ddnet/src/game/server/entities
2023-04-26 22:35:23 +02:00
..
character.cpp Don't send faketunes to new client versions, and simplify code 2023-04-26 22:35:23 +02:00
character.h Bring Team logic into teams.cpp 2023-04-02 21:40:39 -04:00
door.cpp Replace usages of C math functions 2023-03-01 19:26:53 +01:00
door.h Recreate all entities when restarting round 2022-12-17 12:17:58 +01:00
dragger.cpp Add a simpler IServer::SnapNewItem() API based on some more generated data 2023-02-10 23:12:24 +03:00
dragger.h Huge variable naming format 2022-07-08 18:01:29 +02:00
dragger_beam.cpp Fix swapping with dragger beams and plasmas 2023-04-04 20:07:17 +02:00
dragger_beam.h Fix swapping with dragger beams and plasmas 2023-04-04 20:07:17 +02:00
gun.cpp Extract SnapLaserObject() from entities to CGameContext helpers 2023-02-10 23:07:07 +03:00
gun.h Huge variable naming format 2022-07-08 18:01:29 +02:00
laser.cpp Extract SnapLaserObject() from entities to CGameContext helpers 2023-02-10 23:07:07 +03:00
laser.h move typedef to protocol.h 2023-01-26 11:56:48 +01:00
light.cpp Replace usages of C math functions 2023-03-01 19:26:53 +01:00
light.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
pickup.cpp Fix incorrect sixup detection when snapping pickups 2023-03-20 19:01:44 +01:00
pickup.h Mark virtual function as override using a script: 2022-05-17 23:47:32 +02:00
plasma.cpp Fix swapping with dragger beams and plasmas 2023-04-04 20:07:17 +02:00
plasma.h Fix swapping with dragger beams and plasmas 2023-04-04 20:07:17 +02:00
projectile.cpp Replace usages of C math functions 2023-03-01 19:26:53 +01:00
projectile.h Remove projectiles on save and load 2023-01-03 23:38:58 +01:00