..
character.cpp
Fix ninja dash not getting predicted correctly
2023-03-26 16:42:31 +02:00
character.h
move typedef to protocol.h
2023-01-26 11:56:48 +01:00
door.cpp
Replace usages of C math functions
2023-03-01 19:26:53 +01:00
door.h
Recreate all entities when restarting round
2022-12-17 12:17:58 +01:00
dragger.cpp
Add a simpler IServer::SnapNewItem() API based on some more generated data
2023-02-10 23:12:24 +03:00
dragger.h
Huge variable naming format
2022-07-08 18:01:29 +02:00
dragger_beam.cpp
Extract SnapLaserObject() from entities to CGameContext helpers
2023-02-10 23:07:07 +03:00
dragger_beam.h
Organize game-server includes
2022-06-17 20:32:56 +02:00
gun.cpp
Extract SnapLaserObject() from entities to CGameContext helpers
2023-02-10 23:07:07 +03:00
gun.h
Huge variable naming format
2022-07-08 18:01:29 +02:00
laser.cpp
Extract SnapLaserObject() from entities to CGameContext helpers
2023-02-10 23:07:07 +03:00
laser.h
move typedef to protocol.h
2023-01-26 11:56:48 +01:00
light.cpp
Replace usages of C math functions
2023-03-01 19:26:53 +01:00
light.h
Mark virtual function as override using a script:
2022-05-17 23:47:32 +02:00
pickup.cpp
Fix incorrect sixup detection when snapping pickups
2023-03-20 19:01:44 +01:00
pickup.h
Mark virtual function as override using a script:
2022-05-17 23:47:32 +02:00
plasma.cpp
Extract SnapLaserObject() from entities to CGameContext helpers
2023-02-10 23:07:07 +03:00
plasma.h
revert to double explotion plasma bullets if the bullet hits obstacle
2022-05-22 21:59:51 +02:00
projectile.cpp
Replace usages of C math functions
2023-03-01 19:26:53 +01:00
projectile.h
Remove projectiles on save and load
2023-01-03 23:38:58 +01:00