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94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
#ifndef GAME_SERVER_GAMECONTEXT_H
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#define GAME_SERVER_GAMECONTEXT_H
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#include "eventhandler.hpp"
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#include "gamecontroller.hpp"
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#include "gameworld.hpp"
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#include "player.hpp"
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/*
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Tick
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Game Context (GAMECONTEXT::tick)
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Game World (GAMEWORLD::tick)
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Reset world if requested (GAMEWORLD::reset)
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All entities in the world (ENTITY::tick)
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All entities in the world (ENTITY::tick_defered)
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Remove entities marked for deletion (GAMEWORLD::remove_entities)
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Game Controller (GAMECONTROLLER::tick)
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All players (PLAYER::tick)
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Snap
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Game Context (GAMECONTEXT::snap)
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Game World (GAMEWORLD::snap)
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All entities in the world (ENTITY::snap)
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Game Controller (GAMECONTROLLER::snap)
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Events handler (EVENT_HANDLER::snap)
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All players (PLAYER::snap)
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*/
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class GAMECONTEXT
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{
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public:
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GAMECONTEXT();
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~GAMECONTEXT();
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void clear();
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EVENTHANDLER events;
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PLAYER *players[MAX_CLIENTS];
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GAMECONTROLLER *controller;
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GAMEWORLD world;
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void tick();
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void snap(int client_id);
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// voting
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void start_vote(const char *desc, const char *command);
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void end_vote();
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void send_vote_set(int cid);
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void send_vote_status(int cid);
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int vote_creator;
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int64 vote_closetime;
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char vote_description[512];
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char vote_command[512];
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// helper functions
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void create_damageind(vec2 p, float angle_mod, int amount);
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void create_explosion(vec2 p, int owner, int weapon, bool bnodamage);
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void create_smoke(vec2 p);
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void create_playerspawn(vec2 p);
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void create_death(vec2 p, int who);
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void create_sound(vec2 pos, int sound, int mask=-1);
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void create_sound_global(int sound, int target=-1);
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enum
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{
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CHAT_ALL=-2,
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CHAT_SPEC=-1,
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CHAT_RED=0,
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CHAT_BLUE=1
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};
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// network
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void send_chat(int cid, int team, const char *text);
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void send_emoticon(int cid, int emoticon);
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void send_weapon_pickup(int cid, int weapon);
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void send_broadcast(const char *text, int cid);
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void send_info(int who, int to_who);
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};
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extern GAMECONTEXT game;
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// MISC stuff, move to a better place later on
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extern TUNING_PARAMS tuning;
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inline int cmask_all() { return -1; }
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inline int cmask_one(int cid) { return 1<<cid; }
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inline int cmask_all_except_one(int cid) { return 0x7fffffff^cmask_one(cid); }
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inline bool cmask_is_set(int mask, int cid) { return (mask&cmask_one(cid)) != 0; }
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#endif
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