ddnet/src/game/editor/mapitems/layer_quads.h
2023-10-02 23:07:08 +02:00

37 lines
1 KiB
C++

#ifndef GAME_EDITOR_MAPITEMS_LAYER_QUADS_H
#define GAME_EDITOR_MAPITEMS_LAYER_QUADS_H
#include "layer.h"
class CLayerQuads : public CLayer
{
public:
CLayerQuads();
CLayerQuads(const CLayerQuads &Other);
~CLayerQuads();
void Render(bool QuadPicker = false) override;
CQuad *NewQuad(int x, int y, int Width, int Height);
int SwapQuads(int Index0, int Index1);
void BrushSelecting(CUIRect Rect) override;
int BrushGrab(std::shared_ptr<CLayerGroup> pBrush, CUIRect Rect) override;
void BrushPlace(std::shared_ptr<CLayer> pBrush, float wx, float wy) override;
void BrushFlipX() override;
void BrushFlipY() override;
void BrushRotate(float Amount) override;
CUI::EPopupMenuFunctionResult RenderProperties(CUIRect *pToolbox) override;
void ModifyImageIndex(FIndexModifyFunction pfnFunc) override;
void ModifyEnvelopeIndex(FIndexModifyFunction pfnFunc) override;
void GetSize(float *pWidth, float *pHeight) override;
std::shared_ptr<CLayer> Duplicate() const override;
int m_Image;
std::vector<CQuad> m_vQuads;
};
#endif