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405 lines
11 KiB
C++
405 lines
11 KiB
C++
#include <engine/shared/config.h>
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#include <engine/textrender.h>
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#include <engine/graphics.h>
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#include <engine/serverbrowser.h>
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#include <game/generated/client_data.h>
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#include <game/client/gameclient.h>
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#include <game/client/animstate.h>
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#include <game/client/components/motd.h>
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#include <game/client/components/statboard.h>
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CStatboard::CStatboard()
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{
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m_Active = false;
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m_ScreenshotTaken = false;
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m_ScreenshotTime = -1;
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}
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void CStatboard::OnReset()
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{
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for(int i=0; i<MAX_CLIENTS; i++)
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m_pClient->m_aStats[i].Reset();
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m_Active = false;
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m_ScreenshotTaken = false;
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m_ScreenshotTime = -1;
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}
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void CStatboard::OnRelease()
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{
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m_Active = false;
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}
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void CStatboard::ConKeyStats(IConsole::IResult *pResult, void *pUserData)
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{
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((CStatboard *)pUserData)->m_Active = pResult->GetInteger(0) != 0;
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}
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void CStatboard::OnConsoleInit()
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{
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Console()->Register("+statboard", "", CFGFLAG_CLIENT, ConKeyStats, this, "Show stats");
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}
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bool CStatboard::IsActive()
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{
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return m_Active;
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}
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void CStatboard::OnMessage(int MsgType, void *pRawMsg)
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{
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if(MsgType == NETMSGTYPE_SV_KILLMSG)
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{
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CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
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CGameClient::CClientStats *pStats = m_pClient->m_aStats;
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pStats[pMsg->m_Victim].m_Deaths++;
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pStats[pMsg->m_Victim].m_CurrentSpree = 0;
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if(pMsg->m_Weapon >= 0)
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pStats[pMsg->m_Victim].m_aDeathsFrom[pMsg->m_Weapon]++;
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if(pMsg->m_Victim != pMsg->m_Killer)
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{
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pStats[pMsg->m_Killer].m_Frags++;
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pStats[pMsg->m_Killer].m_CurrentSpree++;
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if(pStats[pMsg->m_Killer].m_CurrentSpree > pStats[pMsg->m_Killer].m_BestSpree)
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pStats[pMsg->m_Killer].m_BestSpree = pStats[pMsg->m_Killer].m_CurrentSpree;
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if(pMsg->m_Weapon >= 0)
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pStats[pMsg->m_Killer].m_aFragsWith[pMsg->m_Weapon]++;
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}
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else
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pStats[pMsg->m_Victim].m_Suicides++;
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}
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else if(MsgType == NETMSGTYPE_SV_CHAT)
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{
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CNetMsg_Sv_Chat *pMsg = (CNetMsg_Sv_Chat *)pRawMsg;
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if(pMsg->m_ClientID < 0)
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{
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const char *p;
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const char *pLookFor = "flag was captured by '";
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if(str_find(pMsg->m_pMessage, pLookFor) != 0)
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{
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// server info
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CServerInfo CurrentServerInfo;
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Client()->GetServerInfo(&CurrentServerInfo);
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p = str_find(pMsg->m_pMessage, pLookFor);
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char aName[64];
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p += str_length(pLookFor);
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str_copy(aName, p, sizeof(aName));
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// remove capture time
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if(str_comp(aName+str_length(aName)-9, " seconds)") == 0)
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{
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char *c = aName+str_length(aName)-10;
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while(c > aName)
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{
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c--;
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if(*c == '(')
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{
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*(c-1) = 0;
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break;
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}
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}
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}
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// remove the ' at the end
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aName[str_length(aName)-1] = 0;
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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if(!m_pClient->m_aStats[i].m_Active)
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continue;
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if(str_comp(m_pClient->m_aClients[i].m_aName, aName) == 0)
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{
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m_pClient->m_aStats[i].m_FlagCaptures++;
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break;
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}
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}
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}
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}
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}
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}
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void CStatboard::OnRender()
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{
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if(g_Config.m_ClAutoStatboardScreenshot && Client()->State() != IClient::STATE_DEMOPLAYBACK)
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{
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if(m_ScreenshotTime < 0 && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_GAMEOVER)
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m_ScreenshotTime = time_get() + time_freq() * 3;
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if(m_ScreenshotTime > -1 && m_ScreenshotTime < time_get())
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m_Active = true;
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if(!m_ScreenshotTaken && m_ScreenshotTime > -1 && m_ScreenshotTime + time_freq() / 5 < time_get())
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{
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AutoStatScreenshot();
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m_ScreenshotTaken = true;
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}
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}
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if(IsActive())
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RenderGlobalStats();
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}
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void CStatboard::RenderGlobalStats()
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{
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const float StatboardWidth = 400*3.0f*Graphics()->ScreenAspect();
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const float StatboardHeight = 400*3.0f;
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float StatboardContentWidth = 260.0f;
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float StatboardContentHeight = 750.0f;
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const CNetObj_PlayerInfo *apPlayers[MAX_CLIENTS] = {0};
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int NumPlayers = 0;
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// sort red or dm players by score
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i];
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if(!pInfo || !m_pClient->m_aStats[pInfo->m_ClientID].m_Active || m_pClient->m_aClients[pInfo->m_ClientID].m_Team != TEAM_RED)
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continue;
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apPlayers[NumPlayers] = pInfo;
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NumPlayers++;
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}
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// sort blue players by score after
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if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
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{
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for(int i = 0; i < MAX_CLIENTS; i++)
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{
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const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paInfoByScore[i];
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if(!pInfo || !m_pClient->m_aStats[pInfo->m_ClientID].m_Active || m_pClient->m_aClients[pInfo->m_ClientID].m_Team != TEAM_BLUE)
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continue;
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apPlayers[NumPlayers] = pInfo;
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NumPlayers++;
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}
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}
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// Dirty hack. Do not show scoreboard if there are more than 16 players
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// remove as soon as support of more than 16 players is required
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if(NumPlayers > 16)
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return;
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//clear motd if it is active
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if(m_pClient->m_pMotd->IsActive())
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m_pClient->m_pMotd->Clear();
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bool gameWithFlags = m_pClient->m_Snap.m_pGameInfoObj &&
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m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS;
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StatboardContentWidth += 7 * 85 + 95; // Suicides 95; other labels 85
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if(gameWithFlags)
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StatboardContentWidth += 150; // Grabs & Flags
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bool aDisplayWeapon[NUM_WEAPONS] = {false};
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for(int i = 0; i < NumPlayers; i++)
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{
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const CGameClient::CClientStats pStats = m_pClient->m_aStats[apPlayers[i]->m_ClientID];
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for(int j=0; j<NUM_WEAPONS; j++)
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aDisplayWeapon[j] = aDisplayWeapon[j] || pStats.m_aFragsWith[j] || pStats.m_aDeathsFrom[j];
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}
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for(int i = 0; i < NUM_WEAPONS; i++)
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if(aDisplayWeapon[i])
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StatboardContentWidth += 80;
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float x = StatboardWidth/2-StatboardContentWidth/2;
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float y = 200.0f;
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Graphics()->MapScreen(0, 0, StatboardWidth, StatboardHeight);
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Graphics()->BlendNormal();
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Graphics()->TextureSet(-1);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(0,0,0,0.5f);
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RenderTools()->DrawRoundRect(x-10.f, y-10.f, StatboardContentWidth, StatboardContentHeight, 17.0f);
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Graphics()->QuadsEnd();
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float tw;
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int px = 325;
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TextRender()->Text(0, x+10, y-5, 22.0f, Localize("Name"), -1);
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const char *apHeaders[] = {
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Localize("Frags"), Localize("Deaths"), Localize("Suicides"),
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Localize("Ratio"), Localize("Net"), Localize("FPM"),
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Localize("Spree"), Localize("Best"), Localize("Grabs")
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};
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for(int i = 0; i < 9; i++)
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{
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if(i == 2)
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px += 10.0f; // Suicides
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if(i == 8 && !gameWithFlags) // Don't draw "Grabs" in game with no flag
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continue;
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tw = TextRender()->TextWidth(0, 22.0f, apHeaders[i], -1);
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TextRender()->Text(0, x+px-tw, y-5, 22.0f, apHeaders[i], -1);
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px += 85;
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}
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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Graphics()->QuadsBegin();
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px -= 40;
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for(int i = 0; i < NUM_WEAPONS; i++)
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{
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if(!aDisplayWeapon[i])
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continue;
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RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[i].m_pSpriteBody);
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if(i == 0)
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RenderTools()->DrawSprite(x+px, y+10, g_pData->m_Weapons.m_aId[i].m_VisualSize*0.8);
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else
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RenderTools()->DrawSprite(x+px, y+10, g_pData->m_Weapons.m_aId[i].m_VisualSize);
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px += 80;
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}
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Graphics()->QuadsEnd();
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if(gameWithFlags)
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{
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
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Graphics()->QuadsBegin();
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Graphics()->QuadsSetRotation(0.78f);
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RenderTools()->SelectSprite(SPRITE_FLAG_RED);
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RenderTools()->DrawSprite(x+px, y+15, 48);
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Graphics()->QuadsEnd();
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}
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else
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{
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px += 40;
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}
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y += 29.0f;
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float FontSize = 24.0f;
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float LineHeight = 50.0f;
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float TeeSizemod = 0.8f;
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float TeeOffset = 0.0f;
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if(NumPlayers > 14)
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{
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FontSize = 24.0f;
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LineHeight = 40.0f;
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TeeSizemod = 0.7f;
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TeeOffset = -5.0f;
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}
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for(int j = 0; j < NumPlayers; j++)
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{
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const CNetObj_PlayerInfo *pInfo = apPlayers[j];
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const CGameClient::CClientStats Stats = m_pClient->m_aStats[pInfo->m_ClientID];
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if(m_pClient->m_Snap.m_LocalClientID == pInfo->m_ClientID
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|| (m_pClient->m_Snap.m_SpecInfo.m_Active && pInfo->m_ClientID == m_pClient->m_Snap.m_SpecInfo.m_SpectatorID))
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{
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// background so it's easy to find the local player
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Graphics()->TextureSet(-1);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(1,1,1,0.25f);
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RenderTools()->DrawRoundRect(x, y, StatboardContentWidth-20, LineHeight*0.95f, 17.0f);
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Graphics()->QuadsEnd();
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}
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CTeeRenderInfo Teeinfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo;
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Teeinfo.m_Size *= TeeSizemod;
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RenderTools()->RenderTee(CAnimState::GetIdle(), &Teeinfo, EMOTE_NORMAL, vec2(1,0), vec2(x+28, y+28+TeeOffset));
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char aBuf[128];
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CTextCursor Cursor;
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tw = TextRender()->TextWidth(0, FontSize, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
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TextRender()->SetCursor(&Cursor, x+64, y, FontSize, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
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Cursor.m_LineWidth = 220;
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TextRender()->TextEx(&Cursor, m_pClient->m_aClients[pInfo->m_ClientID].m_aName, -1);
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px = 325;
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// FRAGS
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{
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str_format(aBuf, sizeof(aBuf), "%d", Stats.m_Frags);
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tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
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TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
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px += 85;
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}
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// DEATHS
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{
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str_format(aBuf, sizeof(aBuf), "%d", Stats.m_Deaths);
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tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
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TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
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px += 85;
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}
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// SUICIDES
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{
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px += 10;
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str_format(aBuf, sizeof(aBuf), "%d", Stats.m_Suicides);
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tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
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TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
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px += 85;
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}
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// RATIO
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{
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if(Stats.m_Deaths == 0)
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str_format(aBuf, sizeof(aBuf), "--");
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else
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str_format(aBuf, sizeof(aBuf), "%.2f", (float)(Stats.m_Frags)/Stats.m_Deaths);
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tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
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TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
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px += 85;
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}
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// NET
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{
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str_format(aBuf, sizeof(aBuf), "%+d", Stats.m_Frags-Stats.m_Deaths);
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tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
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TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
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px += 85;
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}
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// FPM
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{
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float Fpm = (float)(Stats.m_Frags*60)/((float)(Client()->GameTick()-Stats.m_JoinDate)/Client()->GameTickSpeed());
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str_format(aBuf, sizeof(aBuf), "%.1f", Fpm);
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tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
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TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
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px += 85;
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}
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// SPREE
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{
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str_format(aBuf, sizeof(aBuf), "%d", Stats.m_CurrentSpree);
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tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
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TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
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px += 85;
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}
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// BEST SPREE
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{
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str_format(aBuf, sizeof(aBuf), "%d", Stats.m_BestSpree);
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tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
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TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
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px += 85;
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}
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// GRABS
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if(gameWithFlags)
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{
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str_format(aBuf, sizeof(aBuf), "%d", Stats.m_FlagGrabs);
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tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
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TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
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px += 85;
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}
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// WEAPONS
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px -= 40;
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for(int i = 0; i < NUM_WEAPONS; i++)
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{
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if(!aDisplayWeapon[i])
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continue;
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str_format(aBuf, sizeof(aBuf), "%d/%d", Stats.m_aFragsWith[i], Stats.m_aDeathsFrom[i]);
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tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
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TextRender()->Text(0, x+px-tw/2, y, FontSize, aBuf, -1);
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px += 80;
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}
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// FLAGS
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if(gameWithFlags)
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{
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str_format(aBuf, sizeof(aBuf), "%d", Stats.m_FlagCaptures);
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tw = TextRender()->TextWidth(0, FontSize, aBuf, -1);
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TextRender()->Text(0, x-tw+px, y, FontSize, aBuf, -1);
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px += 85;
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}
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y += LineHeight;
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}
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}
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void CStatboard::AutoStatScreenshot()
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{
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if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
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Client()->AutoStatScreenshot_Start();
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}
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