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https://github.com/ddnet/ddnet.git
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455 lines
9.1 KiB
C++
455 lines
9.1 KiB
C++
#pragma once
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#include <base/tl/threading.h>
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class CCommandBuffer
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{
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class CBuffer
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{
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unsigned char *m_pData;
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unsigned m_Size;
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unsigned m_Used;
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public:
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CBuffer(unsigned BufferSize)
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{
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m_Size = BufferSize;
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m_pData = new unsigned char[m_Size];
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m_Used = 0;
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}
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~CBuffer()
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{
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delete [] m_pData;
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m_pData = 0x0;
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m_Used = 0;
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m_Size = 0;
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}
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void Reset()
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{
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m_Used = 0;
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}
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void *Alloc(unsigned Requested)
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{
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if(Requested + m_Used > m_Size)
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return 0;
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void *pPtr = &m_pData[m_Used];
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m_Used += Requested;
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return pPtr;
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}
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unsigned char *DataPtr() { return m_pData; }
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unsigned DataSize() { return m_Size; }
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unsigned DataUsed() { return m_Used; }
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};
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CBuffer m_CmdBuffer;
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CBuffer m_DataBuffer;
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public:
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enum
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{
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MAX_TEXTURES=1024*4,
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};
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enum
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{
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//
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CMD_NOP = 0,
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//
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CMD_INIT,
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CMD_SHUTDOWN,
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//
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CMD_RUNBUFFER,
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// syncronization
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CMD_SIGNAL,
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// texture commands
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CMD_TEXTURE_CREATE,
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CMD_TEXTURE_DESTROY,
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CMD_TEXTURE_UPDATE,
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// rendering
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CMD_CLEAR,
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CMD_RENDER,
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// swap
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CMD_SWAP,
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// misc
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CMD_SCREENSHOT,
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CMD_VIDEOMODES,
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};
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enum
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{
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TEXFORMAT_INVALID = 0,
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TEXFORMAT_RGB,
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TEXFORMAT_RGBA,
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TEXFORMAT_ALPHA,
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TEXFLAG_NOMIPMAPS = 1,
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};
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enum
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{
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INITFLAG_FULLSCREEN = 1,
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INITFLAG_VSYNC = 2,
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INITFLAG_RESIZABLE = 4,
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};
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enum
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{
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//
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PRIMTYPE_INVALID = 0,
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PRIMTYPE_LINES,
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PRIMTYPE_QUADS,
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};
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enum
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{
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BLEND_NONE = 0,
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BLEND_ALPHA,
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BLEND_ADDITIVE,
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};
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struct SPoint { float x, y, z; };
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struct STexCoord { float u, v; };
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struct SColor { float r, g, b, a; };
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struct SVertex
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{
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SPoint m_Pos;
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STexCoord m_Tex;
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SColor m_Color;
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};
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struct SCommand
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{
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public:
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SCommand(unsigned Cmd) : m_Cmd(Cmd), m_Size(0) {}
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unsigned m_Cmd;
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unsigned m_Size;
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};
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struct SState
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{
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int m_BlendMode;
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int m_Texture;
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SPoint m_ScreenTL;
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SPoint m_ScreenBR;
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// clip
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bool m_ClipEnable;
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int m_ClipX;
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int m_ClipY;
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int m_ClipW;
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int m_ClipH;
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};
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struct SCommand_Clear : public SCommand
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{
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SCommand_Clear() : SCommand(CMD_CLEAR) {}
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SColor m_Color;
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};
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struct SCommand_Init : public SCommand
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{
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SCommand_Init() : SCommand(CMD_INIT) {}
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char m_aName[256];
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int m_ScreenWidth;
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int m_ScreenHeight;
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int m_FsaaSamples;
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int m_Flags;
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volatile int *m_pResult;
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};
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struct SCommand_Shutdown : public SCommand
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{
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SCommand_Shutdown() : SCommand(CMD_SHUTDOWN) {}
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};
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struct SCommand_Signal : public SCommand
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{
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SCommand_Signal() : SCommand(CMD_SIGNAL) {}
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semaphore *m_pSemaphore;
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};
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struct SCommand_RunBuffer : public SCommand
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{
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SCommand_RunBuffer() : SCommand(CMD_RUNBUFFER) {}
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CCommandBuffer *m_pOtherBuffer;
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};
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struct SCommand_Render : public SCommand
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{
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SCommand_Render() : SCommand(CMD_RENDER) {}
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SState m_State;
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unsigned m_PrimType;
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unsigned m_PrimCount;
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SVertex *m_pVertices; // you should use the command buffer data to allocate vertices for this command
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};
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struct SCommand_Screenshot : public SCommand
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{
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SCommand_Screenshot() : SCommand(CMD_SCREENSHOT) {}
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CImageInfo *m_pImage; // processor will fill this out, the one who adds this command must free the data as well
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};
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struct SCommand_VideoModes : public SCommand
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{
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SCommand_VideoModes() : SCommand(CMD_VIDEOMODES) {}
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CVideoMode *m_pModes; // processor will fill this in
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int m_MaxModes; // maximum of modes the processor can write to the m_pModes
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int *m_pNumModes; // processor will write to this pointer
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};
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struct SCommand_Swap : public SCommand
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{
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SCommand_Swap() : SCommand(CMD_SWAP) {}
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};
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struct SCommand_Texture_Create : public SCommand
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{
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SCommand_Texture_Create() : SCommand(CMD_TEXTURE_CREATE) {}
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// texture information
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int m_Slot;
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int m_Width;
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int m_Height;
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int m_Format;
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int m_StoreFormat;
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int m_Flags;
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void *m_pData; // will be freed by the command processor
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};
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struct SCommand_Texture_Update : public SCommand
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{
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SCommand_Texture_Update() : SCommand(CMD_TEXTURE_UPDATE) {}
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// texture information
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int m_Slot;
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int m_X;
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int m_Y;
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int m_Width;
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int m_Height;
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int m_Format;
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void *m_pData; // will be freed by the command processor
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};
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struct SCommand_Texture_Destroy : public SCommand
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{
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SCommand_Texture_Destroy() : SCommand(CMD_TEXTURE_DESTROY) {}
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// texture information
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int m_Slot;
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};
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//
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CCommandBuffer(unsigned CmdBufferSize, unsigned DataBufferSize)
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: m_CmdBuffer(CmdBufferSize), m_DataBuffer(DataBufferSize)
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{
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}
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void *AllocData(unsigned WantedSize)
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{
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return m_DataBuffer.Alloc(WantedSize);
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}
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template<class T>
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void AddCommand(const T &Command)
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{
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SCommand *pCmd = (SCommand *)m_CmdBuffer.Alloc(sizeof(Command));
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if(!pCmd)
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return;
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mem_copy(pCmd, &Command, sizeof(Command));
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pCmd->m_Size = sizeof(Command);
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}
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SCommand *GetCommand(unsigned *pIndex)
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{
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if(*pIndex >= m_CmdBuffer.DataUsed())
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return NULL;
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SCommand *pCommand = (SCommand *)&m_CmdBuffer.DataPtr()[*pIndex];
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*pIndex += pCommand->m_Size;
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return pCommand;
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}
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void Reset()
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{
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m_CmdBuffer.Reset();
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m_DataBuffer.Reset();
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}
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};
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class ICommandProcessor
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{
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public:
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virtual ~ICommandProcessor() {}
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virtual void RunBuffer(CCommandBuffer *pBuffer) = 0;
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};
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class CCommandProcessorHandler
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{
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ICommandProcessor *m_pProcessor;
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CCommandBuffer * volatile m_pBuffer;
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volatile bool m_Shutdown;
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semaphore m_Activity;
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semaphore m_BufferDone;
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void *m_pThread;
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static void ThreadFunc(void *pUser);
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public:
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CCommandProcessorHandler();
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void Start(ICommandProcessor *pProcessor);
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void Stop();
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void RunBuffer(CCommandBuffer *pBuffer);
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bool IsIdle() const { return m_pBuffer == 0; }
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void WaitForIdle();
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};
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class CGraphics_Threaded : public IEngineGraphics
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{
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CCommandBuffer::SState m_State;
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CCommandProcessorHandler m_Handler;
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ICommandProcessor *m_pProcessor;
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CCommandBuffer *m_apCommandBuffers[2];
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CCommandBuffer *m_pCommandBuffer;
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unsigned m_CurrentCommandBuffer;
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//
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class IStorage *m_pStorage;
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class IConsole *m_pConsole;
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enum
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{
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MAX_VERTICES = 32*1024,
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MAX_TEXTURES = 1024*4,
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DRAWING_QUADS=1,
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DRAWING_LINES=2
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};
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CCommandBuffer::SVertex m_aVertices[MAX_VERTICES];
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int m_NumVertices;
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CCommandBuffer::SColor m_aColor[4];
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CCommandBuffer::STexCoord m_aTexture[4];
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bool m_RenderEnable;
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float m_Rotation;
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int m_Drawing;
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bool m_DoScreenshot;
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char m_aScreenshotName[128];
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int m_InvalidTexture;
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struct CTexture
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{
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int m_State;
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int m_MemSize;
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int m_Flags;
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int m_Next;
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};
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CTexture m_aTextures[MAX_TEXTURES];
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int m_FirstFreeTexture;
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int m_TextureMemoryUsage;
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void FlushVertices();
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void AddVertices(int Count);
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void Rotate4(const CCommandBuffer::SPoint &rCenter, CCommandBuffer::SVertex *pPoints);
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static unsigned char Sample(int w, int h, const unsigned char *pData, int u, int v, int Offset, int ScaleW, int ScaleH, int Bpp);
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static unsigned char *Rescale(int Width, int Height, int NewWidth, int NewHeight, int Format, const unsigned char *pData);
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void KickCommandBuffer();
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int IssueInit();
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int InitWindow();
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public:
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CGraphics_Threaded();
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virtual void ClipEnable(int x, int y, int w, int h);
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virtual void ClipDisable();
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virtual void BlendNone();
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virtual void BlendNormal();
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virtual void BlendAdditive();
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virtual int MemoryUsage() const;
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virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY);
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virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY);
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virtual void LinesBegin();
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virtual void LinesEnd();
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virtual void LinesDraw(const CLineItem *pArray, int Num);
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virtual int UnloadTexture(int Index);
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virtual int LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags);
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virtual int LoadTextureRawSub(int TextureID, int x, int y, int Width, int Height, int Format, const void *pData);
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// simple uncompressed RGBA loaders
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virtual int LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags);
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virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType);
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void ScreenshotDirect(const char *pFilename);
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virtual void TextureSet(int TextureID);
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virtual void Clear(float r, float g, float b);
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virtual void QuadsBegin();
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virtual void QuadsEnd();
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virtual void QuadsSetRotation(float Angle);
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virtual void SetColorVertex(const CColorVertex *pArray, int Num);
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virtual void SetColor(float r, float g, float b, float a);
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virtual void QuadsSetSubset(float TlU, float TlV, float BrU, float BrV);
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virtual void QuadsSetSubsetFree(
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float x0, float y0, float x1, float y1,
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float x2, float y2, float x3, float y3);
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virtual void QuadsDraw(CQuadItem *pArray, int Num);
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virtual void QuadsDrawTL(const CQuadItem *pArray, int Num);
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virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num);
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virtual void QuadsText(float x, float y, float Size, float r, float g, float b, float a, const char *pText);
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virtual void Minimize();
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virtual void Maximize();
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virtual int WindowActive();
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virtual int WindowOpen();
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virtual bool Init();
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virtual void Shutdown();
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virtual void TakeScreenshot(const char *pFilename);
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virtual void Swap();
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virtual int GetVideoModes(CVideoMode *pModes, int MaxModes);
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// syncronization
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virtual void InsertSignal(semaphore *pSemaphore);
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virtual bool IsIdle();
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virtual void WaitForIdle();
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}; |