ddnet/src/engine/shared/protocol.h

94 lines
2.2 KiB
C

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_SHARED_PROTOCOL_H
#define ENGINE_SHARED_PROTOCOL_H
#include <base/system.h>
/*
Connection diagram - How the initilization works.
Client -> INFO -> Server
Contains version info, name, and some other info.
Client <- MAP <- Server
Contains current map.
Client -> READY -> Server
The client has loaded the map and is ready to go,
but the mod needs to send it's information aswell.
modc_connected is called on the client and
mods_connected is called on the server.
The client should call client_entergame when the
mod has done it's initilization.
Client -> ENTERGAME -> Server
Tells the server to start sending snapshots.
client_entergame and server_client_enter is called.
*/
enum
{
NETMSG_NULL=0,
// the first thing sent by the client
// contains the version info for the client
NETMSG_INFO=1,
// sent by server
NETMSG_MAP_CHANGE, // sent when client should switch map
NETMSG_MAP_DATA, // map transfer, contains a chunk of the map file
NETMSG_CON_READY, // connection is ready, client should send start info
NETMSG_SNAP, // normal snapshot, multiple parts
NETMSG_SNAPEMPTY, // empty snapshot
NETMSG_SNAPSINGLE, // ?
NETMSG_SNAPSMALL, //
NETMSG_INPUTTIMING, // reports how off the input was
NETMSG_RCON_AUTH_STATUS,// result of the authentication
NETMSG_RCON_LINE, // line that should be printed to the remote console
NETMSG_AUTH_CHALLANGE, //
NETMSG_AUTH_RESULT, //
// sent by client
NETMSG_READY, //
NETMSG_ENTERGAME,
NETMSG_INPUT, // contains the inputdata from the client
NETMSG_RCON_CMD, //
NETMSG_RCON_AUTH, //
NETMSG_REQUEST_MAP_DATA,//
NETMSG_AUTH_START, //
NETMSG_AUTH_RESPONSE, //
// sent by both
NETMSG_PING,
NETMSG_PING_REPLY,
NETMSG_ERROR
};
// this should be revised
enum
{
SERVER_TICK_SPEED=50,
SERVER_FLAG_PASSWORD = 0x1,
MAX_CLIENTS=16,
MAX_INPUT_SIZE=128,
MAX_SNAPSHOT_PACKSIZE=900,
MAX_NAME_LENGTH=16,
MAX_CLAN_LENGTH=12,
// message packing
MSGFLAG_VITAL=1,
MSGFLAG_FLUSH=2,
MSGFLAG_NORECORD=4,
MSGFLAG_RECORD=8,
MSGFLAG_NOSEND=16
};
#endif