ddnet/src/game/client/prediction/entities
2019-05-05 12:33:26 +02:00
..
character.cpp Workaround for super prediction on non-64-player gametypes 2019-05-05 12:33:26 +02:00
character.h Add setting cl_predict_freeze 2 for having a small amount of misprediction while frozen 2019-05-05 12:32:06 +02:00
laser.cpp Rewrite of prediction code, with additional prediction 2019-04-21 16:12:20 +02:00
laser.h Put public members in a single block 2019-04-21 16:12:21 +02:00
pickup.cpp Rewrite of prediction code, with additional prediction 2019-04-21 16:12:20 +02:00
pickup.h Put public members in a single block 2019-04-21 16:12:21 +02:00
projectile.cpp Rewrite of prediction code, with additional prediction 2019-04-21 16:12:20 +02:00
projectile.h Put public members in a single block 2019-04-21 16:12:21 +02:00