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303 lines
7.7 KiB
C++
303 lines
7.7 KiB
C++
#ifndef ENGINE_CLIENT_BACKEND_SDL_H
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#define ENGINE_CLIENT_BACKEND_SDL_H
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#include "SDL.h"
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#include <base/detect.h>
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#include "graphics_defines.h"
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#include "blocklist_driver.h"
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#include "graphics_threaded.h"
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#include <base/tl/threading.h>
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <thread>
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#include <vector>
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#if defined(CONF_PLATFORM_MACOS)
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#include <objc/objc-runtime.h>
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class CAutoreleasePool
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{
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private:
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id m_Pool;
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public:
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CAutoreleasePool()
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{
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Class NSAutoreleasePoolClass = (Class)objc_getClass("NSAutoreleasePool");
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m_Pool = class_createInstance(NSAutoreleasePoolClass, 0);
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SEL selector = sel_registerName("init");
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((id(*)(id, SEL))objc_msgSend)(m_Pool, selector);
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}
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~CAutoreleasePool()
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{
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SEL selector = sel_registerName("drain");
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((id(*)(id, SEL))objc_msgSend)(m_Pool, selector);
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}
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};
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#endif
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// basic threaded backend, abstract, missing init and shutdown functions
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class CGraphicsBackend_Threaded : public IGraphicsBackend
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{
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public:
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// constructed on the main thread, the rest of the functions is run on the render thread
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class ICommandProcessor
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{
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public:
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virtual ~ICommandProcessor() {}
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virtual void RunBuffer(CCommandBuffer *pBuffer) = 0;
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};
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CGraphicsBackend_Threaded();
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virtual void RunBuffer(CCommandBuffer *pBuffer);
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virtual bool IsIdle() const;
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virtual void WaitForIdle();
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protected:
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void StartProcessor(ICommandProcessor *pProcessor);
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void StopProcessor();
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private:
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ICommandProcessor *m_pProcessor;
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std::mutex m_BufferSwapMutex;
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std::condition_variable m_BufferSwapCond;
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std::condition_variable m_BufferDoneCond;
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CCommandBuffer *m_pBuffer;
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std::atomic_bool m_Shutdown;
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std::atomic_bool m_BufferInProcess;
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std::thread m_Thread;
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void ThreadFunc();
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};
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// takes care of implementation independent operations
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class CCommandProcessorFragment_General
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{
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void Cmd_Nop();
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void Cmd_Signal(const CCommandBuffer::SCommand_Signal *pCommand);
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public:
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bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand);
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};
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enum EBackendType
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{
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BACKEND_TYPE_OPENGL = 0,
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BACKEND_TYPE_OPENGL_ES,
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};
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struct SBackendCapabilites
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{
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bool m_TileBuffering;
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bool m_QuadBuffering;
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bool m_TextBuffering;
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bool m_QuadContainerBuffering;
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bool m_MipMapping;
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bool m_NPOTTextures;
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bool m_3DTextures;
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bool m_2DArrayTextures;
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bool m_2DArrayTexturesAsExtension;
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bool m_ShaderSupport;
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int m_ContextMajor;
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int m_ContextMinor;
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int m_ContextPatch;
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};
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// takes care of sdl related commands
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class CCommandProcessorFragment_SDL
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{
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// SDL stuff
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SDL_Window *m_pWindow;
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SDL_GLContext m_GLContext;
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public:
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enum
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{
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CMD_INIT = CCommandBuffer::CMDGROUP_PLATFORM_SDL,
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CMD_SHUTDOWN,
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};
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struct SCommand_Init : public CCommandBuffer::SCommand
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{
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SCommand_Init() :
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SCommand(CMD_INIT) {}
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SDL_Window *m_pWindow;
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SDL_GLContext m_GLContext;
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};
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struct SCommand_Shutdown : public CCommandBuffer::SCommand
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{
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SCommand_Shutdown() :
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SCommand(CMD_SHUTDOWN) {}
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};
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private:
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void Cmd_Init(const SCommand_Init *pCommand);
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void Cmd_Shutdown(const SCommand_Shutdown *pCommand);
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void Cmd_Swap(const CCommandBuffer::SCommand_Swap *pCommand);
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void Cmd_VSync(const CCommandBuffer::SCommand_VSync *pCommand);
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void Cmd_WindowCreateNtf(const CCommandBuffer::SCommand_WindowCreateNtf *pCommand);
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void Cmd_WindowDestroyNtf(const CCommandBuffer::SCommand_WindowDestroyNtf *pCommand);
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public:
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CCommandProcessorFragment_SDL();
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bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand);
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};
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class CCommandProcessorFragment_OpenGLBase
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{
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public:
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virtual ~CCommandProcessorFragment_OpenGLBase() = default;
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virtual bool RunCommand(const CCommandBuffer::SCommand *pBaseCommand) = 0;
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enum
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{
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CMD_INIT = CCommandBuffer::CMDGROUP_PLATFORM_OPENGL,
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CMD_SHUTDOWN = CMD_INIT + 1,
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};
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struct SCommand_Init : public CCommandBuffer::SCommand
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{
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SCommand_Init() :
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SCommand(CMD_INIT) {}
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class IStorage *m_pStorage;
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std::atomic<int> *m_pTextureMemoryUsage;
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SBackendCapabilites *m_pCapabilities;
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int *m_pInitError;
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const char **m_pErrStringPtr;
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char *m_pVendorString;
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char *m_pVersionString;
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char *m_pRendererString;
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int m_RequestedMajor;
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int m_RequestedMinor;
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int m_RequestedPatch;
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EBackendType m_RequestedBackend;
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int m_GlewMajor;
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int m_GlewMinor;
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int m_GlewPatch;
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};
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struct SCommand_Shutdown : public CCommandBuffer::SCommand
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{
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SCommand_Shutdown() :
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SCommand(CMD_SHUTDOWN) {}
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};
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};
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// command processor impelementation, uses the fragments to combine into one processor
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class CCommandProcessor_SDL_OpenGL : public CGraphicsBackend_Threaded::ICommandProcessor
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{
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CCommandProcessorFragment_OpenGLBase *m_pOpenGL;
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CCommandProcessorFragment_SDL m_SDL;
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CCommandProcessorFragment_General m_General;
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EBackendType m_BackendType;
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public:
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CCommandProcessor_SDL_OpenGL(EBackendType BackendType, int OpenGLMajor, int OpenGLMinor, int OpenGLPatch);
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virtual ~CCommandProcessor_SDL_OpenGL();
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virtual void RunBuffer(CCommandBuffer *pBuffer);
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};
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static constexpr size_t gs_GPUInfoStringSize = 256;
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// graphics backend implemented with SDL and OpenGL
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class CGraphicsBackend_SDL_OpenGL : public CGraphicsBackend_Threaded
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{
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SDL_Window *m_pWindow = NULL;
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SDL_GLContext m_GLContext;
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ICommandProcessor *m_pProcessor;
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std::atomic<int> m_TextureMemoryUsage;
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int m_NumScreens;
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SBackendCapabilites m_Capabilites;
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char m_aVendorString[gs_GPUInfoStringSize] = {};
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char m_aVersionString[gs_GPUInfoStringSize] = {};
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char m_aRendererString[gs_GPUInfoStringSize] = {};
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bool m_UseNewOpenGL;
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EBackendType m_BackendType;
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char m_aErrorString[256];
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static EBackendType DetectBackend();
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static void ClampDriverVersion(EBackendType BackendType);
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public:
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virtual int Init(const char *pName, int *Screen, int *pWidth, int *pHeight, int *pRefreshRate, int FsaaSamples, int Flags, int *pDesktopWidth, int *pDesktopHeight, int *pCurrentWidth, int *pCurrentHeight, class IStorage *pStorage);
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virtual int Shutdown();
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virtual int MemoryUsage() const;
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virtual int GetNumScreens() const { return m_NumScreens; }
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virtual void GetVideoModes(CVideoMode *pModes, int MaxModes, int *pNumModes, int HiDPIScale, int MaxWindowWidth, int MaxWindowHeight, int Screen);
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virtual void GetCurrentVideoMode(CVideoMode &CurMode, int HiDPIScale, int MaxWindowWidth, int MaxWindowHeight, int Screen);
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virtual void Minimize();
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virtual void Maximize();
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virtual void SetWindowParams(int FullscreenMode, bool IsBorderless);
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virtual bool SetWindowScreen(int Index);
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virtual bool UpdateDisplayMode(int Index);
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virtual int GetWindowScreen();
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virtual int WindowActive();
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virtual int WindowOpen();
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virtual void SetWindowGrab(bool Grab);
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virtual bool ResizeWindow(int w, int h, int RefreshRate);
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virtual void GetViewportSize(int &w, int &h);
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virtual void NotifyWindow();
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virtual void GetDriverVersion(EGraphicsDriverAgeType DriverAgeType, int &Major, int &Minor, int &Patch);
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virtual bool IsConfigModernAPI() { return IsModernAPI(m_BackendType); }
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virtual bool IsNewOpenGL() { return m_UseNewOpenGL; }
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virtual bool HasTileBuffering() { return m_Capabilites.m_TileBuffering; }
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virtual bool HasQuadBuffering() { return m_Capabilites.m_QuadBuffering; }
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virtual bool HasTextBuffering() { return m_Capabilites.m_TextBuffering; }
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virtual bool HasQuadContainerBuffering() { return m_Capabilites.m_QuadContainerBuffering; }
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virtual bool Has2DTextureArrays() { return m_Capabilites.m_2DArrayTextures; }
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virtual const char *GetErrorString()
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{
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if(m_aErrorString[0] != '\0')
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return m_aErrorString;
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return NULL;
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}
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virtual const char *GetVendorString()
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{
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return m_aVendorString;
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}
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virtual const char *GetVersionString()
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{
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return m_aVersionString;
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}
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virtual const char *GetRendererString()
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{
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return m_aRendererString;
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}
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static bool IsModernAPI(EBackendType BackendType);
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};
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#endif // ENGINE_CLIENT_BACKEND_SDL_H
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