mirror of
https://github.com/ddnet/ddnet.git
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269 lines
7.9 KiB
C++
269 lines
7.9 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_CLIENT_H
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#define ENGINE_CLIENT_H
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#include "kernel.h"
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#include "graphics.h"
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#include "message.h"
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#include <base/hash.h>
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#include <engine/friends.h>
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struct SWarning;
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enum
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{
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RECORDER_MANUAL = 0,
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RECORDER_AUTO = 1,
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RECORDER_RACE = 2,
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RECORDER_REPLAYS = 3,
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RECORDER_MAX = 4,
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NUM_DUMMIES = 2,
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};
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typedef bool (*CLIENTFUNC_FILTER)(const void *pData, int DataSize, void *pUser);
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class IClient : public IInterface
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{
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MACRO_INTERFACE("client", 0)
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protected:
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// quick access to state of the client
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int m_State;
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// quick access to time variables
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int m_PrevGameTick[NUM_DUMMIES];
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int m_CurGameTick[NUM_DUMMIES];
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float m_GameIntraTick[NUM_DUMMIES];
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float m_GameTickTime[NUM_DUMMIES];
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int m_PredTick[NUM_DUMMIES];
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float m_PredIntraTick[NUM_DUMMIES];
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float m_LocalTime;
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float m_RenderFrameTime;
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int m_GameTickSpeed;
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float m_FrameTimeAvg;
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public:
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char m_aNews[3000];
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char m_aMapDownloadUrl[256];
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int m_Points;
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int64_t m_ReconnectTime;
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class CSnapItem
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{
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public:
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int m_Type;
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int m_ID;
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int m_DataSize;
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};
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/* Constants: Client States
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STATE_OFFLINE - The client is offline.
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STATE_CONNECTING - The client is trying to connect to a server.
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STATE_LOADING - The client has connected to a server and is loading resources.
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STATE_ONLINE - The client is connected to a server and running the game.
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STATE_DEMOPLAYBACK - The client is playing a demo
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STATE_QUITTING - The client is quitting.
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*/
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enum
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{
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STATE_OFFLINE = 0,
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STATE_CONNECTING,
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STATE_LOADING,
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STATE_ONLINE,
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STATE_DEMOPLAYBACK,
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STATE_QUITTING,
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STATE_RESTARTING,
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};
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//
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inline int State() const { return m_State; }
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// tick time access
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inline int PrevGameTick(int Dummy) const { return m_PrevGameTick[Dummy]; }
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inline int GameTick(int Dummy) const { return m_CurGameTick[Dummy]; }
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inline int PredGameTick(int Dummy) const { return m_PredTick[Dummy]; }
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inline float IntraGameTick(int Dummy) const { return m_GameIntraTick[Dummy]; }
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inline float PredIntraGameTick(int Dummy) const { return m_PredIntraTick[Dummy]; }
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inline float GameTickTime(int Dummy) const { return m_GameTickTime[Dummy]; }
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inline int GameTickSpeed() const { return m_GameTickSpeed; }
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// other time access
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inline float RenderFrameTime() const { return m_RenderFrameTime; }
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inline float LocalTime() const { return m_LocalTime; }
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inline float FrameTimeAvg() const { return m_FrameTimeAvg; }
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// actions
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virtual void Connect(const char *pAddress, const char *pPassword = NULL) = 0;
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virtual void Disconnect() = 0;
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// dummy
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virtual void DummyDisconnect(const char *pReason) = 0;
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virtual void DummyConnect() = 0;
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virtual bool DummyConnected() = 0;
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virtual bool DummyConnecting() = 0;
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virtual void Restart() = 0;
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virtual void Quit() = 0;
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virtual const char *DemoPlayer_Play(const char *pFilename, int StorageType) = 0;
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#if defined(CONF_VIDEORECORDER)
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virtual const char *DemoPlayer_Render(const char *pFilename, int StorageType, const char *pVideoName, int SpeedIndex) = 0;
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#endif
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virtual void DemoRecorder_Start(const char *pFilename, bool WithTimestamp, int Recorder) = 0;
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virtual void DemoRecorder_HandleAutoStart() = 0;
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virtual void DemoRecorder_Stop(int Recorder, bool RemoveFile = false) = 0;
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virtual class IDemoRecorder *DemoRecorder(int Recorder) = 0;
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virtual void AutoScreenshot_Start() = 0;
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virtual void AutoStatScreenshot_Start() = 0;
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virtual void AutoCSV_Start() = 0;
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virtual void ServerBrowserUpdate() = 0;
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// gfx
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virtual void SwitchWindowScreen(int Index) = 0;
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virtual void SetWindowParams(int FullscreenMode, bool IsBorderless) = 0;
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virtual void ToggleWindowVSync() = 0;
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virtual void LoadFont() = 0;
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virtual void Notify(const char *pTitle, const char *pMessage) = 0;
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// networking
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virtual void EnterGame() = 0;
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//
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virtual const char *MapDownloadName() const = 0;
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virtual int MapDownloadAmount() const = 0;
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virtual int MapDownloadTotalsize() const = 0;
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// input
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virtual int *GetInput(int Tick, int IsDummy = 0) const = 0;
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virtual int *GetDirectInput(int Tick, int IsDummy = 0) const = 0;
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// remote console
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virtual void RconAuth(const char *pUsername, const char *pPassword) = 0;
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virtual bool RconAuthed() const = 0;
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virtual bool UseTempRconCommands() const = 0;
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virtual void Rcon(const char *pLine) = 0;
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// server info
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virtual void GetServerInfo(class CServerInfo *pServerInfo) const = 0;
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virtual int GetPredictionTime() = 0;
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// snapshot interface
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enum
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{
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SNAP_CURRENT = 0,
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SNAP_PREV = 1
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};
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// TODO: Refactor: should redo this a bit i think, too many virtual calls
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virtual int SnapNumItems(int SnapID) const = 0;
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virtual void *SnapFindItem(int SnapID, int Type, int ID) const = 0;
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virtual void *SnapGetItem(int SnapID, int Index, CSnapItem *pItem) const = 0;
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virtual int SnapItemSize(int SnapID, int Index) const = 0;
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virtual void SnapInvalidateItem(int SnapID, int Index) = 0;
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virtual void SnapSetStaticsize(int ItemType, int Size) = 0;
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virtual int SendMsg(CMsgPacker *pMsg, int Flags) = 0;
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virtual int SendMsgY(CMsgPacker *pMsg, int Flags, int NetClient = 1) = 0;
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template<class T>
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int SendPackMsg(T *pMsg, int Flags)
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{
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CMsgPacker Packer(pMsg->MsgID(), false);
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if(pMsg->Pack(&Packer))
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return -1;
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return SendMsg(&Packer, Flags);
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}
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//
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virtual const char *PlayerName() const = 0;
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virtual const char *DummyName() const = 0;
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virtual const char *ErrorString() const = 0;
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virtual const char *LatestVersion() const = 0;
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virtual bool ConnectionProblems() const = 0;
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virtual bool SoundInitFailed() const = 0;
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virtual IGraphics::CTextureHandle GetDebugFont() const = 0; // TODO: remove this function
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//DDRace
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virtual const char *GetCurrentMap() const = 0;
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virtual const char *GetCurrentMapPath() const = 0;
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virtual SHA256_DIGEST GetCurrentMapSha256() const = 0;
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virtual unsigned GetCurrentMapCrc() const = 0;
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virtual int GetCurrentRaceTime() = 0;
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virtual void RaceRecord_Start(const char *pFilename) = 0;
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virtual void RaceRecord_Stop() = 0;
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virtual bool RaceRecord_IsRecording() = 0;
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virtual void DemoSliceBegin() = 0;
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virtual void DemoSliceEnd() = 0;
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virtual void DemoSlice(const char *pDstPath, CLIENTFUNC_FILTER pfnFilter, void *pUser) = 0;
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virtual void RequestDDNetInfo() = 0;
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virtual bool EditorHasUnsavedData() const = 0;
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virtual void GenerateTimeoutSeed() = 0;
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virtual IFriends *Foes() = 0;
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virtual void GetSmoothTick(int *pSmoothTick, float *pSmoothIntraTick, float MixAmount) = 0;
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virtual SWarning *GetCurWarning() = 0;
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};
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class IGameClient : public IInterface
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{
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MACRO_INTERFACE("gameclient", 0)
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protected:
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public:
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virtual void OnConsoleInit() = 0;
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virtual void OnRconType(bool UsernameReq) = 0;
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virtual void OnRconLine(const char *pLine) = 0;
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virtual void OnInit() = 0;
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virtual void InvalidateSnapshot() = 0;
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virtual void OnNewSnapshot() = 0;
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virtual void OnEnterGame() = 0;
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virtual void OnShutdown() = 0;
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virtual void OnRender() = 0;
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virtual void OnUpdate() = 0;
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virtual void OnStateChange(int NewState, int OldState) = 0;
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virtual void OnConnected() = 0;
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virtual void OnMessage(int MsgID, CUnpacker *pUnpacker, bool IsDummy = 0) = 0;
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virtual void OnPredict() = 0;
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virtual void OnActivateEditor() = 0;
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virtual int OnSnapInput(int *pData, bool Dummy, bool Force) = 0;
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virtual void OnDummySwap() = 0;
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virtual void SendDummyInfo(bool Start) = 0;
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virtual int GetLastRaceTick() = 0;
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virtual const char *GetItemName(int Type) const = 0;
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virtual const char *Version() const = 0;
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virtual const char *NetVersion() const = 0;
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virtual int DDNetVersion() const = 0;
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virtual const char *DDNetVersionStr() const = 0;
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virtual void OnDummyDisconnect() = 0;
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virtual void DummyResetInput() = 0;
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virtual void Echo(const char *pString) = 0;
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virtual bool CanDisplayWarning() = 0;
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virtual bool IsDisplayingWarning() = 0;
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};
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void SnapshotRemoveExtraProjectileInfo(unsigned char *pData);
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extern IGameClient *CreateGameClient();
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#endif
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