ddnet/src/game/client/prediction/entities
2022-05-28 21:46:07 +03:00
..
character.cpp Sync prediction impl with server CCharacter::IsGrounded() 2022-05-28 21:46:07 +03:00
character.h Don't keep track of characters in the predicted gameworld that are not in the snapshot and require pred characters to be alive 2022-05-28 00:07:31 +02:00
laser.cpp reintroduce shotgun bug 2022-05-28 00:58:33 +02:00
laser.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
pickup.cpp Don't keep track of characters in the predicted gameworld that are not in the snapshot and require pred characters to be alive 2022-05-28 00:07:31 +02:00
pickup.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
projectile.cpp Don't keep track of characters in the predicted gameworld that are not in the snapshot and require pred characters to be alive 2022-05-28 00:07:31 +02:00
projectile.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00