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6a6a5f00c9
Edited by @ChillerDragon to fit in ddnet
(cherry picked from commit cb95e8dfe8
)
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_MAPIMAGES_H
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#define GAME_CLIENT_COMPONENTS_MAPIMAGES_H
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#include <game/client/component.h>
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class CMapImages : public CComponent
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{
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friend class CBackground;
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IGraphics::CTextureHandle m_aTextures[64];
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int m_Count;
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const char *m_pEntitiesGameType;
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public:
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CMapImages();
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CMapImages(int ImageSize);
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IGraphics::CTextureHandle Get(int Index) const { return m_aTextures[Index]; }
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int Num() const { return m_Count; }
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virtual void OnMapLoad();
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virtual void OnInit();
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void LoadBackground(class IMap *pMap);
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// DDRace
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IGraphics::CTextureHandle GetEntities();
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IGraphics::CTextureHandle GetOverlayBottom();
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IGraphics::CTextureHandle GetOverlayTop();
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IGraphics::CTextureHandle GetOverlayCenter();
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void SetTextureScale(int Size);
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int GetTextureScale();
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private:
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bool m_EntitiesIsLoaded;
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IGraphics::CTextureHandle m_EntitiesTextures;
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IGraphics::CTextureHandle m_OverlayBottomTexture;
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IGraphics::CTextureHandle m_OverlayTopTexture;
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IGraphics::CTextureHandle m_OverlayCenterTexture;
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int m_TextureScale;
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void InitOverlayTextures();
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IGraphics::CTextureHandle UploadEntityLayerText(int TextureSize, int YOffset);
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void UpdateEntityLayerText(IGraphics::CTextureHandle Texture, int TextureSize, int YOffset, int NumbersPower, int MaxNumber = -1);
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};
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#endif
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