mirror of
https://github.com/ddnet/ddnet.git
synced 2024-10-21 00:08:19 +00:00
9029fb9593
The variables can be local variables in `CPlayers::OnRender`.
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H
|
|
#define GAME_CLIENT_COMPONENTS_PLAYERS_H
|
|
#include <game/client/component.h>
|
|
|
|
#include <game/client/render.h>
|
|
#include <game/generated/protocol.h>
|
|
|
|
class CPlayers : public CComponent
|
|
{
|
|
friend class CGhost;
|
|
|
|
void RenderHand(const CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset, float Alpha = 1.0f);
|
|
void RenderPlayer(
|
|
const CNetObj_Character *pPrevChar,
|
|
const CNetObj_Character *pPlayerChar,
|
|
const CTeeRenderInfo *pRenderInfo,
|
|
int ClientID,
|
|
float Intra = 0.f);
|
|
void RenderHook(
|
|
const CNetObj_Character *pPrevChar,
|
|
const CNetObj_Character *pPlayerChar,
|
|
const CTeeRenderInfo *pRenderInfo,
|
|
int ClientID,
|
|
float Intra = 0.f);
|
|
void RenderHookCollLine(
|
|
const CNetObj_Character *pPrevChar,
|
|
const CNetObj_Character *pPlayerChar,
|
|
int ClientID,
|
|
float Intra = 0.f);
|
|
bool IsPlayerInfoAvailable(int ClientID) const;
|
|
|
|
int m_WeaponEmoteQuadContainerIndex;
|
|
int m_aWeaponSpriteMuzzleQuadContainerIndex[NUM_WEAPONS];
|
|
|
|
public:
|
|
float GetPlayerTargetAngle(
|
|
const CNetObj_Character *pPrevChar,
|
|
const CNetObj_Character *pPlayerChar,
|
|
int ClientID,
|
|
float Intra = 0.f);
|
|
|
|
virtual int Sizeof() const override { return sizeof(*this); }
|
|
virtual void OnInit() override;
|
|
virtual void OnRender() override;
|
|
};
|
|
|
|
#endif
|