ddnet/src/game/client/components/items.h
2010-11-20 21:26:06 +01:00

19 lines
674 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_ITEMS_H
#define GAME_CLIENT_COMPONENTS_ITEMS_H
#include <game/client/component.h>
class CItems : public CComponent
{
void RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemId);
void RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCurrent);
void RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent);
void RenderLaser(const struct CNetObj_Laser *pCurrent);
public:
virtual void OnRender();
};
#endif