mirror of
https://github.com/ddnet/ddnet.git
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766 lines
22 KiB
C++
766 lines
22 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/tl/sorted_array.h>
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#include <math.h>
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#include <game/generated/client_data.h>
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#include <base/system.h>
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#include <engine/shared/ringbuffer.h>
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#include <engine/shared/config.h>
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#include <engine/graphics.h>
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#include <engine/textrender.h>
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#include <engine/storage.h>
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#include <engine/keys.h>
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#include <engine/console.h>
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#include <cstring>
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#include <cstdio>
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#include <game/client/ui.h>
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#include <game/version.h>
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#include <game/client/lineinput.h>
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#include <game/client/render.h>
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#include <game/client/components/controls.h>
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#include <game/client/components/menus.h>
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#include "console.h"
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CGameConsole::CInstance::CInstance(int Type)
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{
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m_pHistoryEntry = 0x0;
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m_Type = Type;
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if(Type == CGameConsole::CONSOLETYPE_LOCAL)
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m_CompletionFlagmask = CFGFLAG_CLIENT;
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else
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m_CompletionFlagmask = CFGFLAG_SERVER;
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m_aCompletionBuffer[0] = 0;
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m_CompletionChosen = -1;
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m_CompletionRenderOffset = 0.0f;
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m_ReverseTAB = false;
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m_IsCommand = false;
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}
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void CGameConsole::CInstance::Init(CGameConsole *pGameConsole)
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{
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m_pGameConsole = pGameConsole;
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};
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void CGameConsole::CInstance::ClearBacklog()
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{
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m_Backlog.Init();
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m_BacklogActPage = 0;
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}
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void CGameConsole::CInstance::ClearHistory()
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{
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m_History.Init();
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m_pHistoryEntry = 0;
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}
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void CGameConsole::CInstance::ExecuteLine(const char *pLine)
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{
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if(m_Type == CGameConsole::CONSOLETYPE_LOCAL)
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m_pGameConsole->m_pConsole->ExecuteLine(pLine);
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else
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{
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if(m_pGameConsole->Client()->RconAuthed())
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m_pGameConsole->Client()->Rcon(pLine);
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else
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m_pGameConsole->Client()->RconAuth("", pLine);
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}
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}
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void CGameConsole::CInstance::PossibleCommandsCompleteCallback(const char *pStr, void *pUser)
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{
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CGameConsole::CInstance *pInstance = (CGameConsole::CInstance *)pUser;
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if(pInstance->m_CompletionChosen == pInstance->m_CompletionEnumerationCount)
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pInstance->m_Input.Set(pStr);
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pInstance->m_CompletionEnumerationCount++;
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}
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void CGameConsole::CInstance::OnInput(IInput::CEvent Event)
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{
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bool Handled = false;
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if(m_pGameConsole->Input()->KeyPressed(KEY_LCTRL) && m_pGameConsole->Input()->KeyDown(KEY_V))
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{
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const char *Text = m_pGameConsole->Input()->GetClipboardText();
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if(Text)
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{
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char Line[256];
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int i, Begin = 0;
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for(i = 0; i < str_length(Text); i++)
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{
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if(Text[i] == '\n')
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{
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if(i == Begin)
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{
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Begin++;
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continue;
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}
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int max = i - Begin + 1;
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if(max > (int)sizeof(Line))
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max = sizeof(Line);
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str_copy(Line, Text + Begin, max);
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Begin = i+1;
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ExecuteLine(Line);
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}
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}
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int max = i - Begin + 1;
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if(max > (int)sizeof(Line))
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max = sizeof(Line);
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str_copy(Line, Text + Begin, max);
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Begin = i+1;
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m_Input.Add(Line);
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}
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}
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if(m_pGameConsole->Input()->KeyPressed(KEY_LCTRL) && m_pGameConsole->Input()->KeyDown(KEY_C))
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{
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m_pGameConsole->Input()->SetClipboardText(m_Input.GetString());
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}
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if(Event.m_Flags&IInput::FLAG_PRESS)
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{
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if(Event.m_Key == KEY_RETURN || Event.m_Key == KEY_KP_ENTER)
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{
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if(m_Input.GetString()[0])
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{
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if(m_Type == CONSOLETYPE_LOCAL || m_pGameConsole->Client()->RconAuthed())
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{
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char *pEntry = m_History.Allocate(m_Input.GetLength()+1);
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mem_copy(pEntry, m_Input.GetString(), m_Input.GetLength()+1);
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}
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ExecuteLine(m_Input.GetString());
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m_Input.Clear();
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m_pHistoryEntry = 0x0;
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}
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Handled = true;
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}
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else if (Event.m_Key == KEY_UP)
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{
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if (m_pHistoryEntry)
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{
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char *pTest = m_History.Prev(m_pHistoryEntry);
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if (pTest)
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m_pHistoryEntry = pTest;
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}
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else
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m_pHistoryEntry = m_History.Last();
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if (m_pHistoryEntry)
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m_Input.Set(m_pHistoryEntry);
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Handled = true;
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}
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else if (Event.m_Key == KEY_DOWN)
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{
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if (m_pHistoryEntry)
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m_pHistoryEntry = m_History.Next(m_pHistoryEntry);
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if (m_pHistoryEntry)
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m_Input.Set(m_pHistoryEntry);
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else
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m_Input.Clear();
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Handled = true;
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}
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else if(Event.m_Key == KEY_TAB)
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{
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if(m_Type == CGameConsole::CONSOLETYPE_LOCAL || m_pGameConsole->Client()->RconAuthed())
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{
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if(m_ReverseTAB)
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m_CompletionChosen--;
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else
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m_CompletionChosen++;
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m_CompletionEnumerationCount = 0;
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m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL &&
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m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(), PossibleCommandsCompleteCallback, this);
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// handle wrapping
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if(m_CompletionEnumerationCount && (m_CompletionChosen >= m_CompletionEnumerationCount || m_CompletionChosen <0))
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{
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m_CompletionChosen= (m_CompletionChosen + m_CompletionEnumerationCount) % m_CompletionEnumerationCount;
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m_CompletionEnumerationCount = 0;
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m_pGameConsole->m_pConsole->PossibleCommands(m_aCompletionBuffer, m_CompletionFlagmask, m_Type != CGameConsole::CONSOLETYPE_LOCAL &&
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m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands(), PossibleCommandsCompleteCallback, this);
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}
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}
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}
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else if(Event.m_Key == KEY_PAGEUP)
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{
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++m_BacklogActPage;
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}
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else if(Event.m_Key == KEY_PAGEDOWN)
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{
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--m_BacklogActPage;
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if(m_BacklogActPage < 0)
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m_BacklogActPage = 0;
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}
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else if(Event.m_Key == KEY_LSHIFT)
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{
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m_ReverseTAB = true;
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Handled = true;
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}
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}
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if(Event.m_Flags&IInput::FLAG_RELEASE && Event.m_Key == KEY_LSHIFT)
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{
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m_ReverseTAB = false;
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Handled = true;
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}
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if(!Handled)
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m_Input.ProcessInput(Event);
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if(Event.m_Flags&IInput::FLAG_PRESS)
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{
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if((Event.m_Key != KEY_TAB) && (Event.m_Key != KEY_LSHIFT))
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{
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m_CompletionChosen = -1;
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str_copy(m_aCompletionBuffer, m_Input.GetString(), sizeof(m_aCompletionBuffer));
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}
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// find the current command
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{
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char aBuf[64] = {0};
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const char *pSrc = GetString();
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int i = 0;
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for(; i < (int)sizeof(aBuf)-1 && *pSrc && *pSrc != ' '; i++, pSrc++)
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aBuf[i] = *pSrc;
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aBuf[i] = 0;
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const IConsole::CCommandInfo *pCommand = m_pGameConsole->m_pConsole->GetCommandInfo(aBuf, m_CompletionFlagmask,
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m_Type != CGameConsole::CONSOLETYPE_LOCAL && m_pGameConsole->Client()->RconAuthed() && m_pGameConsole->Client()->UseTempRconCommands());
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if(pCommand)
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{
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m_IsCommand = true;
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str_copy(m_aCommandName, pCommand->m_pName, IConsole::TEMPCMD_NAME_LENGTH);
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str_copy(m_aCommandHelp, pCommand->m_pHelp, IConsole::TEMPCMD_HELP_LENGTH);
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str_copy(m_aCommandParams, pCommand->m_pParams, IConsole::TEMPCMD_PARAMS_LENGTH);
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}
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else
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m_IsCommand = false;
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}
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}
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}
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void CGameConsole::CInstance::PrintLine(const char *pLine, bool Highlighted)
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{
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int Len = str_length(pLine);
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if (Len > 255)
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Len = 255;
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CBacklogEntry *pEntry = m_Backlog.Allocate(sizeof(CBacklogEntry)+Len);
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pEntry->m_YOffset = -1.0f;
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pEntry->m_Highlighted = Highlighted;
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mem_copy(pEntry->m_aText, pLine, Len);
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pEntry->m_aText[Len] = 0;
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}
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CGameConsole::CGameConsole()
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: m_LocalConsole(CONSOLETYPE_LOCAL), m_RemoteConsole(CONSOLETYPE_REMOTE)
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{
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m_ConsoleType = CONSOLETYPE_LOCAL;
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m_ConsoleState = CONSOLE_CLOSED;
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m_StateChangeEnd = 0.0f;
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m_StateChangeDuration = 0.1f;
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}
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float CGameConsole::TimeNow()
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{
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static long long s_TimeStart = time_get();
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return float(time_get()-s_TimeStart)/float(time_freq());
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}
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CGameConsole::CInstance *CGameConsole::CurrentConsole()
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{
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if(m_ConsoleType == CONSOLETYPE_REMOTE)
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return &m_RemoteConsole;
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return &m_LocalConsole;
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}
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void CGameConsole::OnReset()
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{
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}
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// only defined for 0<=t<=1
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static float ConsoleScaleFunc(float t)
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{
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//return t;
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return sinf(acosf(1.0f-t));
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}
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struct CRenderInfo
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{
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CGameConsole *m_pSelf;
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CTextCursor m_Cursor;
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const char *m_pCurrentCmd;
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int m_WantedCompletion;
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int m_EnumCount;
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float m_Offset;
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float m_Width;
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};
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void CGameConsole::PossibleCommandsRenderCallback(const char *pStr, void *pUser)
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{
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CRenderInfo *pInfo = static_cast<CRenderInfo *>(pUser);
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if(pInfo->m_EnumCount == pInfo->m_WantedCompletion)
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{
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float tw = pInfo->m_pSelf->TextRender()->TextWidth(pInfo->m_Cursor.m_pFont, pInfo->m_Cursor.m_FontSize, pStr, -1);
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pInfo->m_pSelf->Graphics()->TextureSet(-1);
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pInfo->m_pSelf->Graphics()->QuadsBegin();
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pInfo->m_pSelf->Graphics()->SetColor(229.0f/255.0f,185.0f/255.0f,4.0f/255.0f,0.85f);
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pInfo->m_pSelf->RenderTools()->DrawRoundRect(pInfo->m_Cursor.m_X-3, pInfo->m_Cursor.m_Y, tw+5, pInfo->m_Cursor.m_FontSize+4, pInfo->m_Cursor.m_FontSize/3);
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pInfo->m_pSelf->Graphics()->QuadsEnd();
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// scroll when out of sight
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if(pInfo->m_Cursor.m_X < 3.0f)
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pInfo->m_Offset = 0.0f;
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else if(pInfo->m_Cursor.m_X+tw > pInfo->m_Width)
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pInfo->m_Offset -= pInfo->m_Width/2;
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pInfo->m_pSelf->TextRender()->TextColor(0.05f, 0.05f, 0.05f,1);
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pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pStr, -1);
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}
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else
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{
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const char *pMatchStart = str_find_nocase(pStr, pInfo->m_pCurrentCmd);
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if(pMatchStart)
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{
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pInfo->m_pSelf->TextRender()->TextColor(0.5f,0.5f,0.5f,1);
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pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pStr, pMatchStart-pStr);
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pInfo->m_pSelf->TextRender()->TextColor(229.0f/255.0f,185.0f/255.0f,4.0f/255.0f,1);
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pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pMatchStart, str_length(pInfo->m_pCurrentCmd));
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pInfo->m_pSelf->TextRender()->TextColor(0.5f,0.5f,0.5f,1);
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pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pMatchStart+str_length(pInfo->m_pCurrentCmd), -1);
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}
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else
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{
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pInfo->m_pSelf->TextRender()->TextColor(0.75f,0.75f,0.75f,1);
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pInfo->m_pSelf->TextRender()->TextEx(&pInfo->m_Cursor, pStr, -1);
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}
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}
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pInfo->m_EnumCount++;
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pInfo->m_Cursor.m_X += 7.0f;
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}
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void CGameConsole::OnRender()
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{
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CUIRect Screen = *UI()->Screen();
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float ConsoleMaxHeight = Screen.h*3/5.0f;
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float ConsoleHeight;
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float Progress = (TimeNow()-(m_StateChangeEnd-m_StateChangeDuration))/float(m_StateChangeDuration);
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if (Progress >= 1.0f)
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{
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if (m_ConsoleState == CONSOLE_CLOSING)
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m_ConsoleState = CONSOLE_CLOSED;
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else if (m_ConsoleState == CONSOLE_OPENING)
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m_ConsoleState = CONSOLE_OPEN;
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Progress = 1.0f;
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}
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if (m_ConsoleState == CONSOLE_OPEN && g_Config.m_ClEditor)
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Toggle(CONSOLETYPE_LOCAL);
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if (m_ConsoleState == CONSOLE_CLOSED)
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return;
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if (m_ConsoleState == CONSOLE_OPEN)
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Input()->MouseModeAbsolute();
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float ConsoleHeightScale;
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if (m_ConsoleState == CONSOLE_OPENING)
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ConsoleHeightScale = ConsoleScaleFunc(Progress);
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else if (m_ConsoleState == CONSOLE_CLOSING)
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ConsoleHeightScale = ConsoleScaleFunc(1.0f-Progress);
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else //if (console_state == CONSOLE_OPEN)
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ConsoleHeightScale = ConsoleScaleFunc(1.0f);
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ConsoleHeight = ConsoleHeightScale*ConsoleMaxHeight;
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Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h);
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// do console shadow
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Graphics()->TextureSet(-1);
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Graphics()->QuadsBegin();
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IGraphics::CColorVertex Array[4] = {
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IGraphics::CColorVertex(0, 0,0,0, 0.5f),
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IGraphics::CColorVertex(1, 0,0,0, 0.5f),
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IGraphics::CColorVertex(2, 0,0,0, 0.0f),
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IGraphics::CColorVertex(3, 0,0,0, 0.0f)};
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Graphics()->SetColorVertex(Array, 4);
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IGraphics::CQuadItem QuadItem(0, ConsoleHeight, Screen.w, 10.0f);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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// do background
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CONSOLE_BG].m_Id);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(0.2f, 0.2f, 0.2f,0.9f);
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if(m_ConsoleType == CONSOLETYPE_REMOTE)
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Graphics()->SetColor(0.4f, 0.2f, 0.2f,0.9f);
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Graphics()->QuadsSetSubset(0,-ConsoleHeight*0.075f,Screen.w*0.075f*0.5f,0);
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QuadItem = IGraphics::CQuadItem(0, 0, Screen.w, ConsoleHeight);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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// do small bar shadow
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Graphics()->TextureSet(-1);
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Graphics()->QuadsBegin();
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Array[0] = IGraphics::CColorVertex(0, 0,0,0, 0.0f);
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Array[1] = IGraphics::CColorVertex(1, 0,0,0, 0.0f);
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Array[2] = IGraphics::CColorVertex(2, 0,0,0, 0.25f);
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Array[3] = IGraphics::CColorVertex(3, 0,0,0, 0.25f);
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Graphics()->SetColorVertex(Array, 4);
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QuadItem = IGraphics::CQuadItem(0, ConsoleHeight-20, Screen.w, 10);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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// do the lower bar
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CONSOLE_BAR].m_Id);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.9f);
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Graphics()->QuadsSetSubset(0,0.1f,Screen.w*0.015f,1-0.1f);
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QuadItem = IGraphics::CQuadItem(0,ConsoleHeight-10.0f,Screen.w,10.0f);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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ConsoleHeight -= 22.0f;
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CInstance *pConsole = CurrentConsole();
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{
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float FontSize = 10.0f;
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float RowHeight = FontSize*1.25f;
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float x = 3;
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float y = ConsoleHeight - RowHeight - 5.0f;
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CRenderInfo Info;
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Info.m_pSelf = this;
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Info.m_WantedCompletion = pConsole->m_CompletionChosen;
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Info.m_EnumCount = 0;
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Info.m_Offset = pConsole->m_CompletionRenderOffset;
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Info.m_Width = Screen.w;
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Info.m_pCurrentCmd = pConsole->m_aCompletionBuffer;
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TextRender()->SetCursor(&Info.m_Cursor, x+Info.m_Offset, y+RowHeight+2.0f, FontSize, TEXTFLAG_RENDER);
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// render prompt
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CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER);
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const char *pPrompt = "> ";
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if(m_ConsoleType == CONSOLETYPE_REMOTE)
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{
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if(Client()->State() == IClient::STATE_ONLINE)
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{
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|
if(Client()->RconAuthed())
|
|
pPrompt = "rcon> ";
|
|
else
|
|
pPrompt = "ENTER PASSWORD> ";
|
|
}
|
|
else
|
|
pPrompt = "NOT CONNECTED> ";
|
|
}
|
|
TextRender()->TextEx(&Cursor, pPrompt, -1);
|
|
|
|
x = Cursor.m_X;
|
|
|
|
//hide rcon password
|
|
char aInputString[512];
|
|
str_copy(aInputString, pConsole->m_Input.GetString(), sizeof(aInputString));
|
|
if(m_ConsoleType == CONSOLETYPE_REMOTE && Client()->State() == IClient::STATE_ONLINE && !Client()->RconAuthed())
|
|
{
|
|
for(int i = 0; i < pConsole->m_Input.GetLength(); ++i)
|
|
aInputString[i] = '*';
|
|
}
|
|
|
|
// render console input (wrap line)
|
|
TextRender()->SetCursor(&Cursor, x, y, FontSize, 0);
|
|
Cursor.m_LineWidth = Screen.w - 10.0f - x;
|
|
TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset());
|
|
TextRender()->TextEx(&Cursor, aInputString+pConsole->m_Input.GetCursorOffset(), -1);
|
|
int Lines = Cursor.m_LineCount;
|
|
|
|
y -= (Lines - 1) * FontSize;
|
|
TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER);
|
|
Cursor.m_LineWidth = Screen.w - 10.0f - x;
|
|
|
|
TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset());
|
|
static float MarkerOffset = TextRender()->TextWidth(0, FontSize, "|", -1)/3;
|
|
CTextCursor Marker = Cursor;
|
|
Marker.m_X -= MarkerOffset;
|
|
Marker.m_LineWidth = -1;
|
|
TextRender()->TextEx(&Marker, "|", -1);
|
|
TextRender()->TextEx(&Cursor, aInputString+pConsole->m_Input.GetCursorOffset(), -1);
|
|
|
|
// render possible commands
|
|
if(m_ConsoleType == CONSOLETYPE_LOCAL || Client()->RconAuthed())
|
|
{
|
|
if(pConsole->m_Input.GetString()[0] != 0)
|
|
{
|
|
m_pConsole->PossibleCommands(pConsole->m_aCompletionBuffer, pConsole->m_CompletionFlagmask, m_ConsoleType != CGameConsole::CONSOLETYPE_LOCAL &&
|
|
Client()->RconAuthed() && Client()->UseTempRconCommands(), PossibleCommandsRenderCallback, &Info);
|
|
pConsole->m_CompletionRenderOffset = Info.m_Offset;
|
|
|
|
if(Info.m_EnumCount <= 0)
|
|
{
|
|
if(pConsole->m_IsCommand)
|
|
{
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "Help: %s ", pConsole->m_aCommandHelp);
|
|
TextRender()->TextEx(&Info.m_Cursor, aBuf, -1);
|
|
TextRender()->TextColor(0.75f, 0.75f, 0.75f, 1);
|
|
str_format(aBuf, sizeof(aBuf), "Usage: %s %s", pConsole->m_aCommandName, pConsole->m_aCommandParams);
|
|
TextRender()->TextEx(&Info.m_Cursor, aBuf, -1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHighlightHue / 255.0f, g_Config.m_ClMessageHighlightSat / 255.0f, g_Config.m_ClMessageHighlightLht / 255.0f));
|
|
|
|
// render log (actual page, wrap lines)
|
|
CInstance::CBacklogEntry *pEntry = pConsole->m_Backlog.Last();
|
|
float OffsetY = 0.0f;
|
|
float LineOffset = 1.0f;
|
|
|
|
for(int Page = 0; Page <= pConsole->m_BacklogActPage; ++Page, OffsetY = 0.0f)
|
|
{
|
|
while(pEntry)
|
|
{
|
|
if(pEntry->m_Highlighted)
|
|
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1);
|
|
else
|
|
TextRender()->TextColor(1,1,1,1);
|
|
|
|
// get y offset (calculate it if we haven't yet)
|
|
if(pEntry->m_YOffset < 0.0f)
|
|
{
|
|
TextRender()->SetCursor(&Cursor, 0.0f, 0.0f, FontSize, 0);
|
|
Cursor.m_LineWidth = Screen.w-10;
|
|
TextRender()->TextEx(&Cursor, pEntry->m_aText, -1);
|
|
pEntry->m_YOffset = Cursor.m_Y+Cursor.m_FontSize+LineOffset;
|
|
}
|
|
OffsetY += pEntry->m_YOffset;
|
|
|
|
// next page when lines reach the top
|
|
if(y-OffsetY <= RowHeight)
|
|
break;
|
|
|
|
// just render output from actual backlog page (render bottom up)
|
|
if(Page == pConsole->m_BacklogActPage)
|
|
{
|
|
TextRender()->SetCursor(&Cursor, 0.0f, y-OffsetY, FontSize, TEXTFLAG_RENDER);
|
|
Cursor.m_LineWidth = Screen.w-10.0f;
|
|
TextRender()->TextEx(&Cursor, pEntry->m_aText, -1);
|
|
}
|
|
pEntry = pConsole->m_Backlog.Prev(pEntry);
|
|
|
|
// reset color
|
|
TextRender()->TextColor(1,1,1,1);
|
|
}
|
|
|
|
// actual backlog page number is too high, render last available page (current checked one, render top down)
|
|
if(!pEntry && Page < pConsole->m_BacklogActPage)
|
|
{
|
|
pConsole->m_BacklogActPage = Page;
|
|
pEntry = pConsole->m_Backlog.First();
|
|
while(OffsetY > 0.0f && pEntry)
|
|
{
|
|
TextRender()->SetCursor(&Cursor, 0.0f, y-OffsetY, FontSize, TEXTFLAG_RENDER);
|
|
Cursor.m_LineWidth = Screen.w-10.0f;
|
|
TextRender()->TextEx(&Cursor, pEntry->m_aText, -1);
|
|
OffsetY -= pEntry->m_YOffset;
|
|
pEntry = pConsole->m_Backlog.Next(pEntry);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// render page
|
|
char aBuf[128];
|
|
TextRender()->TextColor(1,1,1,1);
|
|
str_format(aBuf, sizeof(aBuf), Localize("-Page %d-"), pConsole->m_BacklogActPage+1);
|
|
TextRender()->Text(0, 10.0f, 0.0f, FontSize, aBuf, -1);
|
|
|
|
// render version
|
|
str_format(aBuf, sizeof(aBuf), "v%s", GAME_VERSION);
|
|
float Width = TextRender()->TextWidth(0, FontSize, aBuf, -1);
|
|
TextRender()->Text(0, Screen.w-Width-10.0f, 0.0f, FontSize, aBuf, -1);
|
|
}
|
|
}
|
|
|
|
void CGameConsole::OnMessage(int MsgType, void *pRawMsg)
|
|
{
|
|
}
|
|
|
|
bool CGameConsole::OnInput(IInput::CEvent Event)
|
|
{
|
|
if(m_ConsoleState == CONSOLE_CLOSED)
|
|
return false;
|
|
if((Event.m_Key >= KEY_F1 && Event.m_Key <= KEY_F12) || (Event.m_Key >= KEY_F13 && Event.m_Key <= KEY_F24))
|
|
return false;
|
|
|
|
if(Event.m_Key == KEY_ESCAPE && (Event.m_Flags&IInput::FLAG_PRESS))
|
|
Toggle(m_ConsoleType);
|
|
else
|
|
CurrentConsole()->OnInput(Event);
|
|
|
|
return true;
|
|
}
|
|
|
|
void CGameConsole::Toggle(int Type)
|
|
{
|
|
if(m_ConsoleType != Type && (m_ConsoleState == CONSOLE_OPEN || m_ConsoleState == CONSOLE_OPENING))
|
|
{
|
|
// don't toggle console, just switch what console to use
|
|
}
|
|
else
|
|
{
|
|
if (m_ConsoleState == CONSOLE_CLOSED || m_ConsoleState == CONSOLE_OPEN)
|
|
{
|
|
m_StateChangeEnd = TimeNow()+m_StateChangeDuration;
|
|
}
|
|
else
|
|
{
|
|
float Progress = m_StateChangeEnd-TimeNow();
|
|
float ReversedProgress = m_StateChangeDuration-Progress;
|
|
|
|
m_StateChangeEnd = TimeNow()+ReversedProgress;
|
|
}
|
|
|
|
if (m_ConsoleState == CONSOLE_CLOSED || m_ConsoleState == CONSOLE_CLOSING)
|
|
{
|
|
/*Input()->MouseModeAbsolute();
|
|
m_pClient->m_pMenus->UseMouseButtons(false);*/
|
|
m_ConsoleState = CONSOLE_OPENING;
|
|
/*// reset controls
|
|
m_pClient->m_pControls->OnReset();*/
|
|
}
|
|
else
|
|
{
|
|
Input()->MouseModeRelative();
|
|
m_pClient->m_pMenus->UseMouseButtons(true);
|
|
m_pClient->OnRelease();
|
|
m_ConsoleState = CONSOLE_CLOSING;
|
|
}
|
|
}
|
|
|
|
m_ConsoleType = Type;
|
|
}
|
|
|
|
void CGameConsole::Dump(int Type)
|
|
{
|
|
CInstance *pConsole = Type == CONSOLETYPE_REMOTE ? &m_RemoteConsole : &m_LocalConsole;
|
|
char aFilename[128];
|
|
char aDate[20];
|
|
|
|
str_timestamp(aDate, sizeof(aDate));
|
|
str_format(aFilename, sizeof(aFilename), "dumps/%s_dump_%s.txt", Type==CONSOLETYPE_REMOTE?"remote_console":"local_console", aDate);
|
|
IOHANDLE io = Storage()->OpenFile(aFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
|
|
if(io)
|
|
{
|
|
for(CInstance::CBacklogEntry *pEntry = pConsole->m_Backlog.First(); pEntry; pEntry = pConsole->m_Backlog.Next(pEntry))
|
|
{
|
|
io_write(io, pEntry->m_aText, str_length(pEntry->m_aText));
|
|
io_write_newline(io);
|
|
}
|
|
io_close(io);
|
|
}
|
|
}
|
|
|
|
void CGameConsole::ConToggleLocalConsole(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
((CGameConsole *)pUserData)->Toggle(CONSOLETYPE_LOCAL);
|
|
}
|
|
|
|
void CGameConsole::ConToggleRemoteConsole(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
((CGameConsole *)pUserData)->Toggle(CONSOLETYPE_REMOTE);
|
|
}
|
|
|
|
void CGameConsole::ConClearLocalConsole(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
((CGameConsole *)pUserData)->m_LocalConsole.ClearBacklog();
|
|
}
|
|
|
|
void CGameConsole::ConClearRemoteConsole(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
((CGameConsole *)pUserData)->m_RemoteConsole.ClearBacklog();
|
|
}
|
|
|
|
void CGameConsole::ConDumpLocalConsole(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
((CGameConsole *)pUserData)->Dump(CONSOLETYPE_LOCAL);
|
|
}
|
|
|
|
void CGameConsole::ConDumpRemoteConsole(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
((CGameConsole *)pUserData)->Dump(CONSOLETYPE_REMOTE);
|
|
}
|
|
|
|
void CGameConsole::ClientConsolePrintCallback(const char *pStr, void *pUserData, bool Highlighted)
|
|
{
|
|
((CGameConsole *)pUserData)->m_LocalConsole.PrintLine(pStr, Highlighted);
|
|
}
|
|
|
|
void CGameConsole::ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
if(pResult->NumArguments() == 1)
|
|
{
|
|
CGameConsole *pThis = static_cast<CGameConsole *>(pUserData);
|
|
pThis->Console()->SetPrintOutputLevel(pThis->m_PrintCBIndex, pResult->GetInteger(0));
|
|
}
|
|
}
|
|
|
|
void CGameConsole::PrintLine(int Type, const char *pLine)
|
|
{
|
|
if(Type == CONSOLETYPE_LOCAL)
|
|
m_LocalConsole.PrintLine(pLine);
|
|
else if(Type == CONSOLETYPE_REMOTE)
|
|
m_RemoteConsole.PrintLine(pLine);
|
|
}
|
|
|
|
void CGameConsole::OnConsoleInit()
|
|
{
|
|
// init console instances
|
|
m_LocalConsole.Init(this);
|
|
m_RemoteConsole.Init(this);
|
|
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
|
|
//
|
|
m_PrintCBIndex = Console()->RegisterPrintCallback(g_Config.m_ConsoleOutputLevel, ClientConsolePrintCallback, this);
|
|
|
|
Console()->Register("toggle_local_console", "", CFGFLAG_CLIENT, ConToggleLocalConsole, this, "Toggle local console");
|
|
Console()->Register("toggle_remote_console", "", CFGFLAG_CLIENT, ConToggleRemoteConsole, this, "Toggle remote console");
|
|
Console()->Register("clear_local_console", "", CFGFLAG_CLIENT, ConClearLocalConsole, this, "Clear local console");
|
|
Console()->Register("clear_remote_console", "", CFGFLAG_CLIENT, ConClearRemoteConsole, this, "Clear remote console");
|
|
Console()->Register("dump_local_console", "", CFGFLAG_CLIENT, ConDumpLocalConsole, this, "Dump local console");
|
|
Console()->Register("dump_remote_console", "", CFGFLAG_CLIENT, ConDumpRemoteConsole, this, "Dump remote console");
|
|
|
|
Console()->Chain("console_output_level", ConchainConsoleOutputLevelUpdate, this);
|
|
}
|
|
|
|
void CGameConsole::OnStateChange(int NewState, int OldState)
|
|
{
|
|
}
|