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1100 lines
24 KiB
C
1100 lines
24 KiB
C
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <engine/external/glfw/include/GL/glfw.h>
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#include <engine/external/pnglite/pnglite.h>
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#include <engine/e_system.h>
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#include <engine/e_client_interface.h>
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#include <engine/e_engine.h>
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#include <engine/e_config.h>
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#include <engine/e_keys.h>
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include "ec_font.h"
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/* compressed textures */
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#define GL_COMPRESSED_RGB_ARB 0x84ED
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#define GL_COMPRESSED_RGBA_ARB 0x84EE
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#define GL_COMPRESSED_ALPHA_ARB 0x84E9
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#define TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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enum
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{
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DRAWING_QUADS=1,
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DRAWING_LINES=2
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};
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/* */
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typedef struct { float x, y, z; } VEC3;
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typedef struct { float u, v; } TEXCOORD;
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typedef struct { float r, g, b, a; } COLOR;
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typedef struct
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{
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VEC3 pos;
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TEXCOORD tex;
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COLOR color;
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} VERTEX;
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const int vertex_buffer_size = 32*1024;
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static VERTEX *vertices = 0;
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static int num_vertices = 0;
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static COLOR color[4];
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static TEXCOORD texture[4];
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static int do_screenshot = 0;
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static int screen_width = -1;
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static int screen_height = -1;
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static float rotation = 0;
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static int drawing = 0;
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static float screen_x0 = 0;
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static float screen_y0 = 0;
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static float screen_x1 = 0;
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static float screen_y1 = 0;
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typedef struct
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{
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GLuint tex;
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int memsize;
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int flags;
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int next;
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} TEXTURE;
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enum
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{
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MAX_TEXTURES = 128
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};
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static TEXTURE textures[MAX_TEXTURES];
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static int first_free_texture;
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static int memory_usage = 0;
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static const unsigned char null_texture_data[] = {
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0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
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0xff,0x00,0x00,0xff, 0xff,0x00,0x00,0xff, 0x00,0xff,0x00,0xff, 0x00,0xff,0x00,0xff,
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0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff,
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0x00,0x00,0xff,0xff, 0x00,0x00,0xff,0xff, 0xff,0xff,0x00,0xff, 0xff,0xff,0x00,0xff,
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};
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static void flush()
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{
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if(num_vertices == 0)
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return;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glVertexPointer(3, GL_FLOAT,
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sizeof(VERTEX),
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(char*)vertices);
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glTexCoordPointer(2, GL_FLOAT,
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sizeof(VERTEX),
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(char*)vertices + sizeof(float)*3);
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glColorPointer(4, GL_FLOAT,
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sizeof(VERTEX),
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(char*)vertices + sizeof(float)*5);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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if(drawing == DRAWING_QUADS)
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glDrawArrays(GL_QUADS, 0, num_vertices);
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else if(drawing == DRAWING_LINES)
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glDrawArrays(GL_LINES, 0, num_vertices);
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/* Reset pointer */
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num_vertices = 0;
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}
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static void draw_line()
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{
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num_vertices += 2;
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if((num_vertices + 2) >= vertex_buffer_size)
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flush();
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}
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static void draw_quad()
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{
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num_vertices += 4;
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if((num_vertices + 4) >= vertex_buffer_size)
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flush();
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}
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static void screen_resize(int width, int height)
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{
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screen_width = width;
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screen_height = height;
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glViewport(0, 0, screen_width, screen_height);
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}
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int gfx_init()
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{
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int i;
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screen_width = config.gfx_screen_width;
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screen_height = config.gfx_screen_height;
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glfwInit();
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if(config.dbg_stress)
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{
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screen_width = 320;
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screen_height = 240;
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}
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/* set antialiasing */
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if(config.gfx_fsaa_samples)
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glfwOpenWindowHint(GLFW_FSAA_SAMPLES, config.gfx_fsaa_samples);
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/* set refresh rate */
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if(config.gfx_refresh_rate)
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glfwOpenWindowHint(GLFW_REFRESH_RATE, config.gfx_refresh_rate);
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/* no resizing allowed */
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if (!config.gfx_debug_resizable)
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glfwOpenWindowHint(GLFW_WINDOW_NO_RESIZE, 1);
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/* open window */
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if(config.gfx_fullscreen)
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{
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int result = glfwOpenWindow(screen_width, screen_height, 8, 8, 8, 0, 24, 0, GLFW_FULLSCREEN);
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if(result != GL_TRUE)
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{
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dbg_msg("game", "failed to create gl context");
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return 0;
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}
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}
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else
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{
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int result = glfwOpenWindow(screen_width, screen_height, 0, 0, 0, 0, 24, 0, GLFW_WINDOW);
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if(result != GL_TRUE)
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{
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dbg_msg("game", "failed to create gl context");
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return 0;
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}
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}
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glfwSetWindowSizeCallback(screen_resize);
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glGetIntegerv(GL_ALPHA_BITS, &i);
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dbg_msg("gfx", "alphabits = %d", i);
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glGetIntegerv(GL_DEPTH_BITS, &i);
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dbg_msg("gfx", "depthbits = %d", i);
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glGetIntegerv(GL_STENCIL_BITS, &i);
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dbg_msg("gfx", "stencilbits = %d", i);
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glfwSetWindowTitle("Teewars");
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/* We don't want to see the window when we run the stress testing */
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if(config.dbg_stress)
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glfwIconifyWindow();
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/* Init vertices */
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if (vertices)
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mem_free(vertices);
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vertices = (VERTEX*)mem_alloc(sizeof(VERTEX) * vertex_buffer_size, 1);
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num_vertices = 0;
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/*
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dbg_msg("gfx", "OpenGL version %d.%d.%d", context.version_major(),
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context.version_minor(),
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context.version_rev());*/
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gfx_mapscreen(0,0,config.gfx_screen_width, config.gfx_screen_height);
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/* set some default settings */
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glEnable(GL_BLEND);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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/* glAlphaFunc(GL_GREATER, 0);
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glEnable(GL_ALPHA_TEST);*/
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gfx_mask_op(MASK_NONE, 0);
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/* Set all z to -5.0f */
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for (i = 0; i < vertex_buffer_size; i++)
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vertices[i].pos.z = -5.0f;
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/* init textures */
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first_free_texture = 0;
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for(i = 0; i < MAX_TEXTURES; i++)
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textures[i].next = i+1;
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textures[MAX_TEXTURES-1].next = -1;
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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/* init input */
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inp_init();
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/* create null texture, will get id=0 */
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gfx_load_texture_raw(4,4,IMG_RGBA,null_texture_data,IMG_RGBA);
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/* set vsync as needed */
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gfx_set_vsync(config.gfx_vsync);
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return 1;
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}
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float gfx_screenaspect()
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{
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return gfx_screenwidth()/(float)gfx_screenheight();
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}
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void gfx_clear_mask(int fill)
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{
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int i;
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glGetIntegerv(GL_DEPTH_WRITEMASK, &i);
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glDepthMask(GL_TRUE);
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glClearDepth(0.0f);
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glClear(GL_DEPTH_BUFFER_BIT);
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glDepthMask(i);
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}
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void gfx_mask_op(int mask, int write)
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{
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glEnable(GL_DEPTH_TEST);
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if(write)
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glDepthMask(GL_TRUE);
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else
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glDepthMask(GL_FALSE);
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if(mask == MASK_NONE)
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glDepthFunc(GL_ALWAYS);
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else if(mask == MASK_SET)
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glDepthFunc(GL_LEQUAL);
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else if(mask == MASK_ZERO)
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glDepthFunc(GL_NOTEQUAL);
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}
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int gfx_window_active()
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{
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return glfwGetWindowParam(GLFW_ACTIVE) == GL_TRUE ? 1 : 0;
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}
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int gfx_window_open()
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{
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return glfwGetWindowParam(GLFW_OPENED) == GL_TRUE ? 1 : 0;
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}
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VIDEO_MODE fakemodes[] = {
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{320,240,8,8,8}, {400,300,8,8,8}, {640,480,8,8,8},
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{720,400,8,8,8}, {768,576,8,8,8}, {800,600,8,8,8},
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{1024,600,8,8,8}, {1024,768,8,8,8}, {1152,864,8,8,8},
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{1280,768,8,8,8}, {1280,800,8,8,8}, {1280,960,8,8,8},
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{1280,1024,8,8,8}, {1368,768,8,8,8}, {1400,1050,8,8,8},
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{1440,900,8,8,8}, {1440,1050,8,8,8}, {1600,1000,8,8,8},
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{1600,1200,8,8,8}, {1680,1050,8,8,8}, {1792,1344,8,8,8},
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{1800,1440,8,8,8}, {1856,1392,8,8,8}, {1920,1080,8,8,8},
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{1920,1200,8,8,8}, {1920,1440,8,8,8}, {1920,2400,8,8,8},
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{2048,1536,8,8,8},
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{320,240,5,6,5}, {400,300,5,6,5}, {640,480,5,6,5},
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{720,400,5,6,5}, {768,576,5,6,5}, {800,600,5,6,5},
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{1024,600,5,6,5}, {1024,768,5,6,5}, {1152,864,5,6,5},
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{1280,768,5,6,5}, {1280,800,5,6,5}, {1280,960,5,6,5},
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{1280,1024,5,6,5}, {1368,768,5,6,5}, {1400,1050,5,6,5},
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{1440,900,5,6,5}, {1440,1050,5,6,5}, {1600,1000,5,6,5},
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{1600,1200,5,6,5}, {1680,1050,5,6,5}, {1792,1344,5,6,5},
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{1800,1440,5,6,5}, {1856,1392,5,6,5}, {1920,1080,5,6,5},
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{1920,1200,5,6,5}, {1920,1440,5,6,5}, {1920,2400,5,6,5},
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{2048,1536,5,6,5}
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};
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int gfx_get_video_modes(VIDEO_MODE *list, int maxcount)
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{
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if(config.gfx_display_all_modes)
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{
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int count = sizeof(fakemodes)/sizeof(VIDEO_MODE);
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mem_copy(list, fakemodes, sizeof(fakemodes));
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if(maxcount < count)
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count = maxcount;
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return count;
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}
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return glfwGetVideoModes((GLFWvidmode *)list, maxcount);
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}
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void gfx_set_vsync(int val)
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{
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glfwSwapInterval(val);
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}
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int gfx_unload_texture(int index)
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{
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if(index < 0)
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return 0;
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glDeleteTextures(1, &textures[index].tex);
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textures[index].next = first_free_texture;
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memory_usage -= textures[index].memsize;
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first_free_texture = index;
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return 0;
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}
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void gfx_blend_normal()
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{
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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void gfx_blend_additive()
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{
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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}
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int gfx_memory_usage() { return memory_usage; }
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static unsigned char sample(int w, int h, const unsigned char *data, int u, int v, int offset)
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{
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return (data[(v*w+u)*4+offset]+
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data[(v*w+u+1)*4+offset]+
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data[((v+1)*w+u)*4+offset]+
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data[((v+1)*w+u+1)*4+offset])/4;
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}
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int gfx_load_texture_raw(int w, int h, int format, const void *data, int store_format)
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{
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int mipmap = 1;
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unsigned char *texdata = (unsigned char *)data;
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unsigned char *tmpdata = 0;
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int oglformat = 0;
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int store_oglformat = 0;
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int tex = 0;
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/* don't waste memory on texture if we are stress testing */
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if(config.dbg_stress)
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return -1;
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/* grab texture */
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tex = first_free_texture;
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first_free_texture = textures[tex].next;
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textures[tex].next = -1;
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/* resample if needed */
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if(config.gfx_texture_quality==0)
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{
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if(w > 16 && h > 16 && format == IMG_RGBA)
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{
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unsigned char *tmpdata;
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int c = 0;
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int x, y;
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tmpdata = (unsigned char *)mem_alloc(w*h*4, 1);
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w/=2;
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h/=2;
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for(y = 0; y < h; y++)
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for(x = 0; x < w; x++, c++)
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{
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tmpdata[c*4] = sample(w*2, h*2, texdata, x*2,y*2, 0);
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tmpdata[c*4+1] = sample(w*2, h*2, texdata, x*2,y*2, 1);
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tmpdata[c*4+2] = sample(w*2, h*2, texdata, x*2,y*2, 2);
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tmpdata[c*4+3] = sample(w*2, h*2, texdata, x*2,y*2, 3);
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}
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texdata = tmpdata;
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}
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}
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if(config.debug)
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dbg_msg("gfx", "%d = %dx%d", tex, w, h);
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oglformat = GL_RGBA;
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if(format == IMG_RGB)
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oglformat = GL_RGB;
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else if(format == IMG_ALPHA)
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oglformat = GL_ALPHA;
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/* upload texture */
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if(config.gfx_texture_compression)
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{
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store_oglformat = GL_COMPRESSED_RGBA_ARB;
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if(store_format == IMG_RGB)
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store_oglformat = GL_COMPRESSED_RGB_ARB;
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else if(store_format == IMG_ALPHA)
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store_oglformat = GL_COMPRESSED_ALPHA_ARB;
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}
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else
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{
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store_oglformat = GL_RGBA;
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if(store_format == IMG_RGB)
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store_oglformat = GL_RGB;
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else if(store_format == IMG_ALPHA)
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store_oglformat = GL_ALPHA;
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}
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glGenTextures(1, &textures[tex].tex);
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glBindTexture(GL_TEXTURE_2D, textures[tex].tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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gluBuild2DMipmaps(GL_TEXTURE_2D, store_oglformat, w, h, oglformat, GL_UNSIGNED_BYTE, texdata);
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/* calculate memory usage */
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{
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int pixel_size = 4;
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if(store_format == IMG_RGB)
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pixel_size = 3;
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else if(store_format == IMG_ALPHA)
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pixel_size = 1;
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textures[tex].memsize = w*h*pixel_size;
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if(mipmap)
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{
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while(w > 2 && h > 2)
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{
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w>>=1;
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h>>=1;
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textures[tex].memsize += w*h*pixel_size;
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}
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}
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}
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memory_usage += textures[tex].memsize;
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mem_free(tmpdata);
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return tex;
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}
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/* simple uncompressed RGBA loaders */
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int gfx_load_texture(const char *filename, int store_format)
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{
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int l = strlen(filename);
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int id;
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IMAGE_INFO img;
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if(l < 3)
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return 0;
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if(gfx_load_png(&img, filename))
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{
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if (store_format == IMG_AUTO)
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store_format = img.format;
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id = gfx_load_texture_raw(img.width, img.height, img.format, img.data, store_format);
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mem_free(img.data);
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return id;
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}
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return 0;
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}
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int gfx_load_png(IMAGE_INFO *img, const char *filename)
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{
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unsigned char *buffer;
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png_t png;
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/* open file for reading */
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png_init(0,0);
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|
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if(png_open_file(&png, filename) != PNG_NO_ERROR)
|
|
{
|
|
dbg_msg("game/png", "failed to open file. filename='%s'", filename);
|
|
return 0;
|
|
}
|
|
|
|
if(png.depth != 8 || (png.color_type != PNG_TRUECOLOR && png.color_type != PNG_TRUECOLOR_ALPHA))
|
|
{
|
|
dbg_msg("game/png", "invalid format. filename='%s'", filename);
|
|
png_close_file(&png);
|
|
return 0;
|
|
}
|
|
|
|
buffer = (unsigned char *)mem_alloc(png.width * png.height * png.bpp, 1);
|
|
png_get_data(&png, buffer);
|
|
png_close_file(&png);
|
|
|
|
img->width = png.width;
|
|
img->height = png.height;
|
|
if(png.color_type == PNG_TRUECOLOR)
|
|
img->format = IMG_RGB;
|
|
else if(png.color_type == PNG_TRUECOLOR_ALPHA)
|
|
img->format = IMG_RGBA;
|
|
img->data = buffer;
|
|
return 1;
|
|
}
|
|
|
|
void gfx_shutdown()
|
|
{
|
|
if (vertices)
|
|
mem_free(vertices);
|
|
glfwCloseWindow();
|
|
glfwTerminate();
|
|
}
|
|
|
|
void gfx_screenshot()
|
|
{
|
|
do_screenshot = 1;
|
|
}
|
|
|
|
static int64 next_frame = 0;
|
|
static int record = 0;
|
|
|
|
void gfx_swap()
|
|
{
|
|
if(record)
|
|
{
|
|
int w = screen_width;
|
|
int h = screen_height;
|
|
unsigned char *pixel_data = (unsigned char *)mem_alloc(w*(h+1)*3, 1);
|
|
/*unsigned char *temp_row = pixel_data+w*h*3;*/
|
|
glReadPixels(0,0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixel_data);
|
|
|
|
|
|
{
|
|
IOHANDLE io;
|
|
char filename[128];
|
|
char header[18] = {0};
|
|
sprintf(filename, "capture/frame%04d.tga", record);
|
|
record++;
|
|
|
|
io = io_open(filename, IOFLAG_WRITE);
|
|
|
|
header[2] = 2; /* rgb */
|
|
header[12] = w&255; /* width */
|
|
header[13] = w>>8;
|
|
header[14] = h&255; /* height */
|
|
header[15] = h>>8;
|
|
header[16] = 24;
|
|
|
|
io_write(io, header, sizeof(header));
|
|
io_write(io, pixel_data, w*h*3);
|
|
|
|
io_close(io);
|
|
}
|
|
|
|
|
|
/* clean up */
|
|
mem_free(pixel_data);
|
|
|
|
if(next_frame)
|
|
next_frame += time_freq()/30;
|
|
else
|
|
next_frame = time_get() + time_freq()/30;
|
|
|
|
while(time_get() < next_frame)
|
|
(void)0;
|
|
}
|
|
|
|
if(do_screenshot)
|
|
{
|
|
/* fetch image data */
|
|
int y;
|
|
int w = screen_width;
|
|
int h = screen_height;
|
|
unsigned char *pixel_data = (unsigned char *)mem_alloc(w*(h+1)*3, 1);
|
|
unsigned char *temp_row = pixel_data+w*h*3;
|
|
glReadPixels(0,0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixel_data);
|
|
|
|
/* flip the pixel because opengl works from bottom left corner */
|
|
for(y = 0; y < h/2; y++)
|
|
{
|
|
mem_copy(temp_row, pixel_data+y*w*3, w*3);
|
|
mem_copy(pixel_data+y*w*3, pixel_data+(h-y-1)*w*3, w*3);
|
|
mem_copy(pixel_data+(h-y-1)*w*3, temp_row,w*3);
|
|
}
|
|
|
|
/* find filename */
|
|
{
|
|
char wholepath[1024];
|
|
char filename[128];
|
|
static int index = 1;
|
|
png_t png;
|
|
|
|
for(; index < 1000; index++)
|
|
{
|
|
IOHANDLE io;
|
|
sprintf(filename, "screenshots/screenshot%04d.png", index);
|
|
engine_savepath(filename, wholepath, sizeof(wholepath));
|
|
|
|
io = io_open(wholepath, IOFLAG_READ);
|
|
if(io)
|
|
io_close(io);
|
|
else
|
|
break;
|
|
}
|
|
|
|
/* save png */
|
|
dbg_msg("client", "saved screenshot to '%s'", wholepath);
|
|
png_open_file_write(&png, wholepath);
|
|
png_set_data(&png, w, h, 8, PNG_TRUECOLOR, (unsigned char *)pixel_data);
|
|
png_close_file(&png);
|
|
}
|
|
|
|
/* clean up */
|
|
mem_free(pixel_data);
|
|
do_screenshot = 0;
|
|
}
|
|
|
|
{
|
|
static PERFORMACE_INFO pscope = {"glfwSwapBuffers", 0};
|
|
perf_start(&pscope);
|
|
glFinish();
|
|
glfwSwapBuffers();
|
|
perf_end();
|
|
}
|
|
|
|
{
|
|
static PERFORMACE_INFO pscope = {"glFlush", 0};
|
|
perf_start(&pscope);
|
|
glFlush();
|
|
perf_end();
|
|
}
|
|
|
|
{
|
|
static PERFORMACE_INFO pscope = {"glFinish", 0};
|
|
perf_start(&pscope);
|
|
glFinish();
|
|
perf_end();
|
|
}
|
|
|
|
{
|
|
static PERFORMACE_INFO pscope = {"glfwPollEvents", 0};
|
|
perf_start(&pscope);
|
|
glfwPollEvents();
|
|
perf_end();
|
|
}
|
|
}
|
|
|
|
int gfx_screenwidth()
|
|
{
|
|
return screen_width;
|
|
}
|
|
|
|
int gfx_screenheight()
|
|
{
|
|
return screen_height;
|
|
}
|
|
|
|
void gfx_texture_set(int slot)
|
|
{
|
|
dbg_assert(drawing == 0, "called gfx_texture_set within begin");
|
|
if(slot == -1)
|
|
glDisable(GL_TEXTURE_2D);
|
|
else
|
|
{
|
|
glEnable(GL_TEXTURE_2D);
|
|
glBindTexture(GL_TEXTURE_2D, textures[slot].tex);
|
|
}
|
|
}
|
|
|
|
void gfx_clear(float r, float g, float b)
|
|
{
|
|
glClearColor(r,g,b,1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
}
|
|
|
|
void gfx_mapscreen(float tl_x, float tl_y, float br_x, float br_y)
|
|
{
|
|
screen_x0 = tl_x;
|
|
screen_y0 = tl_y;
|
|
screen_x1 = br_x;
|
|
screen_y1 = br_y;
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(tl_x, br_x, br_y, tl_y, 1.0f, 10.f);
|
|
}
|
|
|
|
void gfx_getscreen(float *tl_x, float *tl_y, float *br_x, float *br_y)
|
|
{
|
|
*tl_x = screen_x0;
|
|
*tl_y = screen_y0;
|
|
*br_x = screen_x1;
|
|
*br_y = screen_y1;
|
|
}
|
|
|
|
void gfx_setoffset(float x, float y)
|
|
{
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glTranslatef(x, y, 0);
|
|
}
|
|
|
|
|
|
void gfx_quads_begin()
|
|
{
|
|
dbg_assert(drawing == 0, "called quads_begin twice");
|
|
drawing = DRAWING_QUADS;
|
|
|
|
gfx_quads_setsubset(0,0,1,1);
|
|
gfx_quads_setrotation(0);
|
|
gfx_setcolor(1,1,1,1);
|
|
}
|
|
|
|
void gfx_quads_end()
|
|
{
|
|
dbg_assert(drawing == DRAWING_QUADS, "called quads_end without begin");
|
|
flush();
|
|
drawing = 0;
|
|
}
|
|
|
|
|
|
void gfx_quads_setrotation(float angle)
|
|
{
|
|
dbg_assert(drawing == DRAWING_QUADS, "called gfx_quads_setrotation without begin");
|
|
rotation = angle;
|
|
}
|
|
|
|
void gfx_setcolorvertex(int i, float r, float g, float b, float a)
|
|
{
|
|
dbg_assert(drawing != 0, "called gfx_quads_setcolorvertex without begin");
|
|
color[i].r = r;
|
|
color[i].g = g;
|
|
color[i].b = b;
|
|
color[i].a = a;
|
|
}
|
|
|
|
void gfx_setcolor(float r, float g, float b, float a)
|
|
{
|
|
dbg_assert(drawing != 0, "called gfx_quads_setcolor without begin");
|
|
gfx_setcolorvertex(0, r, g, b, a);
|
|
gfx_setcolorvertex(1, r, g, b, a);
|
|
gfx_setcolorvertex(2, r, g, b, a);
|
|
gfx_setcolorvertex(3, r, g, b, a);
|
|
}
|
|
|
|
void gfx_quads_setsubset(float tl_u, float tl_v, float br_u, float br_v)
|
|
{
|
|
dbg_assert(drawing == DRAWING_QUADS, "called gfx_quads_setsubset without begin");
|
|
|
|
texture[0].u = tl_u;
|
|
texture[0].v = tl_v;
|
|
|
|
texture[1].u = br_u;
|
|
texture[1].v = tl_v;
|
|
|
|
texture[2].u = br_u;
|
|
texture[2].v = br_v;
|
|
|
|
texture[3].u = tl_u;
|
|
texture[3].v = br_v;
|
|
}
|
|
|
|
void gfx_quads_setsubset_free(
|
|
float x0, float y0,
|
|
float x1, float y1,
|
|
float x2, float y2,
|
|
float x3, float y3)
|
|
{
|
|
texture[0].u = x0;
|
|
texture[0].v = y0;
|
|
|
|
texture[1].u = x1;
|
|
texture[1].v = y1;
|
|
|
|
texture[2].u = x2;
|
|
texture[2].v = y2;
|
|
|
|
texture[3].u = x3;
|
|
texture[3].v = y3;
|
|
}
|
|
|
|
|
|
static void rotate(VEC3 *center, VEC3 *point)
|
|
{
|
|
float x = point->x - center->x;
|
|
float y = point->y - center->y;
|
|
point->x = x * cosf(rotation) - y * sinf(rotation) + center->x;
|
|
point->y = x * sinf(rotation) + y * cosf(rotation) + center->y;
|
|
}
|
|
|
|
void gfx_quads_draw(float x, float y, float w, float h)
|
|
{
|
|
gfx_quads_drawTL(x-w/2, y-h/2,w,h);
|
|
}
|
|
|
|
void gfx_quads_drawTL(float x, float y, float width, float height)
|
|
{
|
|
VEC3 center;
|
|
|
|
dbg_assert(drawing == DRAWING_QUADS, "called quads_draw without begin");
|
|
|
|
center.x = x + width/2;
|
|
center.y = y + height/2;
|
|
center.z = 0;
|
|
|
|
vertices[num_vertices].pos.x = x;
|
|
vertices[num_vertices].pos.y = y;
|
|
vertices[num_vertices].tex = texture[0];
|
|
vertices[num_vertices].color = color[0];
|
|
rotate(¢er, &vertices[num_vertices].pos);
|
|
|
|
vertices[num_vertices + 1].pos.x = x+width;
|
|
vertices[num_vertices + 1].pos.y = y;
|
|
vertices[num_vertices + 1].tex = texture[1];
|
|
vertices[num_vertices + 1].color = color[1];
|
|
rotate(¢er, &vertices[num_vertices + 1].pos);
|
|
|
|
vertices[num_vertices + 2].pos.x = x + width;
|
|
vertices[num_vertices + 2].pos.y = y+height;
|
|
vertices[num_vertices + 2].tex = texture[2];
|
|
vertices[num_vertices + 2].color = color[2];
|
|
rotate(¢er, &vertices[num_vertices + 2].pos);
|
|
|
|
vertices[num_vertices + 3].pos.x = x;
|
|
vertices[num_vertices + 3].pos.y = y+height;
|
|
vertices[num_vertices + 3].tex = texture[3];
|
|
vertices[num_vertices + 3].color = color[3];
|
|
rotate(¢er, &vertices[num_vertices + 3].pos);
|
|
|
|
draw_quad();
|
|
}
|
|
|
|
void gfx_quads_draw_freeform(
|
|
float x0, float y0,
|
|
float x1, float y1,
|
|
float x2, float y2,
|
|
float x3, float y3)
|
|
{
|
|
dbg_assert(drawing == DRAWING_QUADS, "called quads_draw_freeform without begin");
|
|
|
|
vertices[num_vertices].pos.x = x0;
|
|
vertices[num_vertices].pos.y = y0;
|
|
vertices[num_vertices].tex = texture[0];
|
|
vertices[num_vertices].color = color[0];
|
|
|
|
vertices[num_vertices + 1].pos.x = x1;
|
|
vertices[num_vertices + 1].pos.y = y1;
|
|
vertices[num_vertices + 1].tex = texture[1];
|
|
vertices[num_vertices + 1].color = color[1];
|
|
|
|
vertices[num_vertices + 2].pos.x = x3;
|
|
vertices[num_vertices + 2].pos.y = y3;
|
|
vertices[num_vertices + 2].tex = texture[3];
|
|
vertices[num_vertices + 2].color = color[3];
|
|
|
|
vertices[num_vertices + 3].pos.x = x2;
|
|
vertices[num_vertices + 3].pos.y = y2;
|
|
vertices[num_vertices + 3].tex = texture[2];
|
|
vertices[num_vertices + 3].color = color[2];
|
|
|
|
draw_quad();
|
|
}
|
|
|
|
void gfx_quads_text(float x, float y, float size, const char *text)
|
|
{
|
|
float startx = x;
|
|
|
|
gfx_quads_begin();
|
|
|
|
while(*text)
|
|
{
|
|
char c = *text;
|
|
text++;
|
|
|
|
if(c == '\n')
|
|
{
|
|
x = startx;
|
|
y += size;
|
|
}
|
|
else
|
|
{
|
|
gfx_quads_setsubset(
|
|
(c%16)/16.0f,
|
|
(c/16)/16.0f,
|
|
(c%16)/16.0f+1.0f/16.0f,
|
|
(c/16)/16.0f+1.0f/16.0f);
|
|
|
|
gfx_quads_drawTL(x,y,size,size);
|
|
x += size/2;
|
|
}
|
|
}
|
|
|
|
gfx_quads_end();
|
|
}
|
|
|
|
static int word_length(const char *text)
|
|
{
|
|
int s = 1;
|
|
while(1)
|
|
{
|
|
if(*text == 0)
|
|
return s-1;
|
|
if(*text == '\n' || *text == '\t' || *text == ' ')
|
|
return s;
|
|
text++;
|
|
s++;
|
|
}
|
|
}
|
|
|
|
static float text_r=1;
|
|
static float text_g=1;
|
|
static float text_b=1;
|
|
static float text_a=1;
|
|
|
|
static FONT_SET *default_font_set = 0;
|
|
void gfx_text_set_default_font(void *font)
|
|
{
|
|
default_font_set = (FONT_SET *)font;
|
|
}
|
|
|
|
float gfx_text_raw(void *font_set_v, float x, float y, float size, const char *text, int length)
|
|
{
|
|
FONT_SET *font_set = font_set_v;
|
|
float fake_to_screen_x = (screen_width/(screen_x1-screen_x0));
|
|
float fake_to_screen_y = (screen_height/(screen_y1-screen_y0));
|
|
|
|
FONT *font;
|
|
int actual_size;
|
|
int i;
|
|
float draw_x;
|
|
|
|
/* to correct coords, convert to screen coords, round, and convert back */
|
|
int actual_x = x * fake_to_screen_x;
|
|
int actual_y = y * fake_to_screen_y;
|
|
x = actual_x / fake_to_screen_x;
|
|
y = actual_y / fake_to_screen_y;
|
|
|
|
/* same with size */
|
|
actual_size = size * fake_to_screen_y;
|
|
size = actual_size / fake_to_screen_y;
|
|
|
|
if(!font_set)
|
|
font_set = default_font_set;
|
|
|
|
font = font_set_pick(font_set, actual_size);
|
|
|
|
if (length < 0)
|
|
length = strlen(text);
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
const unsigned char *c = (unsigned char *)text;
|
|
int to_render = length;
|
|
draw_x = x;
|
|
|
|
if (i == 0)
|
|
gfx_texture_set(font->outline_texture);
|
|
else
|
|
gfx_texture_set(font->text_texture);
|
|
|
|
gfx_quads_begin();
|
|
if (i == 0)
|
|
gfx_setcolor(0.0f, 0.0f, 0.0f, 0.3f);
|
|
else
|
|
gfx_setcolor(text_r, text_g, text_b, text_a);
|
|
|
|
while (to_render--)
|
|
{
|
|
float tex_x0, tex_y0, tex_x1, tex_y1;
|
|
float width, height;
|
|
float x_offset, y_offset, x_advance;
|
|
|
|
float advance;
|
|
|
|
font_character_info(font, *c, &tex_x0, &tex_y0, &tex_x1, &tex_y1, &width, &height, &x_offset, &y_offset, &x_advance);
|
|
|
|
gfx_quads_setsubset(tex_x0, tex_y0, tex_x1, tex_y1);
|
|
|
|
gfx_quads_drawTL(draw_x+x_offset*size, y+y_offset*size, width*size, height*size);
|
|
|
|
advance = x_advance + font_kerning(font, *c, *(c+1));
|
|
|
|
draw_x += advance*size;
|
|
|
|
c++;
|
|
}
|
|
|
|
gfx_quads_end();
|
|
}
|
|
|
|
return draw_x;
|
|
}
|
|
|
|
void gfx_text(void *font_set_v, float x, float y, float size, const char *text, int max_width)
|
|
{
|
|
if(max_width == -1)
|
|
gfx_text_raw(font_set_v, x, y, size, text, -1);
|
|
else
|
|
{
|
|
float startx = x;
|
|
while(*text)
|
|
{
|
|
int wlen = word_length(text);
|
|
float w = gfx_text_width(font_set_v, size, text, wlen);
|
|
if(x+w-startx > max_width)
|
|
{
|
|
y += size;
|
|
x = startx;
|
|
}
|
|
|
|
x = gfx_text_raw(font_set_v, x, y, size, text, wlen);
|
|
|
|
text += wlen;
|
|
}
|
|
}
|
|
gfx_text_raw(font_set_v, x, y, size, text, -1);
|
|
}
|
|
|
|
float gfx_text_width(void *font_set_v, float size, const char *text, int length)
|
|
{
|
|
FONT_SET *font_set = font_set_v;
|
|
FONT *font;
|
|
float fake_to_screen_y = (screen_height/(screen_y1-screen_y0));
|
|
int actual_size = size * fake_to_screen_y;
|
|
size = actual_size / fake_to_screen_y;
|
|
|
|
if(!font_set)
|
|
font_set = default_font_set;
|
|
|
|
font = font_set_pick(font_set, actual_size);
|
|
return font_text_width(font, text, size, length);
|
|
}
|
|
|
|
void gfx_text_color(float r, float g, float b, float a)
|
|
{
|
|
text_r = r;
|
|
text_g = g;
|
|
text_b = b;
|
|
text_a = a;
|
|
}
|
|
|
|
void gfx_lines_begin()
|
|
{
|
|
dbg_assert(drawing == 0, "called begin twice");
|
|
drawing = DRAWING_LINES;
|
|
gfx_setcolor(1,1,1,1);
|
|
}
|
|
|
|
void gfx_lines_end()
|
|
{
|
|
dbg_assert(drawing == DRAWING_LINES, "called end without begin");
|
|
flush();
|
|
drawing = 0;
|
|
}
|
|
|
|
void gfx_lines_draw(float x0, float y0, float x1, float y1)
|
|
{
|
|
dbg_assert(drawing == DRAWING_LINES, "called draw without begin");
|
|
|
|
vertices[num_vertices].pos.x = x0;
|
|
vertices[num_vertices].pos.y = y0;
|
|
vertices[num_vertices].tex = texture[0];
|
|
vertices[num_vertices].color = color[0];
|
|
|
|
vertices[num_vertices + 1].pos.x = x1;
|
|
vertices[num_vertices + 1].pos.y = y1;
|
|
vertices[num_vertices + 1].tex = texture[1];
|
|
vertices[num_vertices + 1].color = color[1];
|
|
|
|
draw_line();
|
|
}
|
|
|
|
void gfx_clip_enable(int x, int y, int w, int h)
|
|
{
|
|
glScissor(x, gfx_screenheight()-(y+h), w, h);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
void gfx_clip_disable()
|
|
{
|
|
glDisable(GL_SCISSOR_TEST);
|
|
}
|