNinjaMe(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
|
|
CCharacter* chr = pSelf->GetPlayerChar(ClientId);
|
|
if(chr)
|
|
{
|
|
chr->GiveNinja();
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConNinja(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if(chr)
|
|
{
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
chr->GiveNinja();
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void CGameContext::ConHammer(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
char buf[128];
|
|
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
int type = pResult->GetInteger(1);
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if (!chr)
|
|
return;
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
if (type>3 || type<0)
|
|
{
|
|
pServ->SendRconLine(ClientId, "Select hammer between 0 and 3");
|
|
}
|
|
else
|
|
{
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
chr->m_HammerType = type;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
str_format(buf, sizeof(buf), "Hammer of '%s' ClientId=%d setted to %d", pServ->ClientName(ClientId), Victim, type);
|
|
pServ->SendRconLine(ClientId, buf);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConHammerMe(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
char buf[128];
|
|
int type = pResult->GetInteger(0);
|
|
CCharacter* chr = pSelf->GetPlayerChar(ClientId);
|
|
if (!chr)
|
|
return;
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
if (type>3 || type<0)
|
|
{
|
|
pServ->SendRconLine(ClientId, "Select hammer between 0 and 3");
|
|
}
|
|
else
|
|
{
|
|
chr->m_HammerType = type;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
str_format(buf, sizeof(buf), "Hammer setted to %d",type);
|
|
pServ->SendRconLine(ClientId, buf);
|
|
}
|
|
}
|
|
|
|
|
|
void CGameContext::ConSuper(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if(chr)
|
|
{
|
|
chr->m_Super = true;
|
|
chr->UnFreeze();
|
|
chr->Teams()->SetCharacterTeam(Victim, TEAM_SUPER);
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConUnSuper(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if(chr)
|
|
{
|
|
chr->m_Super = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConSuperMe(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
if (pSelf->m_apPlayers[ClientId])
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(ClientId);
|
|
if(chr)
|
|
{
|
|
chr->m_Super = true;
|
|
chr->UnFreeze();
|
|
chr->Teams()->SetCharacterTeam(ClientId, TEAM_SUPER);
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConUnSuperMe(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
if (pSelf->m_apPlayers[ClientId])
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(ClientId);
|
|
if(chr)
|
|
{
|
|
chr->m_Super = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConShotgun(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if(chr)
|
|
{
|
|
chr->GiveWeapon(WEAPON_SHOTGUN,-1);
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConShotgunMe(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
CCharacter* chr = pSelf->GetPlayerChar(ClientId);
|
|
if(chr)
|
|
{
|
|
chr->GiveWeapon(WEAPON_SHOTGUN,-1);
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConGrenade(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if(chr)
|
|
{
|
|
chr->GiveWeapon(WEAPON_GRENADE,-1);
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConGrenadeMe(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
CCharacter* chr = pSelf->GetPlayerChar(ClientId);
|
|
if(chr)
|
|
{
|
|
chr->GiveWeapon(WEAPON_GRENADE,-1);
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConLaser(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if(chr)
|
|
{
|
|
chr->GiveWeapon(WEAPON_RIFLE,-1);
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConLaserMe(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
CCharacter* chr = pSelf->GetPlayerChar(ClientId);
|
|
if(chr)
|
|
{
|
|
chr->GiveWeapon(WEAPON_RIFLE,-1);
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConWeapons(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if(chr)
|
|
{
|
|
chr->GiveAllWeapons();
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConWeaponsMe(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
CCharacter* chr = pSelf->GetPlayerChar(ClientId);
|
|
if(chr)
|
|
{
|
|
chr->GiveAllWeapons();
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTeleport(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
int cid2 = clamp(pResult->GetInteger(1), 0, (int)MAX_CLIENTS-1);
|
|
if(pSelf->m_apPlayers[Victim] && pSelf->m_apPlayers[cid2])
|
|
{
|
|
if (ClientId==Victim
|
|
|| (compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]) && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[cid2]))
|
|
|| (compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]) && cid2==ClientId))
|
|
{
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos = pSelf->m_apPlayers[cid2]->m_ViewPos;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTimerStop(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
char buf[128];
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
if(!g_Config.m_SvTimer)
|
|
{
|
|
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if (!chr)
|
|
return;
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
chr->m_RaceState=RACE_CHEAT;
|
|
str_format(buf, sizeof(buf), "'%s' ClientId=%d Hasn't time now (Timer Stopped)", pServ->ClientName(ClientId), Victim);
|
|
pServ->SendRconLine(ClientId, buf);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
pServ->SendRconLine(ClientId, "Timer commands are disabled");
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTimerStart(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
char buf[128];
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
if(!g_Config.m_SvTimer)
|
|
{
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if (!chr)
|
|
return;
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
chr->m_RaceState = RACE_STARTED;
|
|
str_format(buf, sizeof(buf), "'%s' ClientId=%d Has time now (Timer Started)", pServ->ClientName(ClientId), Victim);
|
|
pServ->SendRconLine(ClientId, buf);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
pServ->SendRconLine(ClientId, "Timer commands are disabled");
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTimerZero(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
char buf[128];
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
if(!g_Config.m_SvTimer)
|
|
{
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if (!chr)
|
|
return;
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
chr->m_StartTime = pSelf->Server()->Tick();
|
|
chr->m_RefreshTime = pSelf->Server()->Tick();
|
|
chr->m_RaceState=RACE_CHEAT;
|
|
str_format(buf, sizeof(buf), "'%s' ClientId=%d time has been reset & stopped.", pServ->ClientName(ClientId), Victim);
|
|
pServ->SendRconLine(ClientId, buf);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
pServ->SendRconLine(ClientId, "Timer commands are disabled");
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTimerReStart(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
char buf[128];
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
if(!g_Config.m_SvTimer)
|
|
{
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if (!chr)
|
|
return;
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
chr->m_StartTime = pSelf->Server()->Tick();
|
|
chr->m_RefreshTime = pSelf->Server()->Tick();
|
|
chr->m_RaceState=RACE_STARTED;
|
|
str_format(buf, sizeof(buf), "'%s' ClientId=%d time has been reset & stopped.", pServ->ClientName(ClientId), Victim);
|
|
pServ->SendRconLine(ClientId, buf);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
pServ->SendRconLine(ClientId, "Timer commands are disabled");
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConFreeze(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
//if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
char buf[128];
|
|
int time=-1;
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if(pResult->NumArguments()>1)
|
|
time = clamp(pResult->GetInteger(1), -1, 29999);
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if (!chr)
|
|
return;
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
chr->Freeze(((time!=0&&time!=-1)?(pSelf->Server()->TickSpeed()*time):(-1)));
|
|
chr->m_pPlayer->m_RconFreeze = true;
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
str_format(buf, sizeof(buf), "'%s' ClientId=%d has been Frozen.", pServ->ClientName(ClientId), Victim);
|
|
pServ->SendRconLine(ClientId, buf);
|
|
}
|
|
|
|
}
|
|
|
|
void CGameContext::ConUnFreeze(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
//if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
char buf[128];
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
CCharacter* chr = pSelf->GetPlayerChar(Victim);
|
|
if (!chr)
|
|
return;
|
|
chr->m_FreezeTime=2;
|
|
chr->m_pPlayer->m_RconFreeze = false;
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
str_format(buf, sizeof(buf), "'%s' ClientId=%d has been UnFreezed.", pServ->ClientName(ClientId), Victim);
|
|
pServ->SendRconLine(ClientId, buf);
|
|
|
|
}
|
|
|
|
void CGameContext::ConInvisMe(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
//if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
if (!pSelf->m_apPlayers[ClientId])
|
|
return;
|
|
pSelf->m_apPlayers[ClientId]->m_Invisible = true;
|
|
}
|
|
|
|
void CGameContext::ConVisMe(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
//if(!pSelf->CheatsAvailable(ClientId)) return;
|
|
if (!pSelf->m_apPlayers[ClientId])
|
|
return;
|
|
pSelf->m_apPlayers[ClientId]->m_Invisible = false;
|
|
}
|
|
|
|
void CGameContext::ConInvis(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if (!pSelf->m_apPlayers[ClientId])
|
|
return;
|
|
char buf[128];
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
pSelf->m_apPlayers[Victim]->m_Invisible = true;
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
str_format(buf, sizeof(buf), "'%s' ClientId=%d is now invisible.", pServ->ClientName(ClientId), Victim);
|
|
pServ->SendRconLine(ClientId, buf);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConVis(IConsole::IResult *pResult, void *pUserData, int ClientId)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if (!pSelf->m_apPlayers[ClientId])
|
|
return;
|
|
char buf[128];
|
|
int Victim = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if (pSelf->m_apPlayers[Victim] && compare_players(pSelf->m_apPlayers[ClientId],pSelf->m_apPlayers[Victim]))
|
|
{
|
|
pSelf->m_apPlayers[Victim]->m_Invisible = false;
|
|
CServer* pServ = (CServer*)pSelf->Server();
|
|
str_format(buf, sizeof(buf), "'%s' ClientId=%d is visible.", pServ->ClientName(ClientId), Victim);
|
|
pServ->SendRconLine(ClientId, buf);
|
|
}
|
|
}
|
|
|
|
void CGameContext::OnConsoleInit()
|
|
{
|
|
m_pServer = Kernel()->RequestInterface<IServer>();
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
|
|
Console()->Register("change_map", "r", CFGFLAG_SERVER, ConChangeMap, this, "Changes the map to r", 3);
|
|
Console()->Register("restart", "?i", CFGFLAG_SERVER, ConRestart, this, "Kills all players", 3);
|
|
Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "Changes the broadcast message for a moment", 3);
|
|
Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "Sends a server message to all players", 3);
|
|
Console()->Register("set_team", "ii", CFGFLAG_SERVER, ConSetTeam, this, "Changes the team of player i1 to team i2", 2);
|
|
|
|
Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "Modifies tune parameter s to value i", 4);
|
|
Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "Resets all tuning", 4);
|
|
Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "Shows all tuning options", 4);
|
|
|
|
Console()->Register("kill_pl", "i", CFGFLAG_SERVER, ConKillPlayer, this, "Kills player i and announces the kill", 2);
|
|
|
|
Console()->Register("logout", "?i", CFGFLAG_SERVER, ConLogOut, this, "If you are a helper or didn't specify [i] it logs you out, otherwise it logs player i out", 1);
|
|
Console()->Register("helper", "i", CFGFLAG_SERVER, ConSetlvl1, this, "Authenticates player i to the Level of 1", 2);
|
|
Console()->Register("moder", "i", CFGFLAG_SERVER, ConSetlvl2, this, "Authenticates player i to the Level of 2", 3);
|
|
Console()->Register("admin", "i", CFGFLAG_SERVER, ConSetlvl3, this, "Authenticates player i to the Level of 3 (CAUTION: Irreversible, once he is an admin you can;t control him)", 3);
|
|
|
|
Console()->Register("mute", "ii", CFGFLAG_SERVER, ConMute, this, "Mutes player i1 for i2 seconds", 2);
|
|
|
|
Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "Forces the current vote to result in r (Yes/No)", 3);
|
|
|
|
Console()->Register("invis_me", "", CFGFLAG_SERVER, ConInvisMe, this, "Makes you invisible", 1);
|
|
Console()->Register("vis_me", "", CFGFLAG_SERVER, ConVisMe, this, "Makes you visible again", 1);
|
|
Console()->Register("invis", "i", CFGFLAG_SERVER, ConInvis, this, "Makes player i invisible", 2);
|
|
Console()->Register("vis", "i", CFGFLAG_SERVER, ConVis, this, "Makes player i visible again", 2);
|
|
|
|
Console()->Register("timerstop", "i", CFGFLAG_SERVER, ConTimerStop, this, "Stops the timer of player i", 2);
|
|
Console()->Register("timerstart", "i", CFGFLAG_SERVER, ConTimerStart, this, "Starts the timer of player i", 2);
|
|
Console()->Register("timerrestart", "i", CFGFLAG_SERVER, ConTimerReStart, this, "Sets the timer of player i to 0 and starts it", 2);
|
|
Console()->Register("timerzero", "i", CFGFLAG_SERVER, ConTimerZero, this, "Sets the timer of player i to 0 and stops it", 2);
|
|
|
|
Console()->Register("tele", "ii", CFGFLAG_SERVER, ConTeleport, this, "Teleports player i1 to player i2", 2);
|
|
|
|
Console()->Register("freeze", "i?i", CFGFLAG_SERVER, ConFreeze, this, "Freezes player i1 for i2 seconds (infinity by default)", 2);
|
|
Console()->Register("unfreeze", "i", CFGFLAG_SERVER, ConUnFreeze, this, "Unfreezes player i", 2);
|
|
|
|
Console()->Register("shotgun", "i", CFGFLAG_SERVER, ConShotgun, this, "Gives a shotgun to player i", 2);
|
|
Console()->Register("shotgun_me", "", CFGFLAG_SERVER, ConShotgunMe, this, "Gives shotgun to yourself", 1);
|
|
Console()->Register("grenade", "i", CFGFLAG_SERVER, ConGrenade, this, "Gives a grenade launcher to player i", 2);
|
|
Console()->Register("grenade_me", "", CFGFLAG_SERVER, ConGrenadeMe, this, "Gives grenade launcher to yourself", 1);
|
|
Console()->Register("laser", "i", CFGFLAG_SERVER, ConLaser, this, "Gives a lasergun to player i", 2);
|
|
Console()->Register("laser_me", "", CFGFLAG_SERVER, ConLaserMe, this, "Gives lasergun to yourself", 1);
|
|
Console()->Register("weapons", "i", CFGFLAG_SERVER, ConWeapons, this, "Gives all weapons to player i", 2);
|
|
Console()->Register("weapons_me", "", CFGFLAG_SERVER, ConWeaponsMe, this, "Gives all weapons to yourself", 1);
|
|
|
|
Console()->Register("ninja", "i", CFGFLAG_SERVER, ConNinja, this, "Makes player i a ninja", 2);
|
|
Console()->Register("ninja_me", "", CFGFLAG_SERVER, ConNinjaMe, this, "Makes yourself a ninja", 1);
|
|
|
|
Console()->Register("hammer_me", "i", CFGFLAG_SERVER, ConHammerMe, this, "Sets your hammer power to i", 1);
|
|
Console()->Register("hammer", "ii", CFGFLAG_SERVER, ConHammer, this, "Sets the hammer power of player i1 to i2", 2);
|
|
|
|
Console()->Register("super", "i", CFGFLAG_SERVER, ConSuper, this, "Makes player i super", 2);
|
|
Console()->Register("unsuper", "i", CFGFLAG_SERVER, ConUnSuper, this, "Removes super from player i", 2);
|
|
Console()->Register("super_me", "", CFGFLAG_SERVER, ConSuperMe, this, "Makes yourself super", 1);
|
|
Console()->Register("unsuper_me", "", CFGFLAG_SERVER, ConUnSuperMe, this, "Removes super from yourself", 1);// Mo
|
|
|
|
Console()->Register("left", "?i", CFGFLAG_SERVER, ConGoLeft, this, "Makes you or player i move 1 tile left", 1);
|
|
Console()->Register("right", "?i", CFGFLAG_SERVER, ConGoRight, this, "Makes you or player i move 1 tile right", 1);
|
|
Console()->Register("up", "?i", CFGFLAG_SERVER, ConGoUp, this, "Makes you or player i move 1 tile up", 1);
|
|
Console()->Register("down", "?i", CFGFLAG_SERVER, ConGoDown, this, "Makes you or player i move 1 tile down", 1);
|
|
Console()->Register("addvote", "r", CFGFLAG_SERVER, ConAddVote, this, "Adds a vote entry to the clients", 4);
|
|
|
|
Console()->Chain("sv_motd", ConchainSpecialMotdupdate, this);
|
|
|
|
}
|
|
|
|
void CGameContext::OnInit(/*class IKernel *pKernel*/)
|
|
{
|
|
m_pServer = Kernel()->RequestInterface<IServer>();
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
m_World.SetGameServer(this);
|
|
m_Events.SetGameServer(this);
|
|
//if(!data) // only load once
|
|
//data = load_data_from_memory(internal_data);
|
|
|
|
for(int i = 0; i < NUM_NETOBJTYPES; i++)
|
|
Server()->SnapSetStaticsize(i, m_NetObjHandler.GetObjSize(i));
|
|
|
|
m_Layers.Init(Kernel());
|
|
m_Collision.Init(&m_Layers);
|
|
|
|
// reset everything here
|
|
//world = new GAMEWORLD;
|
|
//players = new CPlayer[MAX_CLIENTS];
|
|
|
|
//TODO: No need any more?
|
|
char buf[512];
|
|
str_format(buf, sizeof(buf), "data/maps/%s.cfg", g_Config.m_SvMap); //
|
|
Console()->ExecuteFile(buf);
|
|
str_format(buf, sizeof(buf), "data/maps/%s.map.cfg", g_Config.m_SvMap);
|
|
Console()->ExecuteFile(buf);
|
|
// dbg_msg("Note","For map cfgs in windows and linux u need the files");
|
|
// dbg_msg("Note","in a folder i nthe same dir as teeworlds_srv");
|
|
// dbg_msg("Note","data/maps/%s.cfg", config.sv_map);
|
|
|
|
// select gametype
|
|
m_pController = new CGameControllerDDRace(this);
|
|
((CGameControllerDDRace*)m_pController)->m_Teams.Reset();
|
|
|
|
Server()->SetBrowseInfo(m_pController->m_pGameType, -1);
|
|
|
|
|
|
// delete old score object
|
|
if(m_pScore)
|
|
delete m_pScore;
|
|
|
|
// create score object (add sql later)
|
|
if(g_Config.m_SvUseSQL)
|
|
m_pScore = new CSqlScore(this);
|
|
else
|
|
m_pScore = new CFileScore(this);
|
|
// setup core world
|
|
//for(int i = 0; i < MAX_CLIENTS; i++)
|
|
// game.players[i].core.world = &game.world.core;
|
|
// create all entities from the game layer
|
|
CMapItemLayerTilemap *pTileMap = m_Layers.GameLayer();
|
|
CTile *pTiles = (CTile *)Kernel()->RequestInterface<IMap>()->GetData(pTileMap->m_Data);
|
|
//CMapItemLayerTilemap *pFrontMap = m_Layers.FrontLayer(); not needed game layer and front layer are always the same size
|
|
CTile *pFront=0;
|
|
if (m_Layers.FrontLayer())
|
|
pFront = (CTile *)Kernel()->RequestInterface<IMap>()->GetData(pTileMap->m_Front);
|
|
m_pSwitch=0;
|
|
if (m_Layers.SwitchLayer())
|
|
m_pSwitch = (CTeleTile *)Kernel()->RequestInterface<IMap>()->GetData(pTileMap->m_Switch);
|
|
((CGameControllerDDRace *)m_pController)->InitSwitcher();
|
|
|
|
for(int y = 0; y < pTileMap->m_Height; y++)
|
|
{
|
|
for(int x = 0; x < pTileMap->m_Width; x++)
|
|
{
|
|
int Index = pTiles[y*pTileMap->m_Width+x].m_Index;
|
|
if(Index == TILE_NPC)
|
|
m_Tuning.Set("player_collision",0);
|
|
else if (Index == TILE_EHOOK)
|
|
g_Config.m_SvEndlessDrag = 1;
|
|
else if (Index == TILE_NOHIT)
|
|
g_Config.m_SvHit = 0;
|
|
else if (Index == TILE_NPH)
|
|
m_Tuning.Set("player_hooking",0);
|
|
if(Index >= ENTITY_OFFSET)
|
|
{
|
|
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
|
|
m_pController->OnEntity(Index-ENTITY_OFFSET, Pos,false);
|
|
}
|
|
if (pFront)
|
|
{
|
|
int Index = pFront[y*pTileMap->m_Width+x].m_Index;
|
|
if(Index == TILE_NPC)
|
|
m_Tuning.Set("player_collision",0);
|
|
else if (Index == TILE_EHOOK)
|
|
g_Config.m_SvEndlessDrag = 1;
|
|
else if (Index == TILE_NOHIT)
|
|
g_Config.m_SvHit = 0;
|
|
else if (Index == TILE_NPH)
|
|
m_Tuning.Set("player_hooking",0);
|
|
if(Index >= ENTITY_OFFSET)
|
|
{
|
|
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
|
|
m_pController->OnEntity(Index-ENTITY_OFFSET, Pos,true);
|
|
}
|
|
}
|
|
if (m_pSwitch)
|
|
{
|
|
int Index = m_pSwitch[y*pTileMap->m_Width+x].m_Type - ENTITY_OFFSET;
|
|
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
|
|
if(Index == ENTITY_TRIGGER)
|
|
for(int i=0;i<((CGameControllerDDRace *)m_pController)->m_Size;i++)
|
|
if(((CGameControllerDDRace *)m_pController)->m_SDoors[i].m_Number == m_pSwitch[y*pTileMap->m_Width+x].m_Number)
|
|
new CTrigger(&m_World,Pos, ((CGameControllerDDRace *)m_pController)->m_SDoors[i].m_Address);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgDummies)
|
|
{
|
|
for(int i = 0; i < g_Config.m_DbgDummies ; i++)
|
|
{
|
|
OnClientConnected(MAX_CLIENTS-i-1);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CGameContext::OnShutdown()
|
|
{
|
|
delete m_pController;
|
|
m_pController = 0;
|
|
Clear();
|
|
}
|
|
|
|
void CGameContext::OnSnap(int ClientId)
|
|
{
|
|
m_World.Snap(ClientId);
|
|
m_pController->Snap(ClientId);
|
|
m_Events.Snap(ClientId);
|
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if(m_apPlayers[i])
|
|
m_apPlayers[i]->Snap(ClientId);
|
|
}
|
|
}
|
|
void CGameContext::OnPreSnap() {}
|
|
void CGameContext::OnPostSnap()
|
|
{
|
|
m_Events.Clear();
|
|
}
|
|
|
|
const char *CGameContext::Version() { return GAME_VERSION; }
|
|
const char *CGameContext::NetVersion() { return GAME_NETVERSION; }
|
|
|
|
IGameServer *CreateGameServer() { return new CGameContext; }
|
|
|