ddnet/src/engine/server/antibot.cpp
2023-11-19 14:59:14 +01:00

270 lines
6.7 KiB
C++

#include "antibot.h"
#include <antibot/antibot_interface.h>
#include <base/system.h>
#include <engine/console.h>
#include <engine/kernel.h>
#include <engine/server.h>
class IEngineAntibot;
#ifdef CONF_ANTIBOT
CAntibot::CAntibot() :
m_pServer(0), m_pConsole(0), m_pGameServer(0), m_Initialized(false)
{
}
CAntibot::~CAntibot()
{
if(m_pGameServer)
free(m_RoundData.m_Map.m_pTiles);
if(m_Initialized)
AntibotDestroy();
}
void CAntibot::Kick(int ClientID, const char *pMessage, void *pUser)
{
CAntibot *pAntibot = (CAntibot *)pUser;
pAntibot->Server()->Kick(ClientID, pMessage);
}
void CAntibot::Log(const char *pMessage, void *pUser)
{
CAntibot *pAntibot = (CAntibot *)pUser;
pAntibot->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "antibot", pMessage);
}
void CAntibot::Report(int ClientID, const char *pMessage, void *pUser)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "%d: %s", ClientID, pMessage);
Log(aBuf, pUser);
}
void CAntibot::Send(int ClientID, const void *pData, int Size, int Flags, void *pUser)
{
CAntibot *pAntibot = (CAntibot *)pUser;
int RealFlags = MSGFLAG_VITAL;
if(Flags & ANTIBOT_MSGFLAG_NONVITAL)
{
RealFlags &= ~MSGFLAG_VITAL;
}
if(Flags & ANTIBOT_MSGFLAG_FLUSH)
{
RealFlags |= MSGFLAG_FLUSH;
}
pAntibot->Server()->SendMsgRaw(ClientID, pData, Size, RealFlags);
}
void CAntibot::Teehistorian(const void *pData, int Size, void *pUser)
{
CAntibot *pAntibot = (CAntibot *)pUser;
pAntibot->m_pGameServer->TeehistorianRecordAntibot(pData, Size);
}
void CAntibot::Init()
{
m_pServer = Kernel()->RequestInterface<IServer>();
m_pConsole = Kernel()->RequestInterface<IConsole>();
dbg_assert(m_pServer && m_pConsole, "antibot requires server and console");
dbg_assert(AntibotAbiVersion() == ANTIBOT_ABI_VERSION, "antibot abi version mismatch");
mem_zero(&m_Data, sizeof(m_Data));
CAntibotVersion Version = ANTIBOT_VERSION;
m_Data.m_Version = Version;
m_Data.m_Now = time_get();
m_Data.m_Freq = time_freq();
m_Data.m_pfnKick = Kick;
m_Data.m_pfnLog = Log;
m_Data.m_pfnReport = Report;
m_Data.m_pfnSend = Send;
m_Data.m_pfnTeehistorian = Teehistorian;
m_Data.m_pUser = this;
AntibotInit(&m_Data);
m_Initialized = true;
}
void CAntibot::RoundStart(IGameServer *pGameServer)
{
m_pGameServer = pGameServer;
mem_zero(&m_RoundData, sizeof(m_RoundData));
m_RoundData.m_Map.m_pTiles = 0;
AntibotRoundStart(&m_RoundData);
Update();
}
void CAntibot::RoundEnd()
{
// Let the external module clean up first
AntibotRoundEnd();
m_pGameServer = 0;
free(m_RoundData.m_Map.m_pTiles);
}
void CAntibot::ConsoleCommand(const char *pCommand)
{
AntibotConsoleCommand(pCommand);
}
void CAntibot::Update()
{
m_Data.m_Now = time_get();
m_Data.m_Freq = time_freq();
Server()->FillAntibot(&m_RoundData);
if(GameServer())
{
GameServer()->FillAntibot(&m_RoundData);
AntibotUpdateData();
}
}
void CAntibot::OnPlayerInit(int ClientID)
{
Update();
AntibotOnPlayerInit(ClientID);
}
void CAntibot::OnPlayerDestroy(int ClientID)
{
Update();
AntibotOnPlayerDestroy(ClientID);
}
void CAntibot::OnSpawn(int ClientID)
{
Update();
AntibotOnSpawn(ClientID);
}
void CAntibot::OnHammerFireReloading(int ClientID)
{
Update();
AntibotOnHammerFireReloading(ClientID);
}
void CAntibot::OnHammerFire(int ClientID)
{
Update();
AntibotOnHammerFire(ClientID);
}
void CAntibot::OnHammerHit(int ClientID, int TargetID)
{
Update();
AntibotOnHammerHit(ClientID, TargetID);
}
void CAntibot::OnDirectInput(int ClientID)
{
Update();
AntibotOnDirectInput(ClientID);
}
void CAntibot::OnCharacterTick(int ClientID)
{
Update();
AntibotOnCharacterTick(ClientID);
}
void CAntibot::OnHookAttach(int ClientID, bool Player)
{
Update();
AntibotOnHookAttach(ClientID, Player);
}
void CAntibot::OnEngineTick()
{
Update();
AntibotOnEngineTick();
}
void CAntibot::OnEngineClientJoin(int ClientID, bool Sixup)
{
Update();
AntibotOnEngineClientJoin(ClientID, Sixup);
}
void CAntibot::OnEngineClientDrop(int ClientID, const char *pReason)
{
Update();
AntibotOnEngineClientDrop(ClientID, pReason);
}
bool CAntibot::OnEngineClientMessage(int ClientID, const void *pData, int Size, int Flags)
{
Update();
int AntibotFlags = 0;
if((Flags & MSGFLAG_VITAL) == 0)
{
AntibotFlags |= ANTIBOT_MSGFLAG_NONVITAL;
}
return AntibotOnEngineClientMessage(ClientID, pData, Size, AntibotFlags);
}
bool CAntibot::OnEngineServerMessage(int ClientID, const void *pData, int Size, int Flags)
{
Update();
int AntibotFlags = 0;
if((Flags & MSGFLAG_VITAL) == 0)
{
AntibotFlags |= ANTIBOT_MSGFLAG_NONVITAL;
}
return AntibotOnEngineServerMessage(ClientID, pData, Size, AntibotFlags);
}
bool CAntibot::OnEngineSimulateClientMessage(int *pClientID, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags)
{
int AntibotFlags = 0;
bool Result = AntibotOnEngineSimulateClientMessage(pClientID, pBuffer, BufferSize, pOutSize, &AntibotFlags);
if(Result)
{
*pFlags = 0;
if((AntibotFlags & ANTIBOT_MSGFLAG_NONVITAL) == 0)
{
*pFlags |= MSGFLAG_VITAL;
}
}
return Result;
}
#else
CAntibot::CAntibot() :
m_pServer(0), m_pConsole(0), m_pGameServer(0), m_Initialized(false)
{
}
CAntibot::~CAntibot() = default;
void CAntibot::Init()
{
m_pServer = Kernel()->RequestInterface<IServer>();
m_pConsole = Kernel()->RequestInterface<IConsole>();
dbg_assert(m_pServer && m_pConsole, "antibot requires server and console");
}
void CAntibot::RoundStart(IGameServer *pGameServer)
{
m_pGameServer = pGameServer;
}
void CAntibot::RoundEnd()
{
m_pGameServer = 0;
}
void CAntibot::ConsoleCommand(const char *pCommand)
{
if(str_comp(pCommand, "dump") == 0)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "antibot", "antibot support not compiled in");
}
else
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "antibot", "unknown command");
}
}
void CAntibot::Update()
{
}
void CAntibot::OnPlayerInit(int ClientID) {}
void CAntibot::OnPlayerDestroy(int ClientID) {}
void CAntibot::OnSpawn(int ClientID) {}
void CAntibot::OnHammerFireReloading(int ClientID) {}
void CAntibot::OnHammerFire(int ClientID) {}
void CAntibot::OnHammerHit(int ClientID, int TargetID) {}
void CAntibot::OnDirectInput(int ClientID) {}
void CAntibot::OnCharacterTick(int ClientID) {}
void CAntibot::OnHookAttach(int ClientID, bool Player) {}
void CAntibot::OnEngineTick() {}
void CAntibot::OnEngineClientJoin(int ClientID, bool Sixup) {}
void CAntibot::OnEngineClientDrop(int ClientID, const char *pReason) {}
bool CAntibot::OnEngineClientMessage(int ClientID, const void *pData, int Size, int Flags) { return false; }
bool CAntibot::OnEngineServerMessage(int ClientID, const void *pData, int Size, int Flags) { return false; }
bool CAntibot::OnEngineSimulateClientMessage(int *pClientID, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags) { return false; }
#endif
IEngineAntibot *CreateEngineAntibot()
{
return new CAntibot;
}