ddnet/src/game/client/components/console.h
2022-08-15 23:20:37 +02:00

146 lines
4 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_CONSOLE_H
#define GAME_CLIENT_COMPONENTS_CONSOLE_H
#include <engine/shared/ringbuffer.h>
#include <game/client/component.h>
#include <game/client/lineinput.h>
#include <engine/console.h>
#include <mutex>
enum
{
CONSOLE_CLOSED,
CONSOLE_OPENING,
CONSOLE_OPEN,
CONSOLE_CLOSING,
};
class CConsoleLogger;
class CGameConsole : public CComponent
{
friend class CConsoleLogger;
class CInstance
{
public:
struct CBacklogEntry
{
float m_YOffset;
ColorRGBA m_PrintColor;
char m_aText[1];
};
std::mutex m_BacklogLock;
CStaticRingBuffer<CBacklogEntry, 1024 * 1024, CRingBufferBase::FLAG_RECYCLE> m_Backlog;
CStaticRingBuffer<char, 64 * 1024, CRingBufferBase::FLAG_RECYCLE> m_History;
char *m_pHistoryEntry;
CLineInput m_Input;
const char *m_pName;
int m_Type;
int m_BacklogCurPage;
CGameConsole *m_pGameConsole;
char m_aCompletionBuffer[128];
int m_CompletionChosen;
char m_aCompletionBufferArgument[128];
int m_CompletionChosenArgument;
int m_CompletionFlagmask;
float m_CompletionRenderOffset;
float m_CompletionRenderOffsetChange;
char m_aUser[32];
bool m_UserGot;
bool m_UsernameReq;
bool m_IsCommand;
char m_aCommandName[IConsole::TEMPCMD_NAME_LENGTH];
char m_aCommandHelp[IConsole::TEMPCMD_HELP_LENGTH];
char m_aCommandParams[IConsole::TEMPCMD_PARAMS_LENGTH];
CInstance(int t);
void Init(CGameConsole *pGameConsole);
void ClearBacklog();
void ClearBacklogYOffsets();
void ClearHistory();
void Reset();
void ExecuteLine(const char *pLine);
void OnInput(IInput::CEvent Event);
void PrintLine(const char *pLine, int Len, ColorRGBA PrintColor);
const char *GetString() const { return m_Input.GetString(); }
static void PossibleCommandsCompleteCallback(int Index, const char *pStr, void *pUser);
static void PossibleArgumentsCompleteCallback(int Index, const char *pStr, void *pUser);
};
class IConsole *m_pConsole;
CConsoleLogger *m_pConsoleLogger = nullptr;
CInstance m_LocalConsole;
CInstance m_RemoteConsole;
CInstance *CurrentConsole();
float TimeNow();
int m_ConsoleType;
int m_ConsoleState;
float m_StateChangeEnd;
float m_StateChangeDuration;
bool m_MouseIsPress = false;
int m_MousePressX = 0;
int m_MousePressY = 0;
int m_MouseCurX = 0;
int m_MouseCurY = 0;
int m_CurSelStart = 0;
int m_CurSelEnd = 0;
bool m_HasSelection = false;
int m_NewLineCounter = 0;
int m_LastInputLineCount = 0;
void Toggle(int Type);
void Dump(int Type);
static void PossibleCommandsRenderCallback(int Index, const char *pStr, void *pUser);
static void ConToggleLocalConsole(IConsole::IResult *pResult, void *pUserData);
static void ConToggleRemoteConsole(IConsole::IResult *pResult, void *pUserData);
static void ConClearLocalConsole(IConsole::IResult *pResult, void *pUserData);
static void ConClearRemoteConsole(IConsole::IResult *pResult, void *pUserData);
static void ConDumpLocalConsole(IConsole::IResult *pResult, void *pUserData);
static void ConDumpRemoteConsole(IConsole::IResult *pResult, void *pUserData);
static void ConConsolePageUp(IConsole::IResult *pResult, void *pUserData);
static void ConConsolePageDown(IConsole::IResult *pResult, void *pUserData);
public:
enum
{
CONSOLETYPE_LOCAL = 0,
CONSOLETYPE_REMOTE,
};
CGameConsole();
~CGameConsole();
virtual int Sizeof() const override { return sizeof(*this); }
void PrintLine(int Type, const char *pLine);
void RequireUsername(bool UsernameReq);
virtual void OnStateChange(int NewState, int OldState) override;
virtual void OnConsoleInit() override;
virtual void OnInit() override;
virtual void OnReset() override;
virtual void OnRender() override;
virtual void OnMessage(int MsgType, void *pRawMsg) override;
virtual bool OnInput(IInput::CEvent Events) override;
bool IsClosed() { return m_ConsoleState == CONSOLE_CLOSED; }
};
#endif