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3be8a592e5
Purely automatic change. In case of conflict with this change, apply the other change and rerun the formatting to restore it: $ python scripts/fix_style.py
151 lines
5.6 KiB
C++
151 lines
5.6 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/graphics.h>
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#include <engine/shared/config.h>
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#include <engine/textrender.h>
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#include <game/generated/client_data.h>
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#include <game/generated/protocol.h>
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#include <game/layers.h>
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#include <game/client/animstate.h>
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#include <game/client/gameclient.h>
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#include <game/client/render.h>
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//#include "controls.h"
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//#include "camera.h"
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#include "debughud.h"
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void CDebugHud::RenderNetCorrections()
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{
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if(!g_Config.m_Debug || g_Config.m_DbgGraphs || !m_pClient->m_Snap.m_pLocalCharacter || !m_pClient->m_Snap.m_pLocalPrevCharacter)
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return;
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float Width = 300 * Graphics()->ScreenAspect();
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Graphics()->MapScreen(0, 0, Width, 300);
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/*float speed = distance(vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y),
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vec2(netobjects.local_character->x, netobjects.local_character->y));*/
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float Velspeed = length(vec2(m_pClient->m_Snap.m_pLocalCharacter->m_VelX / 256.0f, m_pClient->m_Snap.m_pLocalCharacter->m_VelY / 256.0f)) * 50;
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float Ramp = VelocityRamp(Velspeed, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampStart, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampRange, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampCurvature);
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const char *paStrings[] = {"velspeed:", "velspeed*ramp:", "ramp:", "checkpoint:", "Pos", " x:", " y:", "angle:", "netobj corrections", " num:", " on:"};
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const int Num = sizeof(paStrings) / sizeof(char *);
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const float LineHeight = 6.0f;
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const float Fontsize = 5.0f;
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float x = Width - 100.0f, y = 50.0f;
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for(int i = 0; i < Num; ++i)
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TextRender()->Text(0, x, y + i * LineHeight, Fontsize, paStrings[i], -1.0f);
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x = Width - 10.0f;
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed / 32);
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float w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%.0f", Velspeed / 32 * Ramp);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%.2f", Ramp);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_GameWorld.GetCharacterByID(m_pClient->m_Snap.m_LocalClientID)->m_TeleCheckpoint);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += 2 * LineHeight;
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str_format(aBuf, sizeof(aBuf), "%.2f", static_cast<float>(m_pClient->m_Snap.m_pLocalCharacter->m_X) / 32.0f);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%.2f", static_cast<float>(m_pClient->m_Snap.m_pLocalCharacter->m_Y) / 32.0f);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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str_format(aBuf, sizeof(aBuf), "%d", m_pClient->m_Snap.m_pLocalCharacter->m_Angle);
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += 2 * LineHeight;
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str_format(aBuf, sizeof(aBuf), "%d", m_pClient->NetobjNumCorrections());
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w = TextRender()->TextWidth(0, Fontsize, aBuf, -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, aBuf, -1.0f);
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y += LineHeight;
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w = TextRender()->TextWidth(0, Fontsize, m_pClient->NetobjCorrectedOn(), -1, -1.0f);
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TextRender()->Text(0, x - w, y, Fontsize, m_pClient->NetobjCorrectedOn(), -1.0f);
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}
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void CDebugHud::RenderTuning()
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{
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// render tuning debugging
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if(!g_Config.m_DbgTuning)
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return;
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CTuningParams StandardTuning;
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Graphics()->MapScreen(0, 0, 300 * Graphics()->ScreenAspect(), 300);
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float y = 27.0f;
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int Count = 0;
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for(int i = 0; i < m_pClient->m_Tuning[g_Config.m_ClDummy].Num(); i++)
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{
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char aBuf[128];
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float Current, Standard;
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m_pClient->m_Tuning[g_Config.m_ClDummy].Get(i, &Current);
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StandardTuning.Get(i, &Standard);
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if(Standard == Current)
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TextRender()->TextColor(1, 1, 1, 1.0f);
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else
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TextRender()->TextColor(1, 0.25f, 0.25f, 1.0f);
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float w;
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float x = 5.0f;
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str_format(aBuf, sizeof(aBuf), "%.2f", Standard);
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x += 20.0f;
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w = TextRender()->TextWidth(0, 5, aBuf, -1, -1.0f);
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TextRender()->Text(0x0, x - w, y + Count * 6, 5, aBuf, -1.0f);
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str_format(aBuf, sizeof(aBuf), "%.2f", Current);
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x += 20.0f;
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w = TextRender()->TextWidth(0, 5, aBuf, -1, -1.0f);
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TextRender()->Text(0x0, x - w, y + Count * 6, 5, aBuf, -1.0f);
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x += 5.0f;
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TextRender()->Text(0x0, x, y + Count * 6, 5, m_pClient->m_Tuning[g_Config.m_ClDummy].ms_apNames[i], -1.0f);
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Count++;
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}
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y = y + Count * 6;
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Graphics()->TextureClear();
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Graphics()->BlendNormal();
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Graphics()->LinesBegin();
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float Height = 50.0f;
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float pv = 1;
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IGraphics::CLineItem Array[100];
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for(int i = 0; i < 100; i++)
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{
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float Speed = i / 100.0f * 3000;
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float Ramp = VelocityRamp(Speed, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampStart, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampRange, m_pClient->m_Tuning[g_Config.m_ClDummy].m_VelrampCurvature);
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float RampedSpeed = (Speed * Ramp) / 1000.0f;
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Array[i] = IGraphics::CLineItem((i - 1) * 2, y + Height - pv * Height, i * 2, y + Height - RampedSpeed * Height);
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//Graphics()->LinesDraw((i-1)*2, 200, i*2, 200);
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pv = RampedSpeed;
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}
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Graphics()->LinesDraw(Array, 100);
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Graphics()->LinesEnd();
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TextRender()->TextColor(1, 1, 1, 1);
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}
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void CDebugHud::OnRender()
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{
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RenderTuning();
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RenderNetCorrections();
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}
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