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3be8a592e5
Purely automatic change. In case of conflict with this change, apply the other change and rerun the formatting to restore it: $ python scripts/fix_style.py
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
#ifdef CONF_UPNP
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#include "upnp.h"
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#include <base/system.h>
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#include <engine/shared/config.h>
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#include <game/version.h>
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#include <miniupnpc/miniupnpc.h>
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#include <miniupnpc/upnpcommands.h>
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#include <miniupnpc/upnperrors.h>
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void CUPnP::Open(NETADDR Address)
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{
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if(g_Config.m_SvUseUPnP)
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{
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m_Enabled = false;
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m_Addr = Address;
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m_UPnPUrls = (struct UPNPUrls *)malloc(sizeof(struct UPNPUrls));
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m_UPnPData = (struct IGDdatas *)malloc(sizeof(struct IGDdatas));
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char aLanAddr[64];
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char aPort[6];
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int Error;
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m_UPnPDevice = upnpDiscover(2000, NULL, NULL, 0, 0, 2, &Error);
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int Status = UPNP_GetValidIGD(m_UPnPDevice, m_UPnPUrls, m_UPnPData, aLanAddr, sizeof(aLanAddr));
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dbg_msg("upnp", "status=%d, lan_addr=%s", Status, aLanAddr);
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if(Status == 1)
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{
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m_Enabled = true;
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dbg_msg("upnp", "found valid IGD: %s", m_UPnPUrls->controlURL);
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str_format(aPort, sizeof(aPort), "%d", m_Addr.port);
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Error = UPNP_AddPortMapping(m_UPnPUrls->controlURL, m_UPnPData->first.servicetype,
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aPort, aPort, aLanAddr,
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"DDNet Server " GAME_RELEASE_VERSION,
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"UDP", NULL, "0");
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if(Error)
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dbg_msg("upnp", "failed to map port, error: %s", strupnperror(Error));
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else
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dbg_msg("upnp", "successfully mapped port");
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}
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else
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dbg_msg("upnp", "no valid IGD found, disabled");
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}
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}
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void CUPnP::Shutdown()
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{
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if(g_Config.m_SvUseUPnP)
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{
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if(m_Enabled)
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{
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char aPort[6];
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str_format(aPort, sizeof(aPort), "%d", m_Addr.port);
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int Error = UPNP_DeletePortMapping(m_UPnPUrls->controlURL, m_UPnPData->first.servicetype, aPort, "UDP", NULL);
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if(Error != 0)
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{
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dbg_msg("upnp", "failed to delete port mapping on shutdown: %s", strupnperror(Error));
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}
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FreeUPNPUrls(m_UPnPUrls);
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freeUPNPDevlist(m_UPnPDevice);
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}
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free(m_UPnPUrls);
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free(m_UPnPData);
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m_UPnPUrls = NULL;
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m_UPnPData = NULL;
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}
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}
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#endif |