ddnet/src/game
2016-07-20 20:56:22 +02:00
..
client Introduce cached ticks for client again, this time with workaround for 2016-06-28 23:36:34 +02:00
editor PROPTYPE_ANGLE_SCROLL mixed 2016-06-02 17:53:52 +03:00
server Fix veto 2016-07-20 20:56:22 +02:00
collision.cpp fix tab 2016-05-06 16:45:30 +02:00
collision.h allow hookblocker in front layer 2015-11-12 19:46:52 +01:00
ddracecommands.h muteid and muteip are in seconds, not minutes 2016-03-09 01:48:17 +01:00
gamecore.cpp removed double semicolons 2016-05-04 00:24:54 +02:00
gamecore.h Add descriptions for tunings 2015-03-29 03:52:33 +02:00
layers.cpp Added custom background in entities. 2015-08-27 00:52:31 +02:00
layers.h Added custom background in entities. 2015-08-27 00:52:31 +02:00
localization.cpp added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
localization.h added "Whitespace and line Endings cleanup" by GreYFoX 2011-04-13 20:37:12 +02:00
mapitems.cpp prevent placing unused entity tiles in game layer 2016-04-30 11:02:00 +02:00
mapitems.h prevent placing unused tiles in the editor 2016-04-29 19:23:34 +02:00
teamscore.cpp Fix number 100000 for this 2015-02-28 01:18:35 +01:00
teamscore.h Fix number 100000 for this 2015-02-28 01:18:35 +01:00
tuning.h Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
variables.h Make sv_join_vote_delay work for /map votes and make the number of seconds configurable 2016-05-20 20:05:47 +02:00
version.h Version 10.2 2016-07-03 23:33:53 +02:00
voting.h Fix: team 0 doesn't count players 2013-08-01 22:27:19 +02:00