ddnet/shader/tiletex.frag
2017-10-14 23:27:14 +02:00

15 lines
251 B
GLSL

#version 330
uniform sampler2D textureSampler;
uniform vec4 vertColor;
noperspective in vec2 texCoord;
flat in float fragLOD;
out vec4 FragClr;
void main()
{
vec4 tex = textureLod(textureSampler, texCoord, fragLOD);
FragClr = tex * vertColor;
}