ddnet/src/game/server/entities
2018-01-25 02:32:34 +01:00
..
character.cpp Fix crash: Switch tiles with number 0 are handled like non-switch tiles 2018-01-10 22:19:38 +01:00
character.h getting jetpack through remote 2016-10-10 15:18:06 +03:00
door.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
door.h Get rid of all Clang warnings 2015-04-18 22:29:28 +02:00
dragger.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
dragger.h Fix: Guns and draggers work for each player in a solo part individually 2014-05-08 00:53:21 +02:00
flag.cpp Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
flag.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
gun.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
gun.h Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
laser.cpp Fix laser code 2016-08-07 22:38:45 +02:00
laser.h replaced tunings from projectiles and laser by zonespecific tunings 2014-03-23 17:10:49 +01:00
light.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
light.h Increasing the Readability on primitive editors of DDRace Specific files (All files that does not exist in oy/teeworlds) 2011-12-25 15:51:47 +02:00
pickup.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
pickup.h Merge branch 'master' of git://github.com/teeworlds/teeworlds into DDRace 2012-04-12 02:09:31 +02:00
plasma.cpp Rework pause. Fixes force_pause 2017-04-09 00:20:41 +02:00
plasma.h Increasing the Readability on primitive editors of DDRace Specific files (All files that does not exist in oy/teeworlds) 2011-12-25 15:51:47 +02:00
projectile.cpp Reapply "Only make grenades explode once (fix by timakro)" 2018-01-25 02:32:34 +01:00
projectile.h Get rid of all Clang warnings 2015-04-18 22:29:28 +02:00