mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 01:58:19 +00:00
20 lines
464 B
GLSL
20 lines
464 B
GLSL
#version 330
|
|
|
|
layout (location = 0) in vec2 inVertex;
|
|
layout (location = 1) in vec2 inVertexTexCoord;
|
|
layout (location = 2) in vec4 inVertexColor;
|
|
|
|
uniform mat4x2 Pos;
|
|
uniform float textureSize;
|
|
|
|
noperspective out vec2 texCoord;
|
|
noperspective out vec4 outVertColor;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(Pos * vec4(inVertex, 0.0, 1.0), 0.0, 1.0);
|
|
|
|
texCoord = vec2(inVertexTexCoord.x / textureSize, inVertexTexCoord.y / textureSize);
|
|
outVertColor = inVertexColor;
|
|
}
|