ddnet/src/game/layers.h

31 lines
759 B
C++

#ifndef GAME_LAYERS_H
#define GAME_LAYERS_H
#include <engine/map.h>
#include <game/mapitems.h>
class CLayers
{
int m_GroupsNum;
int m_GroupsStart;
int m_LayersNum;
int m_LayersStart;
CMapItemGroup *m_pGameGroup;
CMapItemLayerTilemap *m_pGameLayer;
CMapItemLayerTilemap *m_pFGameLayer;
class IMap *m_pMap;
public:
CLayers();
void Init(class IKernel *pKernel);
int NumGroups() const { return m_GroupsNum; };
class IMap *Map() const { return m_pMap; };
CMapItemGroup *GameGroup() const { return m_pGameGroup; };
CMapItemLayerTilemap *GameLayer() const { return m_pGameLayer; };
CMapItemLayerTilemap *FGameLayer() const { return m_pFGameLayer; };
CMapItemGroup *GetGroup(int Index) const;
CMapItemLayer *GetLayer(int Index) const;
};
#endif