ddnet/src/game/client/components/broadcast.hpp

15 lines
261 B
C++

#include <game/client/component.hpp>
class BROADCAST : public COMPONENT
{
public:
// broadcasts
char broadcast_text[1024];
int64 broadcast_time;
virtual void on_reset();
virtual void on_render();
virtual void on_message(int msgtype, void *rawmsg);
};