ddnet/src/game/server
2014-10-11 12:58:27 +02:00
..
entities Wording 2014-09-27 19:10:15 +02:00
gamemodes Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
score /mapinfo: Show mapper name 2014-10-11 12:58:27 +02:00
ddracechat.cpp /mapinfo: Show mapper name 2014-10-11 12:58:27 +02:00
ddracechat.h /mapinfo: Show mapper name 2014-10-11 12:58:27 +02:00
ddracecommands.cpp Add freezehammer/unfreezehammer for blocker 2014-07-16 02:59:39 +02:00
entity.cpp fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
entity.h Allow players to see players at every distance, but not effects 2014-01-10 22:54:07 +01:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gamecontext.cpp Fix previous commits 2014-10-11 01:10:53 +02:00
gamecontext.h /mapinfo: Show mapper name 2014-10-11 12:58:27 +02:00
gamecontroller.cpp Fix a bunch of crashes on server demo recording 2014-09-26 03:20:47 +02:00
gamecontroller.h Add /save by the glorious HMH 2014-07-26 14:46:31 +02:00
gameworld.cpp Better make sure that something exists before using it 2014-05-19 01:57:52 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Fix a bunch of crashes on server demo recording 2014-09-26 03:20:47 +02:00
player.h Cleanup & Halloween event 2014-09-18 12:14:00 +02:00
save.cpp Fix possible bug as CGameTeams is not thread-safe 2014-10-07 15:20:38 +02:00
save.h Add /save by the glorious HMH 2014-07-26 14:46:31 +02:00
score.h /mapinfo: Show mapper name 2014-10-11 12:58:27 +02:00
teams.cpp Fix saving in solo teams 2014-09-29 19:32:43 +02:00
teams.h Check whether team has finished once a player in the team kills 2014-09-26 03:42:49 +02:00