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10 lines
154 B
GLSL
10 lines
154 B
GLSL
#version 330
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layout (location = 0) in vec2 inVertex;
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uniform mat4x2 Pos;
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void main()
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{
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gl_Position = vec4(Pos * vec4(inVertex, 0.0, 1.0), 0.0, 1.0);
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} |