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169 lines
4.7 KiB
C++
169 lines
4.7 KiB
C++
#ifndef GAME_SERVER_GAMECONTEXT_H
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#define GAME_SERVER_GAMECONTEXT_H
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#include <engine/server.h>
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#include <engine/console.h>
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#include <engine/shared/memheap.h>
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#include <game/layers.h>
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#include "eventhandler.h"
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#include "gamecontroller.h"
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#include "gameworld.h"
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#include "player.h"
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/*
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Tick
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Game Context (CGameContext::tick)
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Game World (GAMEWORLD::tick)
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Reset world if requested (GAMEWORLD::reset)
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All entities in the world (ENTITY::tick)
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All entities in the world (ENTITY::tick_defered)
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Remove entities marked for deletion (GAMEWORLD::remove_entities)
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Game Controller (GAMECONTROLLER::tick)
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All players (CPlayer::tick)
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Snap
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Game Context (CGameContext::snap)
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Game World (GAMEWORLD::snap)
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All entities in the world (ENTITY::snap)
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Game Controller (GAMECONTROLLER::snap)
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Events handler (EVENT_HANDLER::snap)
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All players (CPlayer::snap)
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*/
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class CGameContext : public IGameServer
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{
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IServer *m_pServer;
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class IConsole *m_pConsole;
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CLayers m_Layers;
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CCollision m_Collision;
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CNetObjHandler m_NetObjHandler;
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CTuningParams m_Tuning;
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static void ConTuneParam(IConsole::IResult *pResult, void *pUserData);
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static void ConTuneReset(IConsole::IResult *pResult, void *pUserData);
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static void ConTuneDump(IConsole::IResult *pResult, void *pUserData);
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static void ConChangeMap(IConsole::IResult *pResult, void *pUserData);
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static void ConRestart(IConsole::IResult *pResult, void *pUserData);
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static void ConBroadcast(IConsole::IResult *pResult, void *pUserData);
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static void ConSay(IConsole::IResult *pResult, void *pUserData);
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static void ConSetTeam(IConsole::IResult *pResult, void *pUserData);
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static void ConAddVote(IConsole::IResult *pResult, void *pUserData);
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static void ConVote(IConsole::IResult *pResult, void *pUserData);
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static void ConchainSpecialMotdupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData);
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CGameContext(int Resetting);
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void Construct(int Resetting);
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bool m_Resetting;
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public:
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IServer *Server() const { return m_pServer; }
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class IConsole *Console() { return m_pConsole; }
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CCollision *Collision() { return &m_Collision; }
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CTuningParams *Tuning() { return &m_Tuning; }
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CGameContext();
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~CGameContext();
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void Clear();
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CEventHandler m_Events;
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CPlayer *m_apPlayers[MAX_CLIENTS];
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IGameController *m_pController;
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CGameWorld m_World;
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// helper functions
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class CCharacter *GetPlayerChar(int ClientId);
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// voting
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void StartVote(const char *pDesc, const char *pCommand);
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void EndVote();
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void SendVoteSet(int ClientId);
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void SendVoteStatus(int ClientId, int Total, int Yes, int No);
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void AbortVoteKickOnDisconnect(int ClientId);
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int m_VoteCreator;
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int64 m_VoteCloseTime;
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bool m_VoteUpdate;
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int m_VotePos;
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char m_aVoteDescription[512];
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char m_aVoteCommand[512];
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int m_VoteEnforce;
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enum
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{
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VOTE_ENFORCE_UNKNOWN=0,
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VOTE_ENFORCE_NO,
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VOTE_ENFORCE_YES,
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};
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struct CVoteOption
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{
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CVoteOption *m_pNext;
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CVoteOption *m_pPrev;
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char m_aCommand[1];
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};
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CHeap *m_pVoteOptionHeap;
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CVoteOption *m_pVoteOptionFirst;
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CVoteOption *m_pVoteOptionLast;
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// helper functions
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void CreateDamageInd(vec2 Pos, float AngleMod, int Amount);
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void CreateExplosion(vec2 Pos, int Owner, int Weapon, bool NoDamage);
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void CreateSmoke(vec2 Pos);
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void CreateHammerHit(vec2 Pos);
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void CreatePlayerSpawn(vec2 Pos);
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void CreateDeath(vec2 Pos, int Who);
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void CreateSound(vec2 Pos, int Sound, int Mask=-1);
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void CreateSoundGlobal(int Sound, int Target=-1);
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enum
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{
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CHAT_ALL=-2,
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CHAT_SPEC=-1,
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CHAT_RED=0,
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CHAT_BLUE=1
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};
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// network
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void SendChatTarget(int To, const char *pText);
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void SendChat(int ClientId, int Team, const char *pText);
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void SendEmoticon(int ClientId, int Emoticon);
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void SendWeaponPickup(int ClientId, int Weapon);
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void SendBroadcast(const char *pText, int ClientId);
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//
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void CheckPureTuning();
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void SendTuningParams(int ClientId);
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// engine events
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virtual void OnInit();
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virtual void OnConsoleInit();
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virtual void OnShutdown();
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virtual void OnTick();
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virtual void OnPreSnap();
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virtual void OnSnap(int ClientId);
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virtual void OnPostSnap();
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virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId);
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virtual void OnClientConnected(int ClientId);
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virtual void OnClientEnter(int ClientId);
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virtual void OnClientDrop(int ClientId);
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virtual void OnClientDirectInput(int ClientId, void *pInput);
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virtual void OnClientPredictedInput(int ClientId, void *pInput);
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virtual const char *Version();
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virtual const char *NetVersion();
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};
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inline int CmaskAll() { return -1; }
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inline int CmaskOne(int ClientId) { return 1<<ClientId; }
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inline int CmaskAllExceptOne(int ClientId) { return 0x7fffffff^CmaskOne(ClientId); }
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inline bool CmaskIsSet(int Mask, int ClientId) { return (Mask&CmaskOne(ClientId)) != 0; }
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#endif
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