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479 lines
14 KiB
C++
479 lines
14 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SERVER_SERVER_H
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#define ENGINE_SERVER_SERVER_H
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#include <base/hash.h>
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#include <base/math.h>
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#include <engine/engine.h>
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#include <engine/server.h>
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#include <engine/map.h>
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#include <engine/server/register.h>
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#include <engine/shared/console.h>
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#include <engine/shared/demo.h>
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#include <engine/shared/econ.h>
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#include <engine/shared/fifo.h>
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#include <engine/shared/netban.h>
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#include <engine/shared/network.h>
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#include <engine/shared/protocol.h>
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#include <engine/shared/snapshot.h>
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#include <engine/shared/uuid_manager.h>
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#include <base/tl/array.h>
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#include <list>
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#include "antibot.h"
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#include "authmanager.h"
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#include "name_ban.h"
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#if defined(CONF_UPNP)
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#include "upnp.h"
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#endif
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class CSnapIDPool
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{
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enum
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{
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MAX_IDS = 16 * 1024,
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};
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class CID
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{
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public:
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short m_Next;
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short m_State; // 0 = free, 1 = allocated, 2 = timed
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int m_Timeout;
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};
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CID m_aIDs[MAX_IDS];
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int m_FirstFree;
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int m_FirstTimed;
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int m_LastTimed;
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int m_Usage;
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int m_InUsage;
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public:
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CSnapIDPool();
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void Reset();
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void RemoveFirstTimeout();
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int NewID();
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void TimeoutIDs();
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void FreeID(int ID);
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};
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class CServerBan : public CNetBan
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{
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class CServer *m_pServer;
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template<class T>
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int BanExt(T *pBanPool, const typename T::CDataType *pData, int Seconds, const char *pReason);
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public:
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class CServer *Server() const { return m_pServer; }
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void InitServerBan(class IConsole *pConsole, class IStorage *pStorage, class CServer *pServer);
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virtual int BanAddr(const NETADDR *pAddr, int Seconds, const char *pReason);
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virtual int BanRange(const CNetRange *pRange, int Seconds, const char *pReason);
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static void ConBanExt(class IConsole::IResult *pResult, void *pUser);
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static void ConBanRegion(class IConsole::IResult *pResult, void *pUser);
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static void ConBanRegionRange(class IConsole::IResult *pResult, void *pUser);
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};
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class CServer : public IServer
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{
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class IGameServer *m_pGameServer;
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class CConfig *m_pConfig;
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class IConsole *m_pConsole;
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class IStorage *m_pStorage;
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class IEngineAntibot *m_pAntibot;
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#if defined(CONF_UPNP)
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CUPnP m_UPnP;
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#endif
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#if defined(CONF_FAMILY_UNIX)
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UNIXSOCKETADDR m_ConnLoggingDestAddr;
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bool m_ConnLoggingSocketCreated;
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UNIXSOCKET m_ConnLoggingSocket;
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#endif
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class CDbConnectionPool *m_pConnectionPool;
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public:
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class IGameServer *GameServer() { return m_pGameServer; }
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class CConfig *Config() { return m_pConfig; }
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const CConfig *Config() const { return m_pConfig; }
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class IConsole *Console() { return m_pConsole; }
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class IStorage *Storage() { return m_pStorage; }
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class IEngineAntibot *Antibot() { return m_pAntibot; }
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class CDbConnectionPool *DbPool() { return m_pConnectionPool; }
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enum
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{
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MAX_RCONCMD_SEND = 16,
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};
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class CClient
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{
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public:
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enum
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{
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STATE_EMPTY = 0,
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STATE_PREAUTH,
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STATE_AUTH,
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STATE_CONNECTING,
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STATE_READY,
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STATE_INGAME,
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SNAPRATE_INIT = 0,
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SNAPRATE_FULL,
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SNAPRATE_RECOVER,
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DNSBL_STATE_NONE = 0,
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DNSBL_STATE_PENDING,
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DNSBL_STATE_BLACKLISTED,
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DNSBL_STATE_WHITELISTED,
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};
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class CInput
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{
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public:
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int m_aData[MAX_INPUT_SIZE];
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int m_GameTick; // the tick that was chosen for the input
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};
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// connection state info
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int m_State;
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int m_Latency;
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int m_SnapRate;
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float m_Traffic;
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int64_t m_TrafficSince;
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int m_LastAckedSnapshot;
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int m_LastInputTick;
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CSnapshotStorage m_Snapshots;
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CInput m_LatestInput;
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CInput m_aInputs[200]; // TODO: handle input better
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int m_CurrentInput;
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char m_aName[MAX_NAME_LENGTH];
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char m_aClan[MAX_CLAN_LENGTH];
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int m_Country;
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int m_Score;
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int m_Authed;
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int m_AuthKey;
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int m_AuthTries;
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int m_NextMapChunk;
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int m_Flags;
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bool m_ShowIps;
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const IConsole::CCommandInfo *m_pRconCmdToSend;
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bool m_HasPersistentData;
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void *m_pPersistentData;
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void Reset();
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// DDRace
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NETADDR m_Addr;
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bool m_GotDDNetVersionPacket;
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bool m_DDNetVersionSettled;
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int m_DDNetVersion;
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char m_aDDNetVersionStr[64];
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CUuid m_ConnectionID;
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// DNSBL
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int m_DnsblState;
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std::shared_ptr<CHostLookup> m_pDnsblLookup;
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bool m_Sixup;
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};
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CClient m_aClients[MAX_CLIENTS];
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int m_aIdMap[MAX_CLIENTS * VANILLA_MAX_CLIENTS];
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CSnapshotDelta m_SnapshotDelta;
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CSnapshotBuilder m_SnapshotBuilder;
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CSnapIDPool m_IDPool;
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CNetServer m_NetServer;
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CEcon m_Econ;
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#if defined(CONF_FAMILY_UNIX)
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CFifo m_Fifo;
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#endif
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CServerBan m_ServerBan;
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IEngineMap *m_pMap;
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int64_t m_GameStartTime;
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//int m_CurrentGameTick;
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enum
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{
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UNINITIALIZED = 0,
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RUNNING = 1,
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STOPPING = 2
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};
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int m_RunServer;
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bool m_MapReload;
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bool m_ReloadedWhenEmpty;
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int m_RconClientID;
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int m_RconAuthLevel;
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int m_PrintCBIndex;
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char m_aShutdownReason[128];
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enum
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{
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SIX = 0,
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SIXUP,
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};
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char m_aCurrentMap[IO_MAX_PATH_LENGTH];
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SHA256_DIGEST m_aCurrentMapSha256[2];
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unsigned m_aCurrentMapCrc[2];
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unsigned char *m_apCurrentMapData[2];
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unsigned int m_aCurrentMapSize[2];
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CDemoRecorder m_aDemoRecorder[MAX_CLIENTS + 1];
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CRegister m_Register;
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CRegister m_RegSixup;
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CAuthManager m_AuthManager;
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int m_RconRestrict;
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int64_t m_ServerInfoFirstRequest;
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int m_ServerInfoNumRequests;
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char m_aErrorShutdownReason[128];
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array<CNameBan> m_aNameBans;
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CServer();
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~CServer();
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bool IsClientNameAvailable(int ClientID, const char *pNameRequest);
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bool SetClientNameImpl(int ClientID, const char *pNameRequest, bool Set);
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virtual bool WouldClientNameChange(int ClientID, const char *pNameRequest);
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virtual void SetClientName(int ClientID, const char *pName);
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virtual void SetClientClan(int ClientID, char const *pClan);
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virtual void SetClientCountry(int ClientID, int Country);
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virtual void SetClientScore(int ClientID, int Score);
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virtual void SetClientFlags(int ClientID, int Flags);
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void Kick(int ClientID, const char *pReason);
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void Ban(int ClientID, int Seconds, const char *pReason);
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void DemoRecorder_HandleAutoStart();
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bool DemoRecorder_IsRecording();
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//int Tick()
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int64_t TickStartTime(int Tick);
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//int TickSpeed()
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int Init();
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void SetRconCID(int ClientID);
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int GetAuthedState(int ClientID) const;
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const char *GetAuthName(int ClientID) const;
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void GetMapInfo(char *pMapName, int MapNameSize, int *pMapSize, SHA256_DIGEST *pMapSha256, int *pMapCrc);
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int GetClientInfo(int ClientID, CClientInfo *pInfo) const;
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void SetClientDDNetVersion(int ClientID, int DDNetVersion);
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void GetClientAddr(int ClientID, char *pAddrStr, int Size) const;
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const char *ClientName(int ClientID) const;
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const char *ClientClan(int ClientID) const;
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int ClientCountry(int ClientID) const;
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bool ClientIngame(int ClientID) const;
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bool ClientAuthed(int ClientID) const;
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int Port() const;
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int MaxClients() const;
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int ClientCount() const;
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int DistinctClientCount() const;
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virtual int SendMsg(CMsgPacker *pMsg, int Flags, int ClientID);
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void DoSnapshot();
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static int NewClientCallback(int ClientID, void *pUser, bool Sixup);
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static int NewClientNoAuthCallback(int ClientID, void *pUser);
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static int DelClientCallback(int ClientID, const char *pReason, void *pUser);
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static int ClientRejoinCallback(int ClientID, void *pUser);
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void SendRconType(int ClientID, bool UsernameReq);
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void SendCapabilities(int ClientID);
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void SendMap(int ClientID);
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void SendMapData(int ClientID, int Chunk);
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void SendConnectionReady(int ClientID);
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void SendRconLine(int ClientID, const char *pLine);
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static void SendRconLineAuthed(const char *pLine, void *pUser, ColorRGBA PrintColor = {1, 1, 1, 1});
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void SendRconCmdAdd(const IConsole::CCommandInfo *pCommandInfo, int ClientID);
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void SendRconCmdRem(const IConsole::CCommandInfo *pCommandInfo, int ClientID);
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void UpdateClientRconCommands();
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void ProcessClientPacket(CNetChunk *pPacket);
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class CCache
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{
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public:
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class CCacheChunk
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{
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public:
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CCacheChunk(const void *pData, int Size);
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CCacheChunk(const CCacheChunk &) = delete;
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int m_DataSize;
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unsigned char m_aData[NET_MAX_PAYLOAD];
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};
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std::list<CCacheChunk> m_Cache;
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CCache();
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~CCache();
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void AddChunk(const void *pData, int Size);
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void Clear();
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};
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CCache m_aServerInfoCache[3 * 2];
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CCache m_aSixupServerInfoCache[2];
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bool m_ServerInfoNeedsUpdate;
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void ExpireServerInfo();
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void CacheServerInfo(CCache *pCache, int Type, bool SendClients);
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void CacheServerInfoSixup(CCache *pCache, bool SendClients);
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void SendServerInfo(const NETADDR *pAddr, int Token, int Type, bool SendClients);
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void GetServerInfoSixup(CPacker *pPacker, int Token, bool SendClients);
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bool RateLimitServerInfoConnless();
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void SendServerInfoConnless(const NETADDR *pAddr, int Token, int Type);
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void UpdateServerInfo(bool Resend = false);
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void PumpNetwork(bool PacketWaiting);
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virtual void ChangeMap(const char *pMap);
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const char *GetMapName() const;
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int LoadMap(const char *pMapName);
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void SaveDemo(int ClientID, float Time);
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void StartRecord(int ClientID);
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void StopRecord(int ClientID);
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bool IsRecording(int ClientID);
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void InitRegister(CNetServer *pNetServer, IEngineMasterServer *pMasterServer, CConfig *pConfig, IConsole *pConsole);
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int Run();
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static void ConTestingCommands(IConsole::IResult *pResult, void *pUser);
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static void ConRescue(IConsole::IResult *pResult, void *pUser);
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static void ConKick(IConsole::IResult *pResult, void *pUser);
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static void ConStatus(IConsole::IResult *pResult, void *pUser);
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static void ConShutdown(IConsole::IResult *pResult, void *pUser);
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static void ConRecord(IConsole::IResult *pResult, void *pUser);
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static void ConStopRecord(IConsole::IResult *pResult, void *pUser);
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static void ConMapReload(IConsole::IResult *pResult, void *pUser);
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static void ConLogout(IConsole::IResult *pResult, void *pUser);
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static void ConShowIps(IConsole::IResult *pResult, void *pUser);
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static void ConAuthAdd(IConsole::IResult *pResult, void *pUser);
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static void ConAuthAddHashed(IConsole::IResult *pResult, void *pUser);
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static void ConAuthUpdate(IConsole::IResult *pResult, void *pUser);
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static void ConAuthUpdateHashed(IConsole::IResult *pResult, void *pUser);
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static void ConAuthRemove(IConsole::IResult *pResult, void *pUser);
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static void ConAuthList(IConsole::IResult *pResult, void *pUser);
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static void ConNameBan(IConsole::IResult *pResult, void *pUser);
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static void ConNameUnban(IConsole::IResult *pResult, void *pUser);
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static void ConNameBans(IConsole::IResult *pResult, void *pUser);
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// console commands for sqlmasters
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static void ConAddSqlServer(IConsole::IResult *pResult, void *pUserData);
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static void ConDumpSqlServers(IConsole::IResult *pResult, void *pUserData);
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static void ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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static void ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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static void ConchainCommandAccessUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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static void ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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void LogoutClient(int ClientID, const char *pReason);
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void LogoutKey(int Key, const char *pReason);
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void ConchainRconPasswordChangeGeneric(int Level, const char *pCurrent, IConsole::IResult *pResult);
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static void ConchainRconPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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static void ConchainRconModPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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static void ConchainRconHelperPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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static void ConchainMapUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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static void ConchainSixupUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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#if defined(CONF_FAMILY_UNIX)
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static void ConchainConnLoggingServerChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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#endif
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void RegisterCommands();
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virtual int SnapNewID();
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virtual void SnapFreeID(int ID);
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virtual void *SnapNewItem(int Type, int ID, int Size);
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void SnapSetStaticsize(int ItemType, int Size);
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// DDRace
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void GetClientAddr(int ClientID, NETADDR *pAddr) const;
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int m_aPrevStates[MAX_CLIENTS];
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const char *GetAnnouncementLine(char const *pFileName);
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unsigned m_AnnouncementLastLine;
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void RestrictRconOutput(int ClientID) { m_RconRestrict = ClientID; }
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virtual int *GetIdMap(int ClientID);
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void InitDnsbl(int ClientID);
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bool DnsblWhite(int ClientID)
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{
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return m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_NONE ||
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m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_WHITELISTED;
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}
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bool DnsblPending(int ClientID)
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{
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return m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_PENDING;
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}
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bool DnsblBlack(int ClientID)
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{
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return m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_BLACKLISTED;
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}
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void AuthRemoveKey(int KeySlot);
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bool ClientPrevIngame(int ClientID) { return m_aPrevStates[ClientID] == CClient::STATE_INGAME; };
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const char *GetNetErrorString(int ClientID) { return m_NetServer.ErrorString(ClientID); };
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void ResetNetErrorString(int ClientID) { m_NetServer.ResetErrorString(ClientID); };
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bool SetTimedOut(int ClientID, int OrigID);
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void SetTimeoutProtected(int ClientID) { m_NetServer.SetTimeoutProtected(ClientID); };
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void SendMsgRaw(int ClientID, const void *pData, int Size, int Flags);
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bool ErrorShutdown() const { return m_aErrorShutdownReason[0] != 0; }
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void SetErrorShutdown(const char *pReason);
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bool IsSixup(int ClientID) const { return m_aClients[ClientID].m_Sixup; }
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#ifdef CONF_FAMILY_UNIX
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enum CONN_LOGGING_CMD
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{
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OPEN_SESSION = 1,
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CLOSE_SESSION = 2,
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};
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void SendConnLoggingCommand(CONN_LOGGING_CMD Cmd, const NETADDR *pAddr);
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#endif
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};
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#endif
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