ddnet/src/engine
bors[bot] a73bf0e9bd
Merge #3606 #3617 #3628 #3631
3606: Remove gfx_show_warnings r=heinrich5991 a=def-

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3617: Update translations + update Brazilian Portuguese translation (supersedes #3616) r=heinrich5991 a=def-

Thanks to @rffontenelle for the Brazilian Portuguese translation update.

## Checklist

- [ ] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3628: Don't toggle Destructive in editor when pressing ctrl-shift-d r=heinrich5991 a=def-

As reported by texnonik on Discord

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


3631: Prevent editor crash when setting image to None r=heinrich5991 a=def-

As reported by Anoian

<!-- What is the motivation for the changes of this pull request -->

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
Co-authored-by: Rafael Fontenelle <rafaelff@gnome.org>
2021-02-20 16:46:00 +00:00
..
client Merge #3606 #3617 #3628 #3631 2021-02-20 16:46:00 +00:00
docs Fix typo 2018-07-10 17:29:02 +08:00
external Fix external directory in .clang-tidy 2020-10-14 15:45:47 +02:00
server Merge #3492 #3559 #3561 #3565 2021-01-31 14:37:48 +00:00
shared Merge #3606 #3617 #3628 #3631 2021-02-20 16:46:00 +00:00
antibot.h Run clang-format 2020-09-26 21:50:15 +02:00
client.h Merge #3492 #3559 #3561 #3565 2021-01-31 14:37:48 +00:00
config.h Port CConfig API from the upstream (0.7.5) 2021-01-10 17:10:19 +03:00
console.h Port CConsole::Init() from the upstream code 2021-01-10 16:51:18 +03:00
demo.h Run clang-format 2020-09-26 21:50:15 +02:00
discord.h Put the Discord stuff into its own file 2021-01-31 10:17:21 +01:00
editor.h Run clang-format 2020-09-26 21:50:15 +02:00
engine.h Use two threads for the server thread pool 2018-10-07 12:47:32 +02:00
friends.h Run clang-format 2020-09-26 21:50:15 +02:00
ghost.h Update ghost format to v6: Replace CRC with SHA256 2020-10-14 17:08:58 +02:00
graphics.h Don't render fully transparent quads 2020-12-29 14:59:17 +01:00
input.h Update DoEditBox logic to be the same as chat 2020-10-26 01:44:10 +08:00
kernel.h Run clang-format 2020-09-26 21:50:15 +02:00
keys.h Use scancodes instead of keycodes for input (fixes #796, please test) 2017-07-21 19:53:49 +02:00
map.h Run clang-format 2020-09-26 21:50:15 +02:00
masterserver.h Run clang-format 2020-09-26 21:50:15 +02:00
message.h Run clang-format 2020-09-26 21:50:15 +02:00
server.h Allow IServer users to check when client's names change 2020-10-14 16:42:35 +02:00
serverbrowser.h Don't sort on entry adding 2020-12-22 11:30:20 +01:00
sound.h Modulize skins, particles, emoticons and game 2020-10-09 09:07:19 +02:00
steam.h Allow joining and inviting others via Steam friend list while ingame 2020-09-06 17:08:38 +02:00
storage.h Run clang-format 2020-09-26 21:50:15 +02:00
textrender.h Merge branch 'master' into pr_color_picker 2020-12-13 20:40:33 +03:00
updater.h Overhauled job system 2017-11-23 15:47:38 +01:00
uuid.h Make sure headers compile standalone 2020-09-26 21:50:27 +02:00
warning.h Add block list for drivers 2020-11-05 21:07:14 +01:00