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321 lines
8.9 KiB
C++
321 lines
8.9 KiB
C++
#include <engine/graphics.h>
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#include <engine/textrender.h>
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#include <engine/shared/config.h>
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#include <game/generated/protocol.h>
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#include <game/generated/client_data.h>
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#include <game/client/gameclient.h>
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#include <game/client/animstate.h>
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#include <game/client/render.h>
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#include <game/client/components/motd.h>
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#include <game/localization.h>
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#include "scoreboard.h"
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CScoreboard::CScoreboard()
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{
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OnReset();
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}
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void CScoreboard::ConKeyScoreboard(IConsole::IResult *pResult, void *pUserData)
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{
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((CScoreboard *)pUserData)->m_Active = pResult->GetInteger(0) != 0;
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}
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void CScoreboard::OnReset()
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{
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m_Active = false;
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}
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void CScoreboard::OnConsoleInit()
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{
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Console()->Register("+scoreboard", "", CFGFLAG_CLIENT, ConKeyScoreboard, this, "Show scoreboard");
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}
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void CScoreboard::RenderGoals(float x, float y, float w)
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{
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float h = 50.0f;
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Graphics()->BlendNormal();
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Graphics()->TextureSet(-1);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(0,0,0,0.5f);
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RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, h, 10.0f);
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Graphics()->QuadsEnd();
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// render goals
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//y = ystart+h-54;
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float tw = 0.0f;
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if(m_pClient->m_Snap.m_pGameobj)
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{
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if(m_pClient->m_Snap.m_pGameobj->m_ScoreLimit)
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{
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char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "%s: %d", Localize("Score limit"), m_pClient->m_Snap.m_pGameobj->m_ScoreLimit);
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TextRender()->Text(0, x+20.0f, y, 22.0f, aBuf, -1);
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tw += TextRender()->TextWidth(0, 22.0f, aBuf, -1);
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}
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if(m_pClient->m_Snap.m_pGameobj->m_TimeLimit)
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{
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char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "%s: %d min", Localize("Time limit"), m_pClient->m_Snap.m_pGameobj->m_TimeLimit);
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TextRender()->Text(0, x+220.0f, y, 22.0f, aBuf, -1);
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tw += TextRender()->TextWidth(0, 22.0f, aBuf, -1);
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}
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if(m_pClient->m_Snap.m_pGameobj->m_RoundNum && m_pClient->m_Snap.m_pGameobj->m_RoundCurrent)
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{
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char aBuf[64];
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str_format(aBuf, sizeof(aBuf), "%s %d/%d", Localize("Round"), m_pClient->m_Snap.m_pGameobj->m_RoundCurrent, m_pClient->m_Snap.m_pGameobj->m_RoundNum);
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TextRender()->Text(0, x+450.0f, y, 22.0f, aBuf, -1);
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/*[48c3fd4c][game/scoreboard]: timelimit x:219.428558
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[48c3fd4c][game/scoreboard]: round x:453.142822*/
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}
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}
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}
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void CScoreboard::RenderSpectators(float x, float y, float w)
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{
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char aBuffer[1024*4];
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int Count = 0;
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float h = 120.0f;
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str_format(aBuffer, sizeof(aBuffer), "%s: ", Localize("Spectators"));
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Graphics()->BlendNormal();
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Graphics()->TextureSet(-1);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(0,0,0,0.5f);
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RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, h, 10.0f);
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Graphics()->QuadsEnd();
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for(int i = 0; i < Client()->SnapNumItems(IClient::SNAP_CURRENT); i++)
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{
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IClient::CSnapItem Item;
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const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, i, &Item);
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if(Item.m_Type == NETOBJTYPE_PLAYERINFO)
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{
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const CNetObj_PlayerInfo *pInfo = (const CNetObj_PlayerInfo *)pData;
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if(pInfo->m_Team == -1)
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{
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if(Count)
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str_append(aBuffer, ", ", sizeof(aBuffer));
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str_append(aBuffer, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, sizeof(aBuffer));
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Count++;
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}
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}
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}
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TextRender()->Text(0, x+10, y, 32, aBuffer, (int)w-20);
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}
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void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const char *pTitle)
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{
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//float ystart = y;
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float h = 750.0f;
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Graphics()->BlendNormal();
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Graphics()->TextureSet(-1);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(0,0,0,0.5f);
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RenderTools()->DrawRoundRect(x-10.f, y-10.f, w, h, 17.0f);
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Graphics()->QuadsEnd();
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// render title
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if(!pTitle)
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{
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if(m_pClient->m_Snap.m_pGameobj->m_GameOver)
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pTitle = Localize("Game over");
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else
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pTitle = Localize("Score board");
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}
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float tw = TextRender()->TextWidth(0, 48, pTitle, -1);
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if(Team == -1)
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{
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TextRender()->Text(0, x+w/2-tw/2, y, 48, pTitle, -1);
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}
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else
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{
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TextRender()->Text(0, x+10, y, 48, pTitle, -1);
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if(m_pClient->m_Snap.m_pGameobj)
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{
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char aBuf[128];
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int Score = Team ? m_pClient->m_Snap.m_pGameobj->m_TeamscoreBlue : m_pClient->m_Snap.m_pGameobj->m_TeamscoreRed;
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str_format(aBuf, sizeof(aBuf), "%d", Score);
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tw = TextRender()->TextWidth(0, 48, aBuf, -1);
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TextRender()->Text(0, x+w-tw-30, y, 48, aBuf, -1);
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}
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}
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y += 54.0f;
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// find players
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const CNetObj_PlayerInfo *paPlayers[MAX_CLIENTS] = {0};
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int NumPlayers = 0;
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for(int i = 0; i < Client()->SnapNumItems(IClient::SNAP_CURRENT); i++)
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{
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IClient::CSnapItem Item;
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const void *pData = Client()->SnapGetItem(IClient::SNAP_CURRENT, i, &Item);
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if(Item.m_Type == NETOBJTYPE_PLAYERINFO)
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{
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const CNetObj_PlayerInfo *pInfo = (const CNetObj_PlayerInfo *)pData;
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if(pInfo->m_Team == Team)
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{
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paPlayers[NumPlayers] = pInfo;
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NumPlayers++;
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}
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}
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}
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// sort players
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for(int k = 0; k < NumPlayers; k++) // ffs, bubblesort
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{
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for(int i = 0; i < NumPlayers-k-1; i++)
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{
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if(paPlayers[i]->m_Score < paPlayers[i+1]->m_Score)
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{
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const CNetObj_PlayerInfo *pTmp = paPlayers[i];
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paPlayers[i] = paPlayers[i+1];
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paPlayers[i+1] = pTmp;
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}
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}
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}
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// render headlines
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TextRender()->Text(0, x+10, y, 24.0f, Localize("Score"), -1);
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TextRender()->Text(0, x+125, y, 24.0f, Localize("Name"), -1);
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TextRender()->Text(0, x+w-70, y, 24.0f, Localize("Ping"), -1);
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y += 29.0f;
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float FontSize = 35.0f;
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float LineHeight = 50.0f;
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float TeeSizeMod = 1.0f;
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float TeeOffset = 0.0f;
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if(NumPlayers > 13)
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{
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FontSize = 30.0f;
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LineHeight = 40.0f;
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TeeSizeMod = 0.8f;
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TeeOffset = -5.0f;
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}
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// render player scores
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for(int i = 0; i < NumPlayers; i++)
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{
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const CNetObj_PlayerInfo *pInfo = paPlayers[i];
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// make sure that we render the correct team
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char aBuf[128];
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if(pInfo->m_Local)
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{
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// background so it's easy to find the local player
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Graphics()->TextureSet(-1);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(1,1,1,0.25f);
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RenderTools()->DrawRoundRect(x, y, w-20, LineHeight*0.95f, 17.0f);
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Graphics()->QuadsEnd();
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}
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str_format(aBuf, sizeof(aBuf), "%4d", pInfo->m_Score);
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TextRender()->Text(0, x+60-TextRender()->TextWidth(0, FontSize,aBuf,-1), y, FontSize, aBuf, -1);
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TextRender()->Text(0, x+128, y, FontSize, m_pClient->m_aClients[pInfo->m_ClientId].m_aName, -1);
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str_format(aBuf, sizeof(aBuf), "%4d", pInfo->m_Latency);
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float tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
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TextRender()->Text(0, x+w-tw-35, y, FontSize, aBuf, -1);
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// render avatar
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if((m_pClient->m_Snap.m_paFlags[0] && m_pClient->m_Snap.m_paFlags[0]->m_CarriedBy == pInfo->m_ClientId) ||
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(m_pClient->m_Snap.m_paFlags[1] && m_pClient->m_Snap.m_paFlags[1]->m_CarriedBy == pInfo->m_ClientId))
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{
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Graphics()->BlendNormal();
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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Graphics()->QuadsBegin();
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if(pInfo->m_Team == 0) RenderTools()->SelectSprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X);
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else RenderTools()->SelectSprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X);
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float size = 64.0f;
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IGraphics::CQuadItem QuadItem(x+55, y-15, size/2, size);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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}
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CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientId].m_RenderInfo;
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TeeInfo.m_Size *= TeeSizeMod;
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RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1,0), vec2(x+90, y+28+TeeOffset));
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y += LineHeight;
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}
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}
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void CScoreboard::OnRender()
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{
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bool DoScoreBoard = false;
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// if we activly wanna look on the scoreboard
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if(m_Active)
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DoScoreBoard = true;
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if(m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team != -1)
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{
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// we are not a spectator, check if we are ead
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if(!m_pClient->m_Snap.m_pLocalCharacter || m_pClient->m_Snap.m_pLocalCharacter->m_Health < 0)
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DoScoreBoard = true;
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}
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// if we the game is over
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if(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_GameOver)
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DoScoreBoard = true;
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if(!DoScoreBoard)
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return;
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// if the score board is active, then we should clear the motd message aswell
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if(m_Active)
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m_pClient->m_pMotd->Clear();
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float Width = 400*3.0f*Graphics()->ScreenAspect();
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float Height = 400*3.0f;
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Graphics()->MapScreen(0, 0, Width, Height);
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float w = 650.0f;
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if(m_pClient->m_Snap.m_pGameobj && !(m_pClient->m_Snap.m_pGameobj->m_Flags&GAMEFLAG_TEAMS))
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{
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RenderScoreboard(Width/2-w/2, 150.0f, w, 0, 0);
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//render_scoreboard(gameobj, 0, 0, -1, 0);
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}
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else
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{
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if(m_pClient->m_Snap.m_pGameobj && m_pClient->m_Snap.m_pGameobj->m_GameOver)
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{
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const char *pText = Localize("Draw!");
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if(m_pClient->m_Snap.m_pGameobj->m_TeamscoreRed > m_pClient->m_Snap.m_pGameobj->m_TeamscoreBlue)
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pText = Localize("Red team wins!");
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else if(m_pClient->m_Snap.m_pGameobj->m_TeamscoreBlue > m_pClient->m_Snap.m_pGameobj->m_TeamscoreRed)
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pText = Localize("Blue team wins!");
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float w = TextRender()->TextWidth(0, 92.0f, pText, -1);
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TextRender()->Text(0, Width/2-w/2, 45, 92.0f, pText, -1);
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}
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RenderScoreboard(Width/2-w-20, 150.0f, w, 0, Localize("Red team"));
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RenderScoreboard(Width/2 + 20, 150.0f, w, 1, Localize("Blue team"));
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}
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RenderGoals(Width/2-w/2, 150+750+25, w);
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RenderSpectators(Width/2-w/2, 150+750+25+50+25, w);
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}
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