ddnet/src/game/server
2014-06-24 23:47:33 +02:00
..
entities Fix: Walljump works properly even in maps without double jump 2014-06-24 23:47:33 +02:00
gamemodes Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
score Add random_unfinished_map 2014-06-20 22:40:23 +02:00
ddracechat.cpp Revert "New server feature: /spec & /pause straight to a player or freeview" 2014-05-17 16:39:42 +02:00
ddracechat.h Revert "New server feature: /spec & /pause straight to a player or freeview" 2014-05-17 16:39:42 +02:00
ddracecommands.cpp Fix: Don't crash on undeep and unsolo 2014-06-14 09:27:27 +02:00
entity.cpp fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
entity.h Allow players to see players at every distance, but not effects 2014-01-10 22:54:07 +01:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gamecontext.cpp Fix random unfinished map vote 2014-06-22 15:23:07 +02:00
gamecontext.h Add random_unfinished_map 2014-06-20 22:40:23 +02:00
gamecontroller.cpp Merge remote-tracking branch 'upstream-teeworlds/0.6' into DDRace 2013-12-26 18:02:22 +01:00
gamecontroller.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gameworld.cpp Better make sure that something exists before using it 2014-05-19 01:57:52 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp Hopefully fix spectating 2014-06-22 15:16:34 +02:00
player.h send correct tunings to spectators 2014-03-23 17:10:49 +01:00
score.h Add random_unfinished_map 2014-06-20 22:40:23 +02:00
teams.cpp Better make sure that something exists before using it 2014-05-19 01:57:52 +02:00
teams.h Timeouts, disconnects and game leaves no longer kill your entire locked team 2014-04-12 12:08:20 +02:00