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104 lines
2.2 KiB
C++
104 lines
2.2 KiB
C++
#include "teams.h"
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CTeams::CTeams(CGameContext *pGameContext) : m_pGameContext(pGameContext) {
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for(int i = 0; i < MAX_CLIENTS; ++i) {
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m_Team[i] = 0;
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m_TeamState[i] = EMPTY;
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m_TeeFinished[i] = false;
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}
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}
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void CTeams::OnCharacterStart(int id) {
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int Tick = Server()->Tick();
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if(m_Team[id] == 0) {
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CCharacter* Char = Character(id);
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Char->m_RaceState = RACE_STARTED;
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Char->m_StartTime = Tick;
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Char->m_RefreshTime = Tick;
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} else {
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if(m_TeamState[m_Team[id]] <= CLOSED) {
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ChangeTeamState(m_Team[id], STARTED);
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for(int i = 0; i < MAX_CLIENTS; ++i) {
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if(m_Team[i] == m_Team[id]) {
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CCharacter* Char = Character(i);
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Char->m_RaceState = RACE_STARTED;
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Char->m_StartTime = Tick;
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Char->m_RefreshTime = Tick;
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}
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}
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}
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}
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}
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void CTeams::OnCharacterFinish(int id) {
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if(m_Team[id] == 0) {
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Character(id)->OnFinish();
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} else {
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m_TeeFinished[id] = true;
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if(TeamFinished(m_Team[id])) {
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ChangeTeamState(m_Team[id], FINISHED);//TODO: Make it better
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for(int i = 0; i < MAX_CLIENTS; ++i) {
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if(SameTeam(i, id)) {
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CCharacter * Char = Character(i);
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if(Char != 0) {
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Char->OnFinish();
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m_TeeFinished[i] = false;
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} //else {
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// m_Team[id] = 0; //i saw zomby =)
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//}
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}
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}
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}
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}
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}
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bool CTeams::SetCharacterTeam(int id, int Team) {
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//TODO: Send error message
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if(id < 0 || id >= MAX_CLIENTS || Team < 0 || Team >= MAX_CLIENTS) {
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return false;
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}
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if(m_TeamState[Team] >= CLOSED) {
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return false;
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}
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if(m_Team[id] != 0 && m_TeamState[m_Team[id]] != EMPTY) {
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bool NoOneInOldTeam = true;
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for(int i = 0; i < MAX_CLIENTS; ++i) {
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if(SameTeam(i, id)) {
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NoOneInOldTeam = false;//all good exists someone in old team
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break;
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}
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}
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if(NoOneInOldTeam) {
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m_TeamState[m_Team[id]] = EMPTY;
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}
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}
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m_Team[id] = Team;
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if(m_TeamState[Team] == EMPTY) {
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ChangeTeamState(Team, OPEN);
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}
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return true;
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}
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void CTeams::ChangeTeamState(int Team, int State) {
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m_TeamState[Team] = State;
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}
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bool CTeams::TeamFinished(int Team) {
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for(int i = 0; i < MAX_CLIENTS; ++i) {
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if(m_Team[i] == Team && !m_TeeFinished[i]) {
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return false;
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}
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}
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return true;
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}
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bool CTeams::SameTeam(int Cid1, int Cid2) {
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return m_Team[Cid1] = m_Team[Cid2];
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}
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