ddnet/src/game/server/ddracechat.cpp

1572 lines
48 KiB
C++

/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
#include "gamecontext.h"
#include <engine/engine.h>
#include <engine/shared/config.h>
#include <engine/shared/protocol.h>
#include <game/server/gamemodes/DDRace.h>
#include <game/server/teams.h>
#include <game/version.h>
#include "entities/character.h"
#include "player.h"
bool CheckClientID(int ClientID);
void CGameContext::ConCredits(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"DDNet is run by the DDNet staff (DDNet.tw/staff)");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"Great maps and many ideas from the great community");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"Help and code by eeeee, HMH, east, CookieMichal, Learath2,");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"Savander, laxa, Tobii, BeaR, Wohoo, nuborn, timakro, Shiki,");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"trml, Soreu, hi_leute_gll, Lady Saavik, Chairn, heinrich5991,");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"swick, oy, necropotame, Ryozuki, Redix, d3fault, marcelherd,");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"BannZay, ACTom, SiuFuWong, PathosEthosLogos, TsFreddie,");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"Jupeyy, noby, ChillerDragon, ZombieToad, weez15, z6zzz,");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"Piepow, QingGo, RafaelFF, sctt, jao, daverck, fokkonaut,");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"Bojidar, FallenKN, ardadem, archimede67, sirius1242, Aerll,");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"trafilaw, Zwelf, Patiga, Konsti, ElXreno, MikiGamer,");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"Fireball, Banana090, axblk, yangfl, Kaffeine,");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"Zodiac, c0d3d3v, GiuCcc, Ravie, Robyt3, simpygirl,");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"sjrc6 & others.");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"Based on DDRace by the DDRace developers,");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "credits",
"which is a mod of Teeworlds by the Teeworlds developers.");
}
void CGameContext::ConInfo(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info",
"DDraceNetwork Mod. Version: " GAME_VERSION);
if(GIT_SHORTREV_HASH)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "Git revision hash: %s", GIT_SHORTREV_HASH);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
}
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info",
"Official site: DDNet.tw");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info",
"For more info: /cmdlist");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "info",
"Or visit DDNet.tw");
}
void CGameContext::ConList(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
int ClientID = pResult->m_ClientID;
if(!CheckClientID(ClientID))
return;
char zerochar = 0;
if(pResult->NumArguments() > 0)
pSelf->List(ClientID, pResult->GetString(0));
else
pSelf->List(ClientID, &zerochar);
}
void CGameContext::ConHelp(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(pResult->NumArguments() == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help",
"/cmdlist will show a list of all chat commands");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help",
"/help + any command will show you the help for this command");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help",
"Example /help settings will display the help about /settings");
}
else
{
const char *pArg = pResult->GetString(0);
const IConsole::CCommandInfo *pCmdInfo =
pSelf->Console()->GetCommandInfo(pArg, CFGFLAG_SERVER, false);
if(pCmdInfo)
{
if(pCmdInfo->m_pParams)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "Usage: %s %s", pCmdInfo->m_pName, pCmdInfo->m_pParams);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", aBuf);
}
if(pCmdInfo->m_pHelp)
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "help", pCmdInfo->m_pHelp);
}
else
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"help",
"Command is either unknown or you have given a blank command without any parameters.");
}
}
void CGameContext::ConSettings(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(pResult->NumArguments() == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
"to check a server setting say /settings and setting's name, setting names are:");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
"teams, cheats, collision, hooking, endlesshooking, me, ");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
"hitting, oldlaser, timeout, votes, pause and scores");
}
else
{
const char *pArg = pResult->GetString(0);
char aBuf[256];
float ColTemp;
float HookTemp;
pSelf->m_Tuning.Get("player_collision", &ColTemp);
pSelf->m_Tuning.Get("player_hooking", &HookTemp);
if(str_comp(pArg, "teams") == 0)
{
str_format(aBuf, sizeof(aBuf), "%s %s",
g_Config.m_SvTeam == SV_TEAM_ALLOWED ?
"Teams are available on this server" :
(g_Config.m_SvTeam == SV_TEAM_FORBIDDEN || g_Config.m_SvTeam == SV_TEAM_FORCED_SOLO) ?
"Teams are not available on this server" :
"You have to be in a team to play on this server", /*g_Config.m_SvTeamStrict ? "and if you die in a team all of you die" : */
"and all of your team will die if the team is locked");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", aBuf);
}
else if(str_comp(pArg, "cheats") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvTestingCommands ?
"Cheats are enabled on this server" :
"Cheats are disabled on this server");
}
else if(str_comp(pArg, "collision") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
ColTemp ?
"Players can collide on this server" :
"Players can't collide on this server");
}
else if(str_comp(pArg, "hooking") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
HookTemp ?
"Players can hook each other on this server" :
"Players can't hook each other on this server");
}
else if(str_comp(pArg, "endlesshooking") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvEndlessDrag ?
"Players hook time is unlimited" :
"Players hook time is limited");
}
else if(str_comp(pArg, "hitting") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvHit ?
"Players weapons affect others" :
"Players weapons has no affect on others");
}
else if(str_comp(pArg, "oldlaser") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvOldLaser ?
"Lasers can hit you if you shot them and they pull you towards the bounce origin (Like DDRace Beta)" :
"Lasers can't hit you if you shot them, and they pull others towards the shooter");
}
else if(str_comp(pArg, "me") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvSlashMe ?
"Players can use /me commands the famous IRC Command" :
"Players can't use the /me command");
}
else if(str_comp(pArg, "timeout") == 0)
{
str_format(aBuf, sizeof(aBuf), "The Server Timeout is currently set to %d seconds", g_Config.m_ConnTimeout);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings", aBuf);
}
else if(str_comp(pArg, "votes") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvVoteKick ?
"Players can use Callvote menu tab to kick offenders" :
"Players can't use the Callvote menu tab to kick offenders");
if(g_Config.m_SvVoteKick)
{
str_format(aBuf, sizeof(aBuf),
"Players are banned for %d minute(s) if they get voted off", g_Config.m_SvVoteKickBantime);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvVoteKickBantime ?
aBuf :
"Players are just kicked and not banned if they get voted off");
}
}
else if(str_comp(pArg, "pause") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvPauseable ?
"/spec will pause you and your tee will vanish" :
"/spec will pause you but your tee will not vanish");
}
else if(str_comp(pArg, "scores") == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
g_Config.m_SvHideScore ?
"Scores are private on this server" :
"Scores are public on this server");
}
else
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "settings",
"no matching settings found, type /settings to view them");
}
}
}
void CGameContext::ConRules(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
bool Printed = false;
if(g_Config.m_SvDDRaceRules)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
"Be nice.");
Printed = true;
}
#define _RL(n) g_Config.m_SvRulesLine##n
char *pRuleLines[] = {
_RL(1),
_RL(2),
_RL(3),
_RL(4),
_RL(5),
_RL(6),
_RL(7),
_RL(8),
_RL(9),
_RL(10),
};
for(auto &pRuleLine : pRuleLines)
{
if(pRuleLine[0])
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD,
"rules", pRuleLine);
Printed = true;
}
}
if(!Printed)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "rules",
"No Rules Defined, Kill em all!!");
}
}
void ToggleSpecPause(IConsole::IResult *pResult, void *pUserData, int PauseType)
{
if(!CheckClientID(pResult->m_ClientID))
return;
CGameContext *pSelf = (CGameContext *)pUserData;
IServer *pServ = pSelf->Server();
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
int PauseState = pPlayer->IsPaused();
if(PauseState > 0)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "You are force-paused for %d seconds.", (PauseState - pServ->Tick()) / pServ->TickSpeed());
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "spec", aBuf);
}
else if(pResult->NumArguments() > 0)
{
if(-PauseState == PauseType && pPlayer->m_SpectatorID != pResult->m_ClientID && pServ->ClientIngame(pPlayer->m_SpectatorID) && !str_comp(pServ->ClientName(pPlayer->m_SpectatorID), pResult->GetString(0)))
{
pPlayer->Pause(CPlayer::PAUSE_NONE, false);
}
else
{
pPlayer->Pause(PauseType, false);
pPlayer->SpectatePlayerName(pResult->GetString(0));
}
}
else if(-PauseState != CPlayer::PAUSE_NONE && PauseType != CPlayer::PAUSE_NONE)
{
pPlayer->Pause(CPlayer::PAUSE_NONE, false);
}
else if(-PauseState != PauseType)
{
pPlayer->Pause(PauseType, false);
}
}
void ToggleSpecPauseVoted(IConsole::IResult *pResult, void *pUserData, int PauseType)
{
if(!CheckClientID(pResult->m_ClientID))
return;
CGameContext *pSelf = (CGameContext *)pUserData;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
int PauseState = pPlayer->IsPaused();
if(PauseState > 0)
{
IServer *pServ = pSelf->Server();
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "You are force-paused for %d seconds.", (PauseState - pServ->Tick()) / pServ->TickSpeed());
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "spec", aBuf);
return;
}
bool IsPlayerBeingVoted = pSelf->m_VoteCloseTime &&
(pSelf->IsKickVote() || pSelf->IsSpecVote()) &&
pResult->m_ClientID != pSelf->m_VoteVictim;
if((!IsPlayerBeingVoted && -PauseState == PauseType) ||
(IsPlayerBeingVoted && PauseState && pPlayer->m_SpectatorID == pSelf->m_VoteVictim))
{
pPlayer->Pause(CPlayer::PAUSE_NONE, false);
}
else
{
pPlayer->Pause(PauseType, false);
if(IsPlayerBeingVoted)
pPlayer->m_SpectatorID = pSelf->m_VoteVictim;
}
}
void CGameContext::ConToggleSpec(IConsole::IResult *pResult, void *pUserData)
{
ToggleSpecPause(pResult, pUserData, g_Config.m_SvPauseable ? CPlayer::PAUSE_SPEC : CPlayer::PAUSE_PAUSED);
}
void CGameContext::ConToggleSpecVoted(IConsole::IResult *pResult, void *pUserData)
{
ToggleSpecPauseVoted(pResult, pUserData, g_Config.m_SvPauseable ? CPlayer::PAUSE_SPEC : CPlayer::PAUSE_PAUSED);
}
void CGameContext::ConTogglePause(IConsole::IResult *pResult, void *pUserData)
{
ToggleSpecPause(pResult, pUserData, CPlayer::PAUSE_PAUSED);
}
void CGameContext::ConTogglePauseVoted(IConsole::IResult *pResult, void *pUserData)
{
ToggleSpecPauseVoted(pResult, pUserData, CPlayer::PAUSE_PAUSED);
}
void CGameContext::ConTeamTop5(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
if(g_Config.m_SvHideScore)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "teamtop5",
"Showing the team top 5 is not allowed on this server.");
return;
}
if(pResult->NumArguments() == 0)
{
pSelf->Score()->ShowTeamTop5(pResult->m_ClientID, 1);
}
else if(pResult->NumArguments() == 1)
{
if(pResult->GetInteger(0) != 0)
{
pSelf->Score()->ShowTeamTop5(pResult->m_ClientID, pResult->GetInteger(0));
}
else
{
const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
pSelf->Server()->ClientName(pResult->m_ClientID) :
pResult->GetString(0);
pSelf->Score()->ShowPlayerTeamTop5(pResult->m_ClientID, pRequestedName, 0);
}
}
else if(pResult->NumArguments() == 2 && pResult->GetInteger(1) != 0)
{
const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
pSelf->Server()->ClientName(pResult->m_ClientID) :
pResult->GetString(0);
pSelf->Score()->ShowPlayerTeamTop5(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1));
}
else
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "teamtop5", "/top5team needs 0, 1 or 2 parameter. 1. = name, 2. = start number");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "teamtop5", "Example: /top5team, /top5team me, /top5team Hans, /top5team \"Papa Smurf\" 5");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "teamtop5", "Bad: /top5team Papa Smurf 5 # Good: /top5team \"Papa Smurf\" 5 ");
}
}
void CGameContext::ConTop(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
if(g_Config.m_SvHideScore)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "top",
"Showing the top is not allowed on this server.");
return;
}
if(pResult->NumArguments() > 0)
pSelf->Score()->ShowTop(pResult->m_ClientID, pResult->GetInteger(0));
else
pSelf->Score()->ShowTop(pResult->m_ClientID);
}
void CGameContext::ConTimes(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
if(pResult->NumArguments() == 0)
{
pSelf->Score()->ShowTimes(pResult->m_ClientID, 1);
}
else if(pResult->NumArguments() == 1)
{
if(pResult->GetInteger(0) != 0)
{
pSelf->Score()->ShowTimes(pResult->m_ClientID, pResult->GetInteger(0));
}
else
{
const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
pSelf->Server()->ClientName(pResult->m_ClientID) :
pResult->GetString(0);
pSelf->Score()->ShowTimes(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1));
}
}
else if(pResult->NumArguments() == 2 && pResult->GetInteger(1) != 0)
{
const char *pRequestedName = (str_comp(pResult->GetString(0), "me") == 0) ?
pSelf->Server()->ClientName(pResult->m_ClientID) :
pResult->GetString(0);
pSelf->Score()->ShowTimes(pResult->m_ClientID, pRequestedName, pResult->GetInteger(1));
}
else
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "/times needs 0, 1 or 2 parameter. 1. = name, 2. = start number");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Example: /times, /times me, /times Hans, /times \"Papa Smurf\" 5");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "times", "Bad: /times Papa Smurf 5 # Good: /times \"Papa Smurf\" 5 ");
}
}
void CGameContext::ConDND(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(pPlayer->m_DND)
{
pPlayer->m_DND = false;
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "dnd", "You will receive global chat and server messages");
}
else
{
pPlayer->m_DND = true;
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "dnd", "You will not receive any further global chat and server messages");
}
}
void CGameContext::ConMap(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
if(g_Config.m_SvMapVote == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "map",
"/map is disabled");
return;
}
if(pResult->NumArguments() <= 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "map", "Example: /map adr3 to call vote for Adrenaline 3. This means that the map name must start with 'a' and contain the characters 'd', 'r' and '3' in that order");
return;
}
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(pSelf->RateLimitPlayerVote(pResult->m_ClientID) || pSelf->RateLimitPlayerMapVote(pResult->m_ClientID))
return;
pSelf->Score()->MapVote(pResult->m_ClientID, pResult->GetString(0));
}
void CGameContext::ConMapInfo(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(pResult->NumArguments() > 0)
pSelf->Score()->MapInfo(pResult->m_ClientID, pResult->GetString(0));
else
pSelf->Score()->MapInfo(pResult->m_ClientID, g_Config.m_SvMap);
}
void CGameContext::ConTimeout(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
const char *pTimeout = pResult->NumArguments() > 0 ? pResult->GetString(0) : pPlayer->m_aTimeoutCode;
if(!pSelf->Server()->IsSixup(pResult->m_ClientID))
{
for(int i = 0; i < pSelf->Server()->MaxClients(); i++)
{
if(i == pResult->m_ClientID)
continue;
if(!pSelf->m_apPlayers[i])
continue;
if(str_comp(pSelf->m_apPlayers[i]->m_aTimeoutCode, pTimeout))
continue;
if(pSelf->Server()->SetTimedOut(i, pResult->m_ClientID))
{
if(pSelf->m_apPlayers[i]->GetCharacter())
pSelf->SendTuningParams(i, pSelf->m_apPlayers[i]->GetCharacter()->m_TuneZone);
/*if(pSelf->Server()->IsSixup(i))
pSelf->SendClientInfo(i, i);*/
return;
}
}
}
else
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "print",
"Your timeout code has been set. 0.7 clients can not reclaim their tees on timeout; however, a 0.6 client can claim your tee ");
}
pSelf->Server()->SetTimeoutProtected(pResult->m_ClientID);
str_copy(pPlayer->m_aTimeoutCode, pResult->GetString(0), sizeof(pPlayer->m_aTimeoutCode));
}
void CGameContext::ConPractice(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(pSelf->ProcessSpamProtection(pResult->m_ClientID, false))
return;
if(!g_Config.m_SvPractice)
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"print",
"Practice mode is disabled");
return;
}
CGameTeams &Teams = ((CGameControllerDDRace *)pSelf->m_pController)->m_Teams;
int Team = Teams.m_Core.Team(pResult->m_ClientID);
if(Team < TEAM_FLOCK || (Team == TEAM_FLOCK && g_Config.m_SvTeam != SV_TEAM_FORCED_SOLO) || Team >= TEAM_SUPER)
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"print",
"Join a team to enable practice mode, which means you can use /r, but can't earn a rank.");
return;
}
if(Teams.IsPractice(Team))
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"print",
"Team is already in practice mode");
return;
}
bool VotedForPractice = pResult->NumArguments() == 0 || pResult->GetInteger(0);
if(VotedForPractice == pPlayer->m_VotedForPractice)
return;
pPlayer->m_VotedForPractice = VotedForPractice;
int NumCurrentVotes = 0;
int TeamSize = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(Teams.m_Core.Team(i) == Team)
{
CPlayer *pPlayer2 = pSelf->m_apPlayers[i];
if(pPlayer2 && pPlayer2->m_VotedForPractice)
NumCurrentVotes++;
TeamSize++;
}
}
int NumRequiredVotes = TeamSize / 2 + 1;
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "'%s' voted to %s /practice mode for your team, which means you can use /r, but you can't earn a rank. Type /practice to vote (%d/%d required votes)", pSelf->Server()->ClientName(pResult->m_ClientID), VotedForPractice ? "enable" : "disable", NumCurrentVotes, NumRequiredVotes);
pSelf->SendChatTeam(Team, aBuf);
if(NumCurrentVotes >= NumRequiredVotes)
{
Teams.EnablePractice(Team);
pSelf->SendChatTeam(Team, "Practice mode enabled for your team, happy practicing!");
}
}
void CGameContext::ConSwap(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
const char *pName = pResult->GetString(0);
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(!g_Config.m_SvSwap)
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"print",
"Swap is disabled on this server.");
return;
}
CGameTeams &Teams = ((CGameControllerDDRace *)pSelf->m_pController)->m_Teams;
int Team = Teams.m_Core.Team(pResult->m_ClientID);
if(Team < TEAM_FLOCK || (Team == TEAM_FLOCK && g_Config.m_SvTeam != SV_TEAM_FORCED_SOLO) || Team >= TEAM_SUPER)
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"print",
"Join a team to use swap feature, which means you can swap positions with each other.");
return;
}
int TargetClientId = -1;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(pSelf->m_apPlayers[i] && !str_comp(pName, pSelf->Server()->ClientName(i)))
{
TargetClientId = i;
break;
}
}
if(TargetClientId < 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Player not found");
return;
}
if(TargetClientId == pResult->m_ClientID)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Can't swap with yourself");
return;
}
int TargetTeam = Teams.m_Core.Team(TargetClientId);
if(TargetTeam != Team)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Player is on a different team");
return;
}
if(!Teams.IsStarted(Team))
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "swap", "Need to have started the map to swap with a player.");
return;
}
CPlayer *pSwapPlayer = pSelf->m_apPlayers[TargetClientId];
bool SwapPending = pSwapPlayer->m_SwapTargetsClientID != pResult->m_ClientID;
if(SwapPending)
{
if(pSelf->ProcessSpamProtection(pResult->m_ClientID))
return;
Teams.RequestTeamSwap(pPlayer, pSwapPlayer, Team);
return;
}
Teams.SwapTeamCharacters(pPlayer, pSwapPlayer, Team);
}
void CGameContext::ConSave(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
if(!g_Config.m_SvSaveGames)
{
pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server");
return;
}
const char *pCode = "";
if(pResult->NumArguments() > 0)
pCode = pResult->GetString(0);
pSelf->Score()->SaveTeam(pResult->m_ClientID, pCode, g_Config.m_SvSqlServerName);
}
void CGameContext::ConLoad(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
if(!g_Config.m_SvSaveGames)
{
pSelf->SendChatTarget(pResult->m_ClientID, "Save-function is disabled on this server");
return;
}
if(pResult->NumArguments() > 0)
pSelf->Score()->LoadTeam(pResult->GetString(0), pResult->m_ClientID);
else
pSelf->Score()->GetSaves(pResult->m_ClientID);
}
void CGameContext::ConTeamRank(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
if(pResult->NumArguments() > 0)
{
if(!g_Config.m_SvHideScore)
pSelf->Score()->ShowTeamRank(pResult->m_ClientID, pResult->GetString(0));
else
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"teamrank",
"Showing the team rank of other players is not allowed on this server.");
}
else
pSelf->Score()->ShowTeamRank(pResult->m_ClientID,
pSelf->Server()->ClientName(pResult->m_ClientID));
}
void CGameContext::ConRank(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
if(pResult->NumArguments() > 0)
{
if(!g_Config.m_SvHideScore)
pSelf->Score()->ShowRank(pResult->m_ClientID, pResult->GetString(0));
else
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"rank",
"Showing the rank of other players is not allowed on this server.");
}
else
pSelf->Score()->ShowRank(pResult->m_ClientID,
pSelf->Server()->ClientName(pResult->m_ClientID));
}
void CGameContext::ConLockTeam(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
if(g_Config.m_SvTeam == SV_TEAM_FORBIDDEN || g_Config.m_SvTeam == SV_TEAM_FORCED_SOLO)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "lock",
"Teams are disabled");
return;
}
int Team = ((CGameControllerDDRace *)pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID);
bool Lock = ((CGameControllerDDRace *)pSelf->m_pController)->m_Teams.TeamLocked(Team);
if(pResult->NumArguments() > 0)
Lock = !pResult->GetInteger(0);
if(Team <= TEAM_FLOCK || Team >= TEAM_SUPER)
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"print",
"This team can't be locked");
return;
}
if(pSelf->ProcessSpamProtection(pResult->m_ClientID, false))
return;
char aBuf[512];
if(Lock)
{
pSelf->UnlockTeam(pResult->m_ClientID, Team);
}
else
{
((CGameControllerDDRace *)pSelf->m_pController)->m_Teams.SetTeamLock(Team, true);
str_format(aBuf, sizeof(aBuf), "'%s' locked your team. After the race starts, killing will kill everyone in your team.", pSelf->Server()->ClientName(pResult->m_ClientID));
pSelf->SendChatTeam(Team, aBuf);
}
}
void CGameContext::ConUnlockTeam(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
if(g_Config.m_SvTeam == SV_TEAM_FORBIDDEN || g_Config.m_SvTeam == SV_TEAM_FORCED_SOLO)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "unlock",
"Teams are disabled");
return;
}
int Team = ((CGameControllerDDRace *)pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID);
if(Team <= TEAM_FLOCK || Team >= TEAM_SUPER)
return;
if(pSelf->ProcessSpamProtection(pResult->m_ClientID, false))
return;
pSelf->UnlockTeam(pResult->m_ClientID, Team);
}
void CGameContext::UnlockTeam(int ClientID, int Team)
{
((CGameControllerDDRace *)m_pController)->m_Teams.SetTeamLock(Team, false);
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "'%s' unlocked your team.", Server()->ClientName(ClientID));
SendChatTeam(Team, aBuf);
}
void CGameContext::ConInviteTeam(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
CGameControllerDDRace *pController = (CGameControllerDDRace *)pSelf->m_pController;
const char *pName = pResult->GetString(0);
if(g_Config.m_SvTeam == SV_TEAM_FORBIDDEN || g_Config.m_SvTeam == SV_TEAM_FORCED_SOLO)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
"Teams are disabled");
return;
}
if(!g_Config.m_SvInvite)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "invite", "Invites are disabled");
return;
}
int Team = pController->m_Teams.m_Core.Team(pResult->m_ClientID);
if(Team > TEAM_FLOCK && Team < TEAM_SUPER)
{
int Target = -1;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(!str_comp(pName, pSelf->Server()->ClientName(i)))
{
Target = i;
break;
}
}
if(Target < 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "invite", "Player not found");
return;
}
if(pController->m_Teams.IsInvited(Team, Target))
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "invite", "Player already invited");
return;
}
if(pSelf->m_apPlayers[pResult->m_ClientID] && pSelf->m_apPlayers[pResult->m_ClientID]->m_LastInvited + g_Config.m_SvInviteFrequency * pSelf->Server()->TickSpeed() > pSelf->Server()->Tick())
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "invite", "Can't invite this quickly");
return;
}
pController->m_Teams.SetClientInvited(Team, Target, true);
pSelf->m_apPlayers[pResult->m_ClientID]->m_LastInvited = pSelf->Server()->Tick();
char aBuf[512];
str_format(aBuf, sizeof aBuf, "'%s' invited you to team %d.", pSelf->Server()->ClientName(pResult->m_ClientID), Team);
pSelf->SendChatTarget(Target, aBuf);
str_format(aBuf, sizeof aBuf, "'%s' invited '%s' to your team.", pSelf->Server()->ClientName(pResult->m_ClientID), pSelf->Server()->ClientName(Target));
pSelf->SendChatTeam(Team, aBuf);
}
else
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "invite", "Can't invite players to this team");
}
void CGameContext::ConJoinTeam(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
CGameControllerDDRace *pController = (CGameControllerDDRace *)pSelf->m_pController;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(pSelf->m_VoteCloseTime && pSelf->m_VoteCreator == pResult->m_ClientID && (pSelf->IsKickVote() || pSelf->IsSpecVote()))
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"join",
"You are running a vote please try again after the vote is done!");
return;
}
else if(g_Config.m_SvTeam == SV_TEAM_FORBIDDEN || g_Config.m_SvTeam == SV_TEAM_FORCED_SOLO)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
"Teams are disabled");
return;
}
else if(g_Config.m_SvTeam == SV_TEAM_MANDATORY && pResult->GetInteger(0) == 0 && pPlayer->GetCharacter() && pPlayer->GetCharacter()->m_LastStartWarning < pSelf->Server()->Tick() - 3 * pSelf->Server()->TickSpeed())
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"join",
"You must join a team and play with somebody or else you can\'t play");
pPlayer->GetCharacter()->m_LastStartWarning = pSelf->Server()->Tick();
}
if(pResult->NumArguments() > 0)
{
if(pPlayer->GetCharacter() == 0)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
"You can't change teams while you are dead/a spectator.");
}
else
{
int Team = pResult->GetInteger(0);
if(Team < 0 || Team >= MAX_CLIENTS)
Team = pController->m_Teams.GetFirstEmptyTeam();
if(pPlayer->m_Last_Team + (int64_t)pSelf->Server()->TickSpeed() * g_Config.m_SvTeamChangeDelay > pSelf->Server()->Tick())
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
"You can\'t change teams that fast!");
}
else if(Team > 0 && Team < MAX_CLIENTS && pController->m_Teams.TeamLocked(Team) && !pController->m_Teams.IsInvited(Team, pResult->m_ClientID))
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
g_Config.m_SvInvite ?
"This team is locked using /lock. Only members of the team can unlock it using /lock." :
"This team is locked using /lock. Only members of the team can invite you or unlock it using /lock.");
}
else if(Team > 0 && Team < MAX_CLIENTS && pController->m_Teams.Count(Team) >= g_Config.m_SvMaxTeamSize)
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "This team already has the maximum allowed size of %d players", g_Config.m_SvMaxTeamSize);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", aBuf);
}
else if(const char *pError = pController->m_Teams.SetCharacterTeam(pPlayer->GetCID(), Team))
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join", pError);
}
else
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "%s joined team %d",
pSelf->Server()->ClientName(pPlayer->GetCID()),
Team);
pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf);
pPlayer->m_Last_Team = pSelf->Server()->Tick();
if(pController->m_Teams.IsPractice(Team))
pSelf->SendChatTarget(pPlayer->GetCID(), "Practice mode enabled for your team, happy practicing!");
}
}
}
else
{
char aBuf[512];
if(!pPlayer->IsPlaying())
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"join",
"You can't check your team while you are dead/a spectator.");
}
else
{
str_format(
aBuf,
sizeof(aBuf),
"You are in team %d",
((CGameControllerDDRace *)pSelf->m_pController)->m_Teams.m_Core.Team(pResult->m_ClientID));
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "join",
aBuf);
}
}
}
void CGameContext::ConMe(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
char aBuf[256 + 24];
str_format(aBuf, 256 + 24, "'%s' %s",
pSelf->Server()->ClientName(pResult->m_ClientID),
pResult->GetString(0));
if(g_Config.m_SvSlashMe)
pSelf->SendChat(-2, CGameContext::CHAT_ALL, aBuf, pResult->m_ClientID);
else
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"me",
"/me is disabled on this server");
}
void CGameContext::ConConverse(IConsole::IResult *pResult, void *pUserData)
{
// This will never be called
}
void CGameContext::ConWhisper(IConsole::IResult *pResult, void *pUserData)
{
// This will never be called
}
void CGameContext::ConSetEyeEmote(IConsole::IResult *pResult,
void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(pResult->NumArguments() == 0)
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"emote",
(pPlayer->m_EyeEmoteEnabled) ?
"You can now use the preset eye emotes." :
"You don't have any eye emotes, remember to bind some. (until you die)");
return;
}
else if(str_comp_nocase(pResult->GetString(0), "on") == 0)
pPlayer->m_EyeEmoteEnabled = true;
else if(str_comp_nocase(pResult->GetString(0), "off") == 0)
pPlayer->m_EyeEmoteEnabled = false;
else if(str_comp_nocase(pResult->GetString(0), "toggle") == 0)
pPlayer->m_EyeEmoteEnabled = !pPlayer->m_EyeEmoteEnabled;
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"emote",
(pPlayer->m_EyeEmoteEnabled) ?
"You can now use the preset eye emotes." :
"You don't have any eye emotes, remember to bind some. (until you die)");
}
void CGameContext::ConEyeEmote(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(g_Config.m_SvEmotionalTees == -1)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "emote",
"Emotes are disabled.");
return;
}
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(pResult->NumArguments() == 0)
{
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"emote",
"Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain /emote normal");
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"emote",
"Example: /emote surprise 10 for 10 seconds or /emote surprise (default 1 second)");
}
else
{
if(!pPlayer->CanOverrideDefaultEmote())
return;
int EmoteType = 0;
if(!str_comp(pResult->GetString(0), "angry"))
EmoteType = EMOTE_ANGRY;
else if(!str_comp(pResult->GetString(0), "blink"))
EmoteType = EMOTE_BLINK;
else if(!str_comp(pResult->GetString(0), "close"))
EmoteType = EMOTE_BLINK;
else if(!str_comp(pResult->GetString(0), "happy"))
EmoteType = EMOTE_HAPPY;
else if(!str_comp(pResult->GetString(0), "pain"))
EmoteType = EMOTE_PAIN;
else if(!str_comp(pResult->GetString(0), "surprise"))
EmoteType = EMOTE_SURPRISE;
else if(!str_comp(pResult->GetString(0), "normal"))
EmoteType = EMOTE_NORMAL;
else
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD,
"emote", "Unknown emote... Say /emote");
return;
}
int Duration = 1;
if(pResult->NumArguments() > 1)
Duration = clamp(pResult->GetInteger(1), 1, 86400);
pPlayer->OverrideDefaultEmote(EmoteType, pSelf->Server()->Tick() + Duration * pSelf->Server()->TickSpeed());
}
}
void CGameContext::ConNinjaJetpack(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(pResult->NumArguments())
pPlayer->m_NinjaJetpack = pResult->GetInteger(0);
else
pPlayer->m_NinjaJetpack = !pPlayer->m_NinjaJetpack;
}
void CGameContext::ConShowOthers(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(g_Config.m_SvShowOthers)
{
if(pResult->NumArguments())
pPlayer->m_ShowOthers = pResult->GetInteger(0);
else
pPlayer->m_ShowOthers = !pPlayer->m_ShowOthers;
}
else
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"showotherschat",
"Showing players from other teams is disabled");
}
void CGameContext::ConShowAll(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(pResult->NumArguments())
{
if(pPlayer->m_ShowAll == (bool)pResult->GetInteger(0))
return;
pPlayer->m_ShowAll = pResult->GetInteger(0);
}
else
{
pPlayer->m_ShowAll = !pPlayer->m_ShowAll;
}
if(pPlayer->m_ShowAll)
pSelf->SendChatTarget(pResult->m_ClientID, "You will now see all tees on this server, no matter the distance");
else
pSelf->SendChatTarget(pResult->m_ClientID, "You will no longer see all tees on this server");
}
void CGameContext::ConSpecTeam(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
if(pResult->NumArguments())
pPlayer->m_SpecTeam = pResult->GetInteger(0);
else
pPlayer->m_SpecTeam = !pPlayer->m_SpecTeam;
}
bool CheckClientID(int ClientID)
{
return ClientID >= 0 && ClientID < MAX_CLIENTS;
}
void CGameContext::ConSayTime(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
int ClientID;
char aBufName[MAX_NAME_LENGTH];
if(pResult->NumArguments() > 0)
{
for(ClientID = 0; ClientID < MAX_CLIENTS; ClientID++)
if(str_comp(pResult->GetString(0), pSelf->Server()->ClientName(ClientID)) == 0)
break;
if(ClientID == MAX_CLIENTS)
return;
str_format(aBufName, sizeof(aBufName), "%s's", pSelf->Server()->ClientName(ClientID));
}
else
{
str_copy(aBufName, "Your", sizeof(aBufName));
ClientID = pResult->m_ClientID;
}
CPlayer *pPlayer = pSelf->m_apPlayers[ClientID];
if(!pPlayer)
return;
CCharacter *pChr = pPlayer->GetCharacter();
if(!pChr)
return;
if(pChr->m_DDRaceState != DDRACE_STARTED)
return;
char aBufTime[32];
char aBuf[64];
int64_t Time = (int64_t)100 * (float)(pSelf->Server()->Tick() - pChr->m_StartTime) / ((float)pSelf->Server()->TickSpeed());
str_time(Time, TIME_HOURS, aBufTime, sizeof(aBufTime));
str_format(aBuf, sizeof(aBuf), "%s current race time is %s", aBufName, aBufTime);
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "time", aBuf);
}
void CGameContext::ConSayTimeAll(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
CCharacter *pChr = pPlayer->GetCharacter();
if(!pChr)
return;
if(pChr->m_DDRaceState != DDRACE_STARTED)
return;
char aBufTime[32];
char aBuf[64];
int64_t Time = (int64_t)100 * (float)(pSelf->Server()->Tick() - pChr->m_StartTime) / ((float)pSelf->Server()->TickSpeed());
const char *pName = pSelf->Server()->ClientName(pResult->m_ClientID);
str_time(Time, TIME_HOURS, aBufTime, sizeof(aBufTime));
str_format(aBuf, sizeof(aBuf), "%s\'s current race time is %s", pName, aBufTime);
pSelf->SendChat(-1, CGameContext::CHAT_ALL, aBuf, pResult->m_ClientID);
}
void CGameContext::ConTime(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
CCharacter *pChr = pPlayer->GetCharacter();
if(!pChr)
return;
char aBufTime[32];
char aBuf[64];
int64_t Time = (int64_t)100 * (float)(pSelf->Server()->Tick() - pChr->m_StartTime) / ((float)pSelf->Server()->TickSpeed());
str_time(Time, TIME_HOURS, aBufTime, sizeof(aBufTime));
str_format(aBuf, sizeof(aBuf), "Your time is %s", aBufTime);
pSelf->SendBroadcast(aBuf, pResult->m_ClientID);
}
static const char s_aaMsg[4][128] = {"game/round timer.", "broadcast.", "both game/round timer and broadcast.", "racetime."};
void CGameContext::ConSetTimerType(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
char aBuf[128];
if(pResult->NumArguments() > 0)
{
int OldType = pPlayer->m_TimerType;
bool Result = false;
if(str_comp_nocase(pResult->GetString(0), "default") == 0)
Result = pPlayer->SetTimerType(CPlayer::TIMERTYPE_DEFAULT);
else if(str_comp_nocase(pResult->GetString(0), "gametimer") == 0)
Result = pPlayer->SetTimerType(CPlayer::TIMERTYPE_GAMETIMER);
else if(str_comp_nocase(pResult->GetString(0), "broadcast") == 0)
Result = pPlayer->SetTimerType(CPlayer::TIMERTYPE_BROADCAST);
else if(str_comp_nocase(pResult->GetString(0), "both") == 0)
Result = pPlayer->SetTimerType(CPlayer::TIMERTYPE_GAMETIMER_AND_BROADCAST);
else if(str_comp_nocase(pResult->GetString(0), "none") == 0)
Result = pPlayer->SetTimerType(CPlayer::TIMERTYPE_NONE);
else
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "timer", "Unknown parameter. Accepted values: default, gametimer, broadcast, both, none");
return;
}
if(!Result)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "timer", "Selected timertype is not supported by your client");
return;
}
if((OldType == CPlayer::TIMERTYPE_BROADCAST || OldType == CPlayer::TIMERTYPE_GAMETIMER_AND_BROADCAST) && (pPlayer->m_TimerType == CPlayer::TIMERTYPE_GAMETIMER || pPlayer->m_TimerType == CPlayer::TIMERTYPE_NONE))
pSelf->SendBroadcast("", pResult->m_ClientID);
}
if(pPlayer->m_TimerType <= CPlayer::TIMERTYPE_SIXUP && pPlayer->m_TimerType >= CPlayer::TIMERTYPE_GAMETIMER)
str_format(aBuf, sizeof(aBuf), "Timer is displayed in %s", s_aaMsg[pPlayer->m_TimerType]);
else if(pPlayer->m_TimerType == CPlayer::TIMERTYPE_NONE)
str_format(aBuf, sizeof(aBuf), "Timer isn't displayed.");
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "timer", aBuf);
}
void CGameContext::ConRescue(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
CCharacter *pChr = pPlayer->GetCharacter();
if(!pChr)
return;
CGameTeams &Teams = ((CGameControllerDDRace *)pSelf->m_pController)->m_Teams;
int Team = Teams.m_Core.Team(pResult->m_ClientID);
if(!g_Config.m_SvRescue && !Teams.IsPractice(Team))
{
pSelf->SendChatTarget(pPlayer->GetCID(), "Rescue is not enabled on this server and you're not in a team with /practice turned on. Note that you can't earn a rank with practice enabled.");
return;
}
pChr->Rescue();
}
void CGameContext::ConTele(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
CCharacter *pChr = pPlayer->GetCharacter();
if(!pChr)
return;
CGameTeams &Teams = ((CGameControllerDDRace *)pSelf->m_pController)->m_Teams;
int Team = Teams.m_Core.Team(pResult->m_ClientID);
if(!Teams.IsPractice(Team))
{
pSelf->SendChatTarget(pPlayer->GetCID(), "You're not in a team with /practice turned on. Note that you can't earn a rank with practice enabled.");
return;
}
vec2 Pos = pPlayer->m_ViewPos;
if(pResult->NumArguments() > 0)
{
int ClientID;
for(ClientID = 0; ClientID < MAX_CLIENTS; ClientID++)
{
if(str_comp(pResult->GetString(0), pSelf->Server()->ClientName(ClientID)) == 0)
break;
}
if(ClientID == MAX_CLIENTS)
{
pSelf->SendChatTarget(pPlayer->GetCID(), "No player with this name found.");
return;
}
CPlayer *pPlayerTo = pSelf->m_apPlayers[ClientID];
if(!pPlayerTo)
return;
CCharacter *pChrTo = pPlayerTo->GetCharacter();
if(!pChrTo)
return;
Pos = pChrTo->m_Pos;
}
pSelf->Teleport(pChr, Pos);
}
void CGameContext::ConProtectedKill(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
CPlayer *pPlayer = pSelf->m_apPlayers[pResult->m_ClientID];
if(!pPlayer)
return;
CCharacter *pChr = pPlayer->GetCharacter();
if(!pChr)
return;
int CurrTime = (pSelf->Server()->Tick() - pChr->m_StartTime) / pSelf->Server()->TickSpeed();
if(g_Config.m_SvKillProtection != 0 && CurrTime >= (60 * g_Config.m_SvKillProtection) && pChr->m_DDRaceState == DDRACE_STARTED)
{
pPlayer->KillCharacter(WEAPON_SELF);
}
}
void CGameContext::ConPoints(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
if(pResult->NumArguments() > 0)
{
if(!g_Config.m_SvHideScore)
pSelf->Score()->ShowPoints(pResult->m_ClientID, pResult->GetString(0));
else
pSelf->Console()->Print(
IConsole::OUTPUT_LEVEL_STANDARD,
"points",
"Showing the global points of other players is not allowed on this server.");
}
else
pSelf->Score()->ShowPoints(pResult->m_ClientID,
pSelf->Server()->ClientName(pResult->m_ClientID));
}
void CGameContext::ConTopPoints(IConsole::IResult *pResult, void *pUserData)
{
CGameContext *pSelf = (CGameContext *)pUserData;
if(!CheckClientID(pResult->m_ClientID))
return;
if(g_Config.m_SvHideScore)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "toppoints",
"Showing the global top points is not allowed on this server.");
return;
}
if(pResult->NumArguments() > 0)
pSelf->Score()->ShowTopPoints(pResult->m_ClientID, pResult->GetInteger(0));
else
pSelf->Score()->ShowTopPoints(pResult->m_ClientID);
}