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892 lines
18 KiB
C
892 lines
18 KiB
C
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#ifndef ENGINE_INTERFACE_H
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#define ENGINE_INTERFACE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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Title: Engine Interface
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*/
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#include "e_keys.h"
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#include "e_system.h"
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enum
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{
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MAX_CLIENTS=12,
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SERVER_TICK_SPEED=50, /* TODO: this should be removed */
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SNAP_CURRENT=0,
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SNAP_PREV=1,
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IMG_RGB=0,
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IMG_RGBA=1,
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MASK_NONE=0,
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MASK_SET,
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MASK_ZERO,
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SNDFLAG_LOOP=1,
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SNDFLAG_POS=2,
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SNDFLAG_ALL=3,
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CLIENTSTATE_OFFLINE=0,
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CLIENTSTATE_CONNECTING,
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CLIENTSTATE_LOADING,
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CLIENTSTATE_ONLINE,
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CLIENTSTATE_QUITING,
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BROWSESORT_NAME = 0,
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BROWSESORT_PING,
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BROWSESORT_MAP,
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BROWSESORT_GAMETYPE,
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BROWSESORT_PROGRESSION,
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BROWSESORT_NUMPLAYERS
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};
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typedef struct
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{
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int type;
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int id;
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} SNAP_ITEM;
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typedef struct
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{
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const char *name;
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int latency;
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} CLIENT_INFO;
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typedef struct
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{
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int width, height;
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int format;
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void *data;
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} IMAGE_INFO;
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typedef struct
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{
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int width, height;
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int red, green, blue;
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} VIDEO_MODE;
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typedef struct
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{
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int sorted_index;
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int server_index;
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int progression;
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int game_type;
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int max_players;
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int num_players;
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int flags;
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int latency; /* in ms */
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char name[64];
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char map[32];
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char version[32];
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char address[24];
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char player_names[16][48];
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int player_scores[16];
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} SERVER_INFO;
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typedef struct PERFORMACE_INFO_t
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{
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const char *name;
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struct PERFORMACE_INFO_t *parent;
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struct PERFORMACE_INFO_t *first_child;
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struct PERFORMACE_INFO_t *next_child;
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int tick;
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int64 start;
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int64 total;
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int64 biggest;
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int64 last_delta;
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} PERFORMACE_INFO;
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void perf_init();
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void perf_next();
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void perf_start(PERFORMACE_INFO *info);
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void perf_end();
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void perf_dump();
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struct rect
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{
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float x, y, w, h;
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};
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struct rect *ui_screen();
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typedef void (*rect_fun)(const struct rect *r);
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void ui_foreach_rect(rect_fun fun);
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void ui_scale(float scale);
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void ui_hsplit_t(const struct rect *original, int pixels, struct rect *top, struct rect *bottom);
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void ui_hsplit_b(const struct rect *original, int pixels, struct rect *top, struct rect *bottom);
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void ui_vsplit_l(const struct rect *original, int pixels, struct rect *left, struct rect *right);
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void ui_vsplit_r(const struct rect *original, int pixels, struct rect *left, struct rect *right);
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void ui_margin(const struct rect *original, int pixels, struct rect *new_rect);
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/* image loaders */
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int gfx_load_png(IMAGE_INFO *img, const char *filename);
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/*
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Group: Graphics
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*/
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int gfx_init();
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void gfx_shutdown();
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void gfx_swap();
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float gfx_screenaspect();
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int gfx_get_video_modes(VIDEO_MODE *list, int maxcount);
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void gfx_set_vsync(int val);
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int gfx_window_active();
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int gfx_window_open();
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/* textures */
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/*
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Function: gfx_load_texture
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Loads a texture from a file. TGA and PNG supported.
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Arguments:
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filename - Null terminated string to the file to load.
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Returns:
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An ID to the texture. -1 on failure.
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See Also:
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<gfx_unload_texture>
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*/
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int gfx_load_texture(const char *filename);
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/*
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Function: gfx_load_texture_raw
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Loads a texture from memory.
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Arguments:
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w - Width of the texture.
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h - Height of the texture.
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data - Pointer to the pixel data.
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Returns:
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An ID to the texture. -1 on failure.
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Remarks:
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The pixel data should be in RGBA format with 8 bit per component.
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So the total size of the data should be w*h*4.
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See Also:
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<gfx_unload_texture>
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*/
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int gfx_load_texture_raw(int w, int h, int format, const void *data);
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/*int gfx_load_mip_texture_raw(int w, int h, int format, const void *data);*/
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/*
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Function: gfx_texture_set
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Sets the active texture.
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Arguments:
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id - ID to the texture to set.
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*/
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void gfx_texture_set(int id);
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/*
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Function: gfx_unload_texture
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Unloads a texture.
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Arguments:
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id - ID to the texture to unload.
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See Also:
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<gfx_load_texture_tga>, <gfx_load_texture_raw>
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Remarks:
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NOT IMPLEMENTED
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*/
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int gfx_unload_texture(int id);
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void gfx_clear(float r, float g, float b);
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/*
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Function: gfx_screenwidth
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Returns the screen width.
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See Also:
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<gfx_screenheight>
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*/
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int gfx_screenwidth();
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/*
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Function: gfx_screenheight
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Returns the screen height.
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See Also:
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<gfx_screenwidth>
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*/
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int gfx_screenheight();
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/*
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Function: gfx_mapscreen
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Specifies the coordinate system for the screen.
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Arguments:
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tl_x - Top-left X
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tl_y - Top-left Y
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br_x - Bottom-right X
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br_y - Bottom-right y
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*/
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void gfx_mapscreen(float tl_x, float tl_y, float br_x, float br_y);
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/*
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Function: gfx_blend_normal
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Set the active blending mode to normal (src, 1-src).
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Remarks:
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This must be used before calling <gfx_quads_begin>.
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This is equal to glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
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See Also:
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<gfx_blend_additive>
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*/
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void gfx_blend_normal();
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/*
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Function: gfx_blend_additive
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Set the active blending mode to additive (src, one).
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Remarks:
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This must be used before calling <gfx_quads_begin>.
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This is equal to glBlendFunc(GL_SRC_ALPHA, GL_ONE).
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See Also:
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<gfx_blend_normal>
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*/
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void gfx_blend_additive();
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/*
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Function: gfx_quads_begin
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Begins a quad drawing session.
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Remarks:
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This functions resets the rotation, color and subset.
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End the session by using <gfx_quads_end>.
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You can't change texture or blending mode during a session.
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See Also:
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<gfx_quads_end>
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*/
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void gfx_quads_begin();
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/*
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Function: gfx_quads_end
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Ends a quad session.
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See Also:
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<gfx_quads_begin>
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*/
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void gfx_quads_end();
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/*
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Function: gfx_quads_setrotation
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Sets the rotation to use when drawing a quad.
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Arguments:
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angle - Angle in radians.
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Remarks:
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The angle is reset when <gfx_quads_begin> is called.
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*/
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void gfx_quads_setrotation(float angle);
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/*
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Function: gfx_quads_setcolorvertex
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Sets the color of a vertex.
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Arguments:
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i - Index to the vertex.
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r - Red value.
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g - Green value.
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b - Blue value.
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a - Alpha value.
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Remarks:
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The color values are from 0.0 to 1.0.
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The color is reset when <gfx_quads_begin> is called.
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*/
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void gfx_setcolorvertex(int i, float r, float g, float b, float a);
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/*
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Function: gfx_quads_setcolor
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Sets the color of all the vertices.
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Arguments:
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r - Red value.
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g - Green value.
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b - Blue value.
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a - Alpha value.
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Remarks:
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The color values are from 0.0 to 1.0.
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The color is reset when <gfx_quads_begin> is called.
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*/
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void gfx_setcolor(float r, float g, float b, float a);
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/*
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Function: gfx_quads_setsubset
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Sets the uv coordinates to use.
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Arguments:
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tl_u - Top-left U value.
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tl_v - Top-left V value.
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br_u - Bottom-right U value.
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br_v - Bottom-right V value.
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Remarks:
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O,0 is top-left of the texture and 1,1 is bottom-right.
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The color is reset when <gfx_quads_begin> is called.
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*/
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void gfx_quads_setsubset(float tl_u, float tl_v, float br_u, float br_v);
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/*
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Function: gfx_quads_drawTL
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Draws a quad by specifying the top-left point.
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Arguments:
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x - X coordinate of the top-left corner.
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y - Y coordinate of the top-left corner.
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width - Width of the quad.
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height - Height of the quad.
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Remarks:
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Rotation still occurs from the center of the quad.
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You must call <gfx_quads_begin> before calling this function.
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See Also:
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<gfx_quads_draw>
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*/
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void gfx_quads_drawTL(float x, float y, float width, float height);
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/*
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Function: gfx_quads_draw
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Draws a quad by specifying the center point.
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Arguments:
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x - X coordinate of the center.
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y - Y coordinate of the center.
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width - Width of the quad.
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height - Height of the quad.
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Remarks:
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You must call <gfx_quads_begin> before calling this function.
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See Also:
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<gfx_quads_drawTL>
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*/
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void gfx_quads_draw(float x, float y, float w, float h);
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void gfx_quads_draw_freeform(
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float x0, float y0,
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float x1, float y1,
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float x2, float y2,
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float x3, float y3);
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void gfx_quads_text(float x, float y, float size, const char *text);
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/* sound (client) */
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int snd_init();
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void snd_set_channel(int cid, float vol, float pan);
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int snd_load_wv(const char *filename);
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int snd_play_at(int cid, int sid, int flags, float x, float y);
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int snd_play(int cid, int sid, int flags);
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void snd_stop(int id);
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void snd_set_listener_pos(float x, float y);
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int snd_shutdown();
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/*
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Group: Input
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*/
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/*
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Function: inp_mouse_relative
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Fetches the mouse movements.
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Arguments:
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x - Pointer to the variable that should get the X movement.
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y - Pointer to the variable that should get the Y movement.
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*/
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void inp_mouse_relative(int *x, int *y);
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int inp_mouse_scroll();
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/*
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Function: inp_key_pressed
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Checks if a key is pressed.
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Arguments:
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key - Index to the key to check
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Returns:
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Returns 1 if the button is pressed, otherwise 0.
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Remarks:
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Check keys.h for the keys.
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*/
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int inp_key_pressed(int key);
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/*
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Group: Map
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*/
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int map_load(const char *mapname);
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void map_unload();
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/*
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Function: map_is_loaded
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Checks if a map is loaded.
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Returns:
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Returns 1 if the button is pressed, otherwise 0.
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*/
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int map_is_loaded();
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/*
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Function: map_num_items
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Checks the number of items in the loaded map.
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Returns:
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Returns the number of items. 0 if no map is loaded.
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*/
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int map_num_items();
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/*
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Function: map_find_item
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Searches the map for an item.
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Arguments:
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type - Item type.
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id - Item ID.
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Returns:
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Returns a pointer to the item if it exists, otherwise it returns NULL.
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*/
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void *map_find_item(int type, int id);
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/*
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Function: map_get_item
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Gets an item from the loaded map from index.
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Arguments:
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index - Item index.
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type - Pointer that recives the item type (can be NULL).
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id - Pointer that recives the item id (can be NULL).
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Returns:
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Returns a pointer to the item if it exists, otherwise it returns NULL.
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*/
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void *map_get_item(int index, int *type, int *id);
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/*
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Function: map_get_type
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Gets the index range of an item type.
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Arguments:
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type - Item type to search for.
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start - Pointer that recives the starting index.
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num - Pointer that recives the number of items.
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Returns:
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If the item type is not in the map, start and num will be set to 0.
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*/
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void map_get_type(int type, int *start, int *num);
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/*
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Function: map_get_data
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Fetches a pointer to a raw data chunk in the map.
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Arguments:
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index - Index to the data to fetch.
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Returns:
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A pointer to the raw data, otherwise 0.
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*/
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void *map_get_data(int index);
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/*
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Group: Network (Server)
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*/
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/*
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Function: snap_new_item
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Creates a new item that should be sent.
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Arguments:
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type - Type of the item.
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id - ID of the item.
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size - Size of the item.
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Returns:
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A pointer to the item data, otherwise 0.
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Remarks:
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The item data should only consist pf 4 byte integers as
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they are subject to byte swapping. This means that the size
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argument should be dividable by 4.
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*/
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void *snap_new_item(int type, int id, int size);
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/*
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Group: Network (Client)
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*/
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/*
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Function: snap_num_items
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Check the number of items in a snapshot.
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Arguments:
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snapid - Snapshot ID to the data to fetch.
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* SNAP_PREV for previous snapshot.
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* SNAP_CUR for current snapshot.
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Returns:
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The number of items in the snapshot.
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*/
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int snap_num_items(int snapid);
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/*
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Function: snap_get_item
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Gets an item from a snapshot.
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Arguments:
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snapid - Snapshot ID to the data to fetch.
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* SNAP_PREV for previous snapshot.
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* SNAP_CUR for current snapshot.
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index - Index of the item.
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item - Pointer that recives the item info.
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Returns:
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Returns a pointer to the item if it exists, otherwise NULL.
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*/
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const void *snap_get_item(int snapid, int index, SNAP_ITEM *item);
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/*
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Function: snap_find_item
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Searches a snapshot for an item.
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Arguments:
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snapid - Snapshot ID to the data to fetch.
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* SNAP_PREV for previous snapshot.
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* SNAP_CUR for current snapshot.
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type - Type of the item.
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id - ID of the item.
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Returns:
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Returns a pointer to the item if it exists, otherwise NULL.
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*/
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const void *snap_find_item(int snapid, int type, int id);
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/*
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Function: snap_input
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Sets the input data to send to the server.
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Arguments:
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data - Pointer to the data.
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size - Size of the data.
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Remarks:
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The data should only consist of 4 bytes integer as they are
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subject to byte swapping.
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*/
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void snap_input(void *data, int size);
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/*
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Group: Server Callbacks
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*/
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/*
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Function: mods_init
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Called when the server is started.
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Remarks:
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It's called after the map is loaded so all map items are available.
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*/
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void mods_init();
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/*
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Function: mods_shutdown
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Called when the server quits.
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Remarks:
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Should be used to clean up all resources used.
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*/
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void mods_shutdown();
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/*
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Function: mods_client_enter
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Called when a client has joined the game.
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Arguments:
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cid - Client ID. Is 0 - MAX_CLIENTS.
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Remarks:
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It's called when the client is finished loading and should enter gameplay.
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*/
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void mods_client_enter(int cid);
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/*
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Function: mods_client_drop
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Called when a client drops from the server.
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Arguments:
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cid - Client ID. Is 0 - MAX_CLIENTS
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*/
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void mods_client_drop(int cid);
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/*
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Function: mods_client_input
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Called when the server recives new input from a client.
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Arguments:
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cid - Client ID. Is 0 - MAX_CLIENTS.
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input - Pointer to the input data.
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size - Size of the data. (NOT IMPLEMENTED YET)
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*/
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void mods_client_input(int cid, void *input);
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/*
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Function: mods_tick
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Called with a regular interval to progress the gameplay.
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Remarks:
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The SERVER_TICK_SPEED tells the number of ticks per second.
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*/
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void mods_tick();
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/*
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Function: mods_presnap
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Called before the server starts to construct snapshots for the clients.
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*/
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void mods_presnap();
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/*
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Function: mods_snap
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Called to create the snapshot for a client.
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Arguments:
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cid - Client ID. Is 0 - MAX_CLIENTS.
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Remarks:
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The game should make a series of calls to <snap_new_item> to construct
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the snapshot for the client.
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*/
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void mods_snap(int cid);
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/*
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Function: mods_postsnap
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Called after the server is done sending the snapshots.
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*/
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void mods_postsnap();
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/*
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Group: Client Callbacks
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*/
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/*
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Function: modc_init
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Called when the client starts.
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Remarks:
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The game should load resources that are used during the entire
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time of the game. No map is loaded.
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*/
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void modc_init();
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/*
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Function: modc_newsnapshot
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Called when the client progressed to a new snapshot.
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Remarks:
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The client can check for items in the snapshot and perform one time
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events like playing sounds, spawning client side effects etc.
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*/
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void modc_newsnapshot();
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/*
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Function: modc_entergame
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Called when the client has successfully connect to a server and
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loaded a map.
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Remarks:
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The client can check for items in the map and load them.
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*/
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void modc_entergame();
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/*
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Function: modc_shutdown
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Called when the client closes down.
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*/
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void modc_shutdown();
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/*
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Function: modc_render
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Called every frame to let the game render it self.
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*/
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void modc_render();
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/*
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Function: modc_statechange
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Called every time client changes state.
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*/
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void modc_statechange(int new_state, int old_state);
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/* undocumented callbacks */
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void modc_connected();
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void modc_message(int msg);
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void modc_predict();
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int modc_snap_input(int *data);
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void mods_message(int msg, int client_id);
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void mods_connected(int client_id);
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const char *modc_net_version();
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const char *mods_net_version();
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const char *mods_version();
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/* server */
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int server_getclientinfo(int client_id, CLIENT_INFO *info);
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const char *server_clientname(int client_id);
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void server_setclientname(int client_id, const char *name);
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void server_setclientscore(int client_id, int score);
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void server_setbrowseinfo(int game_type, int progression);
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void server_kick(int client_id, const char *reason);
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int server_tick();
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int server_tickspeed();
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/* input */
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int inp_key_was_pressed(int key);
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int inp_key_down(int key);
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char inp_last_char();
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int inp_last_key();
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void inp_clear();
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void inp_update();
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void inp_init();
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void inp_mouse_mode_absolute();
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void inp_mouse_mode_relative();
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int inp_mouse_doubleclick();
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int inp_key_presses(int key);
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int inp_key_releases(int key);
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int inp_key_state(int key);
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const char *inp_key_name(int k);
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int inp_key_code(const char *key_name);
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/* message packing */
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enum
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{
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MSGFLAG_VITAL=1
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};
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void msg_pack_start_system(int msg, int flags);
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void msg_pack_start(int msg, int flags);
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void msg_pack_int(int i);
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void msg_pack_string(const char *p, int limit);
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void msg_pack_raw(const void *data, int size);
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void msg_pack_end();
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typedef struct
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{
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int msg;
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int flags;
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const unsigned char *data;
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int size;
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} MSG_INFO;
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const MSG_INFO *msg_get_info();
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/* message unpacking */
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int msg_unpack_start(const void *data, int data_size, int *system);
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int msg_unpack_int();
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const char *msg_unpack_string();
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const unsigned char *msg_unpack_raw(int size);
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/* message sending */
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int server_send_msg(int client_id); /* client_id == -1 == broadcast */
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int client_send_msg();
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/* client */
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int client_tick();
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int client_predtick();
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float client_intratick();
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|
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float client_ticktime();
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float client_intrapredtick();
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int client_tickspeed();
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float client_frametime();
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float client_localtime();
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int client_state();
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const char *client_error_string();
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int *client_get_input(int tick);
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int client_connection_problems();
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|
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void client_connect(const char *address);
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void client_disconnect();
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void client_quit();
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void client_entergame();
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void client_rcon(const char *cmd);
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void client_serverbrowse_refresh(int lan);
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SERVER_INFO *client_serverbrowse_sorted_get(int index);
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int client_serverbrowse_sorted_num();
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|
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SERVER_INFO *client_serverbrowse_get(int index);
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|
int client_serverbrowse_num();
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|
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int client_serverbrowse_num_requests();
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|
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void client_serverbrowse_update();
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|
|
/* undocumented graphics stuff */
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|
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void gfx_text(void *font, float x, float y, float size, const char *text, int max_width);
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float gfx_text_width(void *font, float size, const char *text, int length);
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void gfx_pretty_text_color(float r, float g, float b, float a);
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void gfx_pretty_text(float x, float y, float size, const char *text, int max_width);
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float gfx_pretty_text_width(float size, const char *text, int length);
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|
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void gfx_getscreen(float *tl_x, float *tl_y, float *br_x, float *br_y);
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int gfx_memory_usage();
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void gfx_screenshot();
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|
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void gfx_lines_begin();
|
|
void gfx_lines_draw(float x0, float y0, float x1, float y1);
|
|
void gfx_lines_end();
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|
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void gfx_mask_op(int mask, int write);
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|
void gfx_clear_mask(int fill);
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|
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void gfx_clip_enable(int x, int y, int w, int h);
|
|
void gfx_clip_disable();
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|
|
/* server snap id */
|
|
int snap_new_id();
|
|
void snap_free_id(int id);
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|
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/* other */
|
|
void map_unload_data(int index);
|
|
void map_set(void *m);
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|
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#ifdef __cplusplus
|
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}
|
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#endif
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|
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#endif
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