ddnet/src/game/client/components/damageind.h
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
other change and rerun the formatting to restore it:

$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00

41 lines
782 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_DAMAGEIND_H
#define GAME_CLIENT_COMPONENTS_DAMAGEIND_H
#include <base/vmath.h>
#include <game/client/component.h>
class CDamageInd : public CComponent
{
int64 m_Lastupdate;
struct CItem
{
vec2 m_Pos;
vec2 m_Dir;
float m_StartTime;
float m_StartAngle;
};
enum
{
MAX_ITEMS = 64,
};
CItem m_aItems[MAX_ITEMS];
int m_NumItems;
CItem *CreateI();
void DestroyI(CItem *i);
int m_DmgIndQuadContainerIndex;
public:
CDamageInd();
void Create(vec2 Pos, vec2 Dir);
void Reset();
virtual void OnRender();
virtual void OnInit();
};
#endif