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239 lines
6.2 KiB
C++
239 lines
6.2 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include "SDL.h"
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#include <base/system.h>
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#include <engine/shared/config.h>
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#include <engine/graphics.h>
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#include <engine/input.h>
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#include <engine/keys.h>
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#include "input.h"
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//print >>f, "int inp_key_code(const char *key_name) { int i; if (!strcmp(key_name, \"-?-\")) return -1; else for (i = 0; i < 512; i++) if (!strcmp(key_strings[i], key_name)) return i; return -1; }"
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// this header is protected so you don't include it from anywere
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#define KEYS_INCLUDE
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#include "keynames.h"
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#undef KEYS_INCLUDE
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void CInput::AddEvent(int Unicode, int Key, int Flags)
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{
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if(m_NumEvents != INPUT_BUFFER_SIZE)
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{
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m_aInputEvents[m_NumEvents].m_Unicode = Unicode;
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m_aInputEvents[m_NumEvents].m_Key = Key;
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m_aInputEvents[m_NumEvents].m_Flags = Flags;
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m_NumEvents++;
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}
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}
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CInput::CInput()
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{
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mem_zero(m_aInputCount, sizeof(m_aInputCount));
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mem_zero(m_aInputState, sizeof(m_aInputState));
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m_InputCurrent = 0;
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m_InputGrabbed = 0;
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m_InputDispatched = false;
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m_LastRelease = 0;
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m_ReleaseDelta = -1;
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m_NumEvents = 0;
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m_VideoRestartNeeded = 0;
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}
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void CInput::Init()
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{
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m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
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SDL_EnableUNICODE(1);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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}
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void CInput::MouseRelative(float *x, float *y)
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{
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#if defined(__ANDROID__) // No relative mouse on Android
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int nx = 0, ny = 0;
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SDL_GetMouseState(&nx, &ny);
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*x = nx;
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*y = ny;
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#else
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int nx = 0, ny = 0;
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float Sens = g_Config.m_InpMousesens/100.0f;
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if(g_Config.m_InpGrab)
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SDL_GetRelativeMouseState(&nx, &ny);
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else
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{
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if(m_InputGrabbed)
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{
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SDL_GetMouseState(&nx,&ny);
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SDL_WarpMouse(Graphics()->ScreenWidth()/2,Graphics()->ScreenHeight()/2);
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nx -= Graphics()->ScreenWidth()/2; ny -= Graphics()->ScreenHeight()/2;
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}
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}
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*x = nx*Sens;
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*y = ny*Sens;
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#endif
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}
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void CInput::MouseModeAbsolute()
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{
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SDL_ShowCursor(1);
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m_InputGrabbed = 0;
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if(g_Config.m_InpGrab)
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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}
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void CInput::MouseModeRelative()
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{
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SDL_ShowCursor(0);
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m_InputGrabbed = 1;
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if(g_Config.m_InpGrab)
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SDL_WM_GrabInput(SDL_GRAB_ON);
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}
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int CInput::MouseDoubleClick()
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{
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if(m_ReleaseDelta >= 0 && m_ReleaseDelta < (time_freq() >> 2))
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{
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m_LastRelease = 0;
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m_ReleaseDelta = -1;
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return 1;
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}
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return 0;
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}
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void CInput::ClearKeyStates()
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{
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mem_zero(m_aInputState, sizeof(m_aInputState));
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mem_zero(m_aInputCount, sizeof(m_aInputCount));
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}
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int CInput::KeyState(int Key)
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{
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return m_aInputState[m_InputCurrent][Key];
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}
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int CInput::Update()
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{
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if(m_InputGrabbed && !Graphics()->WindowActive())
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MouseModeAbsolute();
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/*if(!input_grabbed && Graphics()->WindowActive())
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Input()->MouseModeRelative();*/
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if(m_InputDispatched)
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{
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// clear and begin count on the other one
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m_InputCurrent^=1;
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mem_zero(&m_aInputCount[m_InputCurrent], sizeof(m_aInputCount[m_InputCurrent]));
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mem_zero(&m_aInputState[m_InputCurrent], sizeof(m_aInputState[m_InputCurrent]));
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m_InputDispatched = false;
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}
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{
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int i;
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Uint8 *pState = SDL_GetKeyState(&i);
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if(i >= KEY_LAST)
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i = KEY_LAST-1;
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mem_copy(m_aInputState[m_InputCurrent], pState, i);
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}
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// these states must always be updated manually because they are not in the GetKeyState from SDL
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int i = SDL_GetMouseState(NULL, NULL);
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if(i&SDL_BUTTON(1)) m_aInputState[m_InputCurrent][KEY_MOUSE_1] = 1; // 1 is left
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if(i&SDL_BUTTON(3)) m_aInputState[m_InputCurrent][KEY_MOUSE_2] = 1; // 3 is right
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if(i&SDL_BUTTON(2)) m_aInputState[m_InputCurrent][KEY_MOUSE_3] = 1; // 2 is middle
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if(i&SDL_BUTTON(4)) m_aInputState[m_InputCurrent][KEY_MOUSE_4] = 1;
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if(i&SDL_BUTTON(5)) m_aInputState[m_InputCurrent][KEY_MOUSE_5] = 1;
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if(i&SDL_BUTTON(6)) m_aInputState[m_InputCurrent][KEY_MOUSE_6] = 1;
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if(i&SDL_BUTTON(7)) m_aInputState[m_InputCurrent][KEY_MOUSE_7] = 1;
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if(i&SDL_BUTTON(8)) m_aInputState[m_InputCurrent][KEY_MOUSE_8] = 1;
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if(i&SDL_BUTTON(9)) m_aInputState[m_InputCurrent][KEY_MOUSE_9] = 1;
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{
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SDL_Event Event;
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while(SDL_PollEvent(&Event))
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{
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int Key = -1;
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int Action = IInput::FLAG_PRESS;
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switch (Event.type)
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{
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// handle keys
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case SDL_KEYDOWN:
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// skip private use area of the BMP(contains the unicodes for keyboard function keys on MacOS)
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if(Event.key.keysym.unicode < 0xE000 || Event.key.keysym.unicode > 0xF8FF) // ignore_convention
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AddEvent(Event.key.keysym.unicode, 0, 0); // ignore_convention
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Key = Event.key.keysym.sym; // ignore_convention
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break;
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case SDL_KEYUP:
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Action = IInput::FLAG_RELEASE;
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Key = Event.key.keysym.sym; // ignore_convention
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break;
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// handle mouse buttons
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case SDL_MOUSEBUTTONUP:
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Action = IInput::FLAG_RELEASE;
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if(Event.button.button == 1) // ignore_convention
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{
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m_ReleaseDelta = time_get() - m_LastRelease;
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m_LastRelease = time_get();
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}
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// fall through
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case SDL_MOUSEBUTTONDOWN:
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if(Event.button.button == SDL_BUTTON_LEFT) Key = KEY_MOUSE_1; // ignore_convention
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if(Event.button.button == SDL_BUTTON_RIGHT) Key = KEY_MOUSE_2; // ignore_convention
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if(Event.button.button == SDL_BUTTON_MIDDLE) Key = KEY_MOUSE_3; // ignore_convention
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if(Event.button.button == SDL_BUTTON_WHEELUP) Key = KEY_MOUSE_WHEEL_UP; // ignore_convention
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if(Event.button.button == SDL_BUTTON_WHEELDOWN) Key = KEY_MOUSE_WHEEL_DOWN; // ignore_convention
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if(Event.button.button == 6) Key = KEY_MOUSE_6; // ignore_convention
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if(Event.button.button == 7) Key = KEY_MOUSE_7; // ignore_convention
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if(Event.button.button == 8) Key = KEY_MOUSE_8; // ignore_convention
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if(Event.button.button == 9) Key = KEY_MOUSE_9; // ignore_convention
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break;
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// other messages
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case SDL_QUIT:
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return 1;
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#if defined(__ANDROID__)
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case SDL_VIDEORESIZE:
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m_VideoRestartNeeded = 1;
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break;
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#endif
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}
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//
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if(Key != -1)
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{
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m_aInputCount[m_InputCurrent][Key].m_Presses++;
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if(Action == IInput::FLAG_PRESS)
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m_aInputState[m_InputCurrent][Key] = 1;
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AddEvent(0, Key, Action);
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}
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}
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}
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return 0;
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}
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int CInput::VideoRestartNeeded()
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{
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if( m_VideoRestartNeeded )
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{
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m_VideoRestartNeeded = 0;
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return 1;
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}
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return 0;
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}
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IEngineInput *CreateEngineInput() { return new CInput; }
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