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848bbf543d
3268: Fix ScaleFontSize with too long strings r=Jupeyy a=def- Thanks to PopCorn181 for report ![screenshot_2020-11-08_00-03-19](https://user-images.githubusercontent.com/2335377/98453118-d1c1ae00-2155-11eb-97cf-cd5a455c00d3.png) <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [x] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de> |
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.. | ||
auto_map.cpp | ||
auto_map.h | ||
editor.cpp | ||
editor.h | ||
explanations.cpp | ||
io.cpp | ||
layer_game.cpp | ||
layer_quads.cpp | ||
layer_sounds.cpp | ||
layer_tiles.cpp | ||
popups.cpp |