ddnet/src/game/client/components/broadcast.h
def 9daa3beacd Broadcast: Fix display time during demo replay
Only show for the same amount of ticks as originally, not number of
seconds, otherwise at high demo speeds you will see the broadcast for a
much longer game play time than originally.
2019-04-02 23:28:13 +02:00

21 lines
576 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_BROADCAST_H
#define GAME_CLIENT_COMPONENTS_BROADCAST_H
#include <game/client/component.h>
class CBroadcast : public CComponent
{
// broadcasts
char m_aBroadcastText[1024];
int m_BroadcastTick;
float m_BroadcastRenderOffset;
public:
virtual void OnReset();
virtual void OnRender();
virtual void OnMessage(int MsgType, void *pRawMsg);
};
#endif