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481 lines
12 KiB
C++
481 lines
12 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/system.h>
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#include <engine/storage.h>
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#include "linereader.h"
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// compiled-in data-dir path
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#define DATA_DIR "data"
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class CStorage : public IStorage
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{
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public:
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enum
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{
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MAX_PATHS = 16,
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MAX_PATH_LENGTH = 512
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};
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char m_aaStoragePaths[MAX_PATHS][MAX_PATH_LENGTH];
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int m_NumPaths;
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char m_aDatadir[MAX_PATH_LENGTH];
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char m_aUserdir[MAX_PATH_LENGTH];
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char m_aCurrentdir[MAX_PATH_LENGTH];
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char m_aBinarydir[MAX_PATH_LENGTH];
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CStorage()
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{
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mem_zero(m_aaStoragePaths, sizeof(m_aaStoragePaths));
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m_NumPaths = 0;
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m_aDatadir[0] = 0;
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m_aUserdir[0] = 0;
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}
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int Init(const char *pApplicationName, int StorageType, int NumArgs, const char **ppArguments)
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{
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// get userdir
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fs_storage_path(pApplicationName, m_aUserdir, sizeof(m_aUserdir));
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// get datadir
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FindDatadir(ppArguments[0]);
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// get currentdir
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if(!fs_getcwd(m_aCurrentdir, sizeof(m_aCurrentdir)))
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m_aCurrentdir[0] = 0;
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// load paths from storage.cfg
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LoadPaths(ppArguments[0]);
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if(!m_NumPaths)
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{
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dbg_msg("storage", "using standard paths");
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AddDefaultPaths();
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}
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// add save directories
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if(StorageType != STORAGETYPE_BASIC && m_NumPaths && (!m_aaStoragePaths[TYPE_SAVE][0] || !fs_makedir(m_aaStoragePaths[TYPE_SAVE])))
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{
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char aPath[MAX_PATH_LENGTH];
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if(StorageType == STORAGETYPE_CLIENT)
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{
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fs_makedir(GetPath(TYPE_SAVE, "screenshots", aPath, sizeof(aPath)));
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fs_makedir(GetPath(TYPE_SAVE, "screenshots/auto", aPath, sizeof(aPath)));
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fs_makedir(GetPath(TYPE_SAVE, "screenshots/auto/stats", aPath, sizeof(aPath)));
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fs_makedir(GetPath(TYPE_SAVE, "maps", aPath, sizeof(aPath)));
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fs_makedir(GetPath(TYPE_SAVE, "downloadedmaps", aPath, sizeof(aPath)));
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}
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fs_makedir(GetPath(TYPE_SAVE, "dumps", aPath, sizeof(aPath)));
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fs_makedir(GetPath(TYPE_SAVE, "demos", aPath, sizeof(aPath)));
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fs_makedir(GetPath(TYPE_SAVE, "demos/auto", aPath, sizeof(aPath)));
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fs_makedir(GetPath(TYPE_SAVE, "editor", aPath, sizeof(aPath)));
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fs_makedir(GetPath(TYPE_SAVE, "ghosts", aPath, sizeof(aPath)));
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}
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return m_NumPaths ? 0 : 1;
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}
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void LoadPaths(const char *pArgv0)
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{
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// check current directory
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IOHANDLE File = io_open("storage.cfg", IOFLAG_READ);
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if(!File)
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{
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// check usable path in argv[0]
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unsigned int Pos = ~0U;
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for(unsigned i = 0; pArgv0[i]; i++)
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if(pArgv0[i] == '/' || pArgv0[i] == '\\')
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Pos = i;
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if(Pos < MAX_PATH_LENGTH)
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{
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char aBuffer[MAX_PATH_LENGTH];
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str_copy(aBuffer, pArgv0, Pos+1);
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str_append(aBuffer, "/storage.cfg", sizeof(aBuffer));
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File = io_open(aBuffer, IOFLAG_READ);
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}
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if(Pos >= MAX_PATH_LENGTH || !File)
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{
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dbg_msg("storage", "couldn't open storage.cfg");
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return;
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}
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}
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char *pLine;
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CLineReader LineReader;
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LineReader.Init(File);
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while((pLine = LineReader.Get()))
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{
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if(str_length(pLine) > 9 && !str_comp_num(pLine, "add_path ", 9))
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AddPath(pLine+9);
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}
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io_close(File);
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if(!m_NumPaths)
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dbg_msg("storage", "no paths found in storage.cfg");
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}
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void AddDefaultPaths()
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{
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AddPath("$USERDIR");
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AddPath("$DATADIR");
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AddPath("$CURRENTDIR");
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}
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void AddPath(const char *pPath)
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{
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if(m_NumPaths >= MAX_PATHS || !pPath[0])
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return;
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if(!str_comp(pPath, "$USERDIR"))
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{
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if(m_aUserdir[0])
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{
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str_copy(m_aaStoragePaths[m_NumPaths++], m_aUserdir, MAX_PATH_LENGTH);
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dbg_msg("storage", "added path '$USERDIR' ('%s')", m_aUserdir);
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}
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}
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else if(!str_comp(pPath, "$DATADIR"))
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{
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if(m_aDatadir[0])
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{
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str_copy(m_aaStoragePaths[m_NumPaths++], m_aDatadir, MAX_PATH_LENGTH);
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dbg_msg("storage", "added path '$DATADIR' ('%s')", m_aDatadir);
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}
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}
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else if(!str_comp(pPath, "$CURRENTDIR"))
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{
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m_aaStoragePaths[m_NumPaths++][0] = 0;
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dbg_msg("storage", "added path '$CURRENTDIR' ('%s')", m_aCurrentdir);
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}
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else
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{
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if(fs_is_dir(pPath))
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{
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str_copy(m_aaStoragePaths[m_NumPaths++], pPath, MAX_PATH_LENGTH);
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dbg_msg("storage", "added path '%s'", pPath);
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}
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}
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}
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void FindDatadir(const char *pArgv0)
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{
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// 1) use data-dir in PWD if present
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if(fs_is_dir("data/mapres"))
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{
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str_copy(m_aDatadir, "data", sizeof(m_aDatadir));
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str_copy(m_aBinarydir, "", sizeof(m_aBinarydir));
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return;
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}
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// 2) use compiled-in data-dir if present
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if(fs_is_dir(DATA_DIR "/mapres"))
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{
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str_copy(m_aDatadir, DATA_DIR, sizeof(m_aDatadir));
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str_copy(m_aBinarydir, "", sizeof(m_aBinarydir));
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return;
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}
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// 3) check for usable path in argv[0]
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{
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unsigned int Pos = ~0U;
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for(unsigned i = 0; pArgv0[i]; i++)
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if(pArgv0[i] == '/' || pArgv0[i] == '\\')
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Pos = i;
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if(Pos < MAX_PATH_LENGTH)
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{
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char aBaseDir[MAX_PATH_LENGTH];
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str_copy(aBaseDir, pArgv0, Pos+1);
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str_copy(m_aBinarydir, aBaseDir, sizeof(m_aBinarydir));
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str_format(m_aDatadir, sizeof(m_aDatadir), "%s/data", aBaseDir);
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str_append(aBaseDir, "/data/mapres", sizeof(aBaseDir));
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if(fs_is_dir(aBaseDir))
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return;
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else
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m_aDatadir[0] = 0;
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}
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}
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#if defined(CONF_FAMILY_UNIX)
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// 4) check for all default locations
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{
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const char *aDirs[] = {
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"/usr/share/teeworlds/data",
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"/usr/share/games/teeworlds/data",
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"/usr/local/share/teeworlds/data",
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"/usr/local/share/games/teeworlds/data",
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"/usr/pkg/share/teeworlds/data",
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"/usr/pkg/share/games/teeworlds/data",
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"/opt/teeworlds/data"
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};
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const int DirsCount = sizeof(aDirs) / sizeof(aDirs[0]);
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int i;
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for (i = 0; i < DirsCount; i++)
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{
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "%s/mapres", aDirs[i]);
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if(fs_is_dir(aBuf))
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{
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str_copy(m_aBinarydir, aDirs[i], sizeof(aDirs[i])-5);
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str_copy(m_aDatadir, aDirs[i], sizeof(m_aDatadir));
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return;
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}
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}
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}
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#endif
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// no data-dir found
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dbg_msg("storage", "warning no data directory found");
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}
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virtual void ListDirectoryInfo(int Type, const char *pPath, FS_LISTDIR_INFO_CALLBACK pfnCallback, void *pUser)
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{
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char aBuffer[MAX_PATH_LENGTH];
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if(Type == TYPE_ALL)
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{
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// list all available directories
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for(int i = 0; i < m_NumPaths; ++i)
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fs_listdir_info(GetPath(i, pPath, aBuffer, sizeof(aBuffer)), pfnCallback, i, pUser);
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}
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else if(Type >= 0 && Type < m_NumPaths)
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{
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// list wanted directory
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fs_listdir_info(GetPath(Type, pPath, aBuffer, sizeof(aBuffer)), pfnCallback, Type, pUser);
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}
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}
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virtual void ListDirectory(int Type, const char *pPath, FS_LISTDIR_CALLBACK pfnCallback, void *pUser)
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{
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char aBuffer[MAX_PATH_LENGTH];
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if(Type == TYPE_ALL)
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{
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// list all available directories
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for(int i = 0; i < m_NumPaths; ++i)
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fs_listdir(GetPath(i, pPath, aBuffer, sizeof(aBuffer)), pfnCallback, i, pUser);
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}
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else if(Type >= 0 && Type < m_NumPaths)
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{
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// list wanted directory
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fs_listdir(GetPath(Type, pPath, aBuffer, sizeof(aBuffer)), pfnCallback, Type, pUser);
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}
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}
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virtual const char *GetPath(int Type, const char *pDir, char *pBuffer, unsigned BufferSize)
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{
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str_format(pBuffer, BufferSize, "%s%s%s", m_aaStoragePaths[Type], !m_aaStoragePaths[Type][0] ? "" : "/", pDir);
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return pBuffer;
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}
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virtual IOHANDLE OpenFile(const char *pFilename, int Flags, int Type, char *pBuffer = 0, int BufferSize = 0)
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{
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char aBuffer[MAX_PATH_LENGTH];
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if(!pBuffer)
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{
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pBuffer = aBuffer;
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BufferSize = sizeof(aBuffer);
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}
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if(pFilename[0] == '/' || pFilename[0] == '\\' || (pFilename[0] == '.' && pFilename[1] == '.' && (pFilename[2] == '/' || pFilename[2] == '\\')))
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{
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// don't escape base directory
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}
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else if(Flags&IOFLAG_WRITE)
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{
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return io_open(GetPath(TYPE_SAVE, pFilename, pBuffer, BufferSize), Flags);
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}
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else
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{
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IOHANDLE Handle = 0;
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if(Type == TYPE_ALL)
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{
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// check all available directories
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for(int i = 0; i < m_NumPaths; ++i)
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{
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Handle = io_open(GetPath(i, pFilename, pBuffer, BufferSize), Flags);
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if(Handle)
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return Handle;
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}
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}
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else if(Type >= 0 && Type < m_NumPaths)
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{
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// check wanted directory
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Handle = io_open(GetPath(Type, pFilename, pBuffer, BufferSize), Flags);
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if(Handle)
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return Handle;
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}
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}
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pBuffer[0] = 0;
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return 0;
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}
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struct CFindCBData
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{
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CStorage *pStorage;
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const char *pFilename;
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const char *pPath;
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char *pBuffer;
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int BufferSize;
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};
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static int FindFileCallback(const char *pName, int IsDir, int Type, void *pUser)
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{
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CFindCBData Data = *static_cast<CFindCBData *>(pUser);
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if(IsDir)
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{
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if(pName[0] == '.')
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return 0;
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// search within the folder
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char aBuf[MAX_PATH_LENGTH];
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char aPath[MAX_PATH_LENGTH];
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str_format(aPath, sizeof(aPath), "%s/%s", Data.pPath, pName);
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Data.pPath = aPath;
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fs_listdir(Data.pStorage->GetPath(Type, aPath, aBuf, sizeof(aBuf)), FindFileCallback, Type, &Data);
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if(Data.pBuffer[0])
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return 1;
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}
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else if(!str_comp(pName, Data.pFilename))
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{
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// found the file = end
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str_format(Data.pBuffer, Data.BufferSize, "%s/%s", Data.pPath, Data.pFilename);
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return 1;
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}
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return 0;
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}
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virtual bool FindFile(const char *pFilename, const char *pPath, int Type, char *pBuffer, int BufferSize)
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{
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if(BufferSize < 1)
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return false;
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pBuffer[0] = 0;
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char aBuf[MAX_PATH_LENGTH];
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CFindCBData Data;
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Data.pStorage = this;
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Data.pFilename = pFilename;
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Data.pPath = pPath;
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Data.pBuffer = pBuffer;
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Data.BufferSize = BufferSize;
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if(Type == TYPE_ALL)
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{
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// search within all available directories
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for(int i = 0; i < m_NumPaths; ++i)
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{
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fs_listdir(GetPath(i, pPath, aBuf, sizeof(aBuf)), FindFileCallback, i, &Data);
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if(pBuffer[0])
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return true;
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}
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}
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else if(Type >= 0 && Type < m_NumPaths)
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{
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// search within wanted directory
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fs_listdir(GetPath(Type, pPath, aBuf, sizeof(aBuf)), FindFileCallback, Type, &Data);
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}
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return pBuffer[0] != 0;
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}
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virtual bool RemoveFile(const char *pFilename, int Type)
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{
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if(Type < 0 || Type >= m_NumPaths)
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return false;
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char aBuffer[MAX_PATH_LENGTH];
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return !fs_remove(GetPath(Type, pFilename, aBuffer, sizeof(aBuffer)));
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}
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virtual bool RemoveBinaryFile(const char *pFilename)
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{
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char aBuffer[MAX_PATH_LENGTH];
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return !fs_remove(GetBinaryPath(pFilename, aBuffer, sizeof(aBuffer)));
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}
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virtual bool RenameFile(const char *pOldFilename, const char *pNewFilename, int Type)
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{
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if(Type < 0 || Type >= m_NumPaths)
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return false;
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char aOldBuffer[MAX_PATH_LENGTH];
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char aNewBuffer[MAX_PATH_LENGTH];
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return !fs_rename(GetPath(Type, pOldFilename, aOldBuffer, sizeof(aOldBuffer)), GetPath(Type, pNewFilename, aNewBuffer, sizeof (aNewBuffer)));
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}
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virtual bool RenameBinaryFile(const char *pOldFilename, const char *pNewFilename)
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{
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char aOldBuffer[MAX_PATH_LENGTH];
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char aNewBuffer[MAX_PATH_LENGTH];
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GetBinaryPath(pOldFilename, aOldBuffer, sizeof(aOldBuffer));
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GetBinaryPath(pNewFilename, aNewBuffer, sizeof(aNewBuffer));
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if(fs_makedir_rec_for(aNewBuffer) < 0)
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dbg_msg("storage", "cannot create folder for: %s", aNewBuffer);
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return !fs_rename(aOldBuffer, aNewBuffer);
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}
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virtual bool CreateFolder(const char *pFoldername, int Type)
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{
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if(Type < 0 || Type >= m_NumPaths)
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return false;
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char aBuffer[MAX_PATH_LENGTH];
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return !fs_makedir(GetPath(Type, pFoldername, aBuffer, sizeof(aBuffer)));
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}
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virtual void GetCompletePath(int Type, const char *pDir, char *pBuffer, unsigned BufferSize)
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{
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if(Type < 0 || Type >= m_NumPaths)
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{
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if(BufferSize > 0)
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pBuffer[0] = 0;
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return;
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}
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GetPath(Type, pDir, pBuffer, BufferSize);
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}
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virtual const char* GetBinaryPath(const char *pDir, char *pBuffer, unsigned BufferSize)
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{
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str_format(pBuffer, BufferSize, "%s%s%s", m_aBinarydir, !m_aBinarydir[0] ? "" : "/", pDir);
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return pBuffer;
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}
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static IStorage *Create(const char *pApplicationName, int StorageType, int NumArgs, const char **ppArguments)
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{
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CStorage *p = new CStorage();
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if(p && p->Init(pApplicationName, StorageType, NumArgs, ppArguments))
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{
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dbg_msg("storage", "initialisation failed");
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delete p;
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p = 0;
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}
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return p;
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}
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};
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IStorage *CreateStorage(const char *pApplicationName, int StorageType, int NumArgs, const char **ppArguments) { return CStorage::Create(pApplicationName, StorageType, NumArgs, ppArguments); }
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IStorage *CreateLocalStorage()
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{
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CStorage *pStorage = new CStorage();
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if(pStorage)
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{
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if(!fs_getcwd(pStorage->m_aCurrentdir, sizeof(pStorage->m_aCurrentdir)))
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{
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delete pStorage;
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return NULL;
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}
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pStorage->AddPath("$CURRENTDIR");
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}
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return pStorage;
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}
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