mirror of
https://github.com/ddnet/ddnet.git
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2172 lines
78 KiB
C++
2172 lines
78 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include "SDL.h" // SDL_VIDEO_DRIVER_X11
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#include <base/tl/string.h>
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#include <base/math.h>
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#include <engine/engine.h>
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#include <engine/graphics.h>
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#include <engine/storage.h>
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#include <engine/textrender.h>
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#include <engine/updater.h>
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#include <engine/shared/config.h>
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#include <engine/shared/linereader.h>
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#include <game/generated/protocol.h>
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#include <game/generated/client_data.h>
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#include <game/client/components/sounds.h>
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#include <game/client/ui.h>
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#include <game/client/render.h>
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#include <game/client/gameclient.h>
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#include <game/client/animstate.h>
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#include <game/localization.h>
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#include "binds.h"
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#include "camera.h"
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#include "countryflags.h"
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#include "menus.h"
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#include "skins.h"
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CMenusKeyBinder CMenus::m_Binder;
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CMenusKeyBinder::CMenusKeyBinder()
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{
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m_TakeKey = false;
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m_GotKey = false;
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}
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bool CMenusKeyBinder::OnInput(IInput::CEvent Event)
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{
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if(m_TakeKey)
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{
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if(Event.m_Flags&IInput::FLAG_PRESS)
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{
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m_Key = Event;
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m_GotKey = true;
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m_TakeKey = false;
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}
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return true;
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}
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return false;
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}
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void CMenus::RenderSettingsGeneral(CUIRect MainView)
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{
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char aBuf[128];
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CUIRect Label, Button, Left, Right, Game, Client, AutoReconnect;
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MainView.HSplitTop(180.0f, &Game, &Client);
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Client.HSplitTop(160.0f, &Client, &AutoReconnect);
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// game
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{
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// headline
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Game.HSplitTop(30.0f, &Label, &Game);
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UI()->DoLabelScaled(&Label, Localize("Game"), 20.0f, -1);
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Game.Margin(5.0f, &Game);
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Game.VSplitMid(&Left, &Right);
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Left.VSplitRight(5.0f, &Left, 0);
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Right.VMargin(5.0f, &Right);
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// dynamic camera
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Left.HSplitTop(20.0f, &Button, &Left);
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static int s_DynamicCameraButton = 0;
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if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button))
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{
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if(g_Config.m_ClMouseDeadzone)
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{
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g_Config.m_ClMouseFollowfactor = 0;
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g_Config.m_ClMouseMaxDistance = 400;
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g_Config.m_ClMouseDeadzone = 0;
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}
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else
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{
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g_Config.m_ClMouseFollowfactor = 60;
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g_Config.m_ClMouseMaxDistance = 1000;
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g_Config.m_ClMouseDeadzone = 300;
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}
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}
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// weapon pickup
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Left.HSplitTop(5.0f, 0, &Left);
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Left.HSplitTop(20.0f, &Button, &Left);
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if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button))
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g_Config.m_ClAutoswitchWeapons ^= 1;
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// weapon out of ammo autoswitch
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Left.HSplitTop(5.0f, 0, &Left);
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Left.HSplitTop(20.0f, &Button, &Left);
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if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeaponsOutOfAmmo, Localize("Switch weapon when out of ammo"), g_Config.m_ClAutoswitchWeaponsOutOfAmmo, &Button))
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g_Config.m_ClAutoswitchWeaponsOutOfAmmo ^= 1;
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// weapon reset on death
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Left.HSplitTop(5.0f, 0, &Left);
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Left.HSplitTop(20.0f, &Button, &Left);
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if(DoButton_CheckBox(&g_Config.m_ClResetWantedWeaponOnDeath, Localize("Reset wanted weapon on death"), g_Config.m_ClResetWantedWeaponOnDeath, &Button))
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g_Config.m_ClResetWantedWeaponOnDeath ^= 1;
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// chat messages
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Right.HSplitTop(5.0f, 0, &Right);
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClShowChatFriends, Localize("Show only chat messages from friends"), g_Config.m_ClShowChatFriends, &Button))
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g_Config.m_ClShowChatFriends ^= 1;
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// name plates
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Right.HSplitTop(5.0f, 0, &Right);
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button))
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g_Config.m_ClNameplates ^= 1;
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if(g_Config.m_ClNameplates)
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{
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Right.HSplitTop(2.5f, 0, &Right);
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Right.HSplitTop(20.0f, &Label, &Right);
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Right.HSplitTop(20.0f, &Button, &Right);
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str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Name plates size"), g_Config.m_ClNameplatesSize);
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Button.HMargin(2.0f, &Button);
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g_Config.m_ClNameplatesSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize/100.0f)*100.0f+0.1f);
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), g_Config.m_ClNameplatesTeamcolors, &Button))
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g_Config.m_ClNameplatesTeamcolors ^= 1;
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Right.HSplitTop(5.0f, 0, &Right);
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClNameplatesClan, Localize("Show clan above name plates"), g_Config.m_ClNameplatesClan, &Button))
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g_Config.m_ClNameplatesClan ^= 1;
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}
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if(g_Config.m_ClNameplatesClan)
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{
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Right.HSplitTop(2.5f, 0, &Right);
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Right.HSplitTop(20.0f, &Label, &Right);
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Right.HSplitTop(20.0f, &Button, &Right);
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str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Clan plates size"), g_Config.m_ClNameplatesClanSize);
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Button.HMargin(2.0f, &Button);
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g_Config.m_ClNameplatesClanSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesClanSize, &Button, g_Config.m_ClNameplatesClanSize/100.0f)*100.0f+0.1f);
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}
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}
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// client
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{
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// headline
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Client.HSplitTop(30.0f, &Label, &Client);
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UI()->DoLabelScaled(&Label, Localize("Client"), 20.0f, -1);
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Client.Margin(5.0f, &Client);
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Client.VSplitMid(&Left, &Right);
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Left.VSplitRight(5.0f, &Left, 0);
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Right.VMargin(5.0f, &Right);
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// auto demo settings
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{
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Left.HSplitTop(20.0f, &Button, &Left);
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if(DoButton_CheckBox(&g_Config.m_ClAutoDemoRecord, Localize("Automatically record demos"), g_Config.m_ClAutoDemoRecord, &Button))
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g_Config.m_ClAutoDemoRecord ^= 1;
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClAutoScreenshot, Localize("Automatically take game over screenshot"), g_Config.m_ClAutoScreenshot, &Button))
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g_Config.m_ClAutoScreenshot ^= 1;
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Left.HSplitTop(10.0f, 0, &Left);
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Left.HSplitTop(20.0f, &Label, &Left);
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Button.VSplitRight(20.0f, &Button, 0);
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char aBuf[64];
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if(g_Config.m_ClAutoDemoMax)
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str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max demos"), g_Config.m_ClAutoDemoMax);
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else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max demos"), Localize("no limit"));
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Left.HSplitTop(20.0f, &Button, 0);
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Button.HMargin(2.0f, &Button);
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g_Config.m_ClAutoDemoMax = static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoDemoMax, &Button, g_Config.m_ClAutoDemoMax/1000.0f)*1000.0f+0.1f);
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Right.HSplitTop(10.0f, 0, &Right);
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Right.HSplitTop(20.0f, &Label, &Right);
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Button.VSplitRight(20.0f, &Button, 0);
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if(g_Config.m_ClAutoScreenshotMax)
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str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoScreenshotMax);
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else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), Localize("no limit"));
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Right.HSplitTop(20.0f, &Button, 0);
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Button.HMargin(2.0f, &Button);
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g_Config.m_ClAutoScreenshotMax = static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoScreenshotMax, &Button, g_Config.m_ClAutoScreenshotMax/1000.0f)*1000.0f+0.1f);
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}
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Left.HSplitTop(20.0f, 0, &Left);
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Left.HSplitTop(20.0f, &Label, &Left);
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Button.VSplitRight(20.0f, &Button, 0);
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char aBuf[64];
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if(g_Config.m_ClRefreshRate)
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str_format(aBuf, sizeof(aBuf), "%s: %i Hz", Localize("Refresh Rate"), g_Config.m_ClRefreshRate);
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else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Refresh Rate"), Localize("no limit"));
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Left.HSplitTop(20.0f, &Button, 0);
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Button.HMargin(2.0f, &Button);
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g_Config.m_ClRefreshRate= static_cast<int>(DoScrollbarH(&g_Config.m_ClRefreshRate, &Button, g_Config.m_ClRefreshRate/10000.0f)*10000.0f+0.1f);
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#if defined(CONF_FAMILY_WINDOWS)
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Left.HSplitTop(20.0f, 0, &Left);
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Left.HSplitTop(20.0f, &Button, &Left);
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if(DoButton_CheckBox(&g_Config.m_ClShowConsole, Localize("Show console window"), g_Config.m_ClShowConsole, &Button))
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g_Config.m_ClShowConsole ^= 1;
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#endif
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// auto statboard screenshot
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{
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Right.HSplitTop(20.0f, 0, &Right); //
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Right.HSplitTop(20.0f, 0, &Right); // Make some distance so it looks more natural
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClAutoStatboardScreenshot,
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Localize("Automatically take statboard screenshot"),
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g_Config.m_ClAutoStatboardScreenshot, &Button))
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{
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g_Config.m_ClAutoStatboardScreenshot ^= 1;
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}
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Right.HSplitTop(10.0f, 0, &Right);
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Right.HSplitTop(20.0f, &Label, &Right);
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Button.VSplitRight(20.0f, &Button, 0);
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if(g_Config.m_ClAutoStatboardScreenshotMax)
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str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoStatboardScreenshotMax);
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else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), Localize("no limit"));
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Right.HSplitTop(20.0f, &Button, 0);
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Button.HMargin(2.0f, &Button);
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g_Config.m_ClAutoStatboardScreenshotMax =
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static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoStatboardScreenshotMax,
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&Button,
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g_Config.m_ClAutoStatboardScreenshotMax/1000.0f)*1000.0f+0.1f);
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}
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// auto statboard csv
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{
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Right.HSplitTop(20.0f, 0, &Right); //
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Right.HSplitTop(20.0f, 0, &Right); // Make some distance so it looks more natural
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Right.HSplitTop(20.0f, &Button, &Right);
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if (DoButton_CheckBox(&g_Config.m_ClAutoCSV,
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Localize("Automatically create statboard csv"),
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g_Config.m_ClAutoCSV, &Button))
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{
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g_Config.m_ClAutoCSV ^= 1;
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}
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Right.HSplitTop(10.0f, 0, &Right);
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Right.HSplitTop(20.0f, &Label, &Right);
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Button.VSplitRight(20.0f, &Button, 0);
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if (g_Config.m_ClAutoCSVMax)
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str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max CSVs"), g_Config.m_ClAutoCSVMax);
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else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max CSVs"), Localize("no limit"));
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Right.HSplitTop(20.0f, &Button, 0);
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Button.HMargin(2.0f, &Button);
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g_Config.m_ClAutoCSVMax =
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static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoCSVMax,
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&Button,
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g_Config.m_ClAutoCSVMax / 1000.0f)*1000.0f + 0.1f);
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}
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}
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}
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void CMenus::RenderSettingsPlayer(CUIRect MainView)
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{
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CUIRect Button, Label, Dummy;
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MainView.HSplitTop(10.0f, 0, &MainView);
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char *Name = g_Config.m_PlayerName;
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char *Clan = g_Config.m_PlayerClan;
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int *Country = &g_Config.m_PlayerCountry;
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if(m_Dummy)
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{
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Name = g_Config.m_ClDummyName;
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Clan = g_Config.m_ClDummyClan;
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Country = &g_Config.m_ClDummyCountry;
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}
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// player name
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MainView.HSplitTop(20.0f, &Button, &MainView);
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Button.VSplitLeft(80.0f, &Label, &Button);
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Button.VSplitLeft(200.0f, &Button, &Dummy);
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Button.VSplitLeft(150.0f, &Button, 0);
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name"));
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UI()->DoLabelScaled(&Label, aBuf, 14.0, -1);
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static float s_OffsetName = 0.0f;
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if(DoEditBox(Name, &Button, Name, sizeof(g_Config.m_PlayerName), 14.0f, &s_OffsetName))
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{
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if(m_Dummy)
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m_NeedSendDummyinfo = true;
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else
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m_NeedSendinfo = true;
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}
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if(DoButton_CheckBox(&g_Config.m_ClShowKillMessages, Localize("Dummy settings"), m_Dummy, &Dummy))
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{
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m_Dummy ^= 1;
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}
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// player clan
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MainView.HSplitTop(5.0f, 0, &MainView);
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MainView.HSplitTop(20.0f, &Button, &MainView);
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Button.VSplitLeft(80.0f, &Label, &Button);
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Button.VSplitLeft(150.0f, &Button, 0);
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str_format(aBuf, sizeof(aBuf), "%s:", Localize("Clan"));
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UI()->DoLabelScaled(&Label, aBuf, 14.0, -1);
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static float s_OffsetClan = 0.0f;
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if(DoEditBox(Clan, &Button, Clan, sizeof(g_Config.m_PlayerClan), 14.0f, &s_OffsetClan))
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{
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if(m_Dummy)
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m_NeedSendDummyinfo = true;
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else
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m_NeedSendinfo = true;
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}
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// country flag selector
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MainView.HSplitTop(20.0f, 0, &MainView);
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static float s_ScrollValue = 0.0f;
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int OldSelected = -1;
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UiDoListboxStart(&s_ScrollValue, &MainView, 50.0f, Localize("Country"), "", m_pClient->m_pCountryFlags->Num(), 6, OldSelected, s_ScrollValue);
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for(int i = 0; i < m_pClient->m_pCountryFlags->Num(); ++i)
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{
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const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_pCountryFlags->GetByIndex(i);
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if(pEntry->m_CountryCode == *Country)
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OldSelected = i;
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CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected == i);
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if(Item.m_Visible)
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{
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CUIRect Label;
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Item.m_Rect.Margin(5.0f, &Item.m_Rect);
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Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
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float OldWidth = Item.m_Rect.w;
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Item.m_Rect.w = Item.m_Rect.h*2;
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Item.m_Rect.x += (OldWidth-Item.m_Rect.w)/ 2.0f;
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vec4 Color(1.0f, 1.0f, 1.0f, 1.0f);
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m_pClient->m_pCountryFlags->Render(pEntry->m_CountryCode, &Color, Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h);
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if(pEntry->m_Texture != -1)
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UI()->DoLabel(&Label, pEntry->m_aCountryCodeString, 10.0f, 0);
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}
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}
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const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
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if(OldSelected != NewSelected)
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{
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*Country = m_pClient->m_pCountryFlags->GetByIndex(NewSelected)->m_CountryCode;
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if(m_Dummy)
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m_NeedSendDummyinfo = true;
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else
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m_NeedSendinfo = true;
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}
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}
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void CMenus::RenderSettingsTee(CUIRect MainView)
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{
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CUIRect Button, Label, Button2, Dummy, DummyLabel, SkinList, QuickSearch, QuickSearchClearButton;
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bool CheckSettings = false;
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static int s_ClVanillaSkinsOnly = g_Config.m_ClVanillaSkinsOnly;
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static bool s_InitSkinlist = true;
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MainView.HSplitTop(10.0f, 0, &MainView);
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char *Skin = g_Config.m_ClPlayerSkin;
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int *UseCustomColor = &g_Config.m_ClPlayerUseCustomColor;
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int *ColorBody = &g_Config.m_ClPlayerColorBody;
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int *ColorFeet = &g_Config.m_ClPlayerColorFeet;
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if(m_Dummy)
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{
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Skin = g_Config.m_ClDummySkin;
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UseCustomColor = &g_Config.m_ClDummyUseCustomColor;
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ColorBody = &g_Config.m_ClDummyColorBody;
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ColorFeet = &g_Config.m_ClDummyColorFeet;
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}
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// skin info
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const CSkins::CSkin *pOwnSkin = m_pClient->m_pSkins->Get(m_pClient->m_pSkins->Find(Skin));
|
||
CTeeRenderInfo OwnSkinInfo;
|
||
if(*UseCustomColor)
|
||
{
|
||
OwnSkinInfo.m_Texture = pOwnSkin->m_ColorTexture;
|
||
OwnSkinInfo.m_ColorBody = m_pClient->m_pSkins->GetColorV4(*ColorBody);
|
||
OwnSkinInfo.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(*ColorFeet);
|
||
}
|
||
else
|
||
{
|
||
OwnSkinInfo.m_Texture = pOwnSkin->m_OrgTexture;
|
||
OwnSkinInfo.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||
OwnSkinInfo.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||
}
|
||
OwnSkinInfo.m_Size = 50.0f*UI()->Scale();
|
||
|
||
MainView.HSplitTop(20.0f, &Label, &MainView);
|
||
Label.VSplitLeft(280.0f, &Label, &Dummy);
|
||
Label.VSplitLeft(230.0f, &Label, 0);
|
||
char aBuf[128];
|
||
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin"));
|
||
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
|
||
|
||
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
|
||
|
||
if(DoButton_CheckBox(&g_Config.m_ClShowKillMessages, Localize("Dummy settings"), m_Dummy, &DummyLabel))
|
||
{
|
||
m_Dummy ^= 1;
|
||
}
|
||
|
||
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
|
||
|
||
if(DoButton_CheckBox(&g_Config.m_ClVanillaSkinsOnly, Localize("Vanilla Skins only"), g_Config.m_ClVanillaSkinsOnly, &DummyLabel))
|
||
{
|
||
g_Config.m_ClVanillaSkinsOnly ^= 1;
|
||
CheckSettings = true;
|
||
}
|
||
|
||
if(CheckSettings)
|
||
{
|
||
if(s_ClVanillaSkinsOnly == g_Config.m_ClVanillaSkinsOnly)
|
||
m_NeedRestartSkins = false;
|
||
else
|
||
m_NeedRestartSkins = true;
|
||
}
|
||
|
||
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
|
||
|
||
MainView.HSplitTop(50.0f, &Label, &MainView);
|
||
Label.VSplitLeft(230.0f, &Label, 0);
|
||
RenderTools()->DrawUIRect(&Label, vec4(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 10.0f);
|
||
RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Label.x+30.0f, Label.y+28.0f));
|
||
Label.HSplitTop(15.0f, 0, &Label);
|
||
Label.VSplitLeft(70.0f, 0, &Label);
|
||
UI()->DoLabelScaled(&Label, Skin, 14.0f, -1, 150.0f);
|
||
|
||
// custom colour selector
|
||
MainView.HSplitTop(20.0f, 0, &MainView);
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
Button.VSplitMid(&Button, &Button2);
|
||
if(DoButton_CheckBox(&ColorBody, Localize("Custom colors"), *UseCustomColor, &Button))
|
||
{
|
||
*UseCustomColor = *UseCustomColor?0:1;
|
||
if(m_Dummy)
|
||
m_NeedSendDummyinfo = true;
|
||
else
|
||
m_NeedSendinfo = true;
|
||
}
|
||
|
||
MainView.HSplitTop(5.0f, 0, &MainView);
|
||
MainView.HSplitTop(82.5f, &Label, &MainView);
|
||
if(*UseCustomColor)
|
||
{
|
||
CUIRect aRects[2];
|
||
Label.VSplitMid(&aRects[0], &aRects[1]);
|
||
aRects[0].VSplitRight(10.0f, &aRects[0], 0);
|
||
aRects[1].VSplitLeft(10.0f, 0, &aRects[1]);
|
||
|
||
int *paColors[2];
|
||
paColors[0] = ColorBody;
|
||
paColors[1] = ColorFeet;
|
||
|
||
const char *paParts[] = {
|
||
Localize("Body"),
|
||
Localize("Feet")};
|
||
const char *paLabels[] = {
|
||
Localize("Hue"),
|
||
Localize("Sat."),
|
||
Localize("Lht.")};
|
||
static int s_aColorSlider[2][3] = {{0}};
|
||
|
||
for(int i = 0; i < 2; i++)
|
||
{
|
||
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
|
||
UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1);
|
||
aRects[i].VSplitLeft(20.0f, 0, &aRects[i]);
|
||
aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
|
||
|
||
int PrevColor = *paColors[i];
|
||
int Color = 0;
|
||
for(int s = 0; s < 3; s++)
|
||
{
|
||
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
|
||
Label.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
|
||
float k = ((PrevColor>>((2-s)*8))&0xff) / 255.0f;
|
||
k = DoScrollbarH(&s_aColorSlider[i][s], &Button, k);
|
||
Color <<= 8;
|
||
Color += clamp((int)(k*255), 0, 255);
|
||
UI()->DoLabelScaled(&Label, paLabels[s], 14.0f, -1);
|
||
}
|
||
|
||
if(PrevColor != Color)
|
||
{
|
||
if(m_Dummy)
|
||
m_NeedSendDummyinfo = true;
|
||
else
|
||
m_NeedSendinfo = true;
|
||
}
|
||
|
||
*paColors[i] = Color;
|
||
}
|
||
}
|
||
|
||
// skin selector
|
||
MainView.HSplitTop(20.0f, 0, &MainView);
|
||
MainView.HSplitTop(230.0f, &SkinList, &MainView);
|
||
static sorted_array<const CSkins::CSkin *> s_paSkinList;
|
||
static float s_ScrollValue = 0.0f;
|
||
if(s_InitSkinlist)
|
||
{
|
||
s_paSkinList.clear();
|
||
for(int i = 0; i < m_pClient->m_pSkins->Num(); ++i)
|
||
{
|
||
const CSkins::CSkin *s = m_pClient->m_pSkins->Get(i);
|
||
|
||
// filter quick search
|
||
if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_find_nocase(s->m_aName, g_Config.m_ClSkinFilterString))
|
||
continue;
|
||
|
||
// no special skins
|
||
if((s->m_aName[0] == 'x' && s->m_aName[1] == '_'))
|
||
continue;
|
||
|
||
s_paSkinList.add(s);
|
||
}
|
||
s_InitSkinlist = false;
|
||
}
|
||
|
||
int OldSelected = -1;
|
||
UiDoListboxStart(&s_InitSkinlist, &SkinList, 50.0f, Localize("Skins"), "", s_paSkinList.size(), 4, OldSelected, s_ScrollValue);
|
||
for(int i = 0; i < s_paSkinList.size(); ++i)
|
||
{
|
||
const CSkins::CSkin *s = s_paSkinList[i];
|
||
if(s == 0)
|
||
continue;
|
||
|
||
if(str_comp(s->m_aName, Skin) == 0)
|
||
OldSelected = i;
|
||
|
||
CListboxItem Item = UiDoListboxNextItem(&s_paSkinList[i], OldSelected == i);
|
||
char aBuf[128];
|
||
if(Item.m_Visible)
|
||
{
|
||
CTeeRenderInfo Info;
|
||
if(*UseCustomColor)
|
||
{
|
||
Info.m_Texture = s->m_ColorTexture;
|
||
Info.m_ColorBody = m_pClient->m_pSkins->GetColorV4(*ColorBody);
|
||
Info.m_ColorFeet = m_pClient->m_pSkins->GetColorV4(*ColorFeet);
|
||
}
|
||
else
|
||
{
|
||
Info.m_Texture = s->m_OrgTexture;
|
||
Info.m_ColorBody = vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||
Info.m_ColorFeet = vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||
}
|
||
|
||
Info.m_Size = UI()->Scale()*50.0f;
|
||
Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
|
||
RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, 0, vec2(1.0f, 0.0f), vec2(Item.m_Rect.x+30, Item.m_Rect.y+Item.m_Rect.h/2));
|
||
|
||
|
||
Item.m_Rect.VSplitLeft(60.0f, 0, &Item.m_Rect);
|
||
Item.m_Rect.HSplitTop(10.0f, 0, &Item.m_Rect);
|
||
str_format(aBuf, sizeof(aBuf), "%s", s->m_aName);
|
||
RenderTools()->UI()->DoLabelScaled(&Item.m_Rect, aBuf, 12.0f, -1,Item.m_Rect.w);
|
||
if(g_Config.m_Debug)
|
||
{
|
||
vec3 BloodColor = *UseCustomColor ? m_pClient->m_pSkins->GetColorV3(*ColorBody) : s->m_BloodColor;
|
||
Graphics()->TextureSet(-1);
|
||
Graphics()->QuadsBegin();
|
||
Graphics()->SetColor(BloodColor.r, BloodColor.g, BloodColor.b, 1.0f);
|
||
IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, 12.0f, 12.0f);
|
||
Graphics()->QuadsDrawTL(&QuadItem, 1);
|
||
Graphics()->QuadsEnd();
|
||
}
|
||
}
|
||
}
|
||
|
||
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
|
||
if(OldSelected != NewSelected)
|
||
{
|
||
mem_copy(Skin, s_paSkinList[NewSelected]->m_aName, sizeof(g_Config.m_ClPlayerSkin));
|
||
if(m_Dummy)
|
||
m_NeedSendDummyinfo = true;
|
||
else
|
||
m_NeedSendinfo = true;
|
||
}
|
||
|
||
// render quick search
|
||
{
|
||
MainView.HSplitBottom(ms_ButtonHeight, &MainView, &QuickSearch);
|
||
QuickSearch.VSplitLeft(240.0f, &QuickSearch, 0);
|
||
QuickSearch.HSplitTop(5.0f, 0, &QuickSearch);
|
||
const char *pSearchLabel = "⚲";
|
||
UI()->DoLabelScaled(&QuickSearch, pSearchLabel, 14.0f, -1);
|
||
float wSearch = TextRender()->TextWidth(0, 14.0f, pSearchLabel, -1);
|
||
QuickSearch.VSplitLeft(wSearch, 0, &QuickSearch);
|
||
QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch);
|
||
QuickSearch.VSplitLeft(QuickSearch.w-15.0f, &QuickSearch, &QuickSearchClearButton);
|
||
static float Offset = 0.0f;
|
||
if(DoEditBox(&g_Config.m_ClSkinFilterString, &QuickSearch, g_Config.m_ClSkinFilterString, sizeof(g_Config.m_ClSkinFilterString), 14.0f, &Offset, false, CUI::CORNER_L, Localize("Search")))
|
||
s_InitSkinlist = true;
|
||
|
||
// clear button
|
||
{
|
||
static int s_ClearButton = 0;
|
||
RenderTools()->DrawUIRect(&QuickSearchClearButton, vec4(1,1,1,0.33f)*ButtonColorMul(&s_ClearButton), CUI::CORNER_R, 3.0f);
|
||
UI()->DoLabel(&QuickSearchClearButton, "×", QuickSearchClearButton.h*ms_FontmodHeight, 0);
|
||
if(UI()->DoButtonLogic(&s_ClearButton, "×", 0, &QuickSearchClearButton))
|
||
{
|
||
g_Config.m_ClSkinFilterString[0] = 0;
|
||
UI()->SetActiveItem(&g_Config.m_ClSkinFilterString);
|
||
s_InitSkinlist = true;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
typedef void (*pfnAssignFuncCallback)(CConfiguration *pConfig, int Value);
|
||
|
||
typedef struct
|
||
{
|
||
CLocConstString m_Name;
|
||
const char *m_pCommand;
|
||
int m_KeyId;
|
||
} CKeyInfo;
|
||
|
||
static CKeyInfo gs_aKeys[] =
|
||
{
|
||
{ "Move left", "+left", 0}, // Localize - these strings are localized within CLocConstString
|
||
{ "Move right", "+right", 0 },
|
||
{ "Jump", "+jump", 0 },
|
||
{ "Fire", "+fire", 0 },
|
||
{ "Hook", "+hook", 0 },
|
||
{ "Hook collisions", "+showhookcoll", 0 },
|
||
{ "Pause", "say /pause", 0 },
|
||
{ "Kill", "kill", 0 },
|
||
{ "Zoom in", "zoom+", 0 },
|
||
{ "Zoom out", "zoom-", 0 },
|
||
{ "Default zoom", "zoom", 0 },
|
||
{ "Show others", "say /showothers", 0 },
|
||
{ "Show all", "say /showall", 0 },
|
||
{ "Toggle dyncam", "toggle cl_dyncam 0 1", 0 },
|
||
{ "Toggle dummy", "toggle cl_dummy 0 1", 0 },
|
||
{ "Dummy copy", "toggle cl_dummy_copy_moves 0 1", 0 },
|
||
{ "Hammerfly dummy", "toggle cl_dummy_hammer 0 1", 0 },
|
||
|
||
{ "Hammer", "+weapon1", 0 },
|
||
{ "Pistol", "+weapon2", 0 },
|
||
{ "Shotgun", "+weapon3", 0 },
|
||
{ "Grenade", "+weapon4", 0 },
|
||
{ "Rifle", "+weapon5", 0 },
|
||
{ "Next weapon", "+nextweapon", 0 },
|
||
{ "Prev. weapon", "+prevweapon", 0 },
|
||
|
||
{ "Vote yes", "vote yes", 0 },
|
||
{ "Vote no", "vote no", 0 },
|
||
|
||
{ "Chat", "+show_chat; chat all", 0 },
|
||
{ "Team chat", "+show_chat; chat team", 0 },
|
||
{ "Converse", "+show_chat; chat all /c ", 0 },
|
||
{ "Show chat", "+show_chat", 0 },
|
||
|
||
{ "Emoticon", "+emote", 0 },
|
||
{ "Spectator mode", "+spectate", 0 },
|
||
{ "Spectate next", "spectate_next", 0 },
|
||
{ "Spectate previous", "spectate_previous", 0 },
|
||
{ "Console", "toggle_local_console", 0 },
|
||
{ "Remote console", "toggle_remote_console", 0 },
|
||
{ "Screenshot", "screenshot", 0 },
|
||
{ "Scoreboard", "+scoreboard", 0 },
|
||
{ "Statboard", "+statboard", 0 },
|
||
{ "Lock team", "say /lock", 0 },
|
||
{ "Show entities", "toggle cl_overlay_entities 0 100", 0 },
|
||
{ "Show HUD", "toggle cl_showhud 0 1", 0 },
|
||
};
|
||
|
||
/* This is for scripts/update_localization.py to work, don't remove!
|
||
Localize("Move left");Localize("Move right");Localize("Jump");Localize("Fire");Localize("Hook");Localize("Hammer");
|
||
Localize("Pistol");Localize("Shotgun");Localize("Grenade");Localize("Rifle");Localize("Next weapon");Localize("Prev. weapon");
|
||
Localize("Vote yes");Localize("Vote no");Localize("Chat");Localize("Team chat");Localize("Show chat");Localize("Emoticon");
|
||
Localize("Spectator mode");Localize("Spectate next");Localize("Spectate previous");Localize("Console");Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");Localize("Respawn");
|
||
*/
|
||
|
||
const int g_KeyCount = sizeof(gs_aKeys) / sizeof(CKeyInfo);
|
||
|
||
void CMenus::UiDoGetButtons(int Start, int Stop, CUIRect View, CUIRect ScopeView)
|
||
{
|
||
for(int i = Start; i < Stop; i++)
|
||
{
|
||
CKeyInfo &Key = gs_aKeys[i];
|
||
CUIRect Button, Label;
|
||
View.HSplitTop(20.0f, &Button, &View);
|
||
Button.VSplitLeft(135.0f, &Label, &Button);
|
||
|
||
if(Button.y < ScopeView.y || Button.y + Button.h > ScopeView.y + ScopeView.h)
|
||
continue;
|
||
|
||
char aBuf[64];
|
||
str_format(aBuf, sizeof(aBuf), "%s:", (const char *)Key.m_Name);
|
||
|
||
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
|
||
int OldId = Key.m_KeyId;
|
||
int NewId = DoKeyReader((void *)&gs_aKeys[i].m_Name, &Button, OldId);
|
||
if(NewId != OldId)
|
||
{
|
||
if(OldId != 0 || NewId == 0)
|
||
m_pClient->m_pBinds->Bind(OldId, "");
|
||
if(NewId != 0)
|
||
m_pClient->m_pBinds->Bind(NewId, gs_aKeys[i].m_pCommand);
|
||
}
|
||
View.HSplitTop(2.0f, 0, &View);
|
||
}
|
||
}
|
||
|
||
void CMenus::RenderSettingsControls(CUIRect MainView)
|
||
{
|
||
// this is kinda slow, but whatever
|
||
for(int i = 0; i < g_KeyCount; i++)
|
||
gs_aKeys[i].m_KeyId = 0;
|
||
|
||
for(int KeyId = 0; KeyId < KEY_LAST; KeyId++)
|
||
{
|
||
const char *pBind = m_pClient->m_pBinds->Get(KeyId);
|
||
if(!pBind[0])
|
||
continue;
|
||
|
||
for(int i = 0; i < g_KeyCount; i++)
|
||
if(str_comp(pBind, gs_aKeys[i].m_pCommand) == 0)
|
||
{
|
||
gs_aKeys[i].m_KeyId = KeyId;
|
||
break;
|
||
}
|
||
}
|
||
|
||
// controls in a scrollable listbox
|
||
static int s_ControlsList = 0;
|
||
static int s_SelectedControl = -1;
|
||
static float s_ScrollValue = 0;
|
||
int OldSelected = s_SelectedControl;
|
||
UiDoListboxStart(&s_ControlsList , &MainView, 475.0f, Localize("Controls"), "", 1, 1, s_SelectedControl, s_ScrollValue);
|
||
|
||
CUIRect MovementSettings, WeaponSettings, VotingSettings, ChatSettings, MiscSettings, ResetButton;
|
||
CListboxItem Item = UiDoListboxNextItem(&OldSelected, false, false);
|
||
Item.m_Rect.HSplitTop(10.0f, 0, &Item.m_Rect);
|
||
Item.m_Rect.VSplitMid(&MovementSettings, &VotingSettings);
|
||
|
||
// movement settings
|
||
{
|
||
MovementSettings.VMargin(5.0f, &MovementSettings);
|
||
MovementSettings.HSplitTop(450.0f, &MovementSettings, &WeaponSettings);
|
||
RenderTools()->DrawUIRect(&MovementSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
|
||
MovementSettings.VMargin(10.0f, &MovementSettings);
|
||
|
||
TextRender()->Text(0, MovementSettings.x, MovementSettings.y, 14.0f*UI()->Scale(), Localize("Movement"), -1);
|
||
|
||
MovementSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MovementSettings);
|
||
|
||
{
|
||
CUIRect Button, Label;
|
||
MovementSettings.HSplitTop(20.0f, &Button, &MovementSettings);
|
||
Button.VSplitLeft(135.0f, &Label, &Button);
|
||
UI()->DoLabel(&Label, Localize("Mouse sens."), 14.0f*UI()->Scale(), -1);
|
||
Button.HMargin(2.0f, &Button);
|
||
g_Config.m_InpMousesens = (int)(DoScrollbarH(&g_Config.m_InpMousesens, &Button, (g_Config.m_InpMousesens-5)/500.0f)*500.0f)+5;
|
||
//*key.key = ui_do_key_reader(key.key, &Button, *key.key);
|
||
MovementSettings.HSplitTop(20.0f, 0, &MovementSettings);
|
||
}
|
||
|
||
UiDoGetButtons(0, 17, MovementSettings, MainView);
|
||
|
||
}
|
||
|
||
// weapon settings
|
||
{
|
||
WeaponSettings.HSplitTop(10.0f, 0, &WeaponSettings);
|
||
WeaponSettings.HSplitTop(190.0f, &WeaponSettings, &ResetButton);
|
||
RenderTools()->DrawUIRect(&WeaponSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
|
||
WeaponSettings.VMargin(10.0f, &WeaponSettings);
|
||
|
||
TextRender()->Text(0, WeaponSettings.x, WeaponSettings.y, 14.0f*UI()->Scale(), Localize("Weapon"), -1);
|
||
|
||
WeaponSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &WeaponSettings);
|
||
UiDoGetButtons(17, 24, WeaponSettings, MainView);
|
||
}
|
||
|
||
// defaults
|
||
{
|
||
ResetButton.HSplitTop(10.0f, 0, &ResetButton);
|
||
ResetButton.HSplitTop(40.0f, &ResetButton, 0);
|
||
RenderTools()->DrawUIRect(&ResetButton, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
|
||
ResetButton.HMargin(10.0f, &ResetButton);
|
||
ResetButton.VMargin(30.0f, &ResetButton);
|
||
ResetButton.HSplitTop(20.0f, &ResetButton, 0);
|
||
static int s_DefaultButton = 0;
|
||
if(DoButton_Menu((void*)&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton))
|
||
m_pClient->m_pBinds->SetDefaults();
|
||
}
|
||
|
||
// voting settings
|
||
{
|
||
VotingSettings.VMargin(5.0f, &VotingSettings);
|
||
VotingSettings.HSplitTop(80.0f, &VotingSettings, &ChatSettings);
|
||
RenderTools()->DrawUIRect(&VotingSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
|
||
VotingSettings.VMargin(10.0f, &VotingSettings);
|
||
|
||
TextRender()->Text(0, VotingSettings.x, VotingSettings.y, 14.0f*UI()->Scale(), Localize("Voting"), -1);
|
||
|
||
VotingSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &VotingSettings);
|
||
UiDoGetButtons(24, 26, VotingSettings, MainView);
|
||
}
|
||
|
||
// chat settings
|
||
{
|
||
ChatSettings.HSplitTop(10.0f, 0, &ChatSettings);
|
||
ChatSettings.HSplitTop(125.0f, &ChatSettings, &MiscSettings);
|
||
RenderTools()->DrawUIRect(&ChatSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
|
||
ChatSettings.VMargin(10.0f, &ChatSettings);
|
||
|
||
TextRender()->Text(0, ChatSettings.x, ChatSettings.y, 14.0f*UI()->Scale(), Localize("Chat"), -1);
|
||
|
||
ChatSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &ChatSettings);
|
||
UiDoGetButtons(26, 30, ChatSettings, MainView);
|
||
}
|
||
|
||
// misc settings
|
||
{
|
||
MiscSettings.HSplitTop(10.0f, 0, &MiscSettings);
|
||
MiscSettings.HSplitTop(300.0f, &MiscSettings, 0);
|
||
RenderTools()->DrawUIRect(&MiscSettings, vec4(1,1,1,0.25f), CUI::CORNER_ALL, 10.0f);
|
||
MiscSettings.VMargin(10.0f, &MiscSettings);
|
||
|
||
TextRender()->Text(0, MiscSettings.x, MiscSettings.y, 14.0f*UI()->Scale(), Localize("Miscellaneous"), -1);
|
||
|
||
MiscSettings.HSplitTop(14.0f+5.0f+10.0f, 0, &MiscSettings);
|
||
UiDoGetButtons(30, 42, MiscSettings, MainView);
|
||
}
|
||
|
||
UiDoListboxEnd(&s_ScrollValue, 0);
|
||
}
|
||
|
||
void CMenus::RenderSettingsGraphics(CUIRect MainView)
|
||
{
|
||
CUIRect Button, Label;
|
||
char aBuf[128];
|
||
bool CheckSettings = false;
|
||
|
||
static const int MAX_RESOLUTIONS = 256;
|
||
static CVideoMode s_aModes[MAX_RESOLUTIONS];
|
||
static int s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
|
||
static int s_GfxScreenWidth = g_Config.m_GfxScreenWidth;
|
||
static int s_GfxScreenHeight = g_Config.m_GfxScreenHeight;
|
||
static int s_GfxColorDepth = g_Config.m_GfxColorDepth;
|
||
static int s_GfxVsync = g_Config.m_GfxVsync;
|
||
static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
|
||
static int s_GfxTextureQuality = g_Config.m_GfxTextureQuality;
|
||
static int s_GfxTextureCompression = g_Config.m_GfxTextureCompression;
|
||
|
||
CUIRect ModeList;
|
||
MainView.VSplitLeft(300.0f, &MainView, &ModeList);
|
||
|
||
// draw allmodes switch
|
||
ModeList.HSplitTop(20, &Button, &ModeList);
|
||
if(DoButton_CheckBox(&g_Config.m_GfxDisplayAllModes, Localize("Show only supported"), g_Config.m_GfxDisplayAllModes^1, &Button))
|
||
{
|
||
g_Config.m_GfxDisplayAllModes ^= 1;
|
||
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
|
||
}
|
||
|
||
// display mode list
|
||
static float s_ScrollValue = 0;
|
||
int OldSelected = -1;
|
||
int G = gcd(s_GfxScreenWidth, s_GfxScreenHeight);
|
||
str_format(aBuf, sizeof(aBuf), "%s: %dx%d %d bit (%d:%d)", Localize("Current"), s_GfxScreenWidth, s_GfxScreenHeight, s_GfxColorDepth, s_GfxScreenWidth/G, s_GfxScreenHeight/G);
|
||
UiDoListboxStart(&s_NumNodes , &ModeList, 24.0f, Localize("Display Modes"), aBuf, s_NumNodes, 1, OldSelected, s_ScrollValue);
|
||
|
||
for(int i = 0; i < s_NumNodes; ++i)
|
||
{
|
||
const int Depth = s_aModes[i].m_Red+s_aModes[i].m_Green+s_aModes[i].m_Blue > 16 ? 24 : 16;
|
||
if(g_Config.m_GfxColorDepth == Depth &&
|
||
g_Config.m_GfxScreenWidth == s_aModes[i].m_Width &&
|
||
g_Config.m_GfxScreenHeight == s_aModes[i].m_Height)
|
||
{
|
||
OldSelected = i;
|
||
}
|
||
|
||
CListboxItem Item = UiDoListboxNextItem(&s_aModes[i], OldSelected == i);
|
||
if(Item.m_Visible)
|
||
{
|
||
int G = gcd(s_aModes[i].m_Width, s_aModes[i].m_Height);
|
||
str_format(aBuf, sizeof(aBuf), " %dx%d %d bit (%d:%d)", s_aModes[i].m_Width, s_aModes[i].m_Height, Depth, s_aModes[i].m_Width/G, s_aModes[i].m_Height/G);
|
||
UI()->DoLabelScaled(&Item.m_Rect, aBuf, 16.0f, -1);
|
||
}
|
||
}
|
||
|
||
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
|
||
if(OldSelected != NewSelected)
|
||
{
|
||
const int Depth = s_aModes[NewSelected].m_Red+s_aModes[NewSelected].m_Green+s_aModes[NewSelected].m_Blue > 16 ? 24 : 16;
|
||
g_Config.m_GfxColorDepth = Depth;
|
||
g_Config.m_GfxScreenWidth = s_aModes[NewSelected].m_Width;
|
||
g_Config.m_GfxScreenHeight = s_aModes[NewSelected].m_Height;
|
||
#if defined(SDL_VIDEO_DRIVER_X11)
|
||
Graphics()->Resize(g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight);
|
||
#else
|
||
CheckSettings = true;
|
||
#endif
|
||
}
|
||
|
||
// switches
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_GfxBorderless, Localize("Borderless window"), g_Config.m_GfxBorderless, &Button))
|
||
{
|
||
Client()->ToggleWindowBordered();
|
||
}
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_GfxFullscreen, Localize("Fullscreen"), g_Config.m_GfxFullscreen, &Button))
|
||
{
|
||
Client()->ToggleFullscreen();
|
||
}
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_GfxVsync, Localize("V-Sync"), g_Config.m_GfxVsync, &Button))
|
||
{
|
||
Client()->ToggleWindowVSync();
|
||
}
|
||
|
||
if(Graphics()->GetNumScreens() > 1)
|
||
{
|
||
int NumScreens = Graphics()->GetNumScreens();
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
int Screen_MouseButton = DoButton_CheckBox_Number(&g_Config.m_GfxScreen, Localize("Screen"), g_Config.m_GfxScreen, &Button);
|
||
if(Screen_MouseButton == 1) //inc
|
||
{
|
||
Client()->SwitchWindowScreen((g_Config.m_GfxScreen+1)%NumScreens);
|
||
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
|
||
}
|
||
else if(Screen_MouseButton == 2) //dec
|
||
{
|
||
Client()->SwitchWindowScreen((g_Config.m_GfxScreen-1+NumScreens)%NumScreens);
|
||
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
|
||
}
|
||
}
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
int GfxFsaaSamples_MouseButton = DoButton_CheckBox_Number(&g_Config.m_GfxFsaaSamples, Localize("FSAA samples"), g_Config.m_GfxFsaaSamples, &Button);
|
||
if(GfxFsaaSamples_MouseButton == 1) //inc
|
||
{
|
||
g_Config.m_GfxFsaaSamples = (g_Config.m_GfxFsaaSamples+1)%17;
|
||
CheckSettings = true;
|
||
}
|
||
else if(GfxFsaaSamples_MouseButton == 2) //dec
|
||
{
|
||
g_Config.m_GfxFsaaSamples = (g_Config.m_GfxFsaaSamples-1 +17)%17;
|
||
CheckSettings = true;
|
||
}
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_GfxTextureQuality, Localize("Quality Textures"), g_Config.m_GfxTextureQuality, &Button))
|
||
{
|
||
g_Config.m_GfxTextureQuality ^= 1;
|
||
CheckSettings = true;
|
||
}
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_GfxTextureCompression, Localize("Texture Compression"), g_Config.m_GfxTextureCompression, &Button))
|
||
{
|
||
g_Config.m_GfxTextureCompression ^= 1;
|
||
CheckSettings = true;
|
||
}
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button))
|
||
g_Config.m_GfxHighDetail ^= 1;
|
||
|
||
// check if the new settings require a restart
|
||
if(CheckSettings)
|
||
{
|
||
if(s_GfxScreenWidth == g_Config.m_GfxScreenWidth &&
|
||
s_GfxScreenHeight == g_Config.m_GfxScreenHeight &&
|
||
s_GfxColorDepth == g_Config.m_GfxColorDepth &&
|
||
s_GfxVsync == g_Config.m_GfxVsync &&
|
||
s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples &&
|
||
s_GfxTextureQuality == g_Config.m_GfxTextureQuality &&
|
||
s_GfxTextureCompression == g_Config.m_GfxTextureCompression)
|
||
m_NeedRestartGraphics = false;
|
||
else
|
||
m_NeedRestartGraphics = true;
|
||
}
|
||
|
||
MainView.HSplitTop(20.0f, &Label, &MainView);
|
||
Label.VSplitLeft(130.0f, &Label, &Button);
|
||
str_format(aBuf, sizeof(aBuf), "%s: %i Hz", Localize("Refresh Rate"), g_Config.m_GfxRefreshRate);
|
||
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
|
||
Button.HMargin(2.0f, &Button);
|
||
g_Config.m_GfxRefreshRate = static_cast<int>(DoScrollbarH(&g_Config.m_GfxRefreshRate, &Button, g_Config.m_GfxRefreshRate/1000.0f)*1000.0f+0.1f);
|
||
|
||
CUIRect Text;
|
||
MainView.HSplitTop(20.0f, 0, &MainView);
|
||
MainView.HSplitTop(20.0f, &Text, &MainView);
|
||
//text.VSplitLeft(15.0f, 0, &text);
|
||
UI()->DoLabelScaled(&Text, Localize("UI Color"), 14.0f, -1);
|
||
|
||
const char *paLabels[] = {
|
||
Localize("Hue"),
|
||
Localize("Sat."),
|
||
Localize("Lht."),
|
||
Localize("Alpha")};
|
||
int *pColorSlider[4] = {&g_Config.m_UiColorHue, &g_Config.m_UiColorSat, &g_Config.m_UiColorLht, &g_Config.m_UiColorAlpha};
|
||
for(int s = 0; s < 4; s++)
|
||
{
|
||
CUIRect Text;
|
||
MainView.HSplitTop(19.0f, &Button, &MainView);
|
||
Button.VMargin(15.0f, &Button);
|
||
Button.VSplitLeft(100.0f, &Text, &Button);
|
||
//Button.VSplitRight(5.0f, &Button, 0);
|
||
Button.HSplitTop(4.0f, 0, &Button);
|
||
|
||
float k = (*pColorSlider[s]) / 255.0f;
|
||
k = DoScrollbarH(pColorSlider[s], &Button, k);
|
||
*pColorSlider[s] = (int)(k*255.0f);
|
||
UI()->DoLabelScaled(&Text, paLabels[s], 15.0f, -1);
|
||
}
|
||
}
|
||
|
||
void CMenus::RenderSettingsSound(CUIRect MainView)
|
||
{
|
||
CUIRect Button;
|
||
MainView.VSplitMid(&MainView, 0);
|
||
static int s_SndEnable = g_Config.m_SndEnable;
|
||
static int s_SndRate = g_Config.m_SndRate;
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_SndEnable, Localize("Use sounds"), g_Config.m_SndEnable, &Button))
|
||
{
|
||
g_Config.m_SndEnable ^= 1;
|
||
if(g_Config.m_SndEnable)
|
||
{
|
||
if(g_Config.m_SndMusic && Client()->State() == IClient::STATE_OFFLINE)
|
||
m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f);
|
||
}
|
||
else
|
||
m_pClient->m_pSounds->Stop(SOUND_MENU);
|
||
m_NeedRestartSound = g_Config.m_SndEnable && (!s_SndEnable || s_SndRate != g_Config.m_SndRate);
|
||
}
|
||
|
||
if(!g_Config.m_SndEnable)
|
||
return;
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_SndMusic, Localize("Play background music"), g_Config.m_SndMusic, &Button))
|
||
{
|
||
g_Config.m_SndMusic ^= 1;
|
||
if(Client()->State() == IClient::STATE_OFFLINE)
|
||
{
|
||
if(g_Config.m_SndMusic)
|
||
m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f);
|
||
else
|
||
m_pClient->m_pSounds->Stop(SOUND_MENU);
|
||
}
|
||
}
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_SndNonactiveMute, Localize("Mute when not active"), g_Config.m_SndNonactiveMute, &Button))
|
||
g_Config.m_SndNonactiveMute ^= 1;
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_SndGame, Localize("Enable game sounds"), g_Config.m_SndGame, &Button))
|
||
g_Config.m_SndGame ^= 1;
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_SndGun, Localize("Enable gun sound"), g_Config.m_SndGun, &Button))
|
||
g_Config.m_SndGun ^= 1;
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_SndLongPain, Localize("Enable long pain sound (used when shooting in freeze)"), g_Config.m_SndLongPain, &Button))
|
||
g_Config.m_SndLongPain ^= 1;
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_SndServerMessage, Localize("Enable server message sound"), g_Config.m_SndServerMessage, &Button))
|
||
g_Config.m_SndServerMessage ^= 1;
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_SndChat, Localize("Enable regular chat sound"), g_Config.m_SndChat, &Button))
|
||
g_Config.m_SndChat ^= 1;
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_SndTeamChat, Localize("Enable team chat sound"), g_Config.m_SndTeamChat, &Button))
|
||
g_Config.m_SndTeamChat ^= 1;
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_SndHighlight, Localize("Enable highlighted chat sound"), g_Config.m_SndHighlight, &Button))
|
||
g_Config.m_SndHighlight ^= 1;
|
||
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
if(DoButton_CheckBox(&g_Config.m_ClThreadsoundloading, Localize("Threaded sound loading"), g_Config.m_ClThreadsoundloading, &Button))
|
||
g_Config.m_ClThreadsoundloading ^= 1;
|
||
|
||
// sample rate box
|
||
{
|
||
char aBuf[64];
|
||
str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_SndRate);
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
UI()->DoLabelScaled(&Button, Localize("Sample rate"), 14.0f, -1);
|
||
Button.VSplitLeft(190.0f, 0, &Button);
|
||
static float Offset = 0.0f;
|
||
DoEditBox(&g_Config.m_SndRate, &Button, aBuf, sizeof(aBuf), 14.0f, &Offset);
|
||
g_Config.m_SndRate = max(1, str_toint(aBuf));
|
||
m_NeedRestartSound = !s_SndEnable || s_SndRate != g_Config.m_SndRate;
|
||
}
|
||
|
||
// volume slider
|
||
{
|
||
CUIRect Button, Label;
|
||
MainView.HSplitTop(5.0f, &Button, &MainView);
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
Button.VSplitLeft(190.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Sound volume"), 14.0f, -1);
|
||
g_Config.m_SndVolume = (int)(DoScrollbarH(&g_Config.m_SndVolume, &Button, g_Config.m_SndVolume/100.0f)*100.0f);
|
||
}
|
||
|
||
// volume slider map sounds
|
||
{
|
||
CUIRect Button, Label;
|
||
MainView.HSplitTop(5.0f, &Button, &MainView);
|
||
MainView.HSplitTop(20.0f, &Button, &MainView);
|
||
Button.VSplitLeft(190.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Map sound volume"), 14.0f, -1);
|
||
g_Config.m_SndMapSoundVolume = (int)(DoScrollbarH(&g_Config.m_SndMapSoundVolume, &Button, g_Config.m_SndMapSoundVolume/100.0f)*100.0f);
|
||
}
|
||
}
|
||
|
||
class CLanguage
|
||
{
|
||
public:
|
||
CLanguage() {}
|
||
CLanguage(const char *n, const char *f, int Code) : m_Name(n), m_FileName(f), m_CountryCode(Code) {}
|
||
|
||
string m_Name;
|
||
string m_FileName;
|
||
int m_CountryCode;
|
||
|
||
bool operator<(const CLanguage &Other) { return m_Name < Other.m_Name; }
|
||
};
|
||
|
||
void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, sorted_array<CLanguage> *pLanguages)
|
||
{
|
||
IOHANDLE File = pStorage->OpenFile("languages/index.txt", IOFLAG_READ, IStorage::TYPE_ALL);
|
||
if(!File)
|
||
{
|
||
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "couldn't open index file");
|
||
return;
|
||
}
|
||
|
||
char aOrigin[128];
|
||
char aReplacement[128];
|
||
CLineReader LineReader;
|
||
LineReader.Init(File);
|
||
char *pLine;
|
||
while((pLine = LineReader.Get()))
|
||
{
|
||
if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments
|
||
continue;
|
||
|
||
str_copy(aOrigin, pLine, sizeof(aOrigin));
|
||
|
||
pLine = LineReader.Get();
|
||
if(!pLine)
|
||
{
|
||
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
|
||
break;
|
||
}
|
||
|
||
if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ')
|
||
{
|
||
char aBuf[128];
|
||
str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
|
||
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
|
||
(void)LineReader.Get();
|
||
continue;
|
||
}
|
||
str_copy(aReplacement, pLine+3, sizeof(aReplacement));
|
||
|
||
pLine = LineReader.Get();
|
||
if(!pLine)
|
||
{
|
||
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
|
||
break;
|
||
}
|
||
|
||
if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ')
|
||
{
|
||
char aBuf[128];
|
||
str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
|
||
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
|
||
continue;
|
||
}
|
||
|
||
char aFileName[128];
|
||
str_format(aFileName, sizeof(aFileName), "languages/%s.txt", aOrigin);
|
||
pLanguages->add(CLanguage(aReplacement, aFileName, str_toint(pLine+3)));
|
||
}
|
||
io_close(File);
|
||
}
|
||
|
||
void CMenus::RenderLanguageSelection(CUIRect MainView)
|
||
{
|
||
static int s_LanguageList = 0;
|
||
static int s_SelectedLanguage = 0;
|
||
static sorted_array<CLanguage> s_Languages;
|
||
static float s_ScrollValue = 0;
|
||
|
||
if(s_Languages.size() == 0)
|
||
{
|
||
s_Languages.add(CLanguage("English", "", 826));
|
||
LoadLanguageIndexfile(Storage(), Console(), &s_Languages);
|
||
for(int i = 0; i < s_Languages.size(); i++)
|
||
if(str_comp(s_Languages[i].m_FileName, g_Config.m_ClLanguagefile) == 0)
|
||
{
|
||
s_SelectedLanguage = i;
|
||
break;
|
||
}
|
||
}
|
||
|
||
int OldSelected = s_SelectedLanguage;
|
||
|
||
#if defined(__ANDROID__)
|
||
UiDoListboxStart(&s_LanguageList , &MainView, 50.0f, Localize("Language"), "", s_Languages.size(), 1, s_SelectedLanguage, s_ScrollValue);
|
||
#else
|
||
UiDoListboxStart(&s_LanguageList , &MainView, 24.0f, Localize("Language"), "", s_Languages.size(), 1, s_SelectedLanguage, s_ScrollValue);
|
||
#endif
|
||
|
||
for(sorted_array<CLanguage>::range r = s_Languages.all(); !r.empty(); r.pop_front())
|
||
{
|
||
CListboxItem Item = UiDoListboxNextItem(&r.front());
|
||
|
||
if(Item.m_Visible)
|
||
{
|
||
CUIRect Rect;
|
||
Item.m_Rect.VSplitLeft(Item.m_Rect.h*2.0f, &Rect, &Item.m_Rect);
|
||
Rect.VMargin(6.0f, &Rect);
|
||
Rect.HMargin(3.0f, &Rect);
|
||
vec4 Color(1.0f, 1.0f, 1.0f, 1.0f);
|
||
m_pClient->m_pCountryFlags->Render(r.front().m_CountryCode, &Color, Rect.x, Rect.y, Rect.w, Rect.h);
|
||
Item.m_Rect.HSplitTop(2.0f, 0, &Item.m_Rect);
|
||
UI()->DoLabelScaled(&Item.m_Rect, r.front().m_Name, 16.0f, -1);
|
||
}
|
||
}
|
||
|
||
s_SelectedLanguage = UiDoListboxEnd(&s_ScrollValue, 0);
|
||
|
||
if(OldSelected != s_SelectedLanguage)
|
||
{
|
||
str_copy(g_Config.m_ClLanguagefile, s_Languages[s_SelectedLanguage].m_FileName, sizeof(g_Config.m_ClLanguagefile));
|
||
g_Localization.Load(s_Languages[s_SelectedLanguage].m_FileName, Storage(), Console());
|
||
|
||
// Load Font
|
||
static CFont *pDefaultFont = 0;
|
||
char aFilename[512];
|
||
const char *pFontFile = "fonts/DejaVuSansCJKName.ttf";
|
||
if (str_find(g_Config.m_ClLanguagefile, "chinese") != NULL || str_find(g_Config.m_ClLanguagefile, "japanese") != NULL ||
|
||
str_find(g_Config.m_ClLanguagefile, "korean") != NULL)
|
||
pFontFile = "fonts/DejavuWenQuanYiMicroHei.ttf";
|
||
IOHANDLE File = Storage()->OpenFile(pFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
|
||
if(File)
|
||
{
|
||
io_close(File);
|
||
pDefaultFont = TextRender()->LoadFont(aFilename);
|
||
TextRender()->SetDefaultFont(pDefaultFont);
|
||
}
|
||
if(!pDefaultFont)
|
||
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", "failed to load font. filename='%s'", pFontFile);
|
||
}
|
||
}
|
||
|
||
void CMenus::RenderSettings(CUIRect MainView)
|
||
{
|
||
static int s_SettingsPage = 0;
|
||
|
||
// render background
|
||
CUIRect Temp, TabBar, RestartWarning;
|
||
MainView.VSplitRight(120.0f, &MainView, &TabBar);
|
||
RenderTools()->DrawUIRect(&MainView, ms_ColorTabbarActive, CUI::CORNER_B|CUI::CORNER_TL, 10.0f);
|
||
MainView.Margin(10.0f, &MainView);
|
||
MainView.HSplitBottom(15.0f, &MainView, &RestartWarning);
|
||
TabBar.HSplitTop(50.0f, &Temp, &TabBar);
|
||
RenderTools()->DrawUIRect(&Temp, ms_ColorTabbarActive, CUI::CORNER_R, 10.0f);
|
||
|
||
MainView.HSplitTop(10.0f, 0, &MainView);
|
||
|
||
CUIRect Button;
|
||
|
||
const char *aTabs[] = {
|
||
Localize("Language"),
|
||
Localize("General"),
|
||
Localize("Player"),
|
||
("Tee"),
|
||
Localize("HUD"),
|
||
Localize("Controls"),
|
||
Localize("Graphics"),
|
||
Localize("Sound"),
|
||
Localize("DDNet")
|
||
};
|
||
|
||
int NumTabs = (int)(sizeof(aTabs)/sizeof(*aTabs));
|
||
|
||
for(int i = 0; i < NumTabs; i++)
|
||
{
|
||
TabBar.HSplitTop(10, &Button, &TabBar);
|
||
TabBar.HSplitTop(26, &Button, &TabBar);
|
||
if(DoButton_MenuTab(aTabs[i], aTabs[i], s_SettingsPage == i, &Button, CUI::CORNER_R))
|
||
s_SettingsPage = i;
|
||
}
|
||
|
||
MainView.Margin(10.0f, &MainView);
|
||
|
||
if(s_SettingsPage == 0)
|
||
RenderLanguageSelection(MainView);
|
||
else if(s_SettingsPage == 1)
|
||
RenderSettingsGeneral(MainView);
|
||
else if(s_SettingsPage == 2)
|
||
RenderSettingsPlayer(MainView);
|
||
else if(s_SettingsPage == 3)
|
||
RenderSettingsTee(MainView);
|
||
else if(s_SettingsPage == 4)
|
||
RenderSettingsHUD(MainView);
|
||
else if(s_SettingsPage == 5)
|
||
RenderSettingsControls(MainView);
|
||
else if(s_SettingsPage == 6)
|
||
RenderSettingsGraphics(MainView);
|
||
else if(s_SettingsPage == 7)
|
||
RenderSettingsSound(MainView);
|
||
else if(s_SettingsPage == 8)
|
||
RenderSettingsDDNet(MainView);
|
||
|
||
if(m_NeedRestartUpdate)
|
||
{
|
||
TextRender()->TextColor(1.0f, 0.4f, 0.4f, 1.0f);
|
||
UI()->DoLabelScaled(&RestartWarning, Localize("DDNet Client needs to be restarted to complete update!"), 14.0f, -1);
|
||
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||
}
|
||
else if(m_NeedRestartSkins || m_NeedRestartGraphics || m_NeedRestartSound || m_NeedRestartDDNet)
|
||
UI()->DoLabelScaled(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 14.0f, -1);
|
||
}
|
||
|
||
void CMenus::RenderSettingsHUD(CUIRect MainView)
|
||
{
|
||
static int pIDP1 = 0, pIDP2 = 0;
|
||
static int Page = 1;
|
||
CUIRect Left, Right, HUD, Messages, Button, Label, Weapon, Laser, Page1Tab, Page2Tab, Enable, Heart;
|
||
|
||
MainView.HSplitTop(150.0f, &HUD, &MainView);
|
||
|
||
HUD.HSplitTop(30.0f, &Label, &HUD);
|
||
float tw = TextRender()->TextWidth(0, 20.0f, Localize("HUD"), -1);
|
||
Label.VSplitLeft(tw + 10.0f, &Label, &Page1Tab);
|
||
Page1Tab.VSplitLeft(60.0f, &Page1Tab, 0);
|
||
Page1Tab.VSplitLeft(30.0f, &Page1Tab, &Page2Tab);
|
||
|
||
UI()->DoLabelScaled(&Label, Localize("HUD"), 20.0f, -1);
|
||
if(DoButton_MenuTab((void *)&pIDP1, "1", Page == 1, &Page1Tab, 5))
|
||
Page = 1;
|
||
if(DoButton_MenuTab((void *)&pIDP2, "2", Page == 2, &Page2Tab, 10))
|
||
Page = 2;
|
||
|
||
HUD.Margin(5.0f, &HUD);
|
||
HUD.VSplitMid(&Left, &Right);
|
||
Left.VSplitRight(5.0f, &Left, 0);
|
||
Right.VMargin(5.0f, &Right);
|
||
|
||
if(Page == 1)
|
||
{
|
||
// show hud1
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button))
|
||
g_Config.m_ClShowhud ^= 1;
|
||
|
||
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
if (DoButton_CheckBox(&g_Config.m_ClDDRaceScoreBoard, Localize("Use DDRace Scoreboard"), g_Config.m_ClDDRaceScoreBoard, &Button))
|
||
{
|
||
g_Config.m_ClDDRaceScoreBoard ^= 1;
|
||
}
|
||
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
if (DoButton_CheckBox(&g_Config.m_ClShowIDs, Localize("Show client IDs in Scoreboard"), g_Config.m_ClShowIDs, &Button))
|
||
{
|
||
g_Config.m_ClShowIDs ^= 1;
|
||
}
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
if (DoButton_CheckBox(&g_Config.m_ClShowhudScore, Localize("Show score"), g_Config.m_ClShowhudScore, &Button))
|
||
{
|
||
g_Config.m_ClShowhudScore ^= 1;
|
||
}
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
if (DoButton_CheckBox(&g_Config.m_ClShowhudHealthAmmo, Localize("Show health + ammo"), g_Config.m_ClShowhudHealthAmmo, &Button))
|
||
{
|
||
g_Config.m_ClShowhudHealthAmmo ^= 1;
|
||
}
|
||
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
if (DoButton_CheckBox(&g_Config.m_ClShowChat, Localize("Show chat"), g_Config.m_ClShowChat, &Button))
|
||
{
|
||
g_Config.m_ClShowChat ^= 1;
|
||
}
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
if (DoButton_CheckBox(&g_Config.m_ClChatTeamColors, Localize("Show names in chat in team colors"), g_Config.m_ClChatTeamColors, &Button))
|
||
{
|
||
g_Config.m_ClChatTeamColors ^= 1;
|
||
}
|
||
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
if (DoButton_CheckBox(&g_Config.m_ClShowKillMessages, Localize("Show kill messages"), g_Config.m_ClShowKillMessages, &Button))
|
||
{
|
||
g_Config.m_ClShowKillMessages ^= 1;
|
||
}
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
if (DoButton_CheckBox(&g_Config.m_ClShowVotesAfterVoting, Localize("Show votes window after voting"), g_Config.m_ClShowVotesAfterVoting, &Button))
|
||
{
|
||
g_Config.m_ClShowVotesAfterVoting ^= 1;
|
||
}
|
||
MainView.HSplitTop(170.0f, &Messages, &MainView);
|
||
Messages.HSplitTop(30.0f, &Label, &Messages);
|
||
Label.VSplitMid(&Label, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Messages"), 20.0f, -1);
|
||
Messages.Margin(5.0f, &Messages);
|
||
Messages.VSplitMid(&Left, &Right);
|
||
Left.VSplitRight(5.0f, &Left, 0);
|
||
Right.VMargin(5.0f, &Right);
|
||
{
|
||
char aBuf[64];
|
||
Left.HSplitTop(20.0f, &Label, &Left);
|
||
Label.VSplitRight(50.0f, &Label, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("System message"), 16.0f, -1);
|
||
{
|
||
static int s_DefaultButton = 0;
|
||
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
|
||
{
|
||
vec3 HSL = RgbToHsl(vec3(1.0f, 1.0f, 0.5f)); // default values
|
||
g_Config.m_ClMessageSystemHue = HSL.h;
|
||
g_Config.m_ClMessageSystemSat = HSL.s;
|
||
g_Config.m_ClMessageSystemLht = HSL.l;
|
||
}
|
||
}
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
|
||
g_Config.m_ClMessageSystemHue = (int)(DoScrollbarH(&g_Config.m_ClMessageSystemHue, &Button, g_Config.m_ClMessageSystemHue / 255.0f)*255.0f);
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
|
||
g_Config.m_ClMessageSystemSat = (int)(DoScrollbarH(&g_Config.m_ClMessageSystemSat, &Button, g_Config.m_ClMessageSystemSat / 255.0f)*255.0f);
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
|
||
g_Config.m_ClMessageSystemLht = (int)(DoScrollbarH(&g_Config.m_ClMessageSystemLht, &Button, g_Config.m_ClMessageSystemLht / 255.0f)*255.0f);
|
||
|
||
Left.HSplitTop(10.0f, &Label, &Left);
|
||
|
||
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageSystemHue / 255.0f, g_Config.m_ClMessageSystemSat / 255.0f, g_Config.m_ClMessageSystemLht / 255.0f));
|
||
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
|
||
|
||
|
||
char name[16];
|
||
str_copy(name, g_Config.m_PlayerName, sizeof(name));
|
||
str_format(aBuf, sizeof(aBuf), "*** '%s' entered and joined the spectators", name);
|
||
while (TextRender()->TextWidth(0, 12.0f, aBuf, -1) > Label.w)
|
||
{
|
||
name[str_length(name) - 1] = 0;
|
||
str_format(aBuf, sizeof(aBuf), "*** '%s' entered and joined the spectators", name);
|
||
}
|
||
UI()->DoLabelScaled(&Label, aBuf, 12.0f, -1);
|
||
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||
Left.HSplitTop(20.0f, 0, &Left);
|
||
}
|
||
{
|
||
char aBuf[64];
|
||
Right.HSplitTop(20.0f, &Label, &Right);
|
||
Label.VSplitRight(50.0f, &Label, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Highlighted message"), 16.0f, -1);
|
||
{
|
||
static int s_DefaultButton = 0;
|
||
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
|
||
{
|
||
vec3 HSL = RgbToHsl(vec3(1.0f, 0.5f, 0.5f)); // default values
|
||
g_Config.m_ClMessageHighlightHue = HSL.h;
|
||
g_Config.m_ClMessageHighlightSat = HSL.s;
|
||
g_Config.m_ClMessageHighlightLht = HSL.l;
|
||
}
|
||
}
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
|
||
g_Config.m_ClMessageHighlightHue = (int)(DoScrollbarH(&g_Config.m_ClMessageHighlightHue, &Button, g_Config.m_ClMessageHighlightHue / 255.0f)*255.0f);
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
|
||
g_Config.m_ClMessageHighlightSat = (int)(DoScrollbarH(&g_Config.m_ClMessageHighlightSat, &Button, g_Config.m_ClMessageHighlightSat / 255.0f)*255.0f);
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
|
||
g_Config.m_ClMessageHighlightLht = (int)(DoScrollbarH(&g_Config.m_ClMessageHighlightLht, &Button, g_Config.m_ClMessageHighlightLht / 255.0f)*255.0f);
|
||
|
||
Right.HSplitTop(10.0f, &Label, &Right);
|
||
|
||
TextRender()->TextColor(0.75f, 0.5f, 0.75f, 1.0f);
|
||
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Spectator"), -1);
|
||
Label.VSplitLeft(tw, &Label, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Spectator"), 12.0f, -1);
|
||
|
||
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHighlightHue / 255.0f, g_Config.m_ClMessageHighlightSat / 255.0f, g_Config.m_ClMessageHighlightLht / 255.0f));
|
||
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
|
||
char name[16];
|
||
str_copy(name, g_Config.m_PlayerName, sizeof(name));
|
||
str_format(aBuf, sizeof(aBuf), ": %s: %s", name, Localize ("Look out!"));
|
||
while (TextRender()->TextWidth(0, 12.0f, aBuf, -1) > Button.w)
|
||
{
|
||
name[str_length(name) - 1] = 0;
|
||
str_format(aBuf, sizeof(aBuf), ": %s: %s", name, Localize("Look out!"));
|
||
}
|
||
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
|
||
|
||
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||
Right.HSplitTop(20.0f, 0, &Right);
|
||
}
|
||
{
|
||
char aBuf[64];
|
||
Left.HSplitTop(20.0f, &Label, &Left);
|
||
Label.VSplitRight(50.0f, &Label, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Team message"), 16.0f, -1);
|
||
{
|
||
static int s_DefaultButton = 0;
|
||
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
|
||
{
|
||
vec3 HSL = RgbToHsl(vec3(0.65f, 1.0f, 0.65f)); // default values
|
||
g_Config.m_ClMessageTeamHue = HSL.h;
|
||
g_Config.m_ClMessageTeamSat = HSL.s;
|
||
g_Config.m_ClMessageTeamLht = HSL.l;
|
||
}
|
||
}
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
|
||
g_Config.m_ClMessageTeamHue = (int)(DoScrollbarH(&g_Config.m_ClMessageTeamHue, &Button, g_Config.m_ClMessageTeamHue / 255.0f)*255.0f);
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
|
||
g_Config.m_ClMessageTeamSat = (int)(DoScrollbarH(&g_Config.m_ClMessageTeamSat, &Button, g_Config.m_ClMessageTeamSat / 255.0f)*255.0f);
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
|
||
g_Config.m_ClMessageTeamLht = (int)(DoScrollbarH(&g_Config.m_ClMessageTeamLht, &Button, g_Config.m_ClMessageTeamLht / 255.0f)*255.0f);
|
||
|
||
Left.HSplitTop(10.0f, &Label, &Left);
|
||
|
||
vec3 rgbn = CalculateNameColor(vec3(g_Config.m_ClMessageTeamHue / 255.0f, g_Config.m_ClMessageTeamSat / 255.0f, g_Config.m_ClMessageTeamLht / 255.0f));
|
||
TextRender()->TextColor(rgbn.r, rgbn.g, rgbn.b, 1.0f);
|
||
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Player"), -1);
|
||
Label.VSplitLeft(tw, &Label, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Player"), 12.0f, -1);
|
||
|
||
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageTeamHue / 255.0f, g_Config.m_ClMessageTeamSat / 255.0f, g_Config.m_ClMessageTeamLht / 255.0f));
|
||
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
|
||
str_format(aBuf, sizeof(aBuf), ": %s!", Localize("We will win"));
|
||
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
|
||
|
||
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||
Left.HSplitTop(20.0f, 0, &Left);
|
||
}
|
||
{
|
||
char aBuf[64];
|
||
Right.HSplitTop(20.0f, &Label, &Right);
|
||
Label.VSplitRight(50.0f, &Label, &Button);
|
||
float twh = TextRender()->TextWidth(0, 16.0f, "Friend message", -1) ;
|
||
Label.VSplitLeft(twh + 5.0f, &Label, &Enable);
|
||
Enable.VSplitLeft(20.0f, &Enable, 0);
|
||
UI()->DoLabelScaled(&Label, "Friend message", 16.0f, -1);
|
||
{
|
||
static int s_DefaultButton = 0;
|
||
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
|
||
{
|
||
g_Config.m_ClMessageFriendHue = 0;
|
||
g_Config.m_ClMessageFriendSat = 255;
|
||
g_Config.m_ClMessageFriendLht = 145;
|
||
}
|
||
}
|
||
|
||
if(DoButton_CheckBox(&g_Config.m_ClMessageFriend, "", g_Config.m_ClMessageFriend, &Enable))
|
||
{
|
||
g_Config.m_ClMessageFriend ^= 1;
|
||
}
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
|
||
g_Config.m_ClMessageFriendHue = (int)(DoScrollbarH(&g_Config.m_ClMessageFriendHue, &Button, g_Config.m_ClMessageFriendHue / 255.0f)*255.0f);
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
|
||
g_Config.m_ClMessageFriendSat = (int)(DoScrollbarH(&g_Config.m_ClMessageFriendSat, &Button, g_Config.m_ClMessageFriendSat / 255.0f)*255.0f);
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
|
||
g_Config.m_ClMessageFriendLht = (int)(DoScrollbarH(&g_Config.m_ClMessageFriendLht, &Button, g_Config.m_ClMessageFriendLht / 255.0f)*255.0f);
|
||
|
||
Right.HSplitTop(10.0f, &Label, &Right);
|
||
|
||
vec3 rgbf = HslToRgb(vec3(g_Config.m_ClMessageFriendHue / 255.0f, g_Config.m_ClMessageFriendSat / 255.0f, g_Config.m_ClMessageFriendLht / 255.0f));
|
||
TextRender()->TextColor(rgbf.r, rgbf.g, rgbf.b, 1.0f);
|
||
float hw = TextRender()->TextWidth(0, 12.0f, "♥ ", -1);
|
||
Label.VSplitLeft(hw, &Heart, &Label);
|
||
UI()->DoLabelScaled(&Heart, "♥ ", 12.0f, -1);
|
||
|
||
TextRender()->TextColor(0.8f, 0.8f, 0.8f, 1.0f);
|
||
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Friend"), -1);
|
||
Label.VSplitLeft(tw, &Label, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Friend"), 12.0f, -1);
|
||
|
||
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHue / 255.0f, g_Config.m_ClMessageSat / 255.0f, g_Config.m_ClMessageLht / 255.0f));
|
||
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
|
||
str_format(aBuf, sizeof(aBuf), ": %s", Localize("Hi o/"));
|
||
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
|
||
|
||
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||
Right.HSplitTop(20.0f, 0, &Right);
|
||
}
|
||
{
|
||
char aBuf[64];
|
||
Left.HSplitTop(20.0f, &Label, &Left);
|
||
Label.VSplitRight(50.0f, &Label, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Normal message"), 16.0f, -1);
|
||
{
|
||
static int s_DefaultButton = 0;
|
||
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
|
||
{
|
||
vec3 HSL = RgbToHsl(vec3(1.0f, 1.0f, 1.0f)); // default values
|
||
g_Config.m_ClMessageHue = HSL.h;
|
||
g_Config.m_ClMessageSat = HSL.s;
|
||
g_Config.m_ClMessageLht = HSL.l;
|
||
}
|
||
}
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Hue"), 14.0f, -1);
|
||
g_Config.m_ClMessageHue = (int)(DoScrollbarH(&g_Config.m_ClMessageHue, &Button, g_Config.m_ClMessageHue / 255.0f)*255.0f);
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Sat."), 14.0f, -1);
|
||
g_Config.m_ClMessageSat = (int)(DoScrollbarH(&g_Config.m_ClMessageSat, &Button, g_Config.m_ClMessageSat / 255.0f)*255.0f);
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Lht."), 14.0f, -1);
|
||
g_Config.m_ClMessageLht = (int)(DoScrollbarH(&g_Config.m_ClMessageLht, &Button, g_Config.m_ClMessageLht / 255.0f)*255.0f);
|
||
|
||
Left.HSplitTop(10.0f, &Label, &Left);
|
||
|
||
TextRender()->TextColor(0.8f, 0.8f, 0.8f, 1.0f);
|
||
float tw = TextRender()->TextWidth(0, 12.0f, Localize("Player"), -1);
|
||
Label.VSplitLeft(tw, &Label, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Player"), 12.0f, -1);
|
||
|
||
vec3 rgb = HslToRgb(vec3(g_Config.m_ClMessageHue / 255.0f, g_Config.m_ClMessageSat / 255.0f, g_Config.m_ClMessageLht / 255.0f));
|
||
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0f);
|
||
str_format(aBuf, sizeof(aBuf), ": %s :D", Localize("Hello and welcome"));
|
||
UI()->DoLabelScaled(&Button, aBuf, 12.0f, -1);
|
||
|
||
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||
}
|
||
}
|
||
else if(Page == 2)
|
||
{
|
||
Left.HSplitTop(220.0f, &Laser, &Left);
|
||
//RenderTools()->DrawUIRect(&Laser, vec4(1.0f, 1.0f, 1.0f, 0.1f), CUI::CORNER_ALL, 5.0f);
|
||
//Laser.Margin(10.0f, &Laser);
|
||
Laser.HSplitTop(30.0f, &Label, &Laser);
|
||
Label.VSplitLeft(TextRender()->TextWidth(0, 20.0f, Localize("Laser"), -1) + 5.0f, &Label, &Weapon);
|
||
UI()->DoLabelScaled(&Label, Localize("Laser"), 20.0f, -1);
|
||
|
||
Laser.HSplitTop(20.0f, &Label, &Laser);
|
||
Label.VSplitLeft(5.0f, 0, &Label);
|
||
Label.VSplitRight(50.0f, &Label, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Inner color"), 16.0f, -1);
|
||
{
|
||
static int s_DefaultButton = 0;
|
||
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
|
||
{
|
||
vec3 HSL = RgbToHsl(vec3(0.5f, 0.5f, 1.0f)); // default values
|
||
g_Config.m_ClLaserInnerHue = HSL.h;
|
||
g_Config.m_ClLaserInnerSat = HSL.s;
|
||
g_Config.m_ClLaserInnerLht = HSL.l;
|
||
}
|
||
}
|
||
|
||
Laser.HSplitTop(20.0f, &Button, &Laser);
|
||
Button.VSplitLeft(20.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Hue"), 12.0f, -1);
|
||
g_Config.m_ClLaserInnerHue = (int)(DoScrollbarH(&g_Config.m_ClLaserInnerHue, &Button, g_Config.m_ClLaserInnerHue / 255.0f)*255.0f);
|
||
Laser.HSplitTop(20.0f, &Button, &Laser);
|
||
Button.VSplitLeft(20.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Sat."), 12.0f, -1);
|
||
g_Config.m_ClLaserInnerSat = (int)(DoScrollbarH(&g_Config.m_ClLaserInnerSat, &Button, g_Config.m_ClLaserInnerSat / 255.0f)*255.0f);
|
||
Laser.HSplitTop(20.0f, &Button, &Laser);
|
||
Button.VSplitLeft(20.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Lht."), 12.0f, -1);
|
||
g_Config.m_ClLaserInnerLht = (int)(DoScrollbarH(&g_Config.m_ClLaserInnerLht, &Button, g_Config.m_ClLaserInnerLht / 255.0f)*255.0f);
|
||
|
||
Laser.HSplitTop(10.0f, 0, &Laser);
|
||
|
||
Laser.HSplitTop(20.0f, &Label, &Laser);
|
||
Label.VSplitLeft(5.0f, 0, &Label);
|
||
Label.VSplitRight(50.0f, &Label, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Outline color"), 16.0f, -1);
|
||
{
|
||
static int s_DefaultButton = 0;
|
||
if (DoButton_Menu(&s_DefaultButton, Localize("Reset"), 0, &Button))
|
||
{
|
||
vec3 HSL = RgbToHsl(vec3(0.075f, 0.075f, 0.25f)); // default values
|
||
g_Config.m_ClLaserOutlineHue = HSL.h;
|
||
g_Config.m_ClLaserOutlineSat = HSL.s;
|
||
g_Config.m_ClLaserOutlineLht = HSL.l;
|
||
}
|
||
}
|
||
|
||
Laser.HSplitTop(20.0f, &Button, &Laser);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Hue"), 12.0f, -1);
|
||
g_Config.m_ClLaserOutlineHue = (int)(DoScrollbarH(&g_Config.m_ClLaserOutlineHue, &Button, g_Config.m_ClLaserOutlineHue / 255.0f)*255.0f);
|
||
Laser.HSplitTop(20.0f, &Button, &Laser);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Sat."), 12.0f, -1);
|
||
g_Config.m_ClLaserOutlineSat = (int)(DoScrollbarH(&g_Config.m_ClLaserOutlineSat, &Button, g_Config.m_ClLaserOutlineSat / 255.0f)*255.0f);
|
||
Laser.HSplitTop(20.0f, &Button, &Laser);
|
||
Button.VSplitLeft(15.0f, 0, &Button);
|
||
Button.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Lht."), 12.0f, -1);
|
||
g_Config.m_ClLaserOutlineLht = (int)(DoScrollbarH(&g_Config.m_ClLaserOutlineLht, &Button, g_Config.m_ClLaserOutlineLht / 255.0f)*255.0f);
|
||
|
||
|
||
//Laser.HSplitTop(8.0f, &Weapon, &Laser);
|
||
Weapon.VSplitLeft(30.0f, 0, &Weapon);
|
||
|
||
vec3 RGB;
|
||
vec2 From = vec2(Weapon.x, Weapon.y + Weapon.h / 2.0f);
|
||
vec2 Pos = vec2(Weapon.x + Weapon.w - 10.0f, Weapon.y + Weapon.h / 2.0f);
|
||
|
||
vec2 Out, Border;
|
||
|
||
Graphics()->BlendNormal();
|
||
Graphics()->TextureSet(-1);
|
||
Graphics()->QuadsBegin();
|
||
|
||
// do outline
|
||
RGB = HslToRgb(vec3(g_Config.m_ClLaserOutlineHue / 255.0f, g_Config.m_ClLaserOutlineSat / 255.0f, g_Config.m_ClLaserOutlineLht / 255.0f));
|
||
vec4 OuterColor(RGB.r, RGB.g, RGB.b, 1.0f);
|
||
Graphics()->SetColor(RGB.r, RGB.g, RGB.b, 1.0f); // outline
|
||
Out = vec2(0.0f, -1.0f) * (3.15f);
|
||
|
||
IGraphics::CFreeformItem Freeform(
|
||
From.x - Out.x, From.y - Out.y,
|
||
From.x + Out.x, From.y + Out.y,
|
||
Pos.x - Out.x, Pos.y - Out.y,
|
||
Pos.x + Out.x, Pos.y + Out.y);
|
||
Graphics()->QuadsDrawFreeform(&Freeform, 1);
|
||
|
||
// do inner
|
||
RGB = HslToRgb(vec3(g_Config.m_ClLaserInnerHue / 255.0f, g_Config.m_ClLaserInnerSat / 255.0f, g_Config.m_ClLaserInnerLht / 255.0f));
|
||
vec4 InnerColor(RGB.r, RGB.g, RGB.b, 1.0f);
|
||
Out = vec2(0.0f, -1.0f) * (2.25f);
|
||
Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f); // center
|
||
|
||
Freeform = IGraphics::CFreeformItem(
|
||
From.x - Out.x, From.y - Out.y,
|
||
From.x + Out.x, From.y + Out.y,
|
||
Pos.x - Out.x, Pos.y - Out.y,
|
||
Pos.x + Out.x, Pos.y + Out.y);
|
||
Graphics()->QuadsDrawFreeform(&Freeform, 1);
|
||
|
||
Graphics()->QuadsEnd();
|
||
|
||
// render head
|
||
{
|
||
Graphics()->BlendNormal();
|
||
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_PARTICLES].m_Id);
|
||
Graphics()->QuadsBegin();
|
||
|
||
int Sprites[] = { SPRITE_PART_SPLAT01, SPRITE_PART_SPLAT02, SPRITE_PART_SPLAT03 };
|
||
RenderTools()->SelectSprite(Sprites[time_get() % 3]);
|
||
Graphics()->QuadsSetRotation(time_get());
|
||
Graphics()->SetColor(OuterColor.r, OuterColor.g, OuterColor.b, 1.0f);
|
||
IGraphics::CQuadItem QuadItem(Pos.x, Pos.y, 24, 24);
|
||
Graphics()->QuadsDraw(&QuadItem, 1);
|
||
Graphics()->SetColor(InnerColor.r, InnerColor.g, InnerColor.b, 1.0f);
|
||
QuadItem = IGraphics::CQuadItem(Pos.x, Pos.y, 20, 20);
|
||
Graphics()->QuadsDraw(&QuadItem, 1);
|
||
Graphics()->QuadsEnd();
|
||
}
|
||
// draw laser weapon
|
||
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
|
||
Graphics()->QuadsBegin();
|
||
|
||
RenderTools()->SelectSprite(SPRITE_WEAPON_RIFLE_BODY);
|
||
RenderTools()->DrawSprite(Weapon.x, Weapon.y + Weapon.h / 2.0f, 60.0f);
|
||
|
||
Graphics()->QuadsEnd();
|
||
}
|
||
/*
|
||
Left.VSplitLeft(20.0f, 0, &Left);
|
||
Left.HSplitTop(20.0f, &Label, &Left);
|
||
Button.VSplitRight(20.0f, &Button, 0);
|
||
char aBuf[64];
|
||
if (g_Config.m_ClReconnectTimeout == 1)
|
||
{
|
||
str_format(aBuf, sizeof(aBuf), "%s %i %s", Localize("Wait before try for"), g_Config.m_ClReconnectTimeout, Localize("second"));
|
||
}
|
||
else
|
||
{
|
||
str_format(aBuf, sizeof(aBuf), "%s %i %s", Localize("Wait before try for"), g_Config.m_ClReconnectTimeout, Localize("seconds"));
|
||
}
|
||
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
|
||
Left.HSplitTop(20.0f, &Button, 0);
|
||
Button.HMargin(2.0f, &Button);
|
||
g_Config.m_ClReconnectTimeout = static_cast<int>(DoScrollbarH(&g_Config.m_ClReconnectTimeout, &Button, g_Config.m_ClReconnectTimeout / 120.0f) * 120.0f);
|
||
if (g_Config.m_ClReconnectTimeout < 5)
|
||
g_Config.m_ClReconnectTimeout = 5;*/
|
||
}
|
||
|
||
void CMenus::RenderSettingsDDNet(CUIRect MainView)
|
||
{
|
||
CUIRect Button, Left, Right, LeftLeft, Demo, Gameplay, Miscellaneous, Label, Background;
|
||
|
||
bool CheckSettings = false;
|
||
static int s_InpMouseOld = g_Config.m_InpMouseOld;
|
||
|
||
MainView.HSplitTop(100.0f, &Demo , &MainView);
|
||
|
||
Demo.HSplitTop(30.0f, &Label, &Demo);
|
||
UI()->DoLabelScaled(&Label, Localize("Demo"), 20.0f, -1);
|
||
Demo.Margin(5.0f, &Demo);
|
||
Demo.VSplitMid(&Left, &Right);
|
||
Left.VSplitRight(5.0f, &Left, 0);
|
||
Right.VMargin(5.0f, &Right);
|
||
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
if(DoButton_CheckBox(&g_Config.m_ClAutoRaceRecord, Localize("Save the best demo of each race"), g_Config.m_ClAutoRaceRecord, &Button))
|
||
{
|
||
g_Config.m_ClAutoRaceRecord ^= 1;
|
||
}
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
if(DoButton_CheckBox(&g_Config.m_ClRaceGhost, Localize("Ghost"), g_Config.m_ClRaceGhost, &Button))
|
||
{
|
||
g_Config.m_ClRaceGhost ^= 1;
|
||
}
|
||
|
||
if(g_Config.m_ClRaceGhost)
|
||
{
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
if(DoButton_CheckBox(&g_Config.m_ClRaceShowGhost, Localize("Show ghost"), g_Config.m_ClRaceShowGhost, &Button))
|
||
{
|
||
g_Config.m_ClRaceShowGhost ^= 1;
|
||
}
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
if(DoButton_CheckBox(&g_Config.m_ClRaceSaveGhost, Localize("Save ghost"), g_Config.m_ClRaceSaveGhost, &Button))
|
||
{
|
||
g_Config.m_ClRaceSaveGhost ^= 1;
|
||
}
|
||
}
|
||
|
||
MainView.HSplitTop(290.0f, &Gameplay , &MainView);
|
||
|
||
Gameplay.HSplitTop(30.0f, &Label, &Gameplay);
|
||
UI()->DoLabelScaled(&Label, Localize("Gameplay"), 20.0f, -1);
|
||
Gameplay.Margin(5.0f, &Gameplay);
|
||
Gameplay.VSplitMid(&Left, &Right);
|
||
Left.VSplitRight(5.0f, &Left, 0);
|
||
Right.VMargin(5.0f, &Right);
|
||
|
||
{
|
||
CUIRect Button, Label;
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
Button.VSplitLeft(120.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Overlay entities"), 14.0f, -1);
|
||
g_Config.m_ClOverlayEntities = (int)(DoScrollbarH(&g_Config.m_ClOverlayEntities, &Button, g_Config.m_ClOverlayEntities/100.0f)*100.0f);
|
||
}
|
||
|
||
{
|
||
CUIRect Button, Label;
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
Button.VSplitMid(&LeftLeft, &Button);
|
||
|
||
Button.VSplitLeft(50.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
UI()->DoLabelScaled(&Label, Localize("Alpha"), 14.0f, -1);
|
||
g_Config.m_ClShowOthersAlpha = (int)(DoScrollbarH(&g_Config.m_ClShowOthersAlpha, &Button, g_Config.m_ClShowOthersAlpha /100.0f)*100.0f);
|
||
|
||
if(DoButton_CheckBox(&g_Config.m_ClShowOthers, Localize("Show others"), g_Config.m_ClShowOthers, &LeftLeft))
|
||
{
|
||
g_Config.m_ClShowOthers ^= 1;
|
||
}
|
||
}
|
||
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
if(DoButton_CheckBox(&g_Config.m_ClShowQuads, Localize("Show quads"), g_Config.m_ClShowQuads, &Button))
|
||
{
|
||
g_Config.m_ClShowQuads ^= 1;
|
||
}
|
||
|
||
Right.HSplitTop(20.0f, &Label, &Right);
|
||
Label.VSplitLeft(130.0f, &Label, &Button);
|
||
char aBuf[64];
|
||
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Default zoom"), g_Config.m_ClDefaultZoom);
|
||
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
|
||
//Right.HSplitTop(20.0f, &Button, 0);
|
||
Button.HMargin(2.0f, &Button);
|
||
g_Config.m_ClDefaultZoom= static_cast<int>(DoScrollbarH(&g_Config.m_ClDefaultZoom, &Button, g_Config.m_ClDefaultZoom/20.0f)*20.0f+0.1f);
|
||
|
||
Right.HSplitTop(20.0f, &Label, &Right);
|
||
Label.VSplitLeft(130.0f, &Label, &Button);
|
||
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("AntiPing limit"), g_Config.m_ClAntiPingLimit);
|
||
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
|
||
//Right.HSplitTop(20.0f, &Button, 0);
|
||
Button.HMargin(2.0f, &Button);
|
||
g_Config.m_ClAntiPingLimit= static_cast<int>(DoScrollbarH(&g_Config.m_ClAntiPingLimit, &Button, g_Config.m_ClAntiPingLimit/200.0f)*200.0f+0.1f);
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
if(DoButton_CheckBox(&g_Config.m_ClAntiPing, Localize("AntiPing"), g_Config.m_ClAntiPing, &Button))
|
||
{
|
||
g_Config.m_ClAntiPing ^= 1;
|
||
}
|
||
|
||
if(g_Config.m_ClAntiPing)
|
||
{
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
if(DoButton_CheckBox(&g_Config.m_ClAntiPingPlayers, Localize("AntiPing: predict other players"), g_Config.m_ClAntiPingPlayers, &Button))
|
||
{
|
||
g_Config.m_ClAntiPingPlayers ^= 1;
|
||
}
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
if(DoButton_CheckBox(&g_Config.m_ClAntiPingWeapons, Localize("AntiPing: predict weapons"), g_Config.m_ClAntiPingWeapons, &Button))
|
||
{
|
||
g_Config.m_ClAntiPingWeapons ^= 1;
|
||
}
|
||
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
if(DoButton_CheckBox(&g_Config.m_ClAntiPingGrenade, Localize("AntiPing: predict grenade paths"), g_Config.m_ClAntiPingGrenade, &Button))
|
||
{
|
||
g_Config.m_ClAntiPingGrenade ^= 1;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
Right.HSplitTop(60.0f, 0, &Right);
|
||
}
|
||
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
if(DoButton_CheckBox(&g_Config.m_ClShowHookCollOther, Localize("Show other players' hook collision lines"), g_Config.m_ClShowHookCollOther, &Button))
|
||
{
|
||
g_Config.m_ClShowHookCollOther ^= 1;
|
||
}
|
||
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
if(DoButton_CheckBox(&g_Config.m_ClShowDirection, Localize("Show other players' key presses"), g_Config.m_ClShowDirection, &Button))
|
||
{
|
||
g_Config.m_ClShowDirection ^= 1;
|
||
}
|
||
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
if(DoButton_CheckBox(&g_Config.m_InpMouseOld, Localize("Old mouse mode"), g_Config.m_InpMouseOld, &Button))
|
||
{
|
||
g_Config.m_InpMouseOld ^= 1;
|
||
CheckSettings = true;
|
||
}
|
||
|
||
if(CheckSettings)
|
||
{
|
||
if(s_InpMouseOld == g_Config.m_InpMouseOld)
|
||
m_NeedRestartDDNet = false;
|
||
else
|
||
m_NeedRestartDDNet = true;
|
||
}
|
||
|
||
CUIRect aRects[2];
|
||
Left.HSplitTop(5.0f, &Button, &Left);
|
||
Right.HSplitTop(5.0f, &Button, &Right);
|
||
aRects[0] = Left;
|
||
aRects[1] = Right;
|
||
aRects[0].VSplitRight(10.0f, &aRects[0], 0);
|
||
aRects[1].VSplitLeft(10.0f, 0, &aRects[1]);
|
||
|
||
int *pColorSlider[2][3] = {{&g_Config.m_ClBackgroundHue, &g_Config.m_ClBackgroundSat, &g_Config.m_ClBackgroundLht}, {&g_Config.m_ClBackgroundEntitiesHue, &g_Config.m_ClBackgroundEntitiesSat, &g_Config.m_ClBackgroundEntitiesLht}};
|
||
|
||
const char *paParts[] = {
|
||
Localize("Background (regular)"),
|
||
Localize("Background (entities)")};
|
||
const char *paLabels[] = {
|
||
Localize("Hue"),
|
||
Localize("Sat."),
|
||
Localize("Lht.")};
|
||
|
||
for(int i = 0; i < 2; i++)
|
||
{
|
||
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
|
||
UI()->DoLabelScaled(&Label, paParts[i], 14.0f, -1);
|
||
aRects[i].VSplitLeft(20.0f, 0, &aRects[i]);
|
||
aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
|
||
|
||
for(int s = 0; s < 3; s++)
|
||
{
|
||
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
|
||
Label.VSplitLeft(100.0f, &Label, &Button);
|
||
Button.HMargin(2.0f, &Button);
|
||
|
||
float k = (*pColorSlider[i][s]) / 255.0f;
|
||
k = DoScrollbarH(pColorSlider[i][s], &Button, k);
|
||
*pColorSlider[i][s] = (int)(k*255.0f);
|
||
UI()->DoLabelScaled(&Label, paLabels[s], 15.0f, -1);
|
||
}
|
||
}
|
||
|
||
{
|
||
static float s_Map = 0.0f;
|
||
aRects[1].HSplitTop(25.0f, &Background, &aRects[1]);
|
||
Background.HSplitTop(20.0f, &Background, 0);
|
||
Background.VSplitLeft(100.0f, &Label, &Left);
|
||
UI()->DoLabelScaled(&Label, Localize("Map"), 14.0f, -1);
|
||
DoEditBox(g_Config.m_ClBackgroundEntities, &Left, g_Config.m_ClBackgroundEntities, sizeof(g_Config.m_ClBackgroundEntities), 14.0f, &s_Map);
|
||
|
||
aRects[1].HSplitTop(20.0f, &Button, 0);
|
||
if(DoButton_CheckBox(&g_Config.m_ClBackgroundShowTilesLayers, Localize("Show tiles layers from BG map"), g_Config.m_ClBackgroundShowTilesLayers, &Button))
|
||
{
|
||
g_Config.m_ClBackgroundShowTilesLayers ^= 1;
|
||
}
|
||
}
|
||
|
||
MainView.HSplitTop(30.0f, &Label, &Miscellaneous);
|
||
UI()->DoLabelScaled(&Label, Localize("Miscellaneous"), 20.0f, -1);
|
||
Miscellaneous.VMargin(5.0f, &Miscellaneous);
|
||
Miscellaneous.VSplitMid(&Left, &Right);
|
||
Left.VSplitRight(5.0f, &Left, 0);
|
||
Right.VMargin(5.0f, &Right);
|
||
|
||
Left.HSplitTop(20.0f, &Button, &Left);
|
||
if(DoButton_CheckBox(&g_Config.m_ClHttpMapDownload, Localize("Try fast HTTP map download first"), g_Config.m_ClHttpMapDownload, &Button))
|
||
{
|
||
g_Config.m_ClHttpMapDownload ^= 1;
|
||
}
|
||
|
||
//Updater
|
||
#if defined(CONF_FAMILY_WINDOWS) || (defined(CONF_PLATFORM_LINUX) && !defined(__ANDROID__))
|
||
{
|
||
Left.HSplitTop(20.0f, &Label, &Left);
|
||
bool NeedUpdate = str_comp(Client()->LatestVersion(), "0");
|
||
char aBuf[256];
|
||
int State = Updater()->GetCurrentState();
|
||
|
||
//Update Button
|
||
if(NeedUpdate && State <= IUpdater::CLEAN)
|
||
{
|
||
str_format(aBuf, sizeof(aBuf), Localize("DDNet %s is available:"), Client()->LatestVersion());
|
||
Label.VSplitLeft(TextRender()->TextWidth(0, 14.0f, aBuf, -1) + 10.0f, &Label, &Button);
|
||
Button.VSplitLeft(100.0f, &Button, 0);
|
||
static int s_ButtonUpdate = 0;
|
||
if(DoButton_Menu(&s_ButtonUpdate, Localize("Update now"), 0, &Button))
|
||
Updater()->InitiateUpdate();
|
||
}
|
||
else if(State >= IUpdater::GETTING_MANIFEST && State < IUpdater::NEED_RESTART)
|
||
str_format(aBuf, sizeof(aBuf), Localize("Updating..."));
|
||
else if(State == IUpdater::NEED_RESTART)
|
||
{
|
||
str_format(aBuf, sizeof(aBuf), Localize("DDNet Client updated!"));
|
||
m_NeedRestartUpdate = true;
|
||
}
|
||
else
|
||
{
|
||
str_format(aBuf, sizeof(aBuf), Localize("No updates available"));
|
||
Label.VSplitLeft(TextRender()->TextWidth(0, 14.0f, aBuf, -1) + 10.0f, &Label, &Button);
|
||
Button.VSplitLeft(100.0f, &Button, 0);
|
||
static int s_ButtonUpdate = 0;
|
||
if(DoButton_Menu(&s_ButtonUpdate, Localize("Check now"), 0, &Button))
|
||
{
|
||
Client()->CheckVersionUpdate();
|
||
}
|
||
}
|
||
UI()->DoLabelScaled(&Label, aBuf, 14.0f, -1);
|
||
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||
}
|
||
#endif
|
||
|
||
{
|
||
static int s_ButtonTimeout = 0;
|
||
Right.HSplitTop(20.0f, &Button, &Right);
|
||
if(DoButton_Menu(&s_ButtonTimeout, Localize("New random timeout code"), 0, &Button))
|
||
{
|
||
Client()->GenerateTimeoutSeed();
|
||
}
|
||
}
|
||
}
|