mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 03:58:18 +00:00
401 lines
8.8 KiB
C++
401 lines
8.8 KiB
C++
//#include "gc_console.hpp"
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#include <math.h>
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#include <game/generated/gc_data.hpp>
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#include <base/system.h>
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#include <engine/e_client_interface.h>
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extern "C" {
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#include <engine/e_ringbuffer.h>
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#include <engine/client/ec_font.h>
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}
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#include <cstring>
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#include <cstdio>
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#include <game/client/ui.hpp>
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#include <game/version.hpp>
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#include <game/client/lineinput.hpp>
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#include "console.hpp"
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enum
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{
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CONSOLE_CLOSED,
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CONSOLE_OPENING,
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CONSOLE_OPEN,
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CONSOLE_CLOSING,
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};
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CONSOLE::INSTANCE::INSTANCE(int t)
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{
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// init ringbuffers
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history = ringbuf_init(history_data, sizeof(history_data), RINGBUF_FLAG_RECYCLE);
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backlog = ringbuf_init(backlog_data, sizeof(backlog_data), RINGBUF_FLAG_RECYCLE);
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history_entry = 0x0;
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type = t;
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}
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void CONSOLE::INSTANCE::execute_line(const char *line)
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{
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if(type == 0)
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console_execute_line(line);
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else
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{
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if(client_rcon_authed())
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client_rcon(line);
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else
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client_rcon_auth("", line);
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}
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}
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void CONSOLE::INSTANCE::on_input(INPUT_EVENT e)
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{
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bool handled = false;
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if(e.flags&INPFLAG_PRESS)
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{
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if(e.key == KEY_ENTER || e.key == KEY_KP_ENTER)
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{
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if(input.get_string()[0])
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{
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char *entry = (char *)ringbuf_allocate(history, input.get_length()+1);
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mem_copy(entry, input.get_string(), input.get_length()+1);
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execute_line(input.get_string());
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input.clear();
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history_entry = 0x0;
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}
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handled = true;
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}
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else if (e.key == KEY_UP)
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{
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if (history_entry)
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{
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char *test = (char *)ringbuf_prev(history, history_entry);
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if (test)
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history_entry = test;
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}
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else
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history_entry = (char *)ringbuf_last(history);
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if (history_entry)
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{
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unsigned int len = strlen(history_entry);
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if (len < sizeof(input) - 1)
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input.set(history_entry);
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}
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handled = true;
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}
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else if (e.key == KEY_DOWN)
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{
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if (history_entry)
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history_entry = (char *)ringbuf_next(history, history_entry);
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if (history_entry)
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{
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unsigned int len = strlen(history_entry);
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if (len < sizeof(input) - 1)
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input.set(history_entry);
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}
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else
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input.clear();
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handled = true;
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}
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}
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if(!handled)
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input.process_input(e);
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}
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void CONSOLE::INSTANCE::print_line(const char *line)
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{
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int len = strlen(line);
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if (len > 255)
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len = 255;
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char *entry = (char *)ringbuf_allocate(backlog, len+1);
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mem_copy(entry, line, len+1);
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}
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CONSOLE::CONSOLE()
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: local_console(0), remote_console(1)
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{
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console_type = 0;
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console_state = CONSOLE_CLOSED;
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state_change_end = 0.0f;
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state_change_duration = 0.1f;
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}
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float CONSOLE::time_now()
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{
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static long long time_start = time_get();
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return float(time_get()-time_start)/float(time_freq());
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}
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CONSOLE::INSTANCE *CONSOLE::current_console()
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{
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if(console_type != 0)
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return &remote_console;
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return &local_console;
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}
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void CONSOLE::on_reset()
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{
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}
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// only defined for 0<=t<=1
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static float console_scale_func(float t)
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{
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//return t;
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return sinf(acosf(1.0f-t));
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}
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void CONSOLE::on_render()
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{
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RECT screen = *ui_screen();
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float console_max_height = screen.h*3/5.0f;
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float console_height;
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float progress = (time_now()-(state_change_end-state_change_duration))/float(state_change_duration);
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if (progress >= 1.0f)
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{
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if (console_state == CONSOLE_CLOSING)
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console_state = CONSOLE_CLOSED;
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else if (console_state == CONSOLE_OPENING)
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console_state = CONSOLE_OPEN;
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progress = 1.0f;
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}
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if (console_state == CONSOLE_CLOSED)
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return;
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float console_height_scale;
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if (console_state == CONSOLE_OPENING)
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console_height_scale = console_scale_func(progress);
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else if (console_state == CONSOLE_CLOSING)
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console_height_scale = console_scale_func(1.0f-progress);
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else //if (console_state == CONSOLE_OPEN)
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console_height_scale = console_scale_func(1.0f);
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console_height = console_height_scale*console_max_height;
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gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
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// do console shadow
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gfx_texture_set(-1);
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gfx_quads_begin();
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gfx_setcolorvertex(0, 0,0,0, 0.5f);
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gfx_setcolorvertex(1, 0,0,0, 0.5f);
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gfx_setcolorvertex(2, 0,0,0, 0.0f);
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gfx_setcolorvertex(3, 0,0,0, 0.0f);
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gfx_quads_drawTL(0,console_height,screen.w,10.0f);
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gfx_quads_end();
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// do background
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gfx_texture_set(data->images[IMAGE_CONSOLE_BG].id);
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gfx_quads_begin();
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gfx_setcolor(0.2f, 0.2f, 0.2f,0.9f);
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if(console_type != 0)
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gfx_setcolor(0.4f, 0.2f, 0.2f,0.9f);
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gfx_quads_setsubset(0,-console_height*0.075f,screen.w*0.075f*0.5f,0);
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gfx_quads_drawTL(0,0,screen.w,console_height);
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gfx_quads_end();
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// do small bar shadow
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gfx_texture_set(-1);
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gfx_quads_begin();
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gfx_setcolorvertex(0, 0,0,0, 0.0f);
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gfx_setcolorvertex(1, 0,0,0, 0.0f);
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gfx_setcolorvertex(2, 0,0,0, 0.25f);
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gfx_setcolorvertex(3, 0,0,0, 0.25f);
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gfx_quads_drawTL(0,console_height-20,screen.w,10);
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gfx_quads_end();
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// do the lower bar
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gfx_texture_set(data->images[IMAGE_CONSOLE_BAR].id);
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gfx_quads_begin();
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gfx_setcolor(1.0f, 1.0f, 1.0f, 0.9f);
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gfx_quads_setsubset(0,0.1f,screen.w*0.015f,1-0.1f);
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gfx_quads_drawTL(0,console_height-10.0f,screen.w,10.0f);
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gfx_quads_end();
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console_height -= 10.0f;
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INSTANCE *console = current_console();
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{
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float font_size = 10.0f;
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float row_height = font_size*1.25f;
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float x = 3;
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float y = console_height - row_height - 2;
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// render prompt
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TEXT_CURSOR cursor;
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gfx_text_set_cursor(&cursor, x, y, font_size, TEXTFLAG_RENDER);
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const char *prompt = "> ";
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if(console_type)
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{
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if(client_state() == CLIENTSTATE_ONLINE)
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{
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if(client_rcon_authed())
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prompt = "rcon> ";
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else
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prompt = "ENTER PASSWORD> ";
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}
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else
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prompt = "NOT CONNECTED> ";
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}
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gfx_text_ex(&cursor, prompt, -1);
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// render console input
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gfx_text_ex(&cursor, console->input.get_string(), console->input.cursor_offset());
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TEXT_CURSOR marker = cursor;
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gfx_text_ex(&marker, "|", -1);
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gfx_text_ex(&cursor, console->input.get_string()+console->input.cursor_offset(), -1);
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// render version
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char buf[128];
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str_format(buf, sizeof(buf), "v%s", GAME_VERSION);
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float version_width = gfx_text_width(0, font_size, buf, -1);
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gfx_text(0, screen.w-version_width-5, y, font_size, buf, -1);
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// render log
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y -= row_height;
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char *entry = (char *)ringbuf_last(console->backlog);
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while (y > 0.0f && entry)
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{
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gfx_text(0, x, y, font_size, entry, -1);
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y -= row_height;
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entry = (char *)ringbuf_prev(console->backlog, entry);
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}
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}
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}
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void CONSOLE::on_message(int msgtype, void *rawmsg)
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{
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}
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bool CONSOLE::on_input(INPUT_EVENT e)
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{
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if(console_state == CONSOLE_CLOSED)
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return false;
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if(e.key >= KEY_F1 && e.key <= KEY_F25)
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return false;
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if(e.key == KEY_ESC && (e.flags&INPFLAG_PRESS))
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toggle(console_type);
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else
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current_console()->on_input(e);
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return true;
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}
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void CONSOLE::toggle(int type)
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{
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if(console_type != type && (console_state == CONSOLE_OPEN || console_state == CONSOLE_OPENING))
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{
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// don't toggle console, just switch what console to use
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}
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else
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{
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if (console_state == CONSOLE_CLOSED || console_state == CONSOLE_OPEN)
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{
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state_change_end = time_now()+state_change_duration;
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}
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else
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{
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float progress = state_change_end-time_now();
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float reversed_progress = state_change_duration-progress;
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state_change_end = time_now()+reversed_progress;
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}
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if (console_state == CONSOLE_CLOSED || console_state == CONSOLE_CLOSING)
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console_state = CONSOLE_OPENING;
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else
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console_state = CONSOLE_CLOSING;
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}
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console_type = type;
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}
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void CONSOLE::con_toggle_local_console(void *result, void *user_data)
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{
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((CONSOLE *)user_data)->toggle(0);
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}
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void CONSOLE::con_toggle_remote_console(void *result, void *user_data)
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{
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((CONSOLE *)user_data)->toggle(1);
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}
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void CONSOLE::client_console_print_callback(const char *str, void *user_data)
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{
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((CONSOLE *)user_data)->local_console.print_line(str);
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}
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void CONSOLE::print_line(int type, const char *line)
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{
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if(type == 0)
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local_console.print_line(line);
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else if(type == 1)
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remote_console.print_line(line);
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}
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void CONSOLE::on_console_init()
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{
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//
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console_register_print_callback(client_console_print_callback, this);
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MACRO_REGISTER_COMMAND("toggle_local_console", "", con_toggle_local_console, this);
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MACRO_REGISTER_COMMAND("toggle_remote_console", "", con_toggle_remote_console, this);
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}
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/*
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static void con_team(void *result, void *user_data)
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{
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send_switch_team(console_arg_int(result, 0));
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}
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static void con_kill(void *result, void *user_data)
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{
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send_kill(-1);
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}
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void send_kill(int client_id);
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static void con_emote(void *result, void *user_data)
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{
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send_emoticon(console_arg_int(result, 0));
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}
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extern void con_chat(void *result, void *user_data);
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void client_console_init()
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{
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//
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MACRO_REGISTER_COMMAND("team", "i", con_team, 0x0);
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MACRO_REGISTER_COMMAND("kill", "", con_kill, 0x0);
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// chatting
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MACRO_REGISTER_COMMAND("emote", "i", con_emote, 0);
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MACRO_REGISTER_COMMAND("+emote", "", con_key_input_state, &emoticon_selector_active);
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}
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*/
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