mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 02:28:18 +00:00
20930ce68b
also FrontLayer is ready to be implemented soon Signed-off-by: GreYFoXGTi <GreYFoXGTi@Gmail.com>
1642 lines
47 KiB
C++
1642 lines
47 KiB
C++
#include <new>
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#include <string.h>
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#include <base/math.h>
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#include <engine/shared/config.h>
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#include <engine/server/server.h>
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#include <engine/map.h>
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#include <engine/console.h>
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#include "gamecontext.h"
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#include <game/version.h>
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#include <game/collision.h>
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#include <game/gamecore.h>
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#include "gamemodes/DDRace.h"
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enum
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{
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RESET,
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NO_RESET
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};
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void CGameContext::Construct(int Resetting)
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{
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m_Resetting = 0;
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m_pServer = 0;
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for(int i = 0; i < MAX_CLIENTS; i++)
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m_apPlayers[i] = 0;
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m_pController = 0;
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m_VoteCloseTime = 0;
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m_pVoteOptionFirst = 0;
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m_pVoteOptionLast = 0;
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if(Resetting==NO_RESET)
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m_pVoteOptionHeap = new CHeap();
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//m_Cheats = g_Config.m_SvCheats;
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}
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CGameContext::CGameContext(int Resetting)
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{
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Construct(Resetting);
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}
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CGameContext::CGameContext()
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{
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Construct(NO_RESET);
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}
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CGameContext::~CGameContext()
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{
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for(int i = 0; i < MAX_CLIENTS; i++)
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delete m_apPlayers[i];
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if(!m_Resetting)
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delete m_pVoteOptionHeap;
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}
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void CGameContext::Clear()
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{
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CHeap *pVoteOptionHeap = m_pVoteOptionHeap;
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CVoteOption *pVoteOptionFirst = m_pVoteOptionFirst;
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CVoteOption *pVoteOptionLast = m_pVoteOptionLast;
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CTuningParams Tuning = m_Tuning;
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//bool cheats = m_Cheats;
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m_Resetting = true;
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this->~CGameContext();
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mem_zero(this, sizeof(*this));
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new (this) CGameContext(RESET);
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//this->m_Cheats = cheats;
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m_pVoteOptionHeap = pVoteOptionHeap;
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m_pVoteOptionFirst = pVoteOptionFirst;
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m_pVoteOptionLast = pVoteOptionLast;
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m_Tuning = Tuning;
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}
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class CCharacter *CGameContext::GetPlayerChar(int ClientId)
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{
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if(ClientId < 0 || ClientId >= MAX_CLIENTS || !m_apPlayers[ClientId])
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return 0;
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return m_apPlayers[ClientId]->GetCharacter();
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}
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void CGameContext::CreateDamageInd(vec2 p, float Angle, int Amount)
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{
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float a = 3 * 3.14159f / 2 + Angle;
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//float a = get_angle(dir);
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float s = a-pi/3;
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float e = a+pi/3;
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for(int i = 0; i < Amount; i++)
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{
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float f = mix(s, e, float(i+1)/float(Amount+2));
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NETEVENT_DAMAGEIND *ev = (NETEVENT_DAMAGEIND *)m_Events.Create(NETEVENTTYPE_DAMAGEIND, sizeof(NETEVENT_DAMAGEIND));
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if(ev)
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{
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ev->m_X = (int)p.x;
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ev->m_Y = (int)p.y;
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ev->m_Angle = (int)(f*256.0f);
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}
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}
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}
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void CGameContext::CreateHammerHit(vec2 p)
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{
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// create the event
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NETEVENT_HAMMERHIT *ev = (NETEVENT_HAMMERHIT *)m_Events.Create(NETEVENTTYPE_HAMMERHIT, sizeof(NETEVENT_HAMMERHIT));
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if(ev)
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{
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ev->m_X = (int)p.x;
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ev->m_Y = (int)p.y;
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}
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}
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void CGameContext::CreateExplosion(vec2 p, int Owner, int Weapon, bool NoDamage)
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{
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// create the event
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NETEVENT_EXPLOSION *ev = (NETEVENT_EXPLOSION *)m_Events.Create(NETEVENTTYPE_EXPLOSION, sizeof(NETEVENT_EXPLOSION));
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if(ev)
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{
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ev->m_X = (int)p.x;
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ev->m_Y = (int)p.y;
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}
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if (!NoDamage)
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{
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// deal damage
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CCharacter *apEnts[64];
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float Radius = 135.0f;
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float InnerRadius = 48.0f;
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int Num = m_World.FindEntities(p, Radius, (CEntity**)apEnts, 64, NETOBJTYPE_CHARACTER);
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for(int i = 0; i < Num; i++)
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{
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vec2 Diff = apEnts[i]->m_Pos - p;
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vec2 ForceDir(0,1);
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float l = length(Diff);
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if(l)
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ForceDir = normalize(Diff);
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l = 1-clamp((l-InnerRadius)/(Radius-InnerRadius), 0.0f, 1.0f);
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float Dmg = 6 * l;
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if((int)Dmg)
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if(g_Config.m_SvHit || Owner == apEnts[i]->m_pPlayer->GetCID()) {
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apEnts[i]->TakeDamage(ForceDir*Dmg*2, (int)Dmg, Owner, Weapon);
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if(!g_Config.m_SvHit) break;
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}
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}
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}
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}
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/*
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void create_smoke(vec2 p)
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{
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// create the event
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EV_EXPLOSION *ev = (EV_EXPLOSION *)events.create(EVENT_SMOKE, sizeof(EV_EXPLOSION));
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if(ev)
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{
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ev->x = (int)p.x;
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ev->y = (int)p.y;
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}
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}*/
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void CGameContext::CreatePlayerSpawn(vec2 p)
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{
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// create the event
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NETEVENT_SPAWN *ev = (NETEVENT_SPAWN *)m_Events.Create(NETEVENTTYPE_SPAWN, sizeof(NETEVENT_SPAWN));
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if(ev)
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{
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ev->m_X = (int)p.x;
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ev->m_Y = (int)p.y;
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}
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}
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void CGameContext::CreateDeath(vec2 p, int ClientId)
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{
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// create the event
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NETEVENT_DEATH *ev = (NETEVENT_DEATH *)m_Events.Create(NETEVENTTYPE_DEATH, sizeof(NETEVENT_DEATH));
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if(ev)
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{
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ev->m_X = (int)p.x;
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ev->m_Y = (int)p.y;
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ev->m_ClientId = ClientId;
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}
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}
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void CGameContext::CreateSound(vec2 Pos, int Sound, int Mask)
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{
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if (Sound < 0)
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return;
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// create a sound
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NETEVENT_SOUNDWORLD *ev = (NETEVENT_SOUNDWORLD *)m_Events.Create(NETEVENTTYPE_SOUNDWORLD, sizeof(NETEVENT_SOUNDWORLD), Mask);
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if(ev)
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{
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ev->m_X = (int)Pos.x;
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ev->m_Y = (int)Pos.y;
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ev->m_SoundId = Sound;
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}
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}
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void CGameContext::CreateSoundGlobal(int Sound, int Target)
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{
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if (Sound < 0)
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return;
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CNetMsg_Sv_SoundGlobal Msg;
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Msg.m_Soundid = Sound;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, Target);
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}
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void CGameContext::SendChatTarget(int To, const char *pText)
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{
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = 0;
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Msg.m_Cid = -1;
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Msg.m_pMessage = pText;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, To);
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}
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void CGameContext::SendChat(int ChatterClientId, int Team, const char *pText)
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{
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if(ChatterClientId >= 0 && ChatterClientId < MAX_CLIENTS)
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dbg_msg("chat", "%d:%d:%s: %s", ChatterClientId, Team, Server()->ClientName(ChatterClientId), pText);
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else
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dbg_msg("chat", "*** %s", pText);
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if(Team == CHAT_ALL)
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{
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = 0;
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Msg.m_Cid = ChatterClientId;
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Msg.m_pMessage = pText;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1);
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}
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else
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{
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CNetMsg_Sv_Chat Msg;
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Msg.m_Team = 1;
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Msg.m_Cid = ChatterClientId;
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Msg.m_pMessage = pText;
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// pack one for the recording only
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NOSEND, -1);
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// send to the clients
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(m_apPlayers[i] && m_apPlayers[i]->GetTeam() == Team)
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_NORECORD, i);
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}
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}
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}
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void CGameContext::SendEmoticon(int ClientId, int Emoticon)
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{
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CNetMsg_Sv_Emoticon Msg;
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Msg.m_Cid = ClientId;
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Msg.m_Emoticon = Emoticon;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, -1);
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}
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void CGameContext::SendWeaponPickup(int ClientId, int Weapon)
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{
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CNetMsg_Sv_WeaponPickup Msg;
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Msg.m_Weapon = Weapon;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
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}
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void CGameContext::SendBroadcast(const char *pText, int ClientId)
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{
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CNetMsg_Sv_Broadcast Msg;
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Msg.m_pMessage = pText;
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
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}
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//
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void CGameContext::StartVote(const char *pDesc, const char *pCommand)
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{
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// check if a vote is already running
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if(m_VoteCloseTime)
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return;
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// reset votes
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m_VoteEnforce = VOTE_ENFORCE_UNKNOWN;
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(m_apPlayers[i])
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{
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m_apPlayers[i]->m_Vote = 0;
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m_apPlayers[i]->m_VotePos = 0;
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}
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}
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// start vote
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m_VoteCloseTime = time_get() + time_freq()*25;
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str_copy(m_aVoteDescription, pDesc, sizeof(m_aVoteDescription));
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str_copy(m_aVoteCommand, pCommand, sizeof(m_aVoteCommand));
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SendVoteSet(-1);
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m_VoteUpdate = true;
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}
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void CGameContext::EndVote()
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{
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m_VoteCloseTime = 0;
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SendVoteSet(-1);
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}
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void CGameContext::SendVoteSet(int ClientId)
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{
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CNetMsg_Sv_VoteSet Msg;
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if(m_VoteCloseTime)
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{
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Msg.m_Timeout = (m_VoteCloseTime-time_get())/time_freq();
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Msg.m_pDescription = m_aVoteDescription;
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Msg.m_pCommand = "";
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}
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else
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{
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Msg.m_Timeout = 0;
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Msg.m_pDescription = "";
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Msg.m_pCommand = "";
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}
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
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}
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void CGameContext::SendVoteStatus(int ClientId, int Total, int Yes, int No)
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{
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CNetMsg_Sv_VoteStatus Msg = {0};
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Msg.m_Total = Total;
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Msg.m_Yes = Yes;
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Msg.m_No = No;
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Msg.m_Pass = Total - (Yes+No);
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Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
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}
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void CGameContext::AbortVoteKickOnDisconnect(int ClientId)
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{
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if(m_VoteCloseTime && !str_comp_num(m_aVoteCommand, "kick ", 5) && str_toint(&m_aVoteCommand[5]) == ClientId)
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m_VoteCloseTime = -1;
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}
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void CGameContext::CheckPureTuning()
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{
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// might not be created yet during start up
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if(!m_pController)
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return;
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if( str_comp(m_pController->m_pGameType, "DM")==0 ||
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str_comp(m_pController->m_pGameType, "TDM")==0 ||
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str_comp(m_pController->m_pGameType, "CTF")==0)
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{
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CTuningParams p;
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if(mem_comp(&p, &m_Tuning, sizeof(p)) != 0)
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{
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dbg_msg("server", "resetting tuning due to pure server");
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m_Tuning = p;
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}
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}
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}
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void CGameContext::SendTuningParams(int Cid)
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{
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CheckPureTuning();
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CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS);
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int *pParams = (int *)&m_Tuning;
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for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++)
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Msg.AddInt(pParams[i]);
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Server()->SendMsg(&Msg, MSGFLAG_VITAL, Cid);
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}
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void CGameContext::OnTick()
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{
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// check tuning
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CheckPureTuning();
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// copy tuning
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m_World.m_Core.m_Tuning = m_Tuning;
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m_World.Tick();
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//if(world.paused) // make sure that the game object always updates
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m_pController->Tick();
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(m_apPlayers[i])
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m_apPlayers[i]->Tick();
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}
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// update voting
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if(m_VoteCloseTime)
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{
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// abort the kick-vote on player-leave
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if(m_VoteCloseTime == -1)
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{
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SendChat(-1, CGameContext::CHAT_ALL, "Vote aborted");
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EndVote();
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}
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else
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{
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int Total = 0, Yes = 0, No = 0;
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if(m_VoteUpdate)
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{
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// count votes
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char aaBuf[MAX_CLIENTS][64] = {{0}};
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for(int i = 0; i < MAX_CLIENTS; i++)
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if(m_apPlayers[i])
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Server()->GetClientIP(i, aaBuf[i], 64);
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bool aVoteChecked[MAX_CLIENTS] = {0};
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(!m_apPlayers[i] || m_apPlayers[i]->GetTeam() == -1 || aVoteChecked[i]) // don't count in votes by spectators
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continue;
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int ActVote = m_apPlayers[i]->m_Vote;
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int ActVotePos = m_apPlayers[i]->m_VotePos;
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// check for more players with the same ip (only use the vote of the one who voted first)
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for(int j = i+1; j < MAX_CLIENTS; ++j)
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{
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if(!m_apPlayers[j] || aVoteChecked[j] || str_comp(aaBuf[j], aaBuf[i]))
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continue;
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aVoteChecked[j] = true;
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if(m_apPlayers[j]->m_Vote && (!ActVote || ActVotePos > m_apPlayers[j]->m_VotePos))
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{
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ActVote = m_apPlayers[j]->m_Vote;
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ActVotePos = m_apPlayers[j]->m_VotePos;
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}
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}
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Total++;
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if(ActVote > 0)
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Yes++;
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else if(ActVote < 0)
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No++;
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}
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if(Yes >= Total/2+1)
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m_VoteEnforce = VOTE_ENFORCE_YES;
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else if(No >= Total/2+1 || Yes+No == Total)
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m_VoteEnforce = VOTE_ENFORCE_NO;
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}
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if(m_VoteEnforce == VOTE_ENFORCE_YES)
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{
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//Console()->ExecuteLine(m_aVoteCommand, 4, -1);
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//EndVote();
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//SendChat(-1, CGameContext::CHAT_ALL, "Vote passed");
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if(m_VoteEnforce == VOTE_ENFORCE_YES)
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{
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Console()->ExecuteLine(m_aVoteCommand, 3,-1);
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SendChat(-1, CGameContext::CHAT_ALL, "Vote passed (enforced by Admin)");
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dbg_msg("Vote","Due to vote enforcing, vote level has been set to 3");
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EndVote();
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}
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else
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{
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Console()->ExecuteLine(m_aVoteCommand, 4,-1);
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dbg_msg("Vote","vote level is set to 4");
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EndVote();
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SendChat(-1, CGameContext::CHAT_ALL, "Vote passed");
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}
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if(m_apPlayers[m_VoteCreator])
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m_apPlayers[m_VoteCreator]->m_Last_VoteCall = 0;
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}
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else if(m_VoteEnforce == VOTE_ENFORCE_NO || time_get() > m_VoteCloseTime)
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{
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EndVote();
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SendChat(-1, CGameContext::CHAT_ALL, "Vote failed");
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}
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else if(m_VoteUpdate)
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{
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m_VoteUpdate = false;
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SendVoteStatus(-1, Total, Yes, No);
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}
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}
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}
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#ifdef CONF_DEBUG
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if(g_Config.m_DbgDummies)
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{
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for(int i = 0; i < g_Config.m_DbgDummies ; i++)
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{
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CNetObj_PlayerInput Input = {0};
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Input.m_Direction = (i&1)?-1:1;
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m_apPlayers[MAX_CLIENTS-i-1]->OnPredictedInput(&Input);
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}
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}
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#endif
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}
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// Server hooks
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void CGameContext::OnClientDirectInput(int ClientID, void *pInput)
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{
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if(!m_World.m_Paused)
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m_apPlayers[ClientID]->OnDirectInput((CNetObj_PlayerInput *)pInput);
|
|
}
|
|
|
|
void CGameContext::OnClientPredictedInput(int ClientID, void *pInput)
|
|
{
|
|
if(!m_World.m_Paused)
|
|
m_apPlayers[ClientID]->OnPredictedInput((CNetObj_PlayerInput *)pInput);
|
|
}
|
|
|
|
void CGameContext::OnClientEnter(int ClientId)
|
|
{
|
|
//world.insert_entity(&players[client_id]);
|
|
m_apPlayers[ClientId]->Respawn();
|
|
dbg_msg("game", "join player='%d:%s'", ClientId, Server()->ClientName(ClientId));
|
|
|
|
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "%s entered and joined the %s", Server()->ClientName(ClientId), m_pController->GetTeamName(m_apPlayers[ClientId]->GetTeam()));
|
|
SendChat(-1, CGameContext::CHAT_ALL, aBuf);
|
|
SendChatTarget(ClientId, "DDRace Mod. Version: " DDRACE_VERSION);
|
|
SendChatTarget(ClientId, "Official site: DDRace.info");
|
|
SendChatTarget(ClientId, "For more Info /CMDList");
|
|
SendChatTarget(ClientId, "Or visit DDRace.info");
|
|
SendChatTarget(ClientId, "To see this again say /info");
|
|
if (g_Config.m_SvWelcome[0]!=0) SendChatTarget(ClientId,g_Config.m_SvWelcome);
|
|
dbg_msg("game", "team_join player='%d:%s' team=%d", ClientId, Server()->ClientName(ClientId), m_apPlayers[ClientId]->GetTeam());
|
|
|
|
m_VoteUpdate = true;
|
|
}
|
|
|
|
bool compare_players(CPlayer *pl1, CPlayer *pl2)
|
|
{
|
|
if (pl1->m_Authed>pl2->m_Authed)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void CGameContext::OnSetAuthed(int client_id, int Level)
|
|
{
|
|
if(m_apPlayers[client_id])
|
|
{
|
|
m_apPlayers[client_id]->m_Authed = Level;
|
|
char buf[11];
|
|
str_format(buf, sizeof(buf), "ban %d %d", client_id, g_Config.m_SvVoteKickBanTime);
|
|
//dbg_msg("hooks","%d", m_aVoteCommand == buf);//???
|
|
if ( !strcmp(m_aVoteCommand,buf))
|
|
{
|
|
m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO;
|
|
dbg_msg("hooks","Aborting vote");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::OnSetResistent(int client_id, int Resistent)
|
|
{
|
|
if(m_apPlayers[client_id])
|
|
m_apPlayers[client_id]->m_Resistent = Resistent;
|
|
}
|
|
|
|
void CGameContext::OnClientConnected(int ClientId)
|
|
{
|
|
// Check which team the player should be on
|
|
const int StartTeam = g_Config.m_SvTournamentMode ? -1 : m_pController->GetAutoTeam(ClientId);
|
|
|
|
m_apPlayers[ClientId] = new(ClientId) CPlayer(this, ClientId, StartTeam);
|
|
//players[client_id].init(client_id);
|
|
//players[client_id].client_id = client_id;
|
|
|
|
//(void)m_pController->CheckTeamBalance();
|
|
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgDummies)
|
|
{
|
|
if(ClientId >= MAX_CLIENTS-g_Config.m_DbgDummies)
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// send active vote
|
|
if(m_VoteCloseTime)
|
|
SendVoteSet(ClientId);
|
|
|
|
// send motd
|
|
CNetMsg_Sv_Motd Msg;
|
|
Msg.m_pMessage = g_Config.m_SvMotd;
|
|
Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, ClientId);
|
|
}
|
|
|
|
void CGameContext::OnClientDrop(int ClientId)
|
|
{
|
|
AbortVoteKickOnDisconnect(ClientId);
|
|
m_apPlayers[ClientId]->OnDisconnect();
|
|
delete m_apPlayers[ClientId];
|
|
m_apPlayers[ClientId] = 0;
|
|
|
|
//(void)m_pController->CheckTeamBalance();
|
|
m_VoteUpdate = true;
|
|
}
|
|
|
|
void CGameContext::OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId)
|
|
{
|
|
void *pRawMsg = m_NetObjHandler.SecureUnpackMsg(MsgId, pUnpacker);
|
|
CPlayer *p = m_apPlayers[ClientId];
|
|
|
|
if(!pRawMsg)
|
|
{
|
|
dbg_msg("server", "dropped weird message '%s' (%d), failed on '%s'", m_NetObjHandler.GetMsgName(MsgId), MsgId, m_NetObjHandler.FailedMsgOn());
|
|
return;
|
|
}
|
|
|
|
if(MsgId == NETMSGTYPE_CL_SAY)
|
|
{
|
|
CNetMsg_Cl_Say *pMsg = (CNetMsg_Cl_Say *)pRawMsg;
|
|
int Team = pMsg->m_Team;
|
|
if(Team)
|
|
Team = p->GetTeam();
|
|
else
|
|
Team = CGameContext::CHAT_ALL;
|
|
|
|
if(g_Config.m_SvSpamprotection && p->m_Last_Chat && p->m_Last_Chat+Server()->TickSpeed() > Server()->Tick())
|
|
return;
|
|
if(str_length(pMsg->m_pMessage)>370) {
|
|
SendChatTarget(ClientId, "Your Message is too long");
|
|
return;
|
|
}
|
|
|
|
p->m_Last_Chat = Server()->Tick();
|
|
|
|
// check for invalid chars
|
|
unsigned char *pMessage = (unsigned char *)pMsg->m_pMessage;
|
|
while (*pMessage)
|
|
{
|
|
if(*pMessage < 32)
|
|
*pMessage = ' ';
|
|
pMessage++;
|
|
}
|
|
if(pMsg->m_pMessage[0]=='/') {
|
|
if(!str_comp_nocase(pMsg->m_pMessage, "/Credits"))
|
|
{
|
|
SendChatTarget(ClientId, "This mod was originally Created by 3DA");
|
|
SendChatTarget(ClientId, "But now maintained by GreYFoX@GTi among others:");
|
|
SendChatTarget(ClientId, "[blacktee] den, LemonFace, noother & Fluxid");
|
|
SendChatTarget(ClientId, "please check the changelog on DDRace.info");
|
|
SendChatTarget(ClientId, "also the commit log on github.com/GreYFoXGTi/DDRace");
|
|
} else if(!str_comp_nocase(pMsg->m_pMessage, "/pause"))
|
|
{
|
|
if(g_Config.m_SvPauseable && g_Config.m_SvVoteKick)
|
|
{
|
|
CCharacter* chr = m_apPlayers[ClientId]->GetCharacter();
|
|
if(chr)
|
|
{
|
|
if(chr->m_RaceState==RACE_STARTED)
|
|
chr->m_RaceState = RACE_PAUSE;
|
|
else if(chr->m_RaceState==RACE_PAUSE)
|
|
chr->m_RaceState = RACE_STARTED;
|
|
}
|
|
}
|
|
} else if(!str_comp_nocase(pMsg->m_pMessage, "/info"))
|
|
{
|
|
SendChatTarget(ClientId, "DDRace Mod. Version: " DDRACE_VERSION);
|
|
SendChatTarget(ClientId, "Official site: DDRace.info");
|
|
SendChatTarget(ClientId, "For more Info /CMDList");
|
|
SendChatTarget(ClientId, "Or visit DDRace.info");
|
|
}
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/flags"))
|
|
{
|
|
char buf[64];
|
|
float temp1;
|
|
float temp2;
|
|
m_Tuning.Get("player_collision",&temp1);
|
|
m_Tuning.Get("player_hooking",&temp2);
|
|
str_format(buf, sizeof(buf), "Flags: Cheats[%s]%s%s Player Collision[%s] PLayer Hook[%s]",
|
|
g_Config.m_SvCheats?"Y":"N",
|
|
(g_Config.m_SvCheats)?" w/Time":"",
|
|
(g_Config.m_SvCheats)?(g_Config.m_SvCheatTime)?"[Y]":"[N]":"",
|
|
temp1?"Y":"N",
|
|
temp2?"Y":"N"
|
|
);
|
|
SendChatTarget(ClientId, buf);
|
|
str_format(buf, sizeof(buf), "Endless Hook[%s] Weapons Effect Others[%s]",g_Config.m_SvEndlessDrag?"Y":"N",g_Config.m_SvHit?"Y":"N");
|
|
SendChatTarget(ClientId, buf);
|
|
}
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/CMDList"))
|
|
{
|
|
char buf[64];
|
|
str_format(buf, sizeof(buf), "/Info /Credits %s",g_Config.m_SvPauseable?"/pause":"");
|
|
SendChatTarget(ClientId, buf);
|
|
SendChatTarget(ClientId, "/rank /top5 /top5 5 or any number");
|
|
}
|
|
else if(!strncmp(pMsg->m_pMessage, "/top5", 5) && !g_Config.m_SvHideScore)
|
|
{
|
|
const char *pt = pMsg->m_pMessage;
|
|
int number = 0;
|
|
pt += 6;
|
|
while(*pt && *pt >= '0' && *pt <= '9')
|
|
{
|
|
number = number*10+(*pt-'0');
|
|
pt++;
|
|
}
|
|
if(number)
|
|
((CGameControllerDDRace*)m_pController)->m_Score.Top5Draw(ClientId, number);
|
|
else
|
|
((CGameControllerDDRace*)m_pController)->m_Score.Top5Draw(ClientId, 0);
|
|
}
|
|
else if(!str_comp_nocase(pMsg->m_pMessage, "/rank"))
|
|
{
|
|
char buf[512];
|
|
const char *name = pMsg->m_pMessage;
|
|
name += 6;
|
|
int pos=0;
|
|
CPlayerScore *pscore;
|
|
|
|
pscore = ((CGameControllerDDRace*)m_pController)->m_Score.SearchName(Server()->ClientName(ClientId), pos);
|
|
|
|
if(pscore && pos > -1 && pscore->m_Score != -1)
|
|
{
|
|
float time = pscore->m_Score;
|
|
|
|
str_format(buf, sizeof(buf), "%d. %s",!g_Config.m_SvHideScore? pos: 0, pscore->name);
|
|
if (!g_Config.m_SvHideScore)
|
|
SendChat(-1, CGameContext::CHAT_ALL, buf);
|
|
else
|
|
SendChatTarget(ClientId, buf);
|
|
|
|
if ((int)time/60 >= 1)
|
|
str_format(buf, sizeof(buf), "Time: %d minute%s %f seconds", (int)time/60, (int)time/60 != 1 ? "s" : "" , time-((int)time/60)*60);
|
|
else
|
|
str_format(buf, sizeof(buf), "Time: %f seconds", time-((int)time/60)*60);
|
|
}
|
|
else
|
|
str_format(buf, sizeof(buf), "%s is not ranked", Server()->ClientName(ClientId));
|
|
|
|
SendChatTarget(ClientId, buf);
|
|
}
|
|
else
|
|
SendChatTarget(ClientId, "No such command!");
|
|
|
|
} else {
|
|
if (m_apPlayers[ClientId]->m_Muted == 0)
|
|
SendChat(ClientId, Team, pMsg->m_pMessage);
|
|
else
|
|
SendChatTarget(ClientId, "You are muted");
|
|
}
|
|
|
|
|
|
}
|
|
else if(MsgId == NETMSGTYPE_CL_CALLVOTE)
|
|
{
|
|
if(g_Config.m_SvSpamprotection && p->m_Last_VoteTry && p->m_Last_VoteTry+Server()->TickSpeed()*3 > Server()->Tick())
|
|
return;
|
|
|
|
int64 Now = Server()->Tick();
|
|
p->m_Last_VoteTry = Now;
|
|
if(p->GetTeam() == -1)
|
|
{
|
|
SendChatTarget(ClientId, "Spectators aren't allowed to start a vote.");
|
|
return;
|
|
}
|
|
|
|
if(m_VoteCloseTime)
|
|
{
|
|
SendChatTarget(ClientId, "Wait for current vote to end before calling a new one.");
|
|
return;
|
|
}
|
|
|
|
int Timeleft = p->m_Last_VoteCall + Server()->TickSpeed()*60 - Now;
|
|
if(p->m_Last_VoteCall && Timeleft > 0)
|
|
{
|
|
char aChatmsg[512] = {0};
|
|
str_format(aChatmsg, sizeof(aChatmsg), "You must wait %d seconds before making another vote", (Timeleft/Server()->TickSpeed())+1);
|
|
SendChatTarget(ClientId, aChatmsg);
|
|
return;
|
|
}
|
|
|
|
char aChatmsg[512] = {0};
|
|
char aDesc[512] = {0};
|
|
char aCmd[512] = {0};
|
|
CNetMsg_Cl_CallVote *pMsg = (CNetMsg_Cl_CallVote *)pRawMsg;
|
|
if(str_comp_nocase(pMsg->m_Type, "option") == 0)
|
|
{
|
|
CVoteOption *pOption = m_pVoteOptionFirst;
|
|
static int64 last_mapvote = 0; //floff
|
|
while(pOption)
|
|
{
|
|
if(str_comp_nocase(pMsg->m_Value, pOption->m_aCommand) == 0)
|
|
{
|
|
if(m_apPlayers[ClientId]->m_Authed == 0 && strncmp(pOption->m_aCommand, "sv_map ", 7) == 0 && time_get() < last_mapvote + (time_freq() * g_Config.m_SvVoteMapTimeDelay))
|
|
{
|
|
char chatmsg[512] = {0};
|
|
str_format(chatmsg, sizeof(chatmsg), "There's a %d second delay between map-votes,Please wait %d Second(s)", g_Config.m_SvVoteMapTimeDelay,((last_mapvote+(g_Config.m_SvVoteMapTimeDelay * time_freq()))/time_freq())-(time_get()/time_freq()));
|
|
SendChatTarget(ClientId, chatmsg);
|
|
|
|
return;
|
|
}
|
|
str_format(aChatmsg, sizeof(aChatmsg), "%s called vote to change server option '%s'", Server()->ClientName(ClientId), pOption->m_aCommand);
|
|
str_format(aDesc, sizeof(aDesc), "%s", pOption->m_aCommand);
|
|
str_format(aCmd, sizeof(aCmd), "%s", pOption->m_aCommand);
|
|
last_mapvote = time_get();
|
|
break;
|
|
}
|
|
|
|
pOption = pOption->m_pNext;
|
|
}
|
|
|
|
if(!pOption)
|
|
{
|
|
str_format(aChatmsg, sizeof(aChatmsg), "'%s' isn't an option on this server", pMsg->m_Value);
|
|
SendChatTarget(ClientId, aChatmsg);
|
|
return;
|
|
}
|
|
last_mapvote = time_get();
|
|
}
|
|
else if(str_comp_nocase(pMsg->m_Type, "kick") == 0)
|
|
{
|
|
if(m_apPlayers[ClientId]->m_Authed == 0 && time_get() < m_apPlayers[ClientId]->m_Last_KickVote + (time_freq() * 5))
|
|
return;
|
|
else if(m_apPlayers[ClientId]->m_Authed == 0 && time_get() < m_apPlayers[ClientId]->m_Last_KickVote + (time_freq() * g_Config.m_SvVoteKickTimeDelay))
|
|
{
|
|
char chatmsg[512] = {0};
|
|
str_format(chatmsg, sizeof(chatmsg), "There's a %d second waittime between kickvotes for each player please wait %d second(s)",
|
|
g_Config.m_SvVoteKickTimeDelay,
|
|
((m_apPlayers[ClientId]->m_Last_KickVote + (m_apPlayers[ClientId]->m_Last_KickVote*time_freq()))/time_freq())-(time_get()/time_freq())
|
|
);
|
|
SendChatTarget(ClientId, chatmsg);
|
|
m_apPlayers[ClientId]->m_Last_KickVote = time_get();
|
|
return;
|
|
}
|
|
else if(!g_Config.m_SvVoteKick)
|
|
{
|
|
SendChatTarget(ClientId, "Server does not allow voting to kick players");
|
|
m_apPlayers[ClientId]->m_Last_KickVote = time_get();
|
|
return;
|
|
}
|
|
|
|
int KickId = str_toint(pMsg->m_Value);
|
|
if(KickId < 0 || KickId >= MAX_CLIENTS || !m_apPlayers[KickId])
|
|
{
|
|
SendChatTarget(ClientId, "Invalid client id to kick");
|
|
m_apPlayers[ClientId]->m_Last_KickVote = time_get();
|
|
return;
|
|
}
|
|
if(KickId == ClientId)
|
|
{
|
|
SendChatTarget(ClientId, "You cant kick yourself");
|
|
return;
|
|
}
|
|
if(Server()->IsAuthed(KickId))
|
|
{
|
|
SendChatTarget(ClientId, "You cant kick admins");
|
|
m_apPlayers[ClientId]->m_Last_KickVote = time_get();
|
|
char aBufKick[128];
|
|
str_format(aBufKick, sizeof(aBufKick), "%s called for vote to kick you", Server()->ClientName(ClientId));
|
|
SendChatTarget(KickId, aBufKick);
|
|
return;
|
|
}
|
|
|
|
str_format(aChatmsg, sizeof(aChatmsg), "%s called for vote to kick '%s'", Server()->ClientName(ClientId), Server()->ClientName(KickId));
|
|
str_format(aDesc, sizeof(aDesc), "Kick '%s'", Server()->ClientName(KickId));
|
|
if (!g_Config.m_SvVoteKickBanTime)
|
|
str_format(aCmd, sizeof(aCmd), "kick %d", KickId);
|
|
else
|
|
{
|
|
char aBuf[64] = {0};
|
|
Server()->GetClientIP(KickId, aBuf, sizeof(aBuf));
|
|
str_format(aCmd, sizeof(aCmd), "ban %s %d", aBuf, g_Config.m_SvVoteKickBantime);
|
|
}
|
|
m_apPlayers[ClientId]->m_Last_KickVote = time_get();
|
|
}
|
|
|
|
if(aCmd[0])
|
|
{
|
|
SendChat(-1, CGameContext::CHAT_ALL, aChatmsg);
|
|
StartVote(aDesc, aCmd);
|
|
p->m_Vote = 1;
|
|
p->m_VotePos = m_VotePos = 1;
|
|
m_VoteCreator = ClientId;
|
|
p->m_Last_VoteCall = Now;
|
|
}
|
|
}
|
|
else if(MsgId == NETMSGTYPE_CL_VOTE)
|
|
{
|
|
if(!m_VoteCloseTime)
|
|
return;
|
|
|
|
if(p->m_Vote == 0)
|
|
{
|
|
CNetMsg_Cl_Vote *pMsg = (CNetMsg_Cl_Vote *)pRawMsg;
|
|
if(!pMsg->m_Vote)
|
|
return;
|
|
|
|
p->m_Vote = pMsg->m_Vote;
|
|
p->m_VotePos = ++m_VotePos;
|
|
m_VoteUpdate = true;
|
|
}
|
|
}
|
|
else if (MsgId == NETMSGTYPE_CL_SETTEAM && !m_World.m_Paused)
|
|
{
|
|
CNetMsg_Cl_SetTeam *pMsg = (CNetMsg_Cl_SetTeam *)pRawMsg;
|
|
|
|
if(p->GetTeam() == pMsg->m_Team || (g_Config.m_SvSpamprotection && p->m_Last_SetTeam && p->m_Last_SetTeam+Server()->TickSpeed()*3 > Server()->Tick()))
|
|
return;
|
|
|
|
// Switch team on given client and kill/respawn him
|
|
if(m_pController->CanJoinTeam(pMsg->m_Team, ClientId))
|
|
{
|
|
//if(m_pController->CanChangeTeam(p, pMsg->m_Team))
|
|
//{
|
|
p->m_Last_SetTeam = Server()->Tick();
|
|
if(p->GetTeam() == -1 || pMsg->m_Team == -1)
|
|
m_VoteUpdate = true;
|
|
p->SetTeam(pMsg->m_Team);
|
|
//(void)m_pController->CheckTeamBalance();
|
|
//}
|
|
//else
|
|
//SendBroadcast("Teams must be balanced, please join other team", ClientId);
|
|
}
|
|
else
|
|
{
|
|
char aBuf[128];
|
|
str_format(aBuf, sizeof(aBuf), "Only %d active players are allowed", g_Config.m_SvMaxClients-g_Config.m_SvSpectatorSlots);
|
|
SendBroadcast(aBuf, ClientId);
|
|
}
|
|
}
|
|
else if (MsgId == NETMSGTYPE_CL_CHANGEINFO || MsgId == NETMSGTYPE_CL_STARTINFO)
|
|
{
|
|
CNetMsg_Cl_ChangeInfo *pMsg = (CNetMsg_Cl_ChangeInfo *)pRawMsg;
|
|
|
|
if(g_Config.m_SvSpamprotection && p->m_Last_ChangeInfo && p->m_Last_ChangeInfo+Server()->TickSpeed()*5 > Server()->Tick())
|
|
return;
|
|
|
|
p->m_Last_ChangeInfo = time_get();
|
|
if (!p->m_ColorSet|| g_Config.m_SvAllowColorChange)
|
|
{
|
|
p->m_TeeInfos.m_UseCustomColor = pMsg->m_UseCustomColor;
|
|
p->m_TeeInfos.m_ColorBody = pMsg->m_ColorBody;
|
|
p->m_TeeInfos.m_ColorFeet = pMsg->m_ColorFeet;
|
|
}
|
|
|
|
// check for invalid chars
|
|
unsigned char *pName = (unsigned char *)pMsg->m_pName;
|
|
while (*pName)
|
|
{
|
|
if(*pName < 32)
|
|
*pName = ' ';
|
|
pName++;
|
|
}
|
|
|
|
// copy old name
|
|
char aOldName[MAX_NAME_LENGTH];
|
|
str_copy(aOldName, Server()->ClientName(ClientId), MAX_NAME_LENGTH);
|
|
|
|
Server()->SetClientName(ClientId, pMsg->m_pName);
|
|
if(MsgId == NETMSGTYPE_CL_CHANGEINFO && str_comp(aOldName, Server()->ClientName(ClientId)) != 0)
|
|
{
|
|
char aChatText[256];
|
|
str_format(aChatText, sizeof(aChatText), "%s changed name to %s", aOldName, Server()->ClientName(ClientId));
|
|
SendChat(-1, CGameContext::CHAT_ALL, aChatText);
|
|
}
|
|
|
|
// set skin
|
|
str_copy(p->m_TeeInfos.m_SkinName, pMsg->m_pSkin, sizeof(p->m_TeeInfos.m_SkinName));
|
|
|
|
//m_pController->OnPlayerInfoChange(p);
|
|
|
|
if(MsgId == NETMSGTYPE_CL_STARTINFO)
|
|
{
|
|
// send vote options
|
|
CNetMsg_Sv_VoteClearOptions ClearMsg;
|
|
Server()->SendPackMsg(&ClearMsg, MSGFLAG_VITAL, ClientId);
|
|
CVoteOption *pCurrent = m_pVoteOptionFirst;
|
|
while(pCurrent)
|
|
{
|
|
CNetMsg_Sv_VoteOption OptionMsg;
|
|
OptionMsg.m_pCommand = pCurrent->m_aCommand;
|
|
Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, ClientId);
|
|
pCurrent = pCurrent->m_pNext;
|
|
}
|
|
|
|
// send tuning parameters to client
|
|
SendTuningParams(ClientId);
|
|
|
|
//
|
|
CNetMsg_Sv_ReadyToEnter m;
|
|
Server()->SendPackMsg(&m, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientId);
|
|
}
|
|
}
|
|
else if (MsgId == NETMSGTYPE_CL_EMOTICON && !m_World.m_Paused)
|
|
{
|
|
CNetMsg_Cl_Emoticon *pMsg = (CNetMsg_Cl_Emoticon *)pRawMsg;
|
|
|
|
if(g_Config.m_SvSpamprotection && p->m_Last_Emote && p->m_Last_Emote+Server()->TickSpeed()*3 > Server()->Tick())
|
|
return;
|
|
|
|
p->m_Last_Emote = Server()->Tick();
|
|
|
|
SendEmoticon(ClientId, pMsg->m_Emoticon);
|
|
}
|
|
else if (MsgId == NETMSGTYPE_CL_KILL && !m_World.m_Paused)
|
|
{
|
|
if(p->m_Last_Kill && p->m_Last_Kill+Server()->TickSpeed()*3 > Server()->Tick())
|
|
return;
|
|
|
|
p->m_Last_Kill = Server()->Tick();
|
|
p->KillCharacter(WEAPON_SELF);
|
|
p->m_RespawnTick = Server()->Tick()+Server()->TickSpeed()*3;
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTuneParam(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
const char *pParamName = pResult->GetString(0);
|
|
float NewValue = pResult->GetFloat(1);
|
|
|
|
if(pSelf->Tuning()->Set(pParamName, NewValue))
|
|
{
|
|
dbg_msg("tuning", "%s changed to %.2f", pParamName, NewValue);
|
|
pSelf->SendTuningParams(-1);
|
|
}
|
|
else
|
|
dbg_msg("tuning", "No such tuning parameter");
|
|
}
|
|
|
|
void CGameContext::ConTuneReset(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
CTuningParams p;
|
|
*pSelf->Tuning() = p;
|
|
pSelf->SendTuningParams(-1);
|
|
dbg_msg("tuning", "Tuning reset");
|
|
}
|
|
|
|
void CGameContext::ConTuneDump(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
for(int i = 0; i < pSelf->Tuning()->Num(); i++)
|
|
{
|
|
float v;
|
|
pSelf->Tuning()->Get(i, &v);
|
|
dbg_msg("tuning", "%s %.2f", pSelf->Tuning()->m_apNames[i], v);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
pSelf->m_pController->ChangeMap(pResult->GetString(0));
|
|
}
|
|
|
|
void CGameContext::ConRestart(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(pResult->NumArguments())
|
|
pSelf->m_pController->DoWarmup(pResult->GetInteger(0));
|
|
else
|
|
pSelf->m_pController->StartRound();
|
|
}
|
|
|
|
void CGameContext::ConBroadcast(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
pSelf->SendBroadcast(pResult->GetString(0), -1);
|
|
}
|
|
|
|
void CGameContext::ConSay(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, pResult->GetString(0));
|
|
}
|
|
|
|
void CGameContext::ConSetTeam(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int ClientId = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
int Team = clamp(pResult->GetInteger(1), -1, 1);
|
|
|
|
dbg_msg("set_team", "%d %d", ClientId, Team);
|
|
|
|
if(!pSelf->m_apPlayers[ClientId] || !compare_players(pSelf->m_apPlayers[cid], pSelf->m_apPlayers[ClientId]))
|
|
return;
|
|
|
|
pSelf->m_apPlayers[ClientId]->SetTeam(Team);
|
|
//(void)pSelf->m_pController->CheckTeamBalance();
|
|
}
|
|
|
|
void CGameContext::ConAddVote(IConsole::IResult *pResult, void *pUserData, int ClientID)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int Len = str_length(pResult->GetString(0));
|
|
|
|
CGameContext::CVoteOption *pOption = (CGameContext::CVoteOption *)pSelf->m_pVoteOptionHeap->Allocate(sizeof(CGameContext::CVoteOption) + Len);
|
|
pOption->m_pNext = 0;
|
|
pOption->m_pPrev = pSelf->m_pVoteOptionLast;
|
|
if(pOption->m_pPrev)
|
|
pOption->m_pPrev->m_pNext = pOption;
|
|
pSelf->m_pVoteOptionLast = pOption;
|
|
if(!pSelf->m_pVoteOptionFirst)
|
|
pSelf->m_pVoteOptionFirst = pOption;
|
|
|
|
mem_copy(pOption->m_aCommand, pResult->GetString(0), Len+1);
|
|
dbg_msg("server", "added option '%s'", pOption->m_aCommand);
|
|
|
|
CNetMsg_Sv_VoteOption OptionMsg;
|
|
OptionMsg.m_pCommand = pOption->m_aCommand;
|
|
pSelf->Server()->SendPackMsg(&OptionMsg, MSGFLAG_VITAL, -1);
|
|
}
|
|
|
|
void CGameContext::ConVote(IConsole::IResult *pResult, void *pUserData, int ClientID)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(str_comp_nocase(pResult->GetString(0), "yes") == 0)
|
|
pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_YES;
|
|
else if(str_comp_nocase(pResult->GetString(0), "no") == 0)
|
|
pSelf->m_VoteEnforce = CGameContext::VOTE_ENFORCE_NO;
|
|
dbg_msg("server", "forcing vote %s", pResult->GetString(0));
|
|
}
|
|
|
|
void CGameContext::ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
pfnCallback(pResult, pCallbackUserData, -1);
|
|
if(pResult->NumArguments())
|
|
{
|
|
CNetMsg_Sv_Motd Msg;
|
|
Msg.m_pMessage = g_Config.m_SvMotd;
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
for(int i = 0; i < MAX_CLIENTS; ++i)
|
|
if(pSelf->m_apPlayers[i])
|
|
pSelf->Server()->SendPackMsg(&Msg, MSGFLAG_VITAL, i);
|
|
}
|
|
}
|
|
|
|
|
|
bool CGameContext::CheatsAvailable(int cid) {
|
|
if(!g_Config.m_SvCheats) {
|
|
((CServer*)Server())->SendRconLine(cid, "Cheats are not available on this server.");
|
|
}
|
|
return g_Config.m_SvCheats;
|
|
}
|
|
|
|
void CGameContext::ConGoLeft(IConsole::IResult *pResult, void *pUserData, int cid) {
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
|
|
if (!pSelf->CheatsAvailable(cid))
|
|
return;
|
|
CCharacter* chr = pSelf->GetPlayerChar(cid);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos.x -= 32;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
void CGameContext::ConGoRight(IConsole::IResult *pResult, void *pUserData, int cid) {
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if (!pSelf->CheatsAvailable(cid))
|
|
return;
|
|
CCharacter* chr = pSelf->GetPlayerChar(cid);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos.x += 32;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
void CGameContext::ConGoUp(IConsole::IResult *pResult, void *pUserData, int cid) {
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if (!pSelf->CheatsAvailable(cid))
|
|
return;
|
|
CCharacter* chr = pSelf->GetPlayerChar(cid);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos.y -= 32;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
void CGameContext::ConGoDown(IConsole::IResult *pResult, void *pUserData, int cid) {
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if (!pSelf->CheatsAvailable(cid))
|
|
return;
|
|
CCharacter* chr = pSelf->GetPlayerChar(cid);
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos.y += 32;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConMute(IConsole::IResult *pResult, void *pUserData, int cid) {
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
int Seconds = pResult->GetInteger(1);
|
|
char buf[512];
|
|
if (Seconds < 10)
|
|
Seconds = 10;
|
|
if (pSelf->m_apPlayers[cid1] && (compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])))
|
|
{
|
|
if (pSelf->m_apPlayers[cid1]->m_Muted < Seconds * pSelf->Server()->TickSpeed()) {
|
|
pSelf->m_apPlayers[cid1]->m_Muted = Seconds * pSelf->Server()->TickSpeed();
|
|
}
|
|
else
|
|
Seconds = pSelf->m_apPlayers[cid1]->m_Muted / pSelf->Server()->TickSpeed();
|
|
str_format(buf, sizeof(buf), "%s muted by %s for %d seconds", pSelf->Server()->ClientName(cid1), pSelf->Server()->ClientName(cid), Seconds);
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, buf);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConSetlvl(IConsole::IResult *pResult, void *pUserData, int cid) {
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
int level = clamp(pResult->GetInteger(1), 0, 3);
|
|
|
|
if (pSelf->m_apPlayers[cid1] && (pSelf->m_apPlayers[cid1]->m_Authed > level) && (compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1])))
|
|
{
|
|
pSelf->m_apPlayers[cid1]->m_Authed = level;
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConKillPlayer(IConsole::IResult *pResult, void *pUserData, int cid) {
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if(!pSelf->m_apPlayers[cid1])
|
|
return;
|
|
|
|
if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]))
|
|
{
|
|
pSelf->m_apPlayers[cid1]->KillCharacter(WEAPON_GAME);
|
|
char buf[512];
|
|
str_format(buf, sizeof(buf), "%s killed by %s", pSelf->Server()->ClientName(cid1), pSelf->Server()->ClientName(cid));
|
|
pSelf->SendChat(-1, CGameContext::CHAT_ALL, buf);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConNinjaMe(IConsole::IResult *pResult, void *pUserData, int cid) {
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(cid)) return;
|
|
|
|
CCharacter* chr = pSelf->m_apPlayers[cid]->GetCharacter();
|
|
if(chr) {
|
|
chr->GiveNinja();
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConNinja(IConsole::IResult *pResult, void *pUserData, int cid) {
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(cid)) return;
|
|
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
|
|
if(chr) {
|
|
chr->GiveNinja();
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
|
|
|
|
void CGameContext::ConHammer(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(cid)) return;
|
|
char buf[128];
|
|
|
|
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
int type = pResult->GetInteger(1);
|
|
CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
|
|
if (!chr)
|
|
return;
|
|
CServer* serv = (CServer*)pSelf->Server();
|
|
if (type>3 || type<0)
|
|
{
|
|
serv->SendRconLine(cid, "Select hammer between 0 and 3");
|
|
}
|
|
else
|
|
{
|
|
chr->m_HammerType = type;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
str_format(buf, sizeof(buf), "Hammer of cid=%d setted to %d",cid1,type);
|
|
serv->SendRconLine(cid1, buf);
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConHammerMe(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(cid)) return;
|
|
char buf[128];
|
|
int type = pResult->GetInteger(1);
|
|
CCharacter* chr = pSelf->m_apPlayers[cid]->GetCharacter();
|
|
if (!chr)
|
|
return;
|
|
CServer* serv = (CServer*)pSelf->Server();
|
|
if (type>3 || type<0)
|
|
{
|
|
serv->SendRconLine(cid, "Select hammer between 0 and 3");
|
|
}
|
|
else
|
|
{
|
|
chr->m_HammerType = type;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
str_format(buf, sizeof(buf), "Hammer setted to %d",type);
|
|
serv->SendRconLine(cid, buf);
|
|
}
|
|
}
|
|
|
|
|
|
void CGameContext::ConSuper(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(cid)) return;
|
|
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]))
|
|
{
|
|
CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
|
|
if(chr)
|
|
{
|
|
chr->m_Super = true;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConUnSuper(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(cid)) return;
|
|
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]))
|
|
{
|
|
CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
|
|
if(chr)
|
|
{
|
|
chr->m_Super = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConSuperMe(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(cid)) return;
|
|
if (pSelf->m_apPlayers[cid])
|
|
{
|
|
CCharacter* chr = pSelf->m_apPlayers[cid]->GetCharacter();
|
|
if(chr)
|
|
{
|
|
chr->m_Super = true;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConUnSuperMe(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(cid)) return;
|
|
if (pSelf->m_apPlayers[cid])
|
|
{
|
|
CCharacter* chr = pSelf->m_apPlayers[cid]->GetCharacter();
|
|
if(chr)
|
|
{
|
|
chr->m_Super = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConWeapons(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(cid)) return;
|
|
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
if (pSelf->m_apPlayers[cid1] && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]))
|
|
{
|
|
CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
|
|
if(chr)
|
|
{
|
|
chr->GiveAllWeapons();
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConWeaponsMe(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(cid)) return;
|
|
if (pSelf->m_apPlayers[cid])
|
|
{
|
|
CCharacter* chr = pSelf->m_apPlayers[cid]->GetCharacter();
|
|
if(chr)
|
|
{
|
|
chr->GiveAllWeapons();
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTeleport(IConsole::IResult *pResult, void *pUserData, int cid) {
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(cid)) return;
|
|
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
int cid2 = clamp(pResult->GetInteger(1), 0, (int)MAX_CLIENTS-1);
|
|
if(pSelf->m_apPlayers[cid1] && pSelf->m_apPlayers[cid2])
|
|
{
|
|
if (cid==cid1
|
|
|| (compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]) && compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid2]))
|
|
|| (compare_players(pSelf->m_apPlayers[cid],pSelf->m_apPlayers[cid1]) && cid2==cid))
|
|
{
|
|
CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
|
|
if(chr)
|
|
{
|
|
chr->m_Core.m_Pos = pSelf->m_apPlayers[cid2]->m_ViewPos;
|
|
if(!g_Config.m_SvCheatTime)
|
|
chr->m_RaceState = RACE_CHEAT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTimer(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
char buf[128];
|
|
if(!g_Config.m_SvTimer) {
|
|
|
|
|
|
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
int type = pResult->GetInteger(1);
|
|
|
|
CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
|
|
if (!chr)
|
|
return;
|
|
CServer* serv = (CServer*)pSelf->Server();
|
|
if (type>1 || type<0)
|
|
{
|
|
serv->SendRconLine(cid, "Select 0 for no time & 1 for with time");
|
|
}
|
|
else
|
|
{
|
|
if(type)
|
|
{
|
|
chr->m_RaceState = RACE_STARTED;
|
|
str_format(buf, sizeof(buf), "Cid=%d Has time now",cid1);
|
|
}
|
|
else if(!type)
|
|
{
|
|
chr->m_RaceState=RACE_CHEAT;
|
|
str_format(buf, sizeof(buf), "Cid=%d Hasn't time now",cid1);
|
|
}
|
|
serv->SendRconLine(cid1, buf);
|
|
}
|
|
} else {
|
|
CServer* serv = (CServer*)pSelf->Server();
|
|
serv->SendRconLine(cid, "Commant timer does't allowd");
|
|
}
|
|
}
|
|
|
|
void CGameContext::ConTimerReset(IConsole::IResult *pResult, void *pUserData, int cid)
|
|
{
|
|
CGameContext *pSelf = (CGameContext *)pUserData;
|
|
if(!pSelf->CheatsAvailable(cid)) return;
|
|
char buf[128];
|
|
|
|
int cid1 = clamp(pResult->GetInteger(0), 0, (int)MAX_CLIENTS-1);
|
|
|
|
CCharacter* chr = pSelf->m_apPlayers[cid1]->GetCharacter();
|
|
if (!chr)
|
|
return;
|
|
chr->m_StartTime = pSelf->Server()->Tick();
|
|
chr->m_RefreshTime = pSelf->Server()->Tick();
|
|
str_format(buf, sizeof(buf), "Cid=%d time resetted.",cid1);
|
|
CServer* serv = (CServer*)pSelf->Server();
|
|
serv->SendRconLine(cid1, buf);
|
|
|
|
}
|
|
|
|
void CGameContext::OnConsoleInit()
|
|
{
|
|
m_pServer = Kernel()->RequestInterface<IServer>();
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
|
|
Console()->Register("timer", "ii", CFGFLAG_SERVER, ConTimer, this, "Sets the timer of player i1 to i2 0/1 on/off",2);
|
|
Console()->Register("timerreset", "i", CFGFLAG_SERVER, ConTimerReset, this, "resets the timer of player i (to start count again timer cid 1)",1);
|
|
|
|
Console()->Register("tele", "ii", CFGFLAG_SERVER, ConTeleport, this, "",2);
|
|
|
|
Console()->Register("weapons", "i", CFGFLAG_SERVER, ConWeapons, this, "",2);
|
|
Console()->Register("weapons_me", "", CFGFLAG_SERVER, ConWeaponsMe, this, "",1);
|
|
|
|
Console()->Register("super", "i", CFGFLAG_SERVER, ConSuper, this, "",2);
|
|
Console()->Register("unsuper", "i", CFGFLAG_SERVER, ConUnSuper, this, "",2);
|
|
Console()->Register("super_me", "", CFGFLAG_SERVER, ConSuperMe, this, "",1);
|
|
Console()->Register("unsuper_me", "", CFGFLAG_SERVER, ConUnSuperMe, this, "",1);// Mo
|
|
|
|
Console()->Register("hammer_me", "i", CFGFLAG_SERVER, ConHammerMe, this, "",1);
|
|
Console()->Register("hammer", "ii", CFGFLAG_SERVER, ConHammer, this, "",2);
|
|
|
|
Console()->Register("ninja", "i", CFGFLAG_SERVER, ConNinja, this, "",2);
|
|
Console()->Register("ninja_me", "", CFGFLAG_SERVER, ConNinjaMe, this, "",1);
|
|
|
|
|
|
Console()->Register("kill_pl", "i", CFGFLAG_SERVER, ConKillPlayer, this, "",2);
|
|
Console()->Register("auth", "ii", CFGFLAG_SERVER, ConSetlvl, this, "",3);
|
|
Console()->Register("mute", "ii", CFGFLAG_SERVER, ConMute, this, "", 2);
|
|
|
|
Console()->Register("tune", "si", CFGFLAG_SERVER, ConTuneParam, this, "", 4);
|
|
Console()->Register("tune_reset", "", CFGFLAG_SERVER, ConTuneReset, this, "", 4);
|
|
Console()->Register("tune_dump", "", CFGFLAG_SERVER, ConTuneDump, this, "", 4);
|
|
|
|
Console()->Register("change_map", "r", CFGFLAG_SERVER, ConChangeMap, this, "", 3);
|
|
Console()->Register("restart", "?i", CFGFLAG_SERVER, ConRestart, this, "", 3);
|
|
Console()->Register("broadcast", "r", CFGFLAG_SERVER, ConBroadcast, this, "", 3);
|
|
Console()->Register("say", "r", CFGFLAG_SERVER, ConSay, this, "", 3);
|
|
Console()->Register("set_team", "ii", CFGFLAG_SERVER, ConSetTeam, this, "", 2);
|
|
|
|
Console()->Register("left", "", CFGFLAG_SERVER, ConGoLeft, this, "",1);
|
|
Console()->Register("right", "", CFGFLAG_SERVER, ConGoRight, this, "",1);
|
|
Console()->Register("up", "", CFGFLAG_SERVER, ConGoUp, this, "",1);
|
|
Console()->Register("down", "", CFGFLAG_SERVER, ConGoDown, this, "",1);
|
|
//Console()->Register("sv_cheats", "i", CFGFLAG_SERVER, ConCheats , 0, "Turns Cheats On/Off",4);
|
|
Console()->Register("addvote", "r", CFGFLAG_SERVER, ConAddVote, this, "", 4);
|
|
Console()->Register("vote", "r", CFGFLAG_SERVER, ConVote, this, "", 3);
|
|
|
|
Console()->Chain("sv_motd", ConchainSpecialMotdupdate, this);
|
|
|
|
}
|
|
|
|
void CGameContext::OnInit(/*class IKernel *pKernel*/)
|
|
{
|
|
m_pServer = Kernel()->RequestInterface<IServer>();
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
m_World.SetGameServer(this);
|
|
m_Events.SetGameServer(this);
|
|
|
|
//if(!data) // only load once
|
|
//data = load_data_from_memory(internal_data);
|
|
|
|
for(int i = 0; i < NUM_NETOBJTYPES; i++)
|
|
Server()->SnapSetStaticsize(i, m_NetObjHandler.GetObjSize(i));
|
|
|
|
m_Layers.Init(Kernel());
|
|
m_Collision.Init(&m_Layers);
|
|
|
|
// reset everything here
|
|
//world = new GAMEWORLD;
|
|
//players = new CPlayer[MAX_CLIENTS];
|
|
|
|
char buf[512];
|
|
str_format(buf, sizeof(buf), "data/maps/%s.cfg", g_Config.m_SvMap); //
|
|
Console()->ExecuteFile(buf);
|
|
str_format(buf, sizeof(buf), "data/maps/%s.map.cfg", g_Config.m_SvMap);
|
|
Console()->ExecuteFile(buf);
|
|
// dbg_msg("Note","For map cfgs in windows and linux u need the files");
|
|
// dbg_msg("Note","in a folder i nthe same dir as teeworlds_srv");
|
|
// dbg_msg("Note","data/maps/%s.cfg", config.sv_map);
|
|
// select gametype
|
|
m_pController = new CGameControllerDDRace(this);
|
|
//float temp;
|
|
//m_Tuning.Get("player_hooking",&temp);
|
|
//g_Config.m_SvPhook = temp;
|
|
//m_Tuning.Get("player_collision",&temp);
|
|
//g_Config.m_SvNpc=(!temp);
|
|
|
|
Server()->SetBrowseInfo(m_pController->m_pGameType, -1);
|
|
|
|
// setup core world
|
|
//for(int i = 0; i < MAX_CLIENTS; i++)
|
|
// game.players[i].core.world = &game.world.core;
|
|
|
|
// create all entities from the game layer
|
|
CMapItemLayerTilemap *pTileMap = m_Layers.GameLayer();
|
|
CTile *pTiles = (CTile *)Kernel()->RequestInterface<IMap>()->GetData(pTileMap->m_Data);
|
|
|
|
//windows usually crshes here
|
|
for(int y = 0; y < pTileMap->m_Height; y++)
|
|
{
|
|
for(int x = 0; x < pTileMap->m_Width; x++)
|
|
{
|
|
int Index = pTiles[y*pTileMap->m_Width+x].m_Index;
|
|
|
|
if(Index >= ENTITY_OFFSET)
|
|
{
|
|
vec2 Pos(x*32.0f+16.0f, y*32.0f+16.0f);
|
|
m_pController->OnEntity(Index-ENTITY_OFFSET, Pos);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgDummies)
|
|
{
|
|
for(int i = 0; i < g_Config.m_DbgDummies ; i++)
|
|
{
|
|
OnClientConnected(MAX_CLIENTS-i-1);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CGameContext::OnShutdown()
|
|
{
|
|
delete m_pController;
|
|
m_pController = 0;
|
|
Clear();
|
|
}
|
|
|
|
void CGameContext::OnSnap(int ClientId)
|
|
{
|
|
m_World.Snap(ClientId);
|
|
m_pController->Snap(ClientId);
|
|
m_Events.Snap(ClientId);
|
|
|
|
for(int i = 0; i < MAX_CLIENTS; i++)
|
|
{
|
|
if(m_apPlayers[i])
|
|
m_apPlayers[i]->Snap(ClientId);
|
|
}
|
|
}
|
|
void CGameContext::OnPreSnap() {}
|
|
void CGameContext::OnPostSnap()
|
|
{
|
|
m_Events.Clear();
|
|
}
|
|
|
|
const char *CGameContext::Version() { return GAME_VERSION; }
|
|
const char *CGameContext::NetVersion() { return GAME_NETVERSION; }
|
|
|
|
IGameServer *CreateGameServer() { return new CGameContext; }
|