mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 12:08:20 +00:00
312 lines
10 KiB
Plaintext
312 lines
10 KiB
Plaintext
CheckVersion("0.2")
|
|
|
|
Import("other/sdl/sdl.bam")
|
|
|
|
--- Setup Config --------
|
|
config = NewConfig()
|
|
config:Add(OptFindCompiler())
|
|
config:Add(OptTestCompileC("stackprotector", "int main(){return 0;}", "-fstack-protector -fstack-protector-all"))
|
|
config:Add(OptFindLibrary("zlib", "zlib.h", false))
|
|
config:Add(SDL.OptFind("sdl", true))
|
|
config:Finalize("config.bam")
|
|
|
|
-- data compiler
|
|
function Script(name)
|
|
if family == "windows" then
|
|
return str_replace(name, "/", "\\")
|
|
end
|
|
return "python " .. name
|
|
end
|
|
|
|
function CHash(output, ...)
|
|
local inputs = FlatternTable({...})
|
|
|
|
output = Path(output)
|
|
|
|
-- compile all the files
|
|
local cmd = Script("scripts/cmd5.py") .. " "
|
|
for index, inname in ipairs(inputs) do
|
|
cmd = cmd .. Path(inname) .. " "
|
|
end
|
|
|
|
cmd = cmd .. " > " .. output
|
|
|
|
AddJob(output, "cmd5 " .. output, cmd)
|
|
for index, inname in ipairs(inputs) do
|
|
AddDependency(output, inname)
|
|
end
|
|
return output
|
|
end
|
|
|
|
function ResCompile(scriptfile)
|
|
scriptfile = Path(scriptfile)
|
|
output = PathBase(scriptfile) .. ".res"
|
|
AddJob(output, "rc " .. scriptfile, "rc /fo " .. output .. " " .. scriptfile)
|
|
AddDependency(output, scriptfile)
|
|
return output
|
|
end
|
|
|
|
function Dat2c(datafile, sourcefile, arrayname)
|
|
datafile = Path(datafile)
|
|
sourcefile = Path(sourcefile)
|
|
|
|
AddJob(
|
|
sourcefile,
|
|
"dat2c " .. PathFilename(sourcefile) .. " = " .. PathFilename(datafile),
|
|
Script("scripts/dat2c.py") .. " " .. datafile .. " " .. arrayname .. " > " .. sourcefile
|
|
)
|
|
AddDependency(sourcefile, datafile)
|
|
return sourcefile
|
|
end
|
|
|
|
function ContentCompile(action, output)
|
|
output = Path(output)
|
|
AddJob(
|
|
output,
|
|
action .. " > " .. output,
|
|
Script("datasrc/compile.py") .. " " .. action .. " > " .. Path(output)
|
|
)
|
|
AddDependency(output, Path("datasrc/content.py")) -- do this more proper
|
|
AddDependency(output, Path("datasrc/network.py"))
|
|
AddDependency(output, Path("datasrc/compile.py"))
|
|
AddDependency(output, Path("datasrc/datatypes.py"))
|
|
return output
|
|
end
|
|
|
|
-- Content Compile
|
|
network_source = ContentCompile("network_source", "src/game/generated/g_protocol.cpp")
|
|
network_header = ContentCompile("network_header", "src/game/generated/g_protocol.hpp")
|
|
client_content_source = ContentCompile("client_content_source", "src/game/generated/gc_data.cpp")
|
|
client_content_header = ContentCompile("client_content_header", "src/game/generated/gc_data.hpp")
|
|
server_content_source = ContentCompile("server_content_source", "src/game/generated/gs_data.cpp")
|
|
server_content_header = ContentCompile("server_content_header", "src/game/generated/gs_data.hpp")
|
|
|
|
AddDependency(network_source, network_header)
|
|
AddDependency(client_content_source, client_content_header)
|
|
AddDependency(server_content_source, server_content_header)
|
|
|
|
nethash = CHash("src/game/generated/nethash.c", "src/engine/e_protocol.h", "src/game/generated/g_protocol.hpp", "src/game/tuning.hpp", "src/game/gamecore.cpp", network_header)
|
|
|
|
client_link_other = {}
|
|
client_depends = {}
|
|
|
|
if family == "windows" then
|
|
table.insert(client_depends, Copy(".", "other\\sdl\\vc2005libs\\SDL.dll"))
|
|
end
|
|
|
|
|
|
if config.compiler.value == "cl" then
|
|
client_link_other = {ResCompile("other/icons/teeworlds.rc")}
|
|
end
|
|
|
|
function Intermediate_Output(settings, input)
|
|
return Path("objs/" .. PathBase(PathFilename(input)) .. settings.config_ext)
|
|
end
|
|
|
|
function build(settings)
|
|
--settings.objdir = Path("objs")
|
|
settings.cc.Output = Intermediate_Output
|
|
|
|
if config.compiler.value == "cl" then
|
|
settings.cc.flags:Add("/wd4244")
|
|
else
|
|
settings.cc.flags:Add("-Wall", "-fno-exceptions")
|
|
if platform == "macosx" then
|
|
settings.cc.flags:Add("-mmacosx-version-min=10.4", "-isysroot /Developer/SDKs/MacOSX10.4u.sdk")
|
|
settings.link.flags:Add("-mmacosx-version-min=10.4", "-isysroot /Developer/SDKs/MacOSX10.4u.sdk")
|
|
elseif config.stackprotector.value == 1 then
|
|
settings.cc.flags:Add("-fstack-protector", "-fstack-protector-all")
|
|
settings.link.flags:Add("-fstack-protector", "-fstack-protector-all")
|
|
end
|
|
end
|
|
|
|
-- set some platform specific settings
|
|
settings.cc.includes:Add("src")
|
|
|
|
if family == "unix" then
|
|
if platform == "macosx" then
|
|
settings.link.frameworks:Add("Carbon")
|
|
settings.link.frameworks:Add("AppKit")
|
|
else
|
|
settings.link.libs:Add("pthread")
|
|
end
|
|
elseif family == "windows" then
|
|
settings.link.libs:Add("gdi32")
|
|
settings.link.libs:Add("user32")
|
|
settings.link.libs:Add("ws2_32")
|
|
settings.link.libs:Add("ole32")
|
|
settings.link.libs:Add("shell32")
|
|
end
|
|
|
|
-- compile zlib if needed
|
|
if config.zlib.value == 1 then
|
|
settings.link.libs:Add("z")
|
|
if config.zlib.include_path then
|
|
settings.cc.includes:Add(config.zlib.include_path)
|
|
end
|
|
zlib = {}
|
|
else
|
|
zlib = Compile(settings, Collect("src/engine/external/zlib/*.c"))
|
|
settings.cc.includes:Add("src/engine/external/zlib")
|
|
end
|
|
|
|
-- build the small libraries
|
|
wavpack = Compile(settings, Collect("src/engine/external/wavpack/*.c"))
|
|
pnglite = Compile(settings, Collect("src/engine/external/pnglite/*.c"))
|
|
|
|
-- build game components
|
|
engine_settings = settings:Copy()
|
|
server_settings = engine_settings:Copy()
|
|
client_settings = engine_settings:Copy()
|
|
launcher_settings = engine_settings:Copy()
|
|
|
|
if family == "unix" then
|
|
if platform == "macosx" then
|
|
client_settings.link.frameworks:Add("OpenGL")
|
|
client_settings.link.frameworks:Add("AGL")
|
|
client_settings.link.frameworks:Add("Carbon")
|
|
client_settings.link.frameworks:Add("Cocoa")
|
|
launcher_settings.link.frameworks:Add("Cocoa")
|
|
else
|
|
client_settings.link.libs:Add("X11")
|
|
client_settings.link.libs:Add("GL")
|
|
client_settings.link.libs:Add("GLU")
|
|
end
|
|
|
|
client_settings.cc.flags:Add("`freetype-config --cflags`")
|
|
client_settings.link.flags:Add("`freetype-config --libs`")
|
|
elseif family == "windows" then
|
|
client_settings.link.libs:Add("opengl32")
|
|
client_settings.link.libs:Add("glu32")
|
|
client_settings.link.libs:Add("winmm")
|
|
end
|
|
|
|
-- apply sdl settings
|
|
config.sdl:Apply(client_settings)
|
|
|
|
engine = Compile(engine_settings, Collect("src/engine/*.c", "src/base/*.c"))
|
|
client = Compile(client_settings, Collect("src/engine/client/*.c"))
|
|
server = Compile(server_settings, Collect("src/engine/server/*.c"))
|
|
|
|
versionserver = Compile(settings, Collect("src/versionsrv/*.cpp"))
|
|
masterserver = Compile(settings, Collect("src/mastersrv/*.cpp"))
|
|
game_shared = Compile(settings, Collect("src/game/*.cpp"), nethash, network_source)
|
|
game_client = Compile(settings, CollectRecursive("src/game/client/*.cpp"), client_content_source)
|
|
game_server = Compile(settings, CollectRecursive("src/game/server/*.cpp"), server_content_source)
|
|
game_editor = Compile(settings, Collect("src/game/editor/*.cpp"))
|
|
|
|
-- build tools (TODO: fix this so we don't get double _d_d stuff)
|
|
tools_src = Collect("src/tools/*.cpp", "src/tools/*.c")
|
|
|
|
client_osxlaunch = {}
|
|
server_osxlaunch = {}
|
|
if platform == "macosx" then
|
|
client_osxlaunch = Compile(client_settings, "src/osxlaunch/client.m")
|
|
server_osxlaunch = Compile(launcher_settings, "src/osxlaunch/server.m")
|
|
end
|
|
|
|
tools = {}
|
|
for i,v in ipairs(tools_src) do
|
|
toolname = PathFilename(PathBase(v))
|
|
tools[i] = Link(settings, toolname, Compile(settings, v), engine, zlib)
|
|
end
|
|
|
|
-- build client, server, version server and master server
|
|
client_exe = Link(client_settings, "teeworlds", game_shared, game_client,
|
|
engine, client, game_editor, zlib, pnglite, wavpack,
|
|
client_link_other, client_osxlaunch)
|
|
|
|
server_exe = Link(server_settings, "teeworlds_srv", engine, server,
|
|
game_shared, game_server, zlib)
|
|
|
|
serverlaunch = {}
|
|
if platform == "macosx" then
|
|
serverlaunch = Link(launcher_settings, "serverlaunch", server_osxlaunch)
|
|
end
|
|
|
|
versionserver_exe = Link(server_settings, "versionsrv", versionserver,
|
|
engine, zlib)
|
|
|
|
masterserver_exe = Link(server_settings, "mastersrv", masterserver,
|
|
engine, zlib)
|
|
|
|
-- make targets
|
|
c = PseudoTarget("client".."_"..settings.config_name, client_exe, client_depends)
|
|
s = PseudoTarget("server".."_"..settings.config_name, server_exe, serverlaunch)
|
|
g = PseudoTarget("game".."_"..settings.config_name, client_exe, server_exe)
|
|
|
|
v = PseudoTarget("versionserver".."_"..settings.config_name, versionserver_exe)
|
|
m = PseudoTarget("masterserver".."_"..settings.config_name, masterserver_exe)
|
|
t = PseudoTarget("tools".."_"..settings.config_name, tools)
|
|
|
|
Target(c)
|
|
Target(s)
|
|
Target(v)
|
|
Target(m)
|
|
Target(t)
|
|
|
|
all = PseudoTarget(settings.config_name, c, s, v, m, t)
|
|
|
|
Target(all)
|
|
return all
|
|
end
|
|
|
|
|
|
debug_settings = NewSettings()
|
|
debug_settings.config_name = "debug"
|
|
debug_settings.config_ext = "_d"
|
|
debug_settings.debug = 1
|
|
debug_settings.cc.optimize = 0
|
|
debug_settings.cc.defines:Add("CONF_DEBUG")
|
|
|
|
release_settings = NewSettings()
|
|
release_settings.config_name = "release"
|
|
release_settings.config_ext = ""
|
|
release_settings.debug = 0
|
|
release_settings.cc.optimize = 1
|
|
release_settings.cc.defines:Add("CONF_RELEASE")
|
|
|
|
if platform == "macosx" and arch == "ia32" then
|
|
debug_settings_ppc = debug_settings:Copy()
|
|
debug_settings_ppc.config_name = "debug_ppc"
|
|
debug_settings_ppc.config_ext = "_ppc_d"
|
|
debug_settings_ppc.cc.flags:Add("-arch ppc")
|
|
debug_settings_ppc.link.flags:Add("-arch ppc")
|
|
debug_settings_ppc.cc.defines:Add("CONF_DEBUG")
|
|
|
|
release_settings_ppc = release_settings:Copy()
|
|
release_settings_ppc.config_name = "release_ppc"
|
|
release_settings_ppc.config_ext = "_ppc"
|
|
release_settings_ppc.cc.flags:Add("-arch ppc")
|
|
release_settings_ppc.link.flags:Add("-arch ppc")
|
|
release_settings_ppc.cc.defines:Add("CONF_RELEASE")
|
|
|
|
debug_settings_x86 = debug_settings:Copy()
|
|
debug_settings_x86.config_name = "debug_x86"
|
|
debug_settings_x86.config_ext = "_x86_d"
|
|
debug_settings_x86.cc.defines:Add("CONF_DEBUG")
|
|
|
|
release_settings_x86 = release_settings:Copy()
|
|
release_settings_x86.config_name = "release_x86"
|
|
release_settings_x86.config_ext = "_x86"
|
|
release_settings_x86.cc.defines:Add("CONF_RELEASE")
|
|
|
|
ppc_d = build(debug_settings_ppc)
|
|
x86_d = build(debug_settings_x86)
|
|
ppc_r = build(release_settings_ppc)
|
|
x86_r = build(release_settings_x86)
|
|
DefaultTarget("game_debug_x86")
|
|
PseudoTarget("release", ppc_r, x86_r)
|
|
PseudoTarget("debug", ppc_d, x86_d)
|
|
|
|
PseudoTarget("server_release", "server_release_x86", "server_release_ppc")
|
|
PseudoTarget("server_debug", "server_debug_x86", "server_debug_ppc")
|
|
PseudoTarget("client_release", "client_release_x86", "client_release_ppc")
|
|
PseudoTarget("client_debug", "client_debug_x86", "client_debug_ppc")
|
|
else
|
|
build(debug_settings)
|
|
build(release_settings)
|
|
DefaultTarget("game_debug")
|
|
end
|
|
|