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48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#ifndef ENGINE_ANTIBOT_H
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#define ENGINE_ANTIBOT_H
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#include "kernel.h"
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class IAntibot : public IInterface
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{
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MACRO_INTERFACE("antibot", 0)
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public:
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virtual void RoundStart(class IGameServer *pGameServer) = 0;
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virtual void RoundEnd() = 0;
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// Hooks
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virtual void OnPlayerInit(int ClientID) = 0;
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virtual void OnPlayerDestroy(int ClientID) = 0;
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virtual void OnSpawn(int ClientID) = 0;
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virtual void OnHammerFireReloading(int ClientID) = 0;
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virtual void OnHammerFire(int ClientID) = 0;
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virtual void OnHammerHit(int ClientID, int TargetID) = 0;
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virtual void OnDirectInput(int ClientID) = 0;
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virtual void OnCharacterTick(int ClientID) = 0;
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virtual void OnHookAttach(int ClientID, bool Player) = 0;
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// Commands
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virtual void Dump() = 0;
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virtual ~IAntibot(){};
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};
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class IEngineAntibot : public IAntibot
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{
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MACRO_INTERFACE("engineantibot", 0)
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public:
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virtual void Init() = 0;
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// Hooks
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virtual void OnEngineTick() = 0;
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virtual void OnEngineClientJoin(int ClientID, bool Sixup) = 0;
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virtual void OnEngineClientDrop(int ClientID, const char *pReason) = 0;
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virtual bool OnEngineClientMessage(int ClientID, const void *pData, int Size, int Flags) = 0;
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virtual bool OnEngineServerMessage(int ClientID, const void *pData, int Size, int Flags) = 0;
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virtual bool OnEngineSimulateClientMessage(int *pClientID, void *pBuffer, int BufferSize, int *pOutSize, int *pFlags) = 0;
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virtual ~IEngineAntibot(){};
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};
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#endif //ENGINE_ANTIBOT_H
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