mirror of
https://github.com/ddnet/ddnet.git
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4545 lines
128 KiB
C++
4545 lines
128 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#define _WIN32_WINNT 0x0501
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#include <new>
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#include <stdarg.h>
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#include <tuple>
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#include <base/hash_ctxt.h>
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#include <base/math.h>
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#include <base/system.h>
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#include <base/vmath.h>
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#include <game/client/components/menus.h>
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#include <game/client/gameclient.h>
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#include <game/editor/editor.h>
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#include <engine/client.h>
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#include <engine/config.h>
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#include <engine/console.h>
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#include <engine/editor.h>
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#include <engine/engine.h>
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#include <engine/graphics.h>
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#include <engine/input.h>
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#include <engine/keys.h>
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#include <engine/map.h>
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#include <engine/serverbrowser.h>
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#include <engine/sound.h>
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#include <engine/steam.h>
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#include <engine/storage.h>
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#include <engine/textrender.h>
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#include <engine/client/http.h>
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#include <engine/client/notifications.h>
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#include <engine/shared/compression.h>
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#include <engine/shared/config.h>
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#include <engine/shared/datafile.h>
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#include <engine/shared/demo.h>
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#include <engine/shared/fifo.h>
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#include <engine/shared/filecollection.h>
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#include <engine/shared/json.h>
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#include <engine/shared/network.h>
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#include <engine/shared/packer.h>
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#include <engine/shared/protocol.h>
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#include <engine/shared/protocol_ex.h>
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#include <engine/shared/ringbuffer.h>
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#include <engine/shared/snapshot.h>
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#include <engine/shared/uuid_manager.h>
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#include <game/version.h>
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#include <mastersrv/mastersrv.h>
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#include <engine/client/demoedit.h>
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#include <engine/client/serverbrowser.h>
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#if defined(CONF_FAMILY_WINDOWS)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#include "client.h"
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#include "friends.h"
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#include "serverbrowser.h"
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#if defined(CONF_VIDEORECORDER)
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#include "video.h"
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#endif
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#include <zlib.h>
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#include "SDL.h"
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#ifdef main
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#undef main
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#endif
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static const ColorRGBA ClientNetworkPrintColor{0.7f, 1, 0.7f, 1.0f};
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static const ColorRGBA ClientNetworkErrPrintColor{1.0f, 0.25f, 0.25f, 1.0f};
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void CGraph::Init(float Min, float Max)
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{
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m_Min = Min;
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m_Max = Max;
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m_Index = 0;
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}
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void CGraph::ScaleMax()
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{
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int i = 0;
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m_Max = 0;
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for(i = 0; i < MAX_VALUES; i++)
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{
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if(m_aValues[i] > m_Max)
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m_Max = m_aValues[i];
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}
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}
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void CGraph::ScaleMin()
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{
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int i = 0;
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m_Min = m_Max;
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for(i = 0; i < MAX_VALUES; i++)
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{
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if(m_aValues[i] < m_Min)
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m_Min = m_aValues[i];
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}
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}
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void CGraph::Add(float v, float r, float g, float b)
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{
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m_Index = (m_Index + 1) & (MAX_VALUES - 1);
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m_aValues[m_Index] = v;
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m_aColors[m_Index][0] = r;
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m_aColors[m_Index][1] = g;
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m_aColors[m_Index][2] = b;
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}
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void CGraph::Render(IGraphics *pGraphics, IGraphics::CTextureHandle FontTexture, float x, float y, float w, float h, const char *pDescription)
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{
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//m_pGraphics->BlendNormal();
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pGraphics->TextureClear();
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pGraphics->QuadsBegin();
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pGraphics->SetColor(0, 0, 0, 0.75f);
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IGraphics::CQuadItem QuadItem(x, y, w, h);
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pGraphics->QuadsDrawTL(&QuadItem, 1);
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pGraphics->QuadsEnd();
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pGraphics->LinesBegin();
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pGraphics->SetColor(0.95f, 0.95f, 0.95f, 1.00f);
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IGraphics::CLineItem LineItem(x, y + h / 2, x + w, y + h / 2);
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pGraphics->LinesDraw(&LineItem, 1);
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pGraphics->SetColor(0.5f, 0.5f, 0.5f, 0.75f);
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IGraphics::CLineItem Array[2] = {
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IGraphics::CLineItem(x, y + (h * 3) / 4, x + w, y + (h * 3) / 4),
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IGraphics::CLineItem(x, y + h / 4, x + w, y + h / 4)};
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pGraphics->LinesDraw(Array, 2);
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for(int i = 1; i < MAX_VALUES; i++)
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{
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float a0 = (i - 1) / (float)MAX_VALUES;
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float a1 = i / (float)MAX_VALUES;
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int i0 = (m_Index + i - 1) & (MAX_VALUES - 1);
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int i1 = (m_Index + i) & (MAX_VALUES - 1);
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float v0 = (m_aValues[i0] - m_Min) / (m_Max - m_Min);
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float v1 = (m_aValues[i1] - m_Min) / (m_Max - m_Min);
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IGraphics::CColorVertex Array[2] = {
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IGraphics::CColorVertex(0, m_aColors[i0][0], m_aColors[i0][1], m_aColors[i0][2], 0.75f),
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IGraphics::CColorVertex(1, m_aColors[i1][0], m_aColors[i1][1], m_aColors[i1][2], 0.75f)};
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pGraphics->SetColorVertex(Array, 2);
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IGraphics::CLineItem LineItem(x + a0 * w, y + h - v0 * h, x + a1 * w, y + h - v1 * h);
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pGraphics->LinesDraw(&LineItem, 1);
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}
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pGraphics->LinesEnd();
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pGraphics->TextureSet(FontTexture);
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pGraphics->QuadsBegin();
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pGraphics->QuadsText(x + 2, y + h - 16, 16, pDescription);
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char aBuf[32];
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str_format(aBuf, sizeof(aBuf), "%.2f", m_Max);
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pGraphics->QuadsText(x + w - 8 * str_length(aBuf) - 8, y + 2, 16, aBuf);
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str_format(aBuf, sizeof(aBuf), "%.2f", m_Min);
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pGraphics->QuadsText(x + w - 8 * str_length(aBuf) - 8, y + h - 16, 16, aBuf);
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pGraphics->QuadsEnd();
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}
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void CSmoothTime::Init(int64_t Target)
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{
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m_Snap = time_get();
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m_Current = Target;
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m_Target = Target;
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m_aAdjustSpeed[0] = 0.3f;
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m_aAdjustSpeed[1] = 0.3f;
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m_Graph.Init(0.0f, 0.5f);
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}
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void CSmoothTime::SetAdjustSpeed(int Direction, float Value)
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{
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m_aAdjustSpeed[Direction] = Value;
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}
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int64_t CSmoothTime::Get(int64_t Now)
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{
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int64_t c = m_Current + (Now - m_Snap);
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int64_t t = m_Target + (Now - m_Snap);
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// it's faster to adjust upward instead of downward
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// we might need to adjust these abit
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float AdjustSpeed = m_aAdjustSpeed[0];
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if(t > c)
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AdjustSpeed = m_aAdjustSpeed[1];
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float a = ((Now - m_Snap) / (float)time_freq()) * AdjustSpeed;
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if(a > 1.0f)
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a = 1.0f;
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int64_t r = c + (int64_t)((t - c) * a);
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m_Graph.Add(a + 0.5f, 1, 1, 1);
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return r;
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}
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void CSmoothTime::UpdateInt(int64_t Target)
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{
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int64_t Now = time_get();
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m_Current = Get(Now);
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m_Snap = Now;
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m_Target = Target;
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}
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void CSmoothTime::Update(CGraph *pGraph, int64_t Target, int TimeLeft, int AdjustDirection)
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{
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int UpdateTimer = 1;
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if(TimeLeft < 0)
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{
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int IsSpike = 0;
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if(TimeLeft < -50)
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{
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IsSpike = 1;
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m_SpikeCounter += 5;
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if(m_SpikeCounter > 50)
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m_SpikeCounter = 50;
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}
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if(IsSpike && m_SpikeCounter < 15)
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{
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// ignore this ping spike
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UpdateTimer = 0;
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pGraph->Add(TimeLeft, 1, 1, 0);
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}
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else
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{
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pGraph->Add(TimeLeft, 1, 0, 0);
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if(m_aAdjustSpeed[AdjustDirection] < 30.0f)
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m_aAdjustSpeed[AdjustDirection] *= 2.0f;
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}
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}
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else
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{
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if(m_SpikeCounter)
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m_SpikeCounter--;
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pGraph->Add(TimeLeft, 0, 1, 0);
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m_aAdjustSpeed[AdjustDirection] *= 0.95f;
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if(m_aAdjustSpeed[AdjustDirection] < 2.0f)
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m_aAdjustSpeed[AdjustDirection] = 2.0f;
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}
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if(UpdateTimer)
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UpdateInt(Target);
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}
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CClient::CClient() :
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m_DemoPlayer(&m_SnapshotDelta)
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{
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for(auto &DemoRecorder : m_DemoRecorder)
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DemoRecorder = CDemoRecorder(&m_SnapshotDelta);
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m_pEditor = 0;
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m_pInput = 0;
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m_pGraphics = 0;
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m_pSound = 0;
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m_pGameClient = 0;
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m_pMap = 0;
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m_pConfigManager = 0;
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m_pConfig = 0;
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m_pConsole = 0;
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m_RenderFrameTime = 0.0001f;
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m_RenderFrameTimeLow = 1.0f;
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m_RenderFrameTimeHigh = 0.0f;
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m_RenderFrames = 0;
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m_LastRenderTime = time_get();
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m_GameTickSpeed = SERVER_TICK_SPEED;
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m_SnapCrcErrors = 0;
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m_AutoScreenshotRecycle = false;
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m_AutoStatScreenshotRecycle = false;
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m_AutoCSVRecycle = false;
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m_EditorActive = false;
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m_AckGameTick[0] = -1;
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m_AckGameTick[1] = -1;
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m_CurrentRecvTick[0] = 0;
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m_CurrentRecvTick[1] = 0;
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m_RconAuthed[0] = 0;
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m_RconAuthed[1] = 0;
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m_RconPassword[0] = '\0';
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m_Password[0] = '\0';
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// version-checking
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m_aVersionStr[0] = '0';
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m_aVersionStr[1] = '\0';
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// pinging
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m_PingStartTime = 0;
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m_aCurrentMap[0] = 0;
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m_aCmdConnect[0] = 0;
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// map download
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m_aMapdownloadFilename[0] = 0;
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m_aMapdownloadName[0] = 0;
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m_pMapdownloadTask = NULL;
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m_MapdownloadFile = 0;
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m_MapdownloadChunk = 0;
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m_MapdownloadSha256Present = false;
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m_MapdownloadSha256 = SHA256_ZEROED;
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m_MapdownloadCrc = 0;
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m_MapdownloadAmount = -1;
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m_MapdownloadTotalsize = -1;
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m_MapDetailsPresent = false;
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m_aMapDetailsName[0] = 0;
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m_MapDetailsSha256 = SHA256_ZEROED;
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m_MapDetailsCrc = 0;
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str_format(m_aDDNetInfoTmp, sizeof(m_aDDNetInfoTmp), DDNET_INFO ".%d.tmp", pid());
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m_pDDNetInfoTask = NULL;
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m_aNews[0] = '\0';
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m_aMapDownloadUrl[0] = '\0';
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m_Points = -1;
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m_CurrentServerInfoRequestTime = -1;
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m_CurrentServerPingInfoType = -1;
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m_CurrentServerPingBasicToken = -1;
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m_CurrentServerPingToken = -1;
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mem_zero(&m_CurrentServerPingUuid, sizeof(m_CurrentServerPingUuid));
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m_CurrentServerCurrentPingTime = -1;
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m_CurrentServerNextPingTime = -1;
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m_CurrentInput[0] = 0;
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m_CurrentInput[1] = 0;
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m_LastDummy = 0;
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mem_zero(&m_aInputs, sizeof(m_aInputs));
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m_State = IClient::STATE_OFFLINE;
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m_aServerAddressStr[0] = 0;
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mem_zero(m_aSnapshots, sizeof(m_aSnapshots));
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m_SnapshotStorage[0].Init();
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m_SnapshotStorage[1].Init();
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m_ReceivedSnapshots[0] = 0;
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m_ReceivedSnapshots[1] = 0;
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m_SnapshotParts[0] = 0;
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m_SnapshotParts[1] = 0;
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m_VersionInfo.m_State = CVersionInfo::STATE_INIT;
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if(g_Config.m_ClDummy == 0)
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m_LastDummyConnectTime = 0;
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m_ReconnectTime = 0;
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m_GenerateTimeoutSeed = true;
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m_FrameTimeAvg = 0.0001f;
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m_BenchmarkFile = 0;
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m_BenchmarkStopTime = 0;
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}
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// ----- send functions -----
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static inline bool RepackMsg(const CMsgPacker *pMsg, CPacker &Packer)
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{
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Packer.Reset();
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if(pMsg->m_MsgID < OFFSET_UUID)
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{
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Packer.AddInt((pMsg->m_MsgID << 1) | (pMsg->m_System ? 1 : 0));
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}
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else
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{
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Packer.AddInt((0 << 1) | (pMsg->m_System ? 1 : 0)); // NETMSG_EX, NETMSGTYPE_EX
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g_UuidManager.PackUuid(pMsg->m_MsgID, &Packer);
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}
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Packer.AddRaw(pMsg->Data(), pMsg->Size());
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return false;
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}
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int CClient::SendMsg(CMsgPacker *pMsg, int Flags)
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{
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CNetChunk Packet;
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if(State() == IClient::STATE_OFFLINE)
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return 0;
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// repack message (inefficient)
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CPacker Pack;
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if(RepackMsg(pMsg, Pack))
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return 0;
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mem_zero(&Packet, sizeof(CNetChunk));
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Packet.m_ClientID = 0;
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Packet.m_pData = Pack.Data();
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Packet.m_DataSize = Pack.Size();
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if(Flags & MSGFLAG_VITAL)
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Packet.m_Flags |= NETSENDFLAG_VITAL;
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if(Flags & MSGFLAG_FLUSH)
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Packet.m_Flags |= NETSENDFLAG_FLUSH;
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if(Flags & MSGFLAG_RECORD)
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{
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for(auto &i : m_DemoRecorder)
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if(i.IsRecording())
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i.RecordMessage(Packet.m_pData, Packet.m_DataSize);
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}
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if(!(Flags & MSGFLAG_NOSEND))
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{
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m_NetClient[g_Config.m_ClDummy].Send(&Packet);
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}
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return 0;
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}
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void CClient::SendInfo()
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{
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CMsgPacker MsgVer(NETMSG_CLIENTVER, true);
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MsgVer.AddRaw(&m_ConnectionID, sizeof(m_ConnectionID));
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MsgVer.AddInt(GameClient()->DDNetVersion());
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MsgVer.AddString(GameClient()->DDNetVersionStr(), 0);
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SendMsg(&MsgVer, MSGFLAG_VITAL);
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CMsgPacker Msg(NETMSG_INFO, true);
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Msg.AddString(GameClient()->NetVersion(), 128);
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Msg.AddString(m_Password, 128);
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SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
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}
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void CClient::SendEnterGame()
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{
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CMsgPacker Msg(NETMSG_ENTERGAME, true);
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SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
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}
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void CClient::SendReady()
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{
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CMsgPacker Msg(NETMSG_READY, true);
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SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
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}
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void CClient::SendMapRequest()
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{
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if(m_MapdownloadFile)
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io_close(m_MapdownloadFile);
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m_MapdownloadFile = Storage()->OpenFile(m_aMapdownloadFilename, IOFLAG_WRITE, IStorage::TYPE_SAVE);
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CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA, true);
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Msg.AddInt(m_MapdownloadChunk);
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SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
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}
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void CClient::RconAuth(const char *pName, const char *pPassword)
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{
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if(RconAuthed())
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return;
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if(pPassword != m_RconPassword)
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str_copy(m_RconPassword, pPassword, sizeof(m_RconPassword));
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CMsgPacker Msg(NETMSG_RCON_AUTH, true);
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Msg.AddString(pName, 32);
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Msg.AddString(pPassword, 32);
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Msg.AddInt(1);
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SendMsg(&Msg, MSGFLAG_VITAL);
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}
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void CClient::Rcon(const char *pCmd)
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{
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CMsgPacker Msg(NETMSG_RCON_CMD, true);
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Msg.AddString(pCmd, 256);
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SendMsg(&Msg, MSGFLAG_VITAL);
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}
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bool CClient::ConnectionProblems() const
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{
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return m_NetClient[g_Config.m_ClDummy].GotProblems() != 0;
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}
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void CClient::DirectInput(int *pInput, int Size)
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{
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CMsgPacker Msg(NETMSG_INPUT, true);
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Msg.AddInt(m_AckGameTick[g_Config.m_ClDummy]);
|
|
Msg.AddInt(m_PredTick[g_Config.m_ClDummy]);
|
|
Msg.AddInt(Size);
|
|
|
|
for(int i = 0; i < Size / 4; i++)
|
|
Msg.AddInt(pInput[i]);
|
|
|
|
SendMsg(&Msg, 0);
|
|
}
|
|
|
|
void CClient::SendInput()
|
|
{
|
|
int64_t Now = time_get();
|
|
|
|
if(m_PredTick[g_Config.m_ClDummy] <= 0)
|
|
return;
|
|
|
|
bool Force = false;
|
|
// fetch input
|
|
for(int Dummy = 0; Dummy < NUM_DUMMIES; Dummy++)
|
|
{
|
|
if(!m_DummyConnected && Dummy != 0)
|
|
{
|
|
break;
|
|
}
|
|
int i = g_Config.m_ClDummy ^ Dummy;
|
|
int Size = GameClient()->OnSnapInput(m_aInputs[i][m_CurrentInput[i]].m_aData, Dummy, Force);
|
|
|
|
if(Size)
|
|
{
|
|
// pack input
|
|
CMsgPacker Msg(NETMSG_INPUT, true);
|
|
Msg.AddInt(m_AckGameTick[i]);
|
|
Msg.AddInt(m_PredTick[i]);
|
|
Msg.AddInt(Size);
|
|
|
|
m_aInputs[i][m_CurrentInput[i]].m_Tick = m_PredTick[g_Config.m_ClDummy];
|
|
m_aInputs[i][m_CurrentInput[i]].m_PredictedTime = m_PredictedTime.Get(Now);
|
|
m_aInputs[i][m_CurrentInput[i]].m_Time = Now;
|
|
|
|
// pack it
|
|
for(int k = 0; k < Size / 4; k++)
|
|
Msg.AddInt(m_aInputs[i][m_CurrentInput[i]].m_aData[k]);
|
|
|
|
m_CurrentInput[i]++;
|
|
m_CurrentInput[i] %= 200;
|
|
|
|
SendMsgY(&Msg, MSGFLAG_FLUSH, i);
|
|
// ugly workaround for dummy. we need to send input with dummy to prevent
|
|
// prediction time resets. but if we do it too often, then it's
|
|
// impossible to use grenade with frozen dummy that gets hammered...
|
|
if(g_Config.m_ClDummyCopyMoves || m_CurrentInput[i] % 2)
|
|
Force = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
const char *CClient::LatestVersion() const
|
|
{
|
|
return m_aVersionStr;
|
|
}
|
|
|
|
// TODO: OPT: do this a lot smarter!
|
|
int *CClient::GetInput(int Tick, int IsDummy) const
|
|
{
|
|
int Best = -1;
|
|
const int d = IsDummy ^ g_Config.m_ClDummy;
|
|
for(int i = 0; i < 200; i++)
|
|
{
|
|
if(m_aInputs[d][i].m_Tick <= Tick && (Best == -1 || m_aInputs[d][Best].m_Tick < m_aInputs[d][i].m_Tick))
|
|
Best = i;
|
|
}
|
|
|
|
if(Best != -1)
|
|
return (int *)m_aInputs[g_Config.m_ClDummy][Best].m_aData;
|
|
return 0;
|
|
}
|
|
|
|
int *CClient::GetDirectInput(int Tick, int IsDummy) const
|
|
{
|
|
const int d = IsDummy ^ g_Config.m_ClDummy;
|
|
for(int i = 0; i < 200; i++)
|
|
if(m_aInputs[d][i].m_Tick == Tick)
|
|
return (int *)m_aInputs[d][i].m_aData;
|
|
return 0;
|
|
}
|
|
|
|
// ------ state handling -----
|
|
void CClient::SetState(int s)
|
|
{
|
|
if(m_State == IClient::STATE_QUITTING || m_State == IClient::STATE_RESTARTING)
|
|
return;
|
|
|
|
int Old = m_State;
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[128];
|
|
str_format(aBuf, sizeof(aBuf), "state change. last=%d current=%d", m_State, s);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
m_State = s;
|
|
if(Old != s)
|
|
{
|
|
GameClient()->OnStateChange(m_State, Old);
|
|
|
|
if(s == IClient::STATE_OFFLINE && m_ReconnectTime == 0)
|
|
{
|
|
if(g_Config.m_ClReconnectFull > 0 && (str_find_nocase(ErrorString(), "full") || str_find_nocase(ErrorString(), "reserved")))
|
|
m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectFull;
|
|
else if(g_Config.m_ClReconnectTimeout > 0 && (str_find_nocase(ErrorString(), "Timeout") || str_find_nocase(ErrorString(), "Too weak connection")))
|
|
m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectTimeout;
|
|
}
|
|
|
|
if(s == IClient::STATE_ONLINE)
|
|
{
|
|
Discord()->SetGameInfo(m_ServerAddress, m_aCurrentMap);
|
|
Steam()->SetGameInfo(m_ServerAddress, m_aCurrentMap);
|
|
}
|
|
else if(Old == IClient::STATE_ONLINE)
|
|
{
|
|
Discord()->ClearGameInfo();
|
|
Steam()->ClearGameInfo();
|
|
}
|
|
}
|
|
}
|
|
|
|
// called when the map is loaded and we should init for a new round
|
|
void CClient::OnEnterGame()
|
|
{
|
|
// reset input
|
|
int i;
|
|
for(i = 0; i < 200; i++)
|
|
{
|
|
m_aInputs[0][i].m_Tick = -1;
|
|
m_aInputs[1][i].m_Tick = -1;
|
|
}
|
|
m_CurrentInput[0] = 0;
|
|
m_CurrentInput[1] = 0;
|
|
|
|
// reset snapshots
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0;
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0;
|
|
m_SnapshotStorage[g_Config.m_ClDummy].PurgeAll();
|
|
m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
|
|
m_SnapshotParts[g_Config.m_ClDummy] = 0;
|
|
m_PredTick[g_Config.m_ClDummy] = 0;
|
|
m_CurrentRecvTick[g_Config.m_ClDummy] = 0;
|
|
m_CurGameTick[g_Config.m_ClDummy] = 0;
|
|
m_PrevGameTick[g_Config.m_ClDummy] = 0;
|
|
|
|
if(g_Config.m_ClDummy == 0)
|
|
m_LastDummyConnectTime = 0;
|
|
|
|
GameClient()->OnEnterGame();
|
|
}
|
|
|
|
void CClient::EnterGame()
|
|
{
|
|
if(State() == IClient::STATE_DEMOPLAYBACK)
|
|
return;
|
|
|
|
// now we will wait for two snapshots
|
|
// to finish the connection
|
|
SendEnterGame();
|
|
OnEnterGame();
|
|
|
|
ServerInfoRequest(); // fresh one for timeout protection
|
|
m_CurrentServerNextPingTime = time_get() + time_freq() / 2;
|
|
m_aTimeoutCodeSent[0] = false;
|
|
m_aTimeoutCodeSent[1] = false;
|
|
}
|
|
|
|
void GenerateTimeoutCode(char *pBuffer, unsigned Size, char *pSeed, const NETADDR &Addr, bool Dummy)
|
|
{
|
|
MD5_CTX Md5;
|
|
md5_init(&Md5);
|
|
const char *pDummy = Dummy ? "dummy" : "normal";
|
|
md5_update(&Md5, (unsigned char *)pDummy, str_length(pDummy) + 1);
|
|
md5_update(&Md5, (unsigned char *)pSeed, str_length(pSeed) + 1);
|
|
md5_update(&Md5, (unsigned char *)&Addr, sizeof(Addr));
|
|
MD5_DIGEST Digest = md5_finish(&Md5);
|
|
|
|
unsigned short Random[8];
|
|
mem_copy(Random, Digest.data, sizeof(Random));
|
|
generate_password(pBuffer, Size, Random, 8);
|
|
}
|
|
|
|
void CClient::GenerateTimeoutSeed()
|
|
{
|
|
secure_random_password(g_Config.m_ClTimeoutSeed, sizeof(g_Config.m_ClTimeoutSeed), 16);
|
|
}
|
|
|
|
void CClient::GenerateTimeoutCodes()
|
|
{
|
|
if(g_Config.m_ClTimeoutSeed[0])
|
|
{
|
|
for(int i = 0; i < 2; i++)
|
|
{
|
|
GenerateTimeoutCode(m_aTimeoutCodes[i], sizeof(m_aTimeoutCodes[i]), g_Config.m_ClTimeoutSeed, m_ServerAddress, i);
|
|
|
|
char aBuf[64];
|
|
str_format(aBuf, sizeof(aBuf), "timeout code '%s' (%s)", m_aTimeoutCodes[i], i == 0 ? "normal" : "dummy");
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
str_copy(m_aTimeoutCodes[0], g_Config.m_ClTimeoutCode, sizeof(m_aTimeoutCodes[0]));
|
|
str_copy(m_aTimeoutCodes[1], g_Config.m_ClDummyTimeoutCode, sizeof(m_aTimeoutCodes[1]));
|
|
}
|
|
}
|
|
|
|
void CClient::Connect(const char *pAddress, const char *pPassword)
|
|
{
|
|
char aBuf[512];
|
|
int Port = 8303;
|
|
|
|
Disconnect();
|
|
|
|
m_ConnectionID = RandomUuid();
|
|
if(pAddress != m_aServerAddressStr)
|
|
str_copy(m_aServerAddressStr, pAddress, sizeof(m_aServerAddressStr));
|
|
|
|
str_format(aBuf, sizeof(aBuf), "connecting to '%s'", m_aServerAddressStr);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ClientNetworkPrintColor);
|
|
bool is_websocket = false;
|
|
if(strncmp(m_aServerAddressStr, "ws://", 5) == 0)
|
|
{
|
|
is_websocket = true;
|
|
str_copy(m_aServerAddressStr, pAddress + 5, sizeof(m_aServerAddressStr));
|
|
}
|
|
|
|
ServerInfoRequest();
|
|
if(net_host_lookup(m_aServerAddressStr, &m_ServerAddress, m_NetClient[CLIENT_MAIN].NetType()) != 0)
|
|
{
|
|
char aBufMsg[256];
|
|
str_format(aBufMsg, sizeof(aBufMsg), "could not find the address of %s, connecting to localhost", aBuf);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBufMsg);
|
|
net_host_lookup("localhost", &m_ServerAddress, m_NetClient[CLIENT_MAIN].NetType());
|
|
}
|
|
|
|
if(m_SendPassword)
|
|
{
|
|
str_copy(m_Password, g_Config.m_Password, sizeof(m_Password));
|
|
m_SendPassword = false;
|
|
}
|
|
else if(!pPassword)
|
|
m_Password[0] = 0;
|
|
else
|
|
str_copy(m_Password, pPassword, sizeof(m_Password));
|
|
|
|
m_CanReceiveServerCapabilities = true;
|
|
// Deregister Rcon commands from last connected server, might not have called
|
|
// DisconnectWithReason if the server was shut down
|
|
m_RconAuthed[0] = 0;
|
|
m_UseTempRconCommands = 0;
|
|
m_pConsole->DeregisterTempAll();
|
|
if(m_ServerAddress.port == 0)
|
|
m_ServerAddress.port = Port;
|
|
if(is_websocket)
|
|
{
|
|
m_ServerAddress.type = NETTYPE_WEBSOCKET_IPV4;
|
|
}
|
|
m_NetClient[CLIENT_MAIN].Connect(&m_ServerAddress);
|
|
SetState(IClient::STATE_CONNECTING);
|
|
|
|
for(int i = 0; i < RECORDER_MAX; i++)
|
|
if(m_DemoRecorder[i].IsRecording())
|
|
DemoRecorder_Stop(i);
|
|
|
|
m_InputtimeMarginGraph.Init(-150.0f, 150.0f);
|
|
m_GametimeMarginGraph.Init(-150.0f, 150.0f);
|
|
|
|
GenerateTimeoutCodes();
|
|
}
|
|
|
|
void CClient::DisconnectWithReason(const char *pReason)
|
|
{
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "disconnecting. reason='%s'", pReason ? pReason : "unknown");
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ClientNetworkPrintColor);
|
|
|
|
// stop demo playback and recorder
|
|
m_DemoPlayer.Stop();
|
|
for(int i = 0; i < RECORDER_MAX; i++)
|
|
DemoRecorder_Stop(i);
|
|
|
|
//
|
|
m_RconAuthed[0] = 0;
|
|
m_ServerSentCapabilities = false;
|
|
m_UseTempRconCommands = 0;
|
|
m_pConsole->DeregisterTempAll();
|
|
m_NetClient[CLIENT_MAIN].Disconnect(pReason);
|
|
SetState(IClient::STATE_OFFLINE);
|
|
m_pMap->Unload();
|
|
m_CurrentServerPingInfoType = -1;
|
|
m_CurrentServerPingBasicToken = -1;
|
|
m_CurrentServerPingToken = -1;
|
|
mem_zero(&m_CurrentServerPingUuid, sizeof(m_CurrentServerPingUuid));
|
|
m_CurrentServerCurrentPingTime = -1;
|
|
m_CurrentServerNextPingTime = -1;
|
|
|
|
// disable all downloads
|
|
m_MapdownloadChunk = 0;
|
|
if(m_pMapdownloadTask)
|
|
m_pMapdownloadTask->Abort();
|
|
if(m_MapdownloadFile)
|
|
io_close(m_MapdownloadFile);
|
|
m_MapdownloadFile = 0;
|
|
m_MapdownloadSha256Present = false;
|
|
m_MapdownloadSha256 = SHA256_ZEROED;
|
|
m_MapdownloadCrc = 0;
|
|
m_MapdownloadTotalsize = -1;
|
|
m_MapdownloadAmount = 0;
|
|
m_MapDetailsPresent = false;
|
|
|
|
// clear the current server info
|
|
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
|
|
mem_zero(&m_ServerAddress, sizeof(m_ServerAddress));
|
|
|
|
// clear snapshots
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0;
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0;
|
|
m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
|
|
}
|
|
|
|
void CClient::Disconnect()
|
|
{
|
|
m_ButtonRender = false;
|
|
if(m_DummyConnected)
|
|
DummyDisconnect(0);
|
|
if(m_State != IClient::STATE_OFFLINE)
|
|
DisconnectWithReason(0);
|
|
|
|
// make sure to remove replay tmp demo
|
|
if(g_Config.m_ClReplays)
|
|
{
|
|
Storage()->RemoveFile((&m_DemoRecorder[RECORDER_REPLAYS])->GetCurrentFilename(), IStorage::TYPE_SAVE);
|
|
}
|
|
}
|
|
|
|
bool CClient::DummyConnected()
|
|
{
|
|
return m_DummyConnected;
|
|
}
|
|
|
|
bool CClient::DummyConnecting()
|
|
{
|
|
return !m_DummyConnected && m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick(g_Config.m_ClDummy);
|
|
}
|
|
|
|
void CClient::DummyConnect()
|
|
{
|
|
if(m_LastDummyConnectTime > 0 && m_LastDummyConnectTime + GameTickSpeed() * 5 > GameTick(g_Config.m_ClDummy))
|
|
return;
|
|
|
|
if(m_NetClient[CLIENT_MAIN].State() != NET_CONNSTATE_ONLINE && m_NetClient[CLIENT_MAIN].State() != NET_CONNSTATE_PENDING)
|
|
return;
|
|
|
|
if(m_DummyConnected)
|
|
return;
|
|
|
|
m_LastDummyConnectTime = GameTick(g_Config.m_ClDummy);
|
|
|
|
m_RconAuthed[1] = 0;
|
|
|
|
m_DummySendConnInfo = true;
|
|
|
|
g_Config.m_ClDummyCopyMoves = 0;
|
|
g_Config.m_ClDummyHammer = 0;
|
|
|
|
//connecting to the server
|
|
m_NetClient[CLIENT_DUMMY].Connect(&m_ServerAddress);
|
|
}
|
|
|
|
void CClient::DummyDisconnect(const char *pReason)
|
|
{
|
|
if(!m_DummyConnected)
|
|
return;
|
|
|
|
m_NetClient[CLIENT_DUMMY].Disconnect(pReason);
|
|
g_Config.m_ClDummy = 0;
|
|
m_RconAuthed[1] = 0;
|
|
m_aSnapshots[1][SNAP_CURRENT] = 0;
|
|
m_aSnapshots[1][SNAP_PREV] = 0;
|
|
m_ReceivedSnapshots[1] = 0;
|
|
m_DummyConnected = false;
|
|
GameClient()->OnDummyDisconnect();
|
|
}
|
|
|
|
int CClient::GetCurrentRaceTime()
|
|
{
|
|
if(GameClient()->GetLastRaceTick() < 0)
|
|
return 0;
|
|
return (GameTick(g_Config.m_ClDummy) - GameClient()->GetLastRaceTick()) / 50;
|
|
}
|
|
|
|
int CClient::SendMsgY(CMsgPacker *pMsg, int Flags, int NetClient)
|
|
{
|
|
CNetChunk Packet;
|
|
|
|
// repack message (inefficient)
|
|
CPacker Pack;
|
|
if(RepackMsg(pMsg, Pack))
|
|
return 0;
|
|
|
|
mem_zero(&Packet, sizeof(CNetChunk));
|
|
Packet.m_ClientID = 0;
|
|
Packet.m_pData = Pack.Data();
|
|
Packet.m_DataSize = Pack.Size();
|
|
|
|
if(Flags & MSGFLAG_VITAL)
|
|
Packet.m_Flags |= NETSENDFLAG_VITAL;
|
|
if(Flags & MSGFLAG_FLUSH)
|
|
Packet.m_Flags |= NETSENDFLAG_FLUSH;
|
|
|
|
m_NetClient[NetClient].Send(&Packet);
|
|
return 0;
|
|
}
|
|
|
|
void CClient::GetServerInfo(CServerInfo *pServerInfo) const
|
|
{
|
|
mem_copy(pServerInfo, &m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
|
|
|
|
if(m_DemoPlayer.IsPlaying() && g_Config.m_ClDemoAssumeRace)
|
|
str_copy(pServerInfo->m_aGameType, "DDraceNetwork", 14);
|
|
}
|
|
|
|
void CClient::ServerInfoRequest()
|
|
{
|
|
mem_zero(&m_CurrentServerInfo, sizeof(m_CurrentServerInfo));
|
|
m_CurrentServerInfoRequestTime = 0;
|
|
}
|
|
|
|
int CClient::LoadData()
|
|
{
|
|
m_DebugFont = Graphics()->LoadTexture("debug_font.png", IStorage::TYPE_ALL, CImageInfo::FORMAT_AUTO, 0);
|
|
return 1;
|
|
}
|
|
|
|
// ---
|
|
|
|
void *CClient::SnapGetItem(int SnapID, int Index, CSnapItem *pItem) const
|
|
{
|
|
CSnapshotItem *i;
|
|
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
|
|
i = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index);
|
|
pItem->m_DataSize = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemSize(Index);
|
|
pItem->m_Type = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(Index);
|
|
pItem->m_ID = i->ID();
|
|
return (void *)i->Data();
|
|
}
|
|
|
|
int CClient::SnapItemSize(int SnapID, int Index) const
|
|
{
|
|
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
|
|
return m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemSize(Index);
|
|
}
|
|
|
|
void CClient::SnapInvalidateItem(int SnapID, int Index)
|
|
{
|
|
CSnapshotItem *i;
|
|
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
|
|
i = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(Index);
|
|
if(i)
|
|
{
|
|
if((char *)i < (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap || (char *)i > (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap + m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_SnapSize)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem");
|
|
if((char *)i >= (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap && (char *)i < (char *)m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap + m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_SnapSize)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "snap invalidate problem");
|
|
i->m_TypeAndID = -1;
|
|
}
|
|
}
|
|
|
|
void *CClient::SnapFindItem(int SnapID, int Type, int ID) const
|
|
{
|
|
// TODO: linear search. should be fixed.
|
|
int i;
|
|
|
|
if(!m_aSnapshots[g_Config.m_ClDummy][SnapID])
|
|
return 0x0;
|
|
|
|
for(i = 0; i < m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap->NumItems(); i++)
|
|
{
|
|
CSnapshotItem *pItem = m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItem(i);
|
|
if(m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pAltSnap->GetItemType(i) == Type && pItem->ID() == ID)
|
|
return (void *)pItem->Data();
|
|
}
|
|
return 0x0;
|
|
}
|
|
|
|
int CClient::SnapNumItems(int SnapID) const
|
|
{
|
|
dbg_assert(SnapID >= 0 && SnapID < NUM_SNAPSHOT_TYPES, "invalid SnapID");
|
|
if(!m_aSnapshots[g_Config.m_ClDummy][SnapID])
|
|
return 0;
|
|
return m_aSnapshots[g_Config.m_ClDummy][SnapID]->m_pSnap->NumItems();
|
|
}
|
|
|
|
void CClient::SnapSetStaticsize(int ItemType, int Size)
|
|
{
|
|
m_SnapshotDelta.SetStaticsize(ItemType, Size);
|
|
}
|
|
|
|
void CClient::DebugRender()
|
|
{
|
|
static NETSTATS Prev, Current;
|
|
static int64_t LastSnap = 0;
|
|
static float FrameTimeAvg = 0;
|
|
char aBuffer[512];
|
|
|
|
if(!g_Config.m_Debug)
|
|
return;
|
|
|
|
//m_pGraphics->BlendNormal();
|
|
Graphics()->TextureSet(m_DebugFont);
|
|
Graphics()->MapScreen(0, 0, Graphics()->ScreenWidth(), Graphics()->ScreenHeight());
|
|
Graphics()->QuadsBegin();
|
|
|
|
if(time_get() - LastSnap > time_freq())
|
|
{
|
|
LastSnap = time_get();
|
|
Prev = Current;
|
|
net_stats(&Current);
|
|
}
|
|
|
|
/*
|
|
eth = 14
|
|
ip = 20
|
|
udp = 8
|
|
total = 42
|
|
*/
|
|
FrameTimeAvg = FrameTimeAvg * 0.9f + m_RenderFrameTime * 0.1f;
|
|
str_format(aBuffer, sizeof(aBuffer), "ticks: %8d %8d gfxmem: %dk fps: %3d",
|
|
m_CurGameTick[g_Config.m_ClDummy], m_PredTick[g_Config.m_ClDummy],
|
|
Graphics()->MemoryUsage() / 1024,
|
|
(int)(1.0f / FrameTimeAvg + 0.5f));
|
|
Graphics()->QuadsText(2, 2, 16, aBuffer);
|
|
|
|
{
|
|
int SendPackets = (Current.sent_packets - Prev.sent_packets);
|
|
int SendBytes = (Current.sent_bytes - Prev.sent_bytes);
|
|
int SendTotal = SendBytes + SendPackets * 42;
|
|
int RecvPackets = (Current.recv_packets - Prev.recv_packets);
|
|
int RecvBytes = (Current.recv_bytes - Prev.recv_bytes);
|
|
int RecvTotal = RecvBytes + RecvPackets * 42;
|
|
|
|
if(!SendPackets)
|
|
SendPackets++;
|
|
if(!RecvPackets)
|
|
RecvPackets++;
|
|
str_format(aBuffer, sizeof(aBuffer), "send: %3d %5d+%4d=%5d (%3d kbps) avg: %5d\nrecv: %3d %5d+%4d=%5d (%3d kbps) avg: %5d",
|
|
SendPackets, SendBytes, SendPackets * 42, SendTotal, (SendTotal * 8) / 1024, SendBytes / SendPackets,
|
|
RecvPackets, RecvBytes, RecvPackets * 42, RecvTotal, (RecvTotal * 8) / 1024, RecvBytes / RecvPackets);
|
|
Graphics()->QuadsText(2, 14, 16, aBuffer);
|
|
}
|
|
|
|
// render rates
|
|
{
|
|
int y = 0;
|
|
int i;
|
|
for(i = 0; i < 256; i++)
|
|
{
|
|
if(m_SnapshotDelta.GetDataRate(i))
|
|
{
|
|
str_format(aBuffer, sizeof(aBuffer), "%4d %20s: %8d %8d %8d", i, GameClient()->GetItemName(i), m_SnapshotDelta.GetDataRate(i) / 8, m_SnapshotDelta.GetDataUpdates(i),
|
|
(m_SnapshotDelta.GetDataRate(i) / m_SnapshotDelta.GetDataUpdates(i)) / 8);
|
|
Graphics()->QuadsText(2, 100 + y * 12, 16, aBuffer);
|
|
y++;
|
|
}
|
|
}
|
|
}
|
|
|
|
str_format(aBuffer, sizeof(aBuffer), "pred: %d ms", GetPredictionTime());
|
|
Graphics()->QuadsText(2, 70, 16, aBuffer);
|
|
Graphics()->QuadsEnd();
|
|
|
|
// render graphs
|
|
if(g_Config.m_DbgGraphs)
|
|
{
|
|
//Graphics()->MapScreen(0,0,400.0f,300.0f);
|
|
float w = Graphics()->ScreenWidth() / 4.0f;
|
|
float h = Graphics()->ScreenHeight() / 6.0f;
|
|
float sp = Graphics()->ScreenWidth() / 100.0f;
|
|
float x = Graphics()->ScreenWidth() - w - sp;
|
|
|
|
m_FpsGraph.ScaleMax();
|
|
m_FpsGraph.ScaleMin();
|
|
m_FpsGraph.Render(Graphics(), m_DebugFont, x, sp * 5, w, h, "FPS");
|
|
m_InputtimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp * 5 + h + sp, w, h, "Prediction Margin");
|
|
m_GametimeMarginGraph.Render(Graphics(), m_DebugFont, x, sp * 5 + h + sp + h + sp, w, h, "Gametime Margin");
|
|
}
|
|
}
|
|
|
|
void CClient::Restart()
|
|
{
|
|
SetState(IClient::STATE_RESTARTING);
|
|
}
|
|
|
|
void CClient::Quit()
|
|
{
|
|
SetState(IClient::STATE_QUITTING);
|
|
}
|
|
|
|
const char *CClient::PlayerName() const
|
|
{
|
|
if(g_Config.m_PlayerName[0])
|
|
{
|
|
return g_Config.m_PlayerName;
|
|
}
|
|
if(g_Config.m_SteamName[0])
|
|
{
|
|
return g_Config.m_SteamName;
|
|
}
|
|
return "nameless tee";
|
|
}
|
|
|
|
const char *CClient::DummyName() const
|
|
{
|
|
if(g_Config.m_ClDummyName[0])
|
|
{
|
|
return g_Config.m_ClDummyName;
|
|
}
|
|
const char *pBase = 0;
|
|
if(g_Config.m_PlayerName[0])
|
|
{
|
|
pBase = g_Config.m_PlayerName;
|
|
}
|
|
else if(g_Config.m_SteamName[0])
|
|
{
|
|
pBase = g_Config.m_SteamName;
|
|
}
|
|
if(pBase)
|
|
{
|
|
static char aDummyNameBuf[16];
|
|
str_format(aDummyNameBuf, sizeof(aDummyNameBuf), "[D] %s", pBase);
|
|
return aDummyNameBuf;
|
|
}
|
|
return "brainless tee";
|
|
}
|
|
|
|
const char *CClient::ErrorString() const
|
|
{
|
|
return m_NetClient[CLIENT_MAIN].ErrorString();
|
|
}
|
|
|
|
void CClient::Render()
|
|
{
|
|
if(g_Config.m_ClOverlayEntities)
|
|
{
|
|
ColorRGBA bg = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClBackgroundEntitiesColor));
|
|
Graphics()->Clear(bg.r, bg.g, bg.b);
|
|
}
|
|
else
|
|
{
|
|
ColorRGBA bg = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClBackgroundColor));
|
|
Graphics()->Clear(bg.r, bg.g, bg.b);
|
|
}
|
|
|
|
GameClient()->OnRender();
|
|
DebugRender();
|
|
|
|
if(State() == IClient::STATE_ONLINE && g_Config.m_ClAntiPingLimit)
|
|
{
|
|
int64_t Now = time_get();
|
|
g_Config.m_ClAntiPing = (m_PredictedTime.Get(Now) - m_GameTime[g_Config.m_ClDummy].Get(Now)) * 1000 / (float)time_freq() > g_Config.m_ClAntiPingLimit;
|
|
}
|
|
}
|
|
|
|
const char *CClient::LoadMap(const char *pName, const char *pFilename, SHA256_DIGEST *pWantedSha256, unsigned WantedCrc)
|
|
{
|
|
static char s_aErrorMsg[128];
|
|
|
|
SetState(IClient::STATE_LOADING);
|
|
|
|
if(!m_pMap->Load(pFilename))
|
|
{
|
|
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map '%s' not found", pFilename);
|
|
return s_aErrorMsg;
|
|
}
|
|
|
|
if(pWantedSha256 && m_pMap->Sha256() != *pWantedSha256)
|
|
{
|
|
char aWanted[SHA256_MAXSTRSIZE];
|
|
char aGot[SHA256_MAXSTRSIZE];
|
|
sha256_str(*pWantedSha256, aWanted, sizeof(aWanted));
|
|
sha256_str(m_pMap->Sha256(), aGot, sizeof(aWanted));
|
|
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %s != %s", aGot, aWanted);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg);
|
|
m_pMap->Unload();
|
|
return s_aErrorMsg;
|
|
}
|
|
|
|
// Only check CRC if we don't have the secure SHA256.
|
|
if(!pWantedSha256 && m_pMap->Crc() != WantedCrc)
|
|
{
|
|
str_format(s_aErrorMsg, sizeof(s_aErrorMsg), "map differs from the server. %08x != %08x", m_pMap->Crc(), WantedCrc);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", s_aErrorMsg);
|
|
m_pMap->Unload();
|
|
return s_aErrorMsg;
|
|
}
|
|
|
|
// stop demo recording if we loaded a new map
|
|
for(int i = 0; i < RECORDER_MAX; i++)
|
|
DemoRecorder_Stop(i, i == RECORDER_REPLAYS);
|
|
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "loaded map '%s'", pFilename);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
|
|
m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
|
|
|
|
str_copy(m_aCurrentMap, pName, sizeof(m_aCurrentMap));
|
|
str_copy(m_aCurrentMapPath, pFilename, sizeof(m_aCurrentMapPath));
|
|
|
|
return 0;
|
|
}
|
|
|
|
const char *CClient::LoadMapSearch(const char *pMapName, SHA256_DIGEST *pWantedSha256, int WantedCrc)
|
|
{
|
|
const char *pError = 0;
|
|
char aBuf[512];
|
|
char aWanted[256];
|
|
char aWantedSha256[SHA256_MAXSTRSIZE];
|
|
|
|
if(pWantedSha256)
|
|
{
|
|
sha256_str(*pWantedSha256, aWantedSha256, sizeof(aWantedSha256));
|
|
str_format(aWanted, sizeof(aWanted), "sha256=%s", aWantedSha256);
|
|
}
|
|
else
|
|
{
|
|
str_format(aWanted, sizeof(aWanted), "crc=%08x", WantedCrc);
|
|
}
|
|
|
|
str_format(aBuf, sizeof(aBuf), "loading map, map=%s wanted %s", pMapName, aWanted);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
|
|
SetState(IClient::STATE_LOADING);
|
|
|
|
// try the normal maps folder
|
|
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
|
|
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
|
|
if(!pError)
|
|
return pError;
|
|
|
|
// try the downloaded maps
|
|
if(pWantedSha256)
|
|
{
|
|
str_format(aBuf, sizeof(aBuf), "downloadedmaps/%s_%s.map", pMapName, aWantedSha256);
|
|
}
|
|
else
|
|
{
|
|
str_format(aBuf, sizeof(aBuf), "downloadedmaps/%s_%08x.map", pMapName, WantedCrc);
|
|
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
|
|
if(!pError)
|
|
return pError;
|
|
}
|
|
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
|
|
if(!pError)
|
|
return pError;
|
|
|
|
// search for the map within subfolders
|
|
char aFilename[128];
|
|
str_format(aFilename, sizeof(aFilename), "%s.map", pMapName);
|
|
if(Storage()->FindFile(aFilename, "maps", IStorage::TYPE_ALL, aBuf, sizeof(aBuf)))
|
|
pError = LoadMap(pMapName, aBuf, pWantedSha256, WantedCrc);
|
|
|
|
return pError;
|
|
}
|
|
|
|
void CClient::ProcessConnlessPacket(CNetChunk *pPacket)
|
|
{
|
|
// server info
|
|
if(pPacket->m_DataSize >= (int)sizeof(SERVERBROWSE_INFO))
|
|
{
|
|
int Type = -1;
|
|
if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0)
|
|
Type = SERVERINFO_VANILLA;
|
|
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_64_LEGACY, sizeof(SERVERBROWSE_INFO_64_LEGACY)) == 0)
|
|
Type = SERVERINFO_64_LEGACY;
|
|
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED, sizeof(SERVERBROWSE_INFO_EXTENDED)) == 0)
|
|
Type = SERVERINFO_EXTENDED;
|
|
else if(mem_comp(pPacket->m_pData, SERVERBROWSE_INFO_EXTENDED_MORE, sizeof(SERVERBROWSE_INFO_EXTENDED_MORE)) == 0)
|
|
Type = SERVERINFO_EXTENDED_MORE;
|
|
|
|
if(Type != -1)
|
|
{
|
|
void *pData = (unsigned char *)pPacket->m_pData + sizeof(SERVERBROWSE_INFO);
|
|
int DataSize = pPacket->m_DataSize - sizeof(SERVERBROWSE_INFO);
|
|
ProcessServerInfo(Type, &pPacket->m_Address, pData, DataSize);
|
|
}
|
|
}
|
|
}
|
|
|
|
static int SavedServerInfoType(int Type)
|
|
{
|
|
if(Type == SERVERINFO_EXTENDED_MORE)
|
|
return SERVERINFO_EXTENDED;
|
|
|
|
return Type;
|
|
}
|
|
|
|
void CClient::ProcessServerInfo(int RawType, NETADDR *pFrom, const void *pData, int DataSize)
|
|
{
|
|
CServerBrowser::CServerEntry *pEntry = m_ServerBrowser.Find(*pFrom);
|
|
|
|
CServerInfo Info = {0};
|
|
int SavedType = SavedServerInfoType(RawType);
|
|
if((SavedType == SERVERINFO_64_LEGACY || SavedType == SERVERINFO_EXTENDED) &&
|
|
pEntry && pEntry->m_GotInfo && SavedType == pEntry->m_Info.m_Type)
|
|
{
|
|
Info = pEntry->m_Info;
|
|
}
|
|
|
|
Info.m_Type = SavedType;
|
|
|
|
net_addr_str(pFrom, Info.m_aAddress, sizeof(Info.m_aAddress), true);
|
|
|
|
CUnpacker Up;
|
|
Up.Reset(pData, DataSize);
|
|
|
|
#define GET_STRING(array) str_copy(array, Up.GetString(CUnpacker::SANITIZE_CC | CUnpacker::SKIP_START_WHITESPACES), sizeof(array))
|
|
#define GET_INT(integer) (integer) = str_toint(Up.GetString())
|
|
|
|
int Offset = 0; // Only used for SavedType == SERVERINFO_64_LEGACY
|
|
int Token;
|
|
int PacketNo = 0; // Only used if SavedType == SERVERINFO_EXTENDED
|
|
|
|
GET_INT(Token);
|
|
if(RawType != SERVERINFO_EXTENDED_MORE)
|
|
{
|
|
GET_STRING(Info.m_aVersion);
|
|
GET_STRING(Info.m_aName);
|
|
GET_STRING(Info.m_aMap);
|
|
|
|
if(SavedType == SERVERINFO_EXTENDED)
|
|
{
|
|
GET_INT(Info.m_MapCrc);
|
|
GET_INT(Info.m_MapSize);
|
|
}
|
|
|
|
GET_STRING(Info.m_aGameType);
|
|
GET_INT(Info.m_Flags);
|
|
GET_INT(Info.m_NumPlayers);
|
|
GET_INT(Info.m_MaxPlayers);
|
|
GET_INT(Info.m_NumClients);
|
|
GET_INT(Info.m_MaxClients);
|
|
if(Info.m_aMap[0])
|
|
Info.m_HasRank = m_ServerBrowser.HasRank(Info.m_aMap);
|
|
|
|
// don't add invalid info to the server browser list
|
|
if(Info.m_NumClients < 0 || Info.m_MaxClients < 0 ||
|
|
Info.m_NumPlayers < 0 || Info.m_MaxPlayers < 0 ||
|
|
Info.m_NumPlayers > Info.m_NumClients || Info.m_MaxPlayers > Info.m_MaxClients)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch(SavedType)
|
|
{
|
|
case SERVERINFO_VANILLA:
|
|
if(Info.m_MaxPlayers > VANILLA_MAX_CLIENTS ||
|
|
Info.m_MaxClients > VANILLA_MAX_CLIENTS)
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
case SERVERINFO_64_LEGACY:
|
|
if(Info.m_MaxPlayers > MAX_CLIENTS ||
|
|
Info.m_MaxClients > MAX_CLIENTS)
|
|
{
|
|
return;
|
|
}
|
|
break;
|
|
case SERVERINFO_EXTENDED:
|
|
if(Info.m_NumPlayers > Info.m_NumClients)
|
|
return;
|
|
break;
|
|
default:
|
|
dbg_assert(false, "unknown serverinfo type");
|
|
}
|
|
|
|
if(SavedType == SERVERINFO_64_LEGACY)
|
|
Offset = Up.GetInt();
|
|
|
|
// Check for valid offset.
|
|
if(Offset < 0)
|
|
return;
|
|
|
|
if(SavedType == SERVERINFO_EXTENDED)
|
|
PacketNo = 0;
|
|
}
|
|
else
|
|
{
|
|
GET_INT(PacketNo);
|
|
// 0 needs to be excluded because that's reserved for the main packet.
|
|
if(PacketNo <= 0 || PacketNo >= 64)
|
|
return;
|
|
}
|
|
|
|
bool DuplicatedPacket = false;
|
|
if(SavedType == SERVERINFO_EXTENDED)
|
|
{
|
|
Up.GetString(); // extra info, reserved
|
|
|
|
uint64_t Flag = (uint64_t)1 << PacketNo;
|
|
DuplicatedPacket = Info.m_ReceivedPackets & Flag;
|
|
Info.m_ReceivedPackets |= Flag;
|
|
}
|
|
|
|
bool IgnoreError = false;
|
|
for(int i = Offset; i < MAX_CLIENTS && Info.m_NumReceivedClients < MAX_CLIENTS && !Up.Error(); i++)
|
|
{
|
|
CServerInfo::CClient *pClient = &Info.m_aClients[Info.m_NumReceivedClients];
|
|
GET_STRING(pClient->m_aName);
|
|
if(Up.Error())
|
|
{
|
|
// Packet end, no problem unless it happens during one
|
|
// player info, so ignore the error.
|
|
IgnoreError = true;
|
|
break;
|
|
}
|
|
GET_STRING(pClient->m_aClan);
|
|
GET_INT(pClient->m_Country);
|
|
GET_INT(pClient->m_Score);
|
|
GET_INT(pClient->m_Player);
|
|
if(SavedType == SERVERINFO_EXTENDED)
|
|
{
|
|
Up.GetString(); // extra info, reserved
|
|
}
|
|
if(!Up.Error())
|
|
{
|
|
if(SavedType == SERVERINFO_64_LEGACY)
|
|
{
|
|
uint64_t Flag = (uint64_t)1 << i;
|
|
if(!(Info.m_ReceivedPackets & Flag))
|
|
{
|
|
Info.m_ReceivedPackets |= Flag;
|
|
Info.m_NumReceivedClients++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Info.m_NumReceivedClients++;
|
|
}
|
|
}
|
|
}
|
|
|
|
str_clean_whitespaces(Info.m_aName);
|
|
|
|
if(!Up.Error() || IgnoreError)
|
|
{
|
|
if(!DuplicatedPacket && (!pEntry || !pEntry->m_GotInfo || SavedType >= pEntry->m_Info.m_Type))
|
|
{
|
|
m_ServerBrowser.Set(*pFrom, IServerBrowser::SET_TOKEN, Token, &Info);
|
|
}
|
|
|
|
// Player info is irrelevant for the client (while connected),
|
|
// it gets its info from elsewhere.
|
|
//
|
|
// SERVERINFO_EXTENDED_MORE doesn't carry any server
|
|
// information, so just skip it.
|
|
if(net_addr_comp(&m_ServerAddress, pFrom) == 0 && RawType != SERVERINFO_EXTENDED_MORE)
|
|
{
|
|
// Only accept server info that has a type that is
|
|
// newer or equal to something the server already sent
|
|
// us.
|
|
if(SavedType >= m_CurrentServerInfo.m_Type)
|
|
{
|
|
mem_copy(&m_CurrentServerInfo, &Info, sizeof(m_CurrentServerInfo));
|
|
m_CurrentServerInfo.m_NetAddr = m_ServerAddress;
|
|
m_CurrentServerInfoRequestTime = -1;
|
|
}
|
|
|
|
bool ValidPong = false;
|
|
if(!m_ServerCapabilities.m_PingEx && m_CurrentServerCurrentPingTime >= 0 && SavedType >= m_CurrentServerPingInfoType)
|
|
{
|
|
if(RawType == SERVERINFO_VANILLA)
|
|
{
|
|
ValidPong = Token == m_CurrentServerPingBasicToken;
|
|
}
|
|
else if(RawType == SERVERINFO_EXTENDED)
|
|
{
|
|
ValidPong = Token == m_CurrentServerPingToken;
|
|
}
|
|
}
|
|
if(ValidPong)
|
|
{
|
|
int LatencyMs = (time_get() - m_CurrentServerCurrentPingTime) * 1000 / time_freq();
|
|
m_ServerBrowser.SetCurrentServerPing(m_ServerAddress, LatencyMs);
|
|
m_CurrentServerPingInfoType = SavedType;
|
|
m_CurrentServerCurrentPingTime = -1;
|
|
|
|
char aBuf[64];
|
|
str_format(aBuf, sizeof(aBuf), "got pong from current server, latency=%dms", LatencyMs);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
|
}
|
|
}
|
|
}
|
|
|
|
#undef GET_STRING
|
|
#undef GET_INT
|
|
}
|
|
|
|
bool CClient::ShouldSendChatTimeoutCodeHeuristic()
|
|
{
|
|
if(m_ServerSentCapabilities)
|
|
{
|
|
return false;
|
|
}
|
|
return IsDDNet(&m_CurrentServerInfo);
|
|
}
|
|
|
|
static void FormatMapDownloadFilename(const char *pName, SHA256_DIGEST *pSha256, int Crc, bool Temp, char *pBuffer, int BufferSize)
|
|
{
|
|
char aHash[SHA256_MAXSTRSIZE];
|
|
if(pSha256)
|
|
{
|
|
sha256_str(*pSha256, aHash, sizeof(aHash));
|
|
}
|
|
else
|
|
{
|
|
str_format(aHash, sizeof(aHash), "%08x", Crc);
|
|
}
|
|
|
|
if(Temp)
|
|
{
|
|
str_format(pBuffer, BufferSize, "%s_%s.map.%d.tmp", pName, aHash, pid());
|
|
}
|
|
else
|
|
{
|
|
str_format(pBuffer, BufferSize, "%s_%s.map", pName, aHash);
|
|
}
|
|
}
|
|
|
|
static CServerCapabilities GetServerCapabilities(int Version, int Flags)
|
|
{
|
|
CServerCapabilities Result;
|
|
bool DDNet = false;
|
|
if(Version >= 1)
|
|
{
|
|
DDNet = Flags & SERVERCAPFLAG_DDNET;
|
|
}
|
|
Result.m_ChatTimeoutCode = DDNet;
|
|
Result.m_AnyPlayerFlag = DDNet;
|
|
Result.m_PingEx = false;
|
|
if(Version >= 1)
|
|
{
|
|
Result.m_ChatTimeoutCode = Flags & SERVERCAPFLAG_CHATTIMEOUTCODE;
|
|
}
|
|
if(Version >= 2)
|
|
{
|
|
Result.m_AnyPlayerFlag = Flags & SERVERCAPFLAG_ANYPLAYERFLAG;
|
|
}
|
|
if(Version >= 3)
|
|
{
|
|
Result.m_PingEx = Flags & SERVERCAPFLAG_PINGEX;
|
|
}
|
|
return Result;
|
|
}
|
|
|
|
void CClient::ProcessServerPacket(CNetChunk *pPacket)
|
|
{
|
|
CUnpacker Unpacker;
|
|
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
|
|
CMsgPacker Packer(NETMSG_EX, true);
|
|
|
|
// unpack msgid and system flag
|
|
int Msg;
|
|
bool Sys;
|
|
CUuid Uuid;
|
|
|
|
int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer);
|
|
if(Result == UNPACKMESSAGE_ERROR)
|
|
{
|
|
return;
|
|
}
|
|
else if(Result == UNPACKMESSAGE_ANSWER)
|
|
{
|
|
SendMsg(&Packer, MSGFLAG_VITAL);
|
|
}
|
|
|
|
if(Sys)
|
|
{
|
|
// system message
|
|
if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_DETAILS)
|
|
{
|
|
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC | CUnpacker::SKIP_START_WHITESPACES);
|
|
SHA256_DIGEST *pMapSha256 = (SHA256_DIGEST *)Unpacker.GetRaw(sizeof(*pMapSha256));
|
|
int MapCrc = Unpacker.GetInt();
|
|
|
|
if(Unpacker.Error())
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_MapDetailsPresent = true;
|
|
str_copy(m_aMapDetailsName, pMap, sizeof(m_aMapDetailsName));
|
|
m_MapDetailsSha256 = *pMapSha256;
|
|
m_MapDetailsCrc = MapCrc;
|
|
}
|
|
else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CAPABILITIES)
|
|
{
|
|
if(!m_CanReceiveServerCapabilities)
|
|
{
|
|
return;
|
|
}
|
|
int Version = Unpacker.GetInt();
|
|
int Flags = Unpacker.GetInt();
|
|
if(Version <= 0)
|
|
{
|
|
return;
|
|
}
|
|
m_ServerCapabilities = GetServerCapabilities(Version, Flags);
|
|
m_CanReceiveServerCapabilities = false;
|
|
m_ServerSentCapabilities = true;
|
|
}
|
|
else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_MAP_CHANGE)
|
|
{
|
|
if(m_CanReceiveServerCapabilities)
|
|
{
|
|
m_ServerCapabilities = GetServerCapabilities(0, 0);
|
|
m_CanReceiveServerCapabilities = false;
|
|
}
|
|
bool MapDetailsWerePresent = m_MapDetailsPresent;
|
|
m_MapDetailsPresent = false;
|
|
|
|
const char *pMap = Unpacker.GetString(CUnpacker::SANITIZE_CC | CUnpacker::SKIP_START_WHITESPACES);
|
|
int MapCrc = Unpacker.GetInt();
|
|
int MapSize = Unpacker.GetInt();
|
|
const char *pError = 0;
|
|
|
|
if(Unpacker.Error())
|
|
return;
|
|
|
|
if(m_DummyConnected)
|
|
DummyDisconnect(0);
|
|
|
|
for(int i = 0; pMap[i]; i++) // protect the player from nasty map names
|
|
{
|
|
if(pMap[i] == '/' || pMap[i] == '\\')
|
|
pError = "strange character in map name";
|
|
}
|
|
|
|
if(MapSize < 0)
|
|
pError = "invalid map size";
|
|
|
|
if(pError)
|
|
DisconnectWithReason(pError);
|
|
else
|
|
{
|
|
SHA256_DIGEST *pMapSha256 = 0;
|
|
if(MapDetailsWerePresent && str_comp(m_aMapDetailsName, pMap) == 0 && m_MapDetailsCrc == MapCrc)
|
|
{
|
|
pMapSha256 = &m_MapDetailsSha256;
|
|
}
|
|
pError = LoadMapSearch(pMap, pMapSha256, MapCrc);
|
|
|
|
if(!pError)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
|
|
SendReady();
|
|
}
|
|
else
|
|
{
|
|
char aFilename[256];
|
|
FormatMapDownloadFilename(pMap, pMapSha256, MapCrc, false, aFilename, sizeof(aFilename));
|
|
|
|
char aTempFilename[256];
|
|
FormatMapDownloadFilename(pMap, pMapSha256, MapCrc, true, aTempFilename, sizeof(aTempFilename));
|
|
|
|
str_format(m_aMapdownloadFilename, sizeof(m_aMapdownloadFilename), "downloadedmaps/%s", aTempFilename);
|
|
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "starting to download map to '%s'", m_aMapdownloadFilename);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", aBuf);
|
|
|
|
m_MapdownloadChunk = 0;
|
|
str_copy(m_aMapdownloadName, pMap, sizeof(m_aMapdownloadName));
|
|
|
|
m_MapdownloadSha256Present = (bool)pMapSha256;
|
|
m_MapdownloadSha256 = pMapSha256 ? *pMapSha256 : SHA256_ZEROED;
|
|
m_MapdownloadCrc = MapCrc;
|
|
m_MapdownloadTotalsize = MapSize;
|
|
m_MapdownloadAmount = 0;
|
|
|
|
ResetMapDownload();
|
|
|
|
if(pMapSha256 && g_Config.m_ClHttpMapDownload)
|
|
{
|
|
char aUrl[256];
|
|
char aEscaped[256];
|
|
EscapeUrl(aEscaped, sizeof(aEscaped), aFilename);
|
|
bool UseConfigUrl = str_comp(g_Config.m_ClMapDownloadUrl, "https://maps2.ddnet.tw") != 0 || m_aMapDownloadUrl[0] == '\0';
|
|
str_format(aUrl, sizeof(aUrl), "%s/%s", UseConfigUrl ? g_Config.m_ClMapDownloadUrl : m_aMapDownloadUrl, aEscaped);
|
|
|
|
m_pMapdownloadTask = std::make_shared<CGetFile>(Storage(), aUrl, m_aMapdownloadFilename, IStorage::TYPE_SAVE, CTimeout{g_Config.m_ClMapDownloadConnectTimeoutMs, g_Config.m_ClMapDownloadLowSpeedLimit, g_Config.m_ClMapDownloadLowSpeedTime});
|
|
Engine()->AddJob(m_pMapdownloadTask);
|
|
}
|
|
else
|
|
SendMapRequest();
|
|
}
|
|
}
|
|
}
|
|
else if(Msg == NETMSG_MAP_DATA)
|
|
{
|
|
int Last = Unpacker.GetInt();
|
|
int MapCRC = Unpacker.GetInt();
|
|
int Chunk = Unpacker.GetInt();
|
|
int Size = Unpacker.GetInt();
|
|
const unsigned char *pData = Unpacker.GetRaw(Size);
|
|
|
|
// check for errors
|
|
if(Unpacker.Error() || Size <= 0 || MapCRC != m_MapdownloadCrc || Chunk != m_MapdownloadChunk || !m_MapdownloadFile)
|
|
return;
|
|
|
|
io_write(m_MapdownloadFile, pData, Size);
|
|
|
|
m_MapdownloadAmount += Size;
|
|
|
|
if(Last)
|
|
{
|
|
if(m_MapdownloadFile)
|
|
{
|
|
io_close(m_MapdownloadFile);
|
|
m_MapdownloadFile = 0;
|
|
}
|
|
FinishMapDownload();
|
|
}
|
|
else
|
|
{
|
|
// request new chunk
|
|
m_MapdownloadChunk++;
|
|
|
|
CMsgPacker Msg(NETMSG_REQUEST_MAP_DATA, true);
|
|
Msg.AddInt(m_MapdownloadChunk);
|
|
SendMsg(&Msg, MSGFLAG_VITAL | MSGFLAG_FLUSH);
|
|
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "requested chunk %d", m_MapdownloadChunk);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client/network", aBuf);
|
|
}
|
|
}
|
|
}
|
|
else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_CON_READY)
|
|
{
|
|
GameClient()->OnConnected();
|
|
}
|
|
else if(Msg == NETMSG_PING)
|
|
{
|
|
CMsgPacker Msg(NETMSG_PING_REPLY, true);
|
|
SendMsg(&Msg, 0);
|
|
}
|
|
else if(Msg == NETMSG_PINGEX)
|
|
{
|
|
CUuid *pID = (CUuid *)Unpacker.GetRaw(sizeof(*pID));
|
|
if(Unpacker.Error())
|
|
{
|
|
return;
|
|
}
|
|
CMsgPacker Msg(NETMSG_PONGEX, true);
|
|
Msg.AddRaw(pID, sizeof(*pID));
|
|
SendMsg(&Msg, MSGFLAG_FLUSH);
|
|
}
|
|
else if(Msg == NETMSG_PONGEX)
|
|
{
|
|
CUuid *pID = (CUuid *)Unpacker.GetRaw(sizeof(*pID));
|
|
if(Unpacker.Error())
|
|
{
|
|
return;
|
|
}
|
|
if(m_ServerCapabilities.m_PingEx && m_CurrentServerCurrentPingTime >= 0 && *pID == m_CurrentServerPingUuid)
|
|
{
|
|
int LatencyMs = (time_get() - m_CurrentServerCurrentPingTime) * 1000 / time_freq();
|
|
m_ServerBrowser.SetCurrentServerPing(m_ServerAddress, LatencyMs);
|
|
m_CurrentServerCurrentPingTime = -1;
|
|
|
|
char aBuf[64];
|
|
str_format(aBuf, sizeof(aBuf), "got pong from current server, latency=%dms", LatencyMs);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
|
}
|
|
}
|
|
else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_ADD)
|
|
{
|
|
if(!g_Config.m_ClDummy)
|
|
{
|
|
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
const char *pParams = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
if(Unpacker.Error() == 0)
|
|
m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp);
|
|
}
|
|
}
|
|
else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_CMD_REM)
|
|
{
|
|
if(!g_Config.m_ClDummy)
|
|
{
|
|
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
if(Unpacker.Error() == 0)
|
|
m_pConsole->DeregisterTemp(pName);
|
|
}
|
|
}
|
|
else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_AUTH_STATUS)
|
|
{
|
|
int Result = Unpacker.GetInt();
|
|
if(Unpacker.Error() == 0)
|
|
m_RconAuthed[g_Config.m_ClDummy] = Result;
|
|
int Old = m_UseTempRconCommands;
|
|
m_UseTempRconCommands = Unpacker.GetInt();
|
|
if(Unpacker.Error() != 0)
|
|
m_UseTempRconCommands = 0;
|
|
if(Old != 0 && m_UseTempRconCommands == 0)
|
|
m_pConsole->DeregisterTempAll();
|
|
}
|
|
else if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 && Msg == NETMSG_RCON_LINE)
|
|
{
|
|
const char *pLine = Unpacker.GetString();
|
|
if(Unpacker.Error() == 0)
|
|
GameClient()->OnRconLine(pLine);
|
|
}
|
|
else if(Msg == NETMSG_PING_REPLY)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "latency %.2f", (time_get() - m_PingStartTime) * 1000 / (float)time_freq());
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client/network", aBuf);
|
|
}
|
|
else if(Msg == NETMSG_INPUTTIMING)
|
|
{
|
|
int InputPredTick = Unpacker.GetInt();
|
|
int TimeLeft = Unpacker.GetInt();
|
|
int64_t Now = time_get();
|
|
|
|
// adjust our prediction time
|
|
int64_t Target = 0;
|
|
for(int k = 0; k < 200; k++)
|
|
{
|
|
if(m_aInputs[g_Config.m_ClDummy][k].m_Tick == InputPredTick)
|
|
{
|
|
Target = m_aInputs[g_Config.m_ClDummy][k].m_PredictedTime + (Now - m_aInputs[g_Config.m_ClDummy][k].m_Time);
|
|
Target = Target - (int64_t)(((TimeLeft - PREDICTION_MARGIN) / 1000.0f) * time_freq());
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(Target)
|
|
m_PredictedTime.Update(&m_InputtimeMarginGraph, Target, TimeLeft, 1);
|
|
}
|
|
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
|
|
{
|
|
int NumParts = 1;
|
|
int Part = 0;
|
|
int GameTick = Unpacker.GetInt();
|
|
int DeltaTick = GameTick - Unpacker.GetInt();
|
|
int PartSize = 0;
|
|
unsigned int Crc = 0;
|
|
int CompleteSize = 0;
|
|
const char *pData = 0;
|
|
|
|
// only allow packets from the server we actually want
|
|
if(net_addr_comp(&pPacket->m_Address, &m_ServerAddress))
|
|
return;
|
|
|
|
// we are not allowed to process snapshot yet
|
|
if(State() < IClient::STATE_LOADING)
|
|
return;
|
|
|
|
if(Msg == NETMSG_SNAP)
|
|
{
|
|
NumParts = Unpacker.GetInt();
|
|
Part = Unpacker.GetInt();
|
|
}
|
|
|
|
if(Msg != NETMSG_SNAPEMPTY)
|
|
{
|
|
Crc = Unpacker.GetInt();
|
|
PartSize = Unpacker.GetInt();
|
|
}
|
|
|
|
pData = (const char *)Unpacker.GetRaw(PartSize);
|
|
|
|
if(Unpacker.Error() || NumParts < 1 || NumParts > CSnapshot::MAX_PARTS || Part < 0 || Part >= NumParts || PartSize < 0 || PartSize > MAX_SNAPSHOT_PACKSIZE)
|
|
return;
|
|
|
|
if(GameTick >= m_CurrentRecvTick[g_Config.m_ClDummy])
|
|
{
|
|
if(GameTick != m_CurrentRecvTick[g_Config.m_ClDummy])
|
|
{
|
|
m_SnapshotParts[g_Config.m_ClDummy] = 0;
|
|
m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick;
|
|
}
|
|
|
|
mem_copy((char *)m_aSnapshotIncomingData + Part * MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aSnapshotIncomingData) - Part * MAX_SNAPSHOT_PACKSIZE));
|
|
m_SnapshotParts[g_Config.m_ClDummy] |= 1 << Part;
|
|
|
|
if(m_SnapshotParts[g_Config.m_ClDummy] == (unsigned)((1 << NumParts) - 1))
|
|
{
|
|
static CSnapshot Emptysnap;
|
|
CSnapshot *pDeltaShot = &Emptysnap;
|
|
int PurgeTick;
|
|
void *pDeltaData;
|
|
int DeltaSize;
|
|
unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE];
|
|
unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE];
|
|
CSnapshot *pTmpBuffer3 = (CSnapshot *)aTmpBuffer3; // Fix compiler warning for strict-aliasing
|
|
int SnapSize;
|
|
|
|
CompleteSize = (NumParts - 1) * MAX_SNAPSHOT_PACKSIZE + PartSize;
|
|
|
|
// reset snapshoting
|
|
m_SnapshotParts[g_Config.m_ClDummy] = 0;
|
|
|
|
// find snapshot that we should use as delta
|
|
Emptysnap.Clear();
|
|
|
|
// find delta
|
|
if(DeltaTick >= 0)
|
|
{
|
|
int DeltashotSize = m_SnapshotStorage[g_Config.m_ClDummy].Get(DeltaTick, 0, &pDeltaShot, 0);
|
|
|
|
if(DeltashotSize < 0)
|
|
{
|
|
// couldn't find the delta snapshots that the server used
|
|
// to compress this snapshot. force the server to resync
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot");
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
|
|
// ack snapshot
|
|
// TODO: combine this with the input message
|
|
m_AckGameTick[g_Config.m_ClDummy] = -1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// decompress snapshot
|
|
pDeltaData = m_SnapshotDelta.EmptyDelta();
|
|
DeltaSize = sizeof(int) * 3;
|
|
|
|
if(CompleteSize)
|
|
{
|
|
int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2, sizeof(aTmpBuffer2));
|
|
|
|
if(IntSize < 0) // failure during decompression, bail
|
|
return;
|
|
|
|
pDeltaData = aTmpBuffer2;
|
|
DeltaSize = IntSize;
|
|
}
|
|
|
|
// unpack delta
|
|
SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize);
|
|
if(SnapSize < 0)
|
|
{
|
|
dbg_msg("client", "delta unpack failed!=%d", SnapSize);
|
|
return;
|
|
}
|
|
|
|
if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
|
|
{
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
|
|
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
|
|
m_SnapCrcErrors++;
|
|
if(m_SnapCrcErrors > 10)
|
|
{
|
|
// to many errors, send reset
|
|
m_AckGameTick[g_Config.m_ClDummy] = -1;
|
|
SendInput();
|
|
m_SnapCrcErrors = 0;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if(m_SnapCrcErrors)
|
|
m_SnapCrcErrors--;
|
|
}
|
|
|
|
// purge old snapshots
|
|
PurgeTick = DeltaTick;
|
|
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick < PurgeTick)
|
|
PurgeTick = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
|
|
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick < PurgeTick)
|
|
PurgeTick = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
|
|
m_SnapshotStorage[g_Config.m_ClDummy].PurgeUntil(PurgeTick);
|
|
|
|
// add new
|
|
m_SnapshotStorage[g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1);
|
|
|
|
// for antiping: if the projectile netobjects from the server contains extra data, this is removed and the original content restored before recording demo
|
|
unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE];
|
|
mem_copy(aExtraInfoRemoved, pTmpBuffer3, SnapSize);
|
|
SnapshotRemoveExtraProjectileInfo(aExtraInfoRemoved);
|
|
|
|
// add snapshot to demo
|
|
for(auto &DemoRecorder : m_DemoRecorder)
|
|
{
|
|
if(DemoRecorder.IsRecording())
|
|
{
|
|
// write snapshot
|
|
DemoRecorder.RecordSnapshot(GameTick, aExtraInfoRemoved, SnapSize);
|
|
}
|
|
}
|
|
|
|
// apply snapshot, cycle pointers
|
|
m_ReceivedSnapshots[g_Config.m_ClDummy]++;
|
|
|
|
m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick;
|
|
|
|
// we got two snapshots until we see us self as connected
|
|
if(m_ReceivedSnapshots[g_Config.m_ClDummy] == 2)
|
|
{
|
|
// start at 200ms and work from there
|
|
m_PredictedTime.Init(GameTick * time_freq() / 50);
|
|
m_PredictedTime.SetAdjustSpeed(1, 1000.0f);
|
|
m_GameTime[g_Config.m_ClDummy].Init((GameTick - 1) * time_freq() / 50);
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_SnapshotStorage[g_Config.m_ClDummy].m_pFirst;
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = m_SnapshotStorage[g_Config.m_ClDummy].m_pLast;
|
|
m_LocalStartTime = time_get();
|
|
#if defined(CONF_VIDEORECORDER)
|
|
IVideo::SetLocalStartTime(m_LocalStartTime);
|
|
#endif
|
|
SetState(IClient::STATE_ONLINE);
|
|
DemoRecorder_HandleAutoStart();
|
|
}
|
|
|
|
// adjust game time
|
|
if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 2)
|
|
{
|
|
int64_t Now = m_GameTime[g_Config.m_ClDummy].Get(time_get());
|
|
int64_t TickStart = GameTick * time_freq() / 50;
|
|
int64_t TimeLeft = (TickStart - Now) * 1000 / time_freq();
|
|
m_GameTime[g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick - 1) * time_freq() / 50, TimeLeft, 0);
|
|
}
|
|
|
|
if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 50 && !m_aTimeoutCodeSent[g_Config.m_ClDummy])
|
|
{
|
|
if(m_ServerCapabilities.m_ChatTimeoutCode || ShouldSendChatTimeoutCodeHeuristic())
|
|
{
|
|
m_aTimeoutCodeSent[g_Config.m_ClDummy] = true;
|
|
CNetMsg_Cl_Say Msg;
|
|
Msg.m_Team = 0;
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "/timeout %s", m_aTimeoutCodes[g_Config.m_ClDummy]);
|
|
Msg.m_pMessage = aBuf;
|
|
CMsgPacker Packer(Msg.MsgID(), false);
|
|
Msg.Pack(&Packer);
|
|
SendMsgY(&Packer, MSGFLAG_VITAL, g_Config.m_ClDummy);
|
|
}
|
|
}
|
|
|
|
// ack snapshot
|
|
m_AckGameTick[g_Config.m_ClDummy] = GameTick;
|
|
}
|
|
}
|
|
}
|
|
else if(Msg == NETMSG_RCONTYPE)
|
|
{
|
|
bool UsernameReq = Unpacker.GetInt() & 1;
|
|
GameClient()->OnRconType(UsernameReq);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if((pPacket->m_Flags & NET_CHUNKFLAG_VITAL) != 0 || Msg == NETMSGTYPE_SV_EXTRAPROJECTILE)
|
|
{
|
|
// game message
|
|
for(auto &DemoRecorder : m_DemoRecorder)
|
|
if(DemoRecorder.IsRecording())
|
|
DemoRecorder.RecordMessage(pPacket->m_pData, pPacket->m_DataSize);
|
|
|
|
GameClient()->OnMessage(Msg, &Unpacker);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CClient::ProcessServerPacketDummy(CNetChunk *pPacket)
|
|
{
|
|
CUnpacker Unpacker;
|
|
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
|
|
CMsgPacker Packer(NETMSG_EX, true);
|
|
|
|
// unpack msgid and system flag
|
|
int Msg;
|
|
bool Sys;
|
|
CUuid Uuid;
|
|
|
|
int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer);
|
|
if(Result == UNPACKMESSAGE_ERROR)
|
|
{
|
|
return;
|
|
}
|
|
else if(Result == UNPACKMESSAGE_ANSWER)
|
|
{
|
|
SendMsgY(&Packer, MSGFLAG_VITAL, !g_Config.m_ClDummy);
|
|
}
|
|
|
|
if(Sys)
|
|
{
|
|
if(Msg == NETMSG_CON_READY)
|
|
{
|
|
m_DummyConnected = true;
|
|
g_Config.m_ClDummy = 1;
|
|
Rcon("crashmeplx");
|
|
if(m_RconAuthed[0])
|
|
RconAuth("", m_RconPassword);
|
|
}
|
|
else if(Msg == NETMSG_RCON_CMD_ADD)
|
|
{
|
|
if(g_Config.m_ClDummy)
|
|
{
|
|
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
const char *pHelp = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
const char *pParams = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
if(Unpacker.Error() == 0)
|
|
m_pConsole->RegisterTemp(pName, pParams, CFGFLAG_SERVER, pHelp);
|
|
}
|
|
}
|
|
else if(Msg == NETMSG_RCON_CMD_REM)
|
|
{
|
|
if(g_Config.m_ClDummy)
|
|
{
|
|
const char *pName = Unpacker.GetString(CUnpacker::SANITIZE_CC);
|
|
if(Unpacker.Error() == 0)
|
|
m_pConsole->DeregisterTemp(pName);
|
|
}
|
|
}
|
|
else if(Msg == NETMSG_SNAP || Msg == NETMSG_SNAPSINGLE || Msg == NETMSG_SNAPEMPTY)
|
|
{
|
|
int NumParts = 1;
|
|
int Part = 0;
|
|
int GameTick = Unpacker.GetInt();
|
|
int DeltaTick = GameTick - Unpacker.GetInt();
|
|
int PartSize = 0;
|
|
unsigned int Crc = 0;
|
|
int CompleteSize = 0;
|
|
const char *pData = 0;
|
|
|
|
// only allow packets from the server we actually want
|
|
if(net_addr_comp(&pPacket->m_Address, &m_ServerAddress))
|
|
return;
|
|
|
|
// we are not allowed to process snapshot yet
|
|
if(State() < IClient::STATE_LOADING)
|
|
return;
|
|
|
|
if(Msg == NETMSG_SNAP)
|
|
{
|
|
NumParts = Unpacker.GetInt();
|
|
Part = Unpacker.GetInt();
|
|
}
|
|
|
|
if(Msg != NETMSG_SNAPEMPTY)
|
|
{
|
|
Crc = Unpacker.GetInt();
|
|
PartSize = Unpacker.GetInt();
|
|
}
|
|
|
|
pData = (const char *)Unpacker.GetRaw(PartSize);
|
|
|
|
if(Unpacker.Error() || NumParts < 1 || NumParts > CSnapshot::MAX_PARTS || Part < 0 || Part >= NumParts || PartSize < 0 || PartSize > MAX_SNAPSHOT_PACKSIZE)
|
|
return;
|
|
|
|
if(GameTick >= m_CurrentRecvTick[!g_Config.m_ClDummy])
|
|
{
|
|
if(GameTick != m_CurrentRecvTick[!g_Config.m_ClDummy])
|
|
{
|
|
m_SnapshotParts[!g_Config.m_ClDummy] = 0;
|
|
m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick;
|
|
}
|
|
|
|
mem_copy((char *)m_aSnapshotIncomingData + Part * MAX_SNAPSHOT_PACKSIZE, pData, clamp(PartSize, 0, (int)sizeof(m_aSnapshotIncomingData) - Part * MAX_SNAPSHOT_PACKSIZE));
|
|
m_SnapshotParts[!g_Config.m_ClDummy] |= 1 << Part;
|
|
|
|
if(m_SnapshotParts[!g_Config.m_ClDummy] == (unsigned)((1 << NumParts) - 1))
|
|
{
|
|
static CSnapshot Emptysnap;
|
|
CSnapshot *pDeltaShot = &Emptysnap;
|
|
int PurgeTick;
|
|
void *pDeltaData;
|
|
int DeltaSize;
|
|
unsigned char aTmpBuffer2[CSnapshot::MAX_SIZE];
|
|
unsigned char aTmpBuffer3[CSnapshot::MAX_SIZE];
|
|
CSnapshot *pTmpBuffer3 = (CSnapshot *)aTmpBuffer3; // Fix compiler warning for strict-aliasing
|
|
int SnapSize;
|
|
|
|
CompleteSize = (NumParts - 1) * MAX_SNAPSHOT_PACKSIZE + PartSize;
|
|
|
|
// reset snapshoting
|
|
m_SnapshotParts[!g_Config.m_ClDummy] = 0;
|
|
|
|
// find snapshot that we should use as delta
|
|
Emptysnap.Clear();
|
|
|
|
// find delta
|
|
if(DeltaTick >= 0)
|
|
{
|
|
int DeltashotSize = m_SnapshotStorage[!g_Config.m_ClDummy].Get(DeltaTick, 0, &pDeltaShot, 0);
|
|
|
|
if(DeltashotSize < 0)
|
|
{
|
|
// couldn't find the delta snapshots that the server used
|
|
// to compress this snapshot. force the server to resync
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "error, couldn't find the delta snapshot");
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
|
|
// ack snapshot
|
|
// TODO: combine this with the input message
|
|
m_AckGameTick[!g_Config.m_ClDummy] = -1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
// decompress snapshot
|
|
pDeltaData = m_SnapshotDelta.EmptyDelta();
|
|
DeltaSize = sizeof(int) * 3;
|
|
|
|
if(CompleteSize)
|
|
{
|
|
int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2, sizeof(aTmpBuffer2));
|
|
|
|
if(IntSize < 0) // failure during decompression, bail
|
|
return;
|
|
|
|
pDeltaData = aTmpBuffer2;
|
|
DeltaSize = IntSize;
|
|
}
|
|
|
|
// unpack delta
|
|
SnapSize = m_SnapshotDelta.UnpackDelta(pDeltaShot, pTmpBuffer3, pDeltaData, DeltaSize);
|
|
if(SnapSize < 0)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", "delta unpack failed!");
|
|
return;
|
|
}
|
|
|
|
if(Msg != NETMSG_SNAPEMPTY && pTmpBuffer3->Crc() != Crc)
|
|
{
|
|
if(g_Config.m_Debug)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "snapshot crc error #%d - tick=%d wantedcrc=%d gotcrc=%d compressed_size=%d delta_tick=%d",
|
|
m_SnapCrcErrors, GameTick, Crc, pTmpBuffer3->Crc(), CompleteSize, DeltaTick);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "client", aBuf);
|
|
}
|
|
|
|
m_SnapCrcErrors++;
|
|
if(m_SnapCrcErrors > 10)
|
|
{
|
|
// to many errors, send reset
|
|
m_AckGameTick[!g_Config.m_ClDummy] = -1;
|
|
SendInput();
|
|
m_SnapCrcErrors = 0;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if(m_SnapCrcErrors)
|
|
m_SnapCrcErrors--;
|
|
}
|
|
|
|
// purge old snapshots
|
|
PurgeTick = DeltaTick;
|
|
if(m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] && m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick < PurgeTick)
|
|
PurgeTick = m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
|
|
if(m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick < PurgeTick)
|
|
PurgeTick = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
|
|
m_SnapshotStorage[!g_Config.m_ClDummy].PurgeUntil(PurgeTick);
|
|
|
|
// add new
|
|
m_SnapshotStorage[!g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1);
|
|
|
|
// apply snapshot, cycle pointers
|
|
m_ReceivedSnapshots[!g_Config.m_ClDummy]++;
|
|
|
|
m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick;
|
|
|
|
// we got two snapshots until we see us self as connected
|
|
if(m_ReceivedSnapshots[!g_Config.m_ClDummy] == 2)
|
|
{
|
|
// start at 200ms and work from there
|
|
//m_PredictedTime[!g_Config.m_ClDummy].Init(GameTick*time_freq()/50);
|
|
//m_PredictedTime[!g_Config.m_ClDummy].SetAdjustSpeed(1, 1000.0f);
|
|
m_GameTime[!g_Config.m_ClDummy].Init((GameTick - 1) * time_freq() / 50);
|
|
m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_SnapshotStorage[!g_Config.m_ClDummy].m_pFirst;
|
|
m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = m_SnapshotStorage[!g_Config.m_ClDummy].m_pLast;
|
|
m_LocalStartTime = time_get();
|
|
#if defined(CONF_VIDEORECORDER)
|
|
IVideo::SetLocalStartTime(m_LocalStartTime);
|
|
#endif
|
|
SetState(IClient::STATE_ONLINE);
|
|
}
|
|
|
|
// adjust game time
|
|
if(m_ReceivedSnapshots[!g_Config.m_ClDummy] > 2)
|
|
{
|
|
int64_t Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get());
|
|
int64_t TickStart = GameTick * time_freq() / 50;
|
|
int64_t TimeLeft = (TickStart - Now) * 1000 / time_freq();
|
|
m_GameTime[!g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick - 1) * time_freq() / 50, TimeLeft, 0);
|
|
}
|
|
|
|
// ack snapshot
|
|
m_AckGameTick[!g_Config.m_ClDummy] = GameTick;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GameClient()->OnMessage(Msg, &Unpacker, 1);
|
|
}
|
|
}
|
|
|
|
void CClient::ResetMapDownload()
|
|
{
|
|
if(m_pMapdownloadTask)
|
|
{
|
|
m_pMapdownloadTask->Abort();
|
|
m_pMapdownloadTask = NULL;
|
|
}
|
|
m_MapdownloadFile = 0;
|
|
m_MapdownloadAmount = 0;
|
|
}
|
|
|
|
void CClient::FinishMapDownload()
|
|
{
|
|
const char *pError;
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "download complete, loading map");
|
|
|
|
int Prev = m_MapdownloadTotalsize;
|
|
m_MapdownloadTotalsize = -1;
|
|
SHA256_DIGEST *pSha256 = m_MapdownloadSha256Present ? &m_MapdownloadSha256 : 0;
|
|
|
|
char aTmp[MAX_PATH_LENGTH];
|
|
char aMapFileTemp[MAX_PATH_LENGTH];
|
|
char aMapFile[MAX_PATH_LENGTH];
|
|
FormatMapDownloadFilename(m_aMapdownloadName, pSha256, m_MapdownloadCrc, true, aTmp, sizeof(aTmp));
|
|
str_format(aMapFileTemp, sizeof(aMapFileTemp), "downloadedmaps/%s", aTmp);
|
|
FormatMapDownloadFilename(m_aMapdownloadName, pSha256, m_MapdownloadCrc, false, aTmp, sizeof(aTmp));
|
|
str_format(aMapFile, sizeof(aMapFileTemp), "downloadedmaps/%s", aTmp);
|
|
|
|
Storage()->RenameFile(aMapFileTemp, aMapFile, IStorage::TYPE_SAVE);
|
|
|
|
// load map
|
|
pError = LoadMap(m_aMapdownloadName, aMapFile, pSha256, m_MapdownloadCrc);
|
|
if(!pError)
|
|
{
|
|
ResetMapDownload();
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client/network", "loading done");
|
|
SendReady();
|
|
}
|
|
else if(m_pMapdownloadTask) // fallback
|
|
{
|
|
ResetMapDownload();
|
|
m_MapdownloadTotalsize = Prev;
|
|
SendMapRequest();
|
|
}
|
|
else
|
|
{
|
|
if(m_MapdownloadFile)
|
|
{
|
|
io_close(m_MapdownloadFile);
|
|
m_MapdownloadFile = 0;
|
|
}
|
|
ResetMapDownload();
|
|
DisconnectWithReason(pError);
|
|
}
|
|
}
|
|
|
|
void CClient::ResetDDNetInfo()
|
|
{
|
|
if(m_pDDNetInfoTask)
|
|
{
|
|
m_pDDNetInfoTask->Abort();
|
|
m_pDDNetInfoTask = NULL;
|
|
}
|
|
}
|
|
|
|
bool CClient::IsDDNetInfoChanged()
|
|
{
|
|
IOHANDLE OldFile = m_pStorage->OpenFile(DDNET_INFO, IOFLAG_READ, IStorage::TYPE_SAVE);
|
|
|
|
if(!OldFile)
|
|
return true;
|
|
|
|
IOHANDLE NewFile = m_pStorage->OpenFile(m_aDDNetInfoTmp, IOFLAG_READ, IStorage::TYPE_SAVE);
|
|
|
|
if(NewFile)
|
|
{
|
|
char aOldData[4096];
|
|
char aNewData[4096];
|
|
unsigned OldBytes;
|
|
unsigned NewBytes;
|
|
|
|
do
|
|
{
|
|
OldBytes = io_read(OldFile, aOldData, sizeof(aOldData));
|
|
NewBytes = io_read(NewFile, aNewData, sizeof(aNewData));
|
|
|
|
if(OldBytes != NewBytes || mem_comp(aOldData, aNewData, OldBytes) != 0)
|
|
{
|
|
io_close(NewFile);
|
|
io_close(OldFile);
|
|
return true;
|
|
}
|
|
} while(OldBytes > 0);
|
|
|
|
io_close(NewFile);
|
|
}
|
|
|
|
io_close(OldFile);
|
|
return false;
|
|
}
|
|
|
|
void CClient::FinishDDNetInfo()
|
|
{
|
|
ResetDDNetInfo();
|
|
if(IsDDNetInfoChanged())
|
|
{
|
|
m_pStorage->RenameFile(m_aDDNetInfoTmp, DDNET_INFO, IStorage::TYPE_SAVE);
|
|
LoadDDNetInfo();
|
|
|
|
if(g_Config.m_UiPage == CMenus::PAGE_DDNET)
|
|
m_ServerBrowser.Refresh(IServerBrowser::TYPE_DDNET);
|
|
else if(g_Config.m_UiPage == CMenus::PAGE_KOG)
|
|
m_ServerBrowser.Refresh(IServerBrowser::TYPE_KOG);
|
|
}
|
|
else
|
|
{
|
|
m_pStorage->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
|
|
}
|
|
}
|
|
|
|
typedef std::tuple<int, int, int> Version;
|
|
static const Version InvalidVersion = std::make_tuple(-1, -1, -1);
|
|
|
|
Version ToVersion(char *pStr)
|
|
{
|
|
int version[3] = {0, 0, 0};
|
|
const char *p = strtok(pStr, ".");
|
|
|
|
for(int i = 0; i < 3 && p; ++i)
|
|
{
|
|
if(!str_isallnum(p))
|
|
return InvalidVersion;
|
|
|
|
version[i] = str_toint(p);
|
|
p = strtok(NULL, ".");
|
|
}
|
|
|
|
if(p)
|
|
return InvalidVersion;
|
|
|
|
return std::make_tuple(version[0], version[1], version[2]);
|
|
}
|
|
|
|
void CClient::LoadDDNetInfo()
|
|
{
|
|
const json_value *pDDNetInfo = m_ServerBrowser.LoadDDNetInfo();
|
|
|
|
if(!pDDNetInfo)
|
|
return;
|
|
|
|
const json_value *pVersion = json_object_get(pDDNetInfo, "version");
|
|
if(pVersion->type == json_string)
|
|
{
|
|
char aNewVersionStr[64];
|
|
str_copy(aNewVersionStr, json_string_get(pVersion), sizeof(aNewVersionStr));
|
|
char aCurVersionStr[64];
|
|
str_copy(aCurVersionStr, GAME_RELEASE_VERSION, sizeof(aCurVersionStr));
|
|
if(ToVersion(aNewVersionStr) > ToVersion(aCurVersionStr))
|
|
{
|
|
str_copy(m_aVersionStr, json_string_get(pVersion), sizeof(m_aVersionStr));
|
|
}
|
|
else
|
|
{
|
|
m_aVersionStr[0] = '0';
|
|
m_aVersionStr[1] = '\0';
|
|
}
|
|
}
|
|
|
|
const json_value *pNews = json_object_get(pDDNetInfo, "news");
|
|
if(pNews->type == json_string)
|
|
{
|
|
const char *pNewsString = json_string_get(pNews);
|
|
|
|
// Only mark news button if something new was added to the news
|
|
if(m_aNews[0] && str_find(m_aNews, pNewsString) == nullptr)
|
|
g_Config.m_UiUnreadNews = true;
|
|
|
|
str_copy(m_aNews, pNewsString, sizeof(m_aNews));
|
|
}
|
|
|
|
const json_value *pMapDownloadUrl = json_object_get(pDDNetInfo, "map-download-url");
|
|
if(pMapDownloadUrl->type == json_string)
|
|
{
|
|
const char *pMapDownloadUrlString = json_string_get(pMapDownloadUrl);
|
|
str_copy(m_aMapDownloadUrl, pMapDownloadUrlString, sizeof(m_aMapDownloadUrl));
|
|
}
|
|
|
|
const json_value *pPoints = json_object_get(pDDNetInfo, "points");
|
|
if(pPoints->type == json_integer)
|
|
m_Points = pPoints->u.integer;
|
|
}
|
|
|
|
void CClient::PumpNetwork()
|
|
{
|
|
for(auto &NetClient : m_NetClient)
|
|
{
|
|
NetClient.Update();
|
|
}
|
|
|
|
if(State() != IClient::STATE_DEMOPLAYBACK)
|
|
{
|
|
// check for errors
|
|
if(State() != IClient::STATE_OFFLINE && State() < IClient::STATE_QUITTING && m_NetClient[CLIENT_MAIN].State() == NETSTATE_OFFLINE)
|
|
{
|
|
SetState(IClient::STATE_OFFLINE);
|
|
Disconnect();
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "offline error='%s'", m_NetClient[CLIENT_MAIN].ErrorString());
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ClientNetworkErrPrintColor);
|
|
}
|
|
|
|
if(State() != IClient::STATE_OFFLINE && State() < IClient::STATE_QUITTING && m_DummyConnected &&
|
|
m_NetClient[CLIENT_DUMMY].State() == NETSTATE_OFFLINE)
|
|
{
|
|
DummyDisconnect(0);
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "offline dummy error='%s'", m_NetClient[CLIENT_DUMMY].ErrorString());
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ClientNetworkErrPrintColor);
|
|
}
|
|
|
|
//
|
|
if(State() == IClient::STATE_CONNECTING && m_NetClient[CLIENT_MAIN].State() == NETSTATE_ONLINE)
|
|
{
|
|
// we switched to online
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", "connected, sending info", ClientNetworkPrintColor);
|
|
SetState(IClient::STATE_LOADING);
|
|
SendInfo();
|
|
}
|
|
}
|
|
|
|
// process packets
|
|
CNetChunk Packet;
|
|
for(int i = 0; i < NUM_CLIENTS; i++)
|
|
{
|
|
while(m_NetClient[i].Recv(&Packet))
|
|
{
|
|
if(Packet.m_ClientID == -1 || i > 1)
|
|
{
|
|
ProcessConnlessPacket(&Packet);
|
|
}
|
|
else if(i > 0 && i < 2)
|
|
{
|
|
if(g_Config.m_ClDummy)
|
|
ProcessServerPacket(&Packet); //self
|
|
else
|
|
ProcessServerPacketDummy(&Packet); //multiclient
|
|
}
|
|
else
|
|
{
|
|
if(g_Config.m_ClDummy)
|
|
ProcessServerPacketDummy(&Packet); //multiclient
|
|
else
|
|
ProcessServerPacket(&Packet); //self
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CClient::OnDemoPlayerSnapshot(void *pData, int Size)
|
|
{
|
|
// update ticks, they could have changed
|
|
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
|
|
CSnapshotStorage::CHolder *pTemp;
|
|
m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
|
|
m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
|
|
|
|
// handle snapshots
|
|
pTemp = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pTemp;
|
|
|
|
mem_copy(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap, pData, Size);
|
|
mem_copy(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap, pData, Size);
|
|
|
|
GameClient()->OnNewSnapshot();
|
|
}
|
|
|
|
void CClient::OnDemoPlayerMessage(void *pData, int Size)
|
|
{
|
|
CUnpacker Unpacker;
|
|
Unpacker.Reset(pData, Size);
|
|
|
|
// unpack msgid and system flag
|
|
int Msg = Unpacker.GetInt();
|
|
int Sys = Msg & 1;
|
|
Msg >>= 1;
|
|
|
|
if(Unpacker.Error())
|
|
return;
|
|
|
|
if(!Sys)
|
|
GameClient()->OnMessage(Msg, &Unpacker);
|
|
}
|
|
/*
|
|
const IDemoPlayer::CInfo *client_demoplayer_getinfo()
|
|
{
|
|
static DEMOPLAYBACK_INFO ret;
|
|
const DEMOREC_PLAYBACKINFO *info = m_DemoPlayer.Info();
|
|
ret.first_tick = info->first_tick;
|
|
ret.last_tick = info->last_tick;
|
|
ret.current_tick = info->current_tick;
|
|
ret.paused = info->paused;
|
|
ret.speed = info->speed;
|
|
return &ret;
|
|
}*/
|
|
|
|
/*
|
|
void DemoPlayer()->SetPos(float percent)
|
|
{
|
|
demorec_playback_set(percent);
|
|
}
|
|
|
|
void DemoPlayer()->SetSpeed(float speed)
|
|
{
|
|
demorec_playback_setspeed(speed);
|
|
}
|
|
|
|
void DemoPlayer()->SetPause(int paused)
|
|
{
|
|
if(paused)
|
|
demorec_playback_pause();
|
|
else
|
|
demorec_playback_unpause();
|
|
}*/
|
|
|
|
void CClient::Update()
|
|
{
|
|
if(State() == IClient::STATE_DEMOPLAYBACK)
|
|
{
|
|
#if defined(CONF_VIDEORECORDER)
|
|
if(m_DemoPlayer.IsPlaying() && IVideo::Current())
|
|
{
|
|
if(IVideo::Current()->FrameRendered())
|
|
IVideo::Current()->NextVideoFrame();
|
|
if(IVideo::Current()->AudioFrameRendered())
|
|
IVideo::Current()->NextAudioFrameTimeline();
|
|
}
|
|
else if(m_ButtonRender)
|
|
Disconnect();
|
|
#endif
|
|
|
|
m_DemoPlayer.Update();
|
|
|
|
if(m_DemoPlayer.IsPlaying())
|
|
{
|
|
// update timers
|
|
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
|
|
m_CurGameTick[g_Config.m_ClDummy] = pInfo->m_Info.m_CurrentTick;
|
|
m_PrevGameTick[g_Config.m_ClDummy] = pInfo->m_PreviousTick;
|
|
m_GameIntraTick[g_Config.m_ClDummy] = pInfo->m_IntraTick;
|
|
m_GameTickTime[g_Config.m_ClDummy] = pInfo->m_TickTime;
|
|
}
|
|
else
|
|
{
|
|
// disconnect on error
|
|
Disconnect();
|
|
}
|
|
}
|
|
else if(State() == IClient::STATE_ONLINE)
|
|
{
|
|
if(m_LastDummy != (bool)g_Config.m_ClDummy)
|
|
{
|
|
// Invalidate references to !m_ClDummy snapshots
|
|
GameClient()->InvalidateSnapshot();
|
|
GameClient()->OnDummySwap();
|
|
}
|
|
|
|
if(m_ReceivedSnapshots[!g_Config.m_ClDummy] >= 3)
|
|
{
|
|
// switch dummy snapshot
|
|
int64_t Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get());
|
|
while(1)
|
|
{
|
|
CSnapshotStorage::CHolder *pCur = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
|
|
int64_t TickStart = (pCur->m_Tick) * time_freq() / 50;
|
|
|
|
if(TickStart < Now)
|
|
{
|
|
CSnapshotStorage::CHolder *pNext = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
|
|
if(pNext)
|
|
{
|
|
m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
|
|
m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
|
|
|
|
// set ticks
|
|
m_CurGameTick[!g_Config.m_ClDummy] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
|
|
m_PrevGameTick[!g_Config.m_ClDummy] = m_aSnapshots[!g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(m_ReceivedSnapshots[g_Config.m_ClDummy] >= 3)
|
|
{
|
|
// switch snapshot
|
|
int Repredict = 0;
|
|
int64_t Freq = time_freq();
|
|
int64_t Now = m_GameTime[g_Config.m_ClDummy].Get(time_get());
|
|
int64_t PredNow = m_PredictedTime.Get(time_get());
|
|
|
|
if(m_LastDummy != (bool)g_Config.m_ClDummy && m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV])
|
|
{
|
|
// Load snapshot for m_ClDummy
|
|
GameClient()->OnNewSnapshot();
|
|
Repredict = 1;
|
|
}
|
|
|
|
while(1)
|
|
{
|
|
CSnapshotStorage::CHolder *pCur = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
|
|
int64_t TickStart = (pCur->m_Tick) * time_freq() / 50;
|
|
|
|
if(TickStart < Now)
|
|
{
|
|
CSnapshotStorage::CHolder *pNext = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pNext;
|
|
if(pNext)
|
|
{
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = pNext;
|
|
|
|
// set ticks
|
|
m_CurGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick;
|
|
m_PrevGameTick[g_Config.m_ClDummy] = m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick;
|
|
|
|
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV])
|
|
{
|
|
GameClient()->OnNewSnapshot();
|
|
Repredict = 1;
|
|
}
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
if(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] && m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV])
|
|
{
|
|
int64_t CurtickStart = (m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick) * time_freq() / 50;
|
|
int64_t PrevtickStart = (m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick) * time_freq() / 50;
|
|
int PrevPredTick = (int)(PredNow * 50 / time_freq());
|
|
int NewPredTick = PrevPredTick + 1;
|
|
|
|
m_GameIntraTick[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)(CurtickStart - PrevtickStart);
|
|
m_GameTickTime[g_Config.m_ClDummy] = (Now - PrevtickStart) / (float)Freq; //(float)SERVER_TICK_SPEED);
|
|
|
|
CurtickStart = NewPredTick * time_freq() / 50;
|
|
PrevtickStart = PrevPredTick * time_freq() / 50;
|
|
m_PredIntraTick[g_Config.m_ClDummy] = (PredNow - PrevtickStart) / (float)(CurtickStart - PrevtickStart);
|
|
|
|
if(NewPredTick < m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick - SERVER_TICK_SPEED || NewPredTick > m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick + SERVER_TICK_SPEED)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", "prediction time reset!");
|
|
m_PredictedTime.Init(m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick * time_freq() / 50);
|
|
}
|
|
|
|
if(NewPredTick > m_PredTick[g_Config.m_ClDummy])
|
|
{
|
|
m_PredTick[g_Config.m_ClDummy] = NewPredTick;
|
|
Repredict = 1;
|
|
|
|
// send input
|
|
SendInput();
|
|
}
|
|
}
|
|
|
|
// only do sane predictions
|
|
if(Repredict)
|
|
{
|
|
if(m_PredTick[g_Config.m_ClDummy] > m_CurGameTick[g_Config.m_ClDummy] && m_PredTick[g_Config.m_ClDummy] < m_CurGameTick[g_Config.m_ClDummy] + 50)
|
|
GameClient()->OnPredict();
|
|
}
|
|
|
|
// fetch server info if we don't have it
|
|
if(State() >= IClient::STATE_LOADING &&
|
|
m_CurrentServerInfoRequestTime >= 0 &&
|
|
time_get() > m_CurrentServerInfoRequestTime)
|
|
{
|
|
m_ServerBrowser.RequestCurrentServer(m_ServerAddress);
|
|
m_CurrentServerInfoRequestTime = time_get() + time_freq() * 2;
|
|
}
|
|
|
|
// periodically ping server
|
|
if(State() == IClient::STATE_ONLINE &&
|
|
m_CurrentServerNextPingTime >= 0 &&
|
|
time_get() > m_CurrentServerNextPingTime)
|
|
{
|
|
int64_t Now = time_get();
|
|
int64_t Freq = time_freq();
|
|
|
|
char aBuf[64];
|
|
str_format(aBuf, sizeof(aBuf), "pinging current server%s", !m_ServerCapabilities.m_PingEx ? ", using fallback via server info" : "");
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
|
|
|
|
m_CurrentServerPingUuid = RandomUuid();
|
|
if(!m_ServerCapabilities.m_PingEx)
|
|
{
|
|
m_ServerBrowser.RequestCurrentServerWithRandomToken(m_ServerAddress, &m_CurrentServerPingBasicToken, &m_CurrentServerPingToken);
|
|
}
|
|
else
|
|
{
|
|
CMsgPacker Msg(NETMSG_PINGEX, true);
|
|
Msg.AddRaw(&m_CurrentServerPingUuid, sizeof(m_CurrentServerPingUuid));
|
|
SendMsg(&Msg, MSGFLAG_FLUSH);
|
|
}
|
|
m_CurrentServerCurrentPingTime = Now;
|
|
m_CurrentServerNextPingTime = Now + 600 * Freq; // ping every 10 minutes
|
|
}
|
|
}
|
|
|
|
m_LastDummy = (bool)g_Config.m_ClDummy;
|
|
}
|
|
|
|
// STRESS TEST: join the server again
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgStress)
|
|
{
|
|
static int64_t ActionTaken = 0;
|
|
int64_t Now = time_get();
|
|
if(State() == IClient::STATE_OFFLINE)
|
|
{
|
|
if(Now > ActionTaken + time_freq() * 2)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "reconnecting!");
|
|
Connect(g_Config.m_DbgStressServer);
|
|
ActionTaken = Now;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(Now > ActionTaken + time_freq() * (10 + g_Config.m_DbgStress))
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "stress", "disconnecting!");
|
|
Disconnect();
|
|
ActionTaken = Now;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// pump the network
|
|
PumpNetwork();
|
|
|
|
if(m_pMapdownloadTask)
|
|
{
|
|
if(m_pMapdownloadTask->State() == HTTP_DONE)
|
|
FinishMapDownload();
|
|
else if(m_pMapdownloadTask->State() == HTTP_ERROR)
|
|
{
|
|
dbg_msg("webdl", "http failed, falling back to gameserver");
|
|
ResetMapDownload();
|
|
SendMapRequest();
|
|
}
|
|
else if(m_pMapdownloadTask->State() == HTTP_ABORTED)
|
|
{
|
|
m_pMapdownloadTask = NULL;
|
|
}
|
|
}
|
|
|
|
if(m_pDDNetInfoTask)
|
|
{
|
|
if(m_pDDNetInfoTask->State() == HTTP_DONE)
|
|
FinishDDNetInfo();
|
|
else if(m_pDDNetInfoTask->State() == HTTP_ERROR)
|
|
{
|
|
Storage()->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
|
|
ResetDDNetInfo();
|
|
}
|
|
else if(m_pDDNetInfoTask->State() == HTTP_ABORTED)
|
|
{
|
|
Storage()->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
|
|
m_pDDNetInfoTask = NULL;
|
|
}
|
|
}
|
|
|
|
if(State() == IClient::STATE_ONLINE)
|
|
{
|
|
if(m_EditJobs.size() > 0)
|
|
{
|
|
std::shared_ptr<CDemoEdit> e = m_EditJobs.front();
|
|
if(e->Status() == IJob::STATE_DONE)
|
|
{
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "Successfully saved the replay to %s!", e->Destination());
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", aBuf);
|
|
|
|
GameClient()->Echo(Localize("Successfully saved the replay!"));
|
|
|
|
m_EditJobs.pop_front();
|
|
}
|
|
}
|
|
}
|
|
|
|
// update the server browser
|
|
m_ServerBrowser.Update(m_ResortServerBrowser);
|
|
m_ResortServerBrowser = false;
|
|
|
|
// update gameclient
|
|
if(!m_EditorActive)
|
|
GameClient()->OnUpdate();
|
|
|
|
Discord()->Update();
|
|
Steam()->Update();
|
|
if(Steam()->GetConnectAddress())
|
|
{
|
|
char aAddress[NETADDR_MAXSTRSIZE];
|
|
net_addr_str(Steam()->GetConnectAddress(), aAddress, sizeof(aAddress), true);
|
|
Connect(aAddress);
|
|
Steam()->ClearConnectAddress();
|
|
}
|
|
|
|
if(m_ReconnectTime > 0 && time_get() > m_ReconnectTime)
|
|
{
|
|
if(State() != STATE_ONLINE)
|
|
Connect(m_aServerAddressStr);
|
|
m_ReconnectTime = 0;
|
|
}
|
|
}
|
|
|
|
void CClient::RegisterInterfaces()
|
|
{
|
|
Kernel()->RegisterInterface(static_cast<IDemoRecorder *>(&m_DemoRecorder[RECORDER_MANUAL]), false);
|
|
Kernel()->RegisterInterface(static_cast<IDemoPlayer *>(&m_DemoPlayer), false);
|
|
Kernel()->RegisterInterface(static_cast<IGhostRecorder *>(&m_GhostRecorder), false);
|
|
Kernel()->RegisterInterface(static_cast<IGhostLoader *>(&m_GhostLoader), false);
|
|
Kernel()->RegisterInterface(static_cast<IServerBrowser *>(&m_ServerBrowser), false);
|
|
#if defined(CONF_AUTOUPDATE)
|
|
Kernel()->RegisterInterface(static_cast<IUpdater *>(&m_Updater), false);
|
|
#endif
|
|
Kernel()->RegisterInterface(static_cast<IFriends *>(&m_Friends), false);
|
|
Kernel()->ReregisterInterface(static_cast<IFriends *>(&m_Foes));
|
|
}
|
|
|
|
void CClient::InitInterfaces()
|
|
{
|
|
// fetch interfaces
|
|
m_pEngine = Kernel()->RequestInterface<IEngine>();
|
|
m_pEditor = Kernel()->RequestInterface<IEditor>();
|
|
//m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
|
|
m_pSound = Kernel()->RequestInterface<IEngineSound>();
|
|
m_pGameClient = Kernel()->RequestInterface<IGameClient>();
|
|
m_pInput = Kernel()->RequestInterface<IEngineInput>();
|
|
m_pMap = Kernel()->RequestInterface<IEngineMap>();
|
|
m_pConfigManager = Kernel()->RequestInterface<IConfigManager>();
|
|
m_pConfig = m_pConfigManager->Values();
|
|
#if defined(CONF_AUTOUPDATE)
|
|
m_pUpdater = Kernel()->RequestInterface<IUpdater>();
|
|
#endif
|
|
m_pDiscord = Kernel()->RequestInterface<IDiscord>();
|
|
m_pSteam = Kernel()->RequestInterface<ISteam>();
|
|
m_pStorage = Kernel()->RequestInterface<IStorage>();
|
|
|
|
m_DemoEditor.Init(m_pGameClient->NetVersion(), &m_SnapshotDelta, m_pConsole, m_pStorage);
|
|
|
|
m_ServerBrowser.SetBaseInfo(&m_NetClient[CLIENT_CONTACT], m_pGameClient->NetVersion());
|
|
|
|
HttpInit(m_pStorage);
|
|
|
|
#if defined(CONF_AUTOUPDATE)
|
|
m_Updater.Init();
|
|
#endif
|
|
|
|
m_Friends.Init();
|
|
m_Foes.Init(true);
|
|
|
|
m_GhostRecorder.Init();
|
|
m_GhostLoader.Init();
|
|
}
|
|
|
|
void CClient::Run()
|
|
{
|
|
m_LocalStartTime = time_get();
|
|
#if defined(CONF_VIDEORECORDER)
|
|
IVideo::SetLocalStartTime(m_LocalStartTime);
|
|
#endif
|
|
m_SnapshotParts[0] = 0;
|
|
m_SnapshotParts[1] = 0;
|
|
|
|
if(m_GenerateTimeoutSeed)
|
|
{
|
|
GenerateTimeoutSeed();
|
|
}
|
|
|
|
unsigned int Seed;
|
|
secure_random_fill(&Seed, sizeof(Seed));
|
|
srand(Seed);
|
|
|
|
if(g_Config.m_Debug)
|
|
{
|
|
g_UuidManager.DebugDump();
|
|
}
|
|
|
|
// init SDL
|
|
{
|
|
if(SDL_Init(0) < 0)
|
|
{
|
|
dbg_msg("client", "unable to init SDL base: %s", SDL_GetError());
|
|
return;
|
|
}
|
|
|
|
atexit(SDL_Quit); // ignore_convention
|
|
}
|
|
|
|
// init graphics
|
|
{
|
|
m_pGraphics = CreateEngineGraphicsThreaded();
|
|
|
|
bool RegisterFail = false;
|
|
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(m_pGraphics); // IEngineGraphics
|
|
RegisterFail = RegisterFail || !Kernel()->RegisterInterface(static_cast<IGraphics *>(m_pGraphics), false);
|
|
|
|
if(RegisterFail || m_pGraphics->Init() != 0)
|
|
{
|
|
dbg_msg("client", "couldn't init graphics");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// make sure the first frame just clears everything to prevent undesired colors when waiting for io
|
|
Graphics()->Clear(0, 0, 0);
|
|
Graphics()->Swap();
|
|
|
|
// init sound, allowed to fail
|
|
m_SoundInitFailed = Sound()->Init() != 0;
|
|
|
|
#if defined(CONF_VIDEORECORDER)
|
|
// init video recorder aka ffmpeg
|
|
CVideo::Init();
|
|
#endif
|
|
|
|
// open socket
|
|
{
|
|
NETADDR BindAddr;
|
|
if(g_Config.m_Bindaddr[0] && net_host_lookup(g_Config.m_Bindaddr, &BindAddr, NETTYPE_ALL) == 0)
|
|
{
|
|
// got bindaddr
|
|
BindAddr.type = NETTYPE_ALL;
|
|
}
|
|
else
|
|
{
|
|
mem_zero(&BindAddr, sizeof(BindAddr));
|
|
BindAddr.type = NETTYPE_ALL;
|
|
}
|
|
for(auto &NetClient : m_NetClient)
|
|
{
|
|
do
|
|
{
|
|
BindAddr.port = (secure_rand() % 64511) + 1024;
|
|
} while(!NetClient.Open(BindAddr, 0));
|
|
}
|
|
}
|
|
|
|
// init font rendering
|
|
Kernel()->RequestInterface<IEngineTextRender>()->Init();
|
|
|
|
// init the input
|
|
Input()->Init();
|
|
|
|
// init the editor
|
|
m_pEditor->Init();
|
|
|
|
// load and save a map to fix it
|
|
/*if(m_pEditor->Load(arg, IStorage::TYPE_ALL))
|
|
m_pEditor->Save(arg);
|
|
return;*/
|
|
|
|
// load data
|
|
if(!LoadData())
|
|
return;
|
|
|
|
if(Steam()->GetPlayerName())
|
|
{
|
|
str_copy(g_Config.m_SteamName, Steam()->GetPlayerName(), sizeof(g_Config.m_SteamName));
|
|
}
|
|
|
|
GameClient()->OnInit();
|
|
m_ServerBrowser.OnInit();
|
|
|
|
char aBuf[256];
|
|
str_format(aBuf, sizeof(aBuf), "version %s", GameClient()->NetVersion());
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf, ColorRGBA{0.7f, 0.7f, 1, 1.0f});
|
|
|
|
// connect to the server if wanted
|
|
/*
|
|
if(config.cl_connect[0] != 0)
|
|
Connect(config.cl_connect);
|
|
config.cl_connect[0] = 0;
|
|
*/
|
|
|
|
//
|
|
m_FpsGraph.Init(0.0f, 200.0f);
|
|
|
|
// never start with the editor
|
|
g_Config.m_ClEditor = 0;
|
|
|
|
// process pending commands
|
|
m_pConsole->StoreCommands(false);
|
|
|
|
#if defined(CONF_FAMILY_UNIX)
|
|
m_Fifo.Init(m_pConsole, g_Config.m_ClInputFifo, CFGFLAG_CLIENT);
|
|
#endif
|
|
|
|
// loads the existing ddnet info file if it exists
|
|
LoadDDNetInfo();
|
|
// but still request the new one from server
|
|
if(g_Config.m_ClShowWelcome)
|
|
g_Config.m_ClShowWelcome = 0;
|
|
else
|
|
RequestDDNetInfo();
|
|
|
|
bool LastD = false;
|
|
bool LastE = false;
|
|
bool LastG = false;
|
|
|
|
int64_t LastTime = time_get_microseconds();
|
|
int64_t LastRenderTime = time_get();
|
|
|
|
while(1)
|
|
{
|
|
set_new_tick();
|
|
|
|
// handle pending connects
|
|
if(m_aCmdConnect[0])
|
|
{
|
|
str_copy(g_Config.m_UiServerAddress, m_aCmdConnect, sizeof(g_Config.m_UiServerAddress));
|
|
Connect(m_aCmdConnect);
|
|
m_aCmdConnect[0] = 0;
|
|
}
|
|
|
|
// handle pending demo play
|
|
if(m_aCmdPlayDemo[0])
|
|
{
|
|
const char *pError = DemoPlayer_Play(m_aCmdPlayDemo, IStorage::TYPE_ABSOLUTE);
|
|
if(pError)
|
|
dbg_msg("demo_player", "playing passed demo file '%s' failed: %s", m_aCmdPlayDemo, pError);
|
|
m_aCmdPlayDemo[0] = 0;
|
|
}
|
|
|
|
// handle pending map edits
|
|
if(m_aCmdEditMap[0])
|
|
{
|
|
int Result = m_pEditor->Load(m_aCmdEditMap, IStorage::TYPE_ABSOLUTE);
|
|
if(Result)
|
|
g_Config.m_ClEditor = true;
|
|
else
|
|
dbg_msg("demo_player", "editing passed map file '%s' failed", m_aCmdEditMap);
|
|
m_aCmdEditMap[0] = 0;
|
|
}
|
|
|
|
// progress on dummy connect if security token handshake skipped/passed
|
|
if(m_DummySendConnInfo && !m_NetClient[CLIENT_DUMMY].SecurityTokenUnknown())
|
|
{
|
|
m_DummySendConnInfo = false;
|
|
|
|
// send client info
|
|
CMsgPacker MsgVer(NETMSG_CLIENTVER, true);
|
|
MsgVer.AddRaw(&m_ConnectionID, sizeof(m_ConnectionID));
|
|
MsgVer.AddInt(GameClient()->DDNetVersion());
|
|
MsgVer.AddString(GameClient()->DDNetVersionStr(), 0);
|
|
SendMsgY(&MsgVer, MSGFLAG_VITAL, 1);
|
|
|
|
CMsgPacker MsgInfo(NETMSG_INFO, true);
|
|
MsgInfo.AddString(GameClient()->NetVersion(), 128);
|
|
MsgInfo.AddString(m_Password, 128);
|
|
SendMsgY(&MsgInfo, MSGFLAG_VITAL | MSGFLAG_FLUSH, 1);
|
|
|
|
// update netclient
|
|
m_NetClient[CLIENT_DUMMY].Update();
|
|
|
|
// send ready
|
|
CMsgPacker MsgReady(NETMSG_READY, true);
|
|
SendMsgY(&MsgReady, MSGFLAG_VITAL | MSGFLAG_FLUSH, 1);
|
|
|
|
// startinfo
|
|
GameClient()->SendDummyInfo(true);
|
|
|
|
// send enter game an finish the connection
|
|
CMsgPacker MsgEnter(NETMSG_ENTERGAME, true);
|
|
SendMsgY(&MsgEnter, MSGFLAG_VITAL | MSGFLAG_FLUSH, 1);
|
|
}
|
|
|
|
// update input
|
|
if(Input()->Update())
|
|
{
|
|
if(State() == IClient::STATE_QUITTING)
|
|
break;
|
|
else
|
|
SetState(IClient::STATE_QUITTING); // SDL_QUIT
|
|
}
|
|
#if defined(CONF_AUTOUPDATE)
|
|
Updater()->Update();
|
|
#endif
|
|
|
|
// update sound
|
|
Sound()->Update();
|
|
|
|
if(CtrlShiftKey(KEY_D, LastD))
|
|
g_Config.m_Debug ^= 1;
|
|
|
|
if(CtrlShiftKey(KEY_G, LastG))
|
|
g_Config.m_DbgGraphs ^= 1;
|
|
|
|
if(CtrlShiftKey(KEY_E, LastE))
|
|
{
|
|
g_Config.m_ClEditor = g_Config.m_ClEditor ^ 1;
|
|
Input()->MouseModeRelative();
|
|
Input()->SetIMEState(true);
|
|
}
|
|
|
|
// render
|
|
{
|
|
if(g_Config.m_ClEditor)
|
|
{
|
|
if(!m_EditorActive)
|
|
{
|
|
Input()->MouseModeRelative();
|
|
GameClient()->OnActivateEditor();
|
|
m_pEditor->ResetMentions();
|
|
m_EditorActive = true;
|
|
}
|
|
}
|
|
else if(m_EditorActive)
|
|
m_EditorActive = false;
|
|
|
|
Update();
|
|
int64_t Now = time_get();
|
|
|
|
bool IsRenderActive = (g_Config.m_GfxBackgroundRender || m_pGraphics->WindowOpen());
|
|
|
|
if(IsRenderActive &&
|
|
(!g_Config.m_GfxAsyncRenderOld || m_pGraphics->IsIdle()) &&
|
|
(!g_Config.m_GfxRefreshRate || (time_freq() / (int64_t)g_Config.m_GfxRefreshRate) <= Now - LastRenderTime))
|
|
{
|
|
m_RenderFrames++;
|
|
|
|
// update frametime
|
|
m_RenderFrameTime = (Now - m_LastRenderTime) / (float)time_freq();
|
|
if(m_RenderFrameTime < m_RenderFrameTimeLow)
|
|
m_RenderFrameTimeLow = m_RenderFrameTime;
|
|
if(m_RenderFrameTime > m_RenderFrameTimeHigh)
|
|
m_RenderFrameTimeHigh = m_RenderFrameTime;
|
|
m_FpsGraph.Add(1.0f / m_RenderFrameTime, 1, 1, 1);
|
|
|
|
if(m_BenchmarkFile)
|
|
{
|
|
char aBuf[64];
|
|
str_format(aBuf, sizeof(aBuf), "Frametime %d us\n", (int)(m_RenderFrameTime * 1000000));
|
|
io_write(m_BenchmarkFile, aBuf, str_length(aBuf));
|
|
if(time_get() > m_BenchmarkStopTime)
|
|
{
|
|
io_close(m_BenchmarkFile);
|
|
m_BenchmarkFile = 0;
|
|
Quit();
|
|
}
|
|
}
|
|
|
|
m_FrameTimeAvg = m_FrameTimeAvg * 0.9f + m_RenderFrameTime * 0.1f;
|
|
|
|
// keep the overflow time - it's used to make sure the gfx refreshrate is reached
|
|
int64_t AdditionalTime = g_Config.m_GfxRefreshRate ? ((Now - LastRenderTime) - (time_freq() / (int64_t)g_Config.m_GfxRefreshRate)) : 0;
|
|
// if the value is over a second time loose, reset the additional time (drop the frames, that are lost already)
|
|
if(AdditionalTime > time_freq())
|
|
AdditionalTime = time_freq();
|
|
LastRenderTime = Now - AdditionalTime;
|
|
m_LastRenderTime = Now;
|
|
|
|
#ifdef CONF_DEBUG
|
|
if(g_Config.m_DbgStress)
|
|
{
|
|
if((m_RenderFrames % 10) == 0)
|
|
{
|
|
if(!m_EditorActive)
|
|
Render();
|
|
else
|
|
{
|
|
m_pEditor->UpdateAndRender();
|
|
DebugRender();
|
|
}
|
|
m_pGraphics->Swap();
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if(!m_EditorActive)
|
|
Render();
|
|
else
|
|
{
|
|
m_pEditor->UpdateAndRender();
|
|
DebugRender();
|
|
}
|
|
m_pGraphics->Swap();
|
|
}
|
|
|
|
Input()->NextFrame();
|
|
}
|
|
else if(!IsRenderActive)
|
|
{
|
|
// if the client does not render, it should reset its render time to a time where it would render the first frame, when it wakes up again
|
|
LastRenderTime = g_Config.m_GfxRefreshRate ? (Now - (time_freq() / (int64_t)g_Config.m_GfxRefreshRate)) : Now;
|
|
}
|
|
|
|
if(Input()->VideoRestartNeeded())
|
|
{
|
|
m_pGraphics->Init();
|
|
LoadData();
|
|
GameClient()->OnInit();
|
|
}
|
|
}
|
|
|
|
AutoScreenshot_Cleanup();
|
|
AutoStatScreenshot_Cleanup();
|
|
AutoCSV_Cleanup();
|
|
|
|
// check conditions
|
|
if(State() == IClient::STATE_QUITTING || State() == IClient::STATE_RESTARTING)
|
|
{
|
|
static bool s_SavedConfig = false;
|
|
if(!s_SavedConfig)
|
|
{
|
|
// write down the config and quit
|
|
if(!m_pConfigManager->Save())
|
|
m_Warnings.emplace_back(SWarning(Localize("Saving ddnet-settings.cfg failed")));
|
|
s_SavedConfig = true;
|
|
}
|
|
|
|
IOHANDLE File = m_pStorage->OpenFile(m_aDDNetInfoTmp, IOFLAG_READ, IStorage::TYPE_SAVE);
|
|
if(File)
|
|
{
|
|
io_close(File);
|
|
m_pStorage->RemoveFile(m_aDDNetInfoTmp, IStorage::TYPE_SAVE);
|
|
}
|
|
|
|
if(m_Warnings.empty() && !GameClient()->IsDisplayingWarning())
|
|
break;
|
|
}
|
|
|
|
#if defined(CONF_FAMILY_UNIX)
|
|
m_Fifo.Update();
|
|
#endif
|
|
|
|
// beNice
|
|
int64_t Now = time_get_microseconds();
|
|
int64_t SleepTimeInMicroSeconds = 0;
|
|
bool Slept = false;
|
|
if(
|
|
#ifdef CONF_DEBUG
|
|
g_Config.m_DbgStress ||
|
|
#endif
|
|
(g_Config.m_ClRefreshRateInactive && !m_pGraphics->WindowActive()))
|
|
{
|
|
SleepTimeInMicroSeconds = ((int64_t)1000000 / (int64_t)g_Config.m_ClRefreshRateInactive) - (Now - LastTime);
|
|
if(SleepTimeInMicroSeconds / (int64_t)1000 > (int64_t)0)
|
|
thread_sleep(SleepTimeInMicroSeconds);
|
|
Slept = true;
|
|
}
|
|
else if(g_Config.m_ClRefreshRate)
|
|
{
|
|
SleepTimeInMicroSeconds = ((int64_t)1000000 / (int64_t)g_Config.m_ClRefreshRate) - (Now - LastTime);
|
|
if(SleepTimeInMicroSeconds > (int64_t)0)
|
|
net_socket_read_wait(m_NetClient[CLIENT_MAIN].m_Socket, SleepTimeInMicroSeconds);
|
|
Slept = true;
|
|
}
|
|
if(Slept)
|
|
{
|
|
// if the diff gets too small it shouldn't get even smaller (drop the updates, that could not be handled)
|
|
if(SleepTimeInMicroSeconds < (int64_t)-1000000)
|
|
SleepTimeInMicroSeconds = (int64_t)-1000000;
|
|
// don't go higher than the game ticks speed, because the network is waking up the client with the server's snapshots anyway
|
|
else if(SleepTimeInMicroSeconds > (int64_t)1000000 / m_GameTickSpeed)
|
|
SleepTimeInMicroSeconds = (int64_t)1000000 / m_GameTickSpeed;
|
|
// the time diff between the time that was used actually used and the time the thread should sleep/wait
|
|
// will be calculated in the sleep time of the next update tick by faking the time it should have slept/wait.
|
|
// so two cases (and the case it slept exactly the time it should):
|
|
// - the thread slept/waited too long, then it adjust the time to sleep/wait less in the next update tick
|
|
// - the thread slept/waited too less, then it adjust the time to sleep/wait more in the next update tick
|
|
LastTime = Now + SleepTimeInMicroSeconds;
|
|
}
|
|
else
|
|
LastTime = Now;
|
|
|
|
if(g_Config.m_DbgHitch)
|
|
{
|
|
thread_sleep(g_Config.m_DbgHitch * 1000);
|
|
g_Config.m_DbgHitch = 0;
|
|
}
|
|
|
|
// update local time
|
|
m_LocalTime = (time_get() - m_LocalStartTime) / (float)time_freq();
|
|
}
|
|
|
|
#if defined(CONF_FAMILY_UNIX)
|
|
m_Fifo.Shutdown();
|
|
#endif
|
|
|
|
GameClient()->OnShutdown();
|
|
Disconnect();
|
|
|
|
delete m_pEditor;
|
|
m_pGraphics->Shutdown();
|
|
|
|
// shutdown SDL
|
|
{
|
|
SDL_Quit();
|
|
}
|
|
}
|
|
|
|
bool CClient::CtrlShiftKey(int Key, bool &Last)
|
|
{
|
|
if(Input()->KeyIsPressed(KEY_LCTRL) && Input()->KeyIsPressed(KEY_LSHIFT) && !Last && Input()->KeyIsPressed(Key))
|
|
{
|
|
Last = true;
|
|
return true;
|
|
}
|
|
else if(Last && !Input()->KeyIsPressed(Key))
|
|
Last = false;
|
|
|
|
return false;
|
|
}
|
|
|
|
void CClient::Con_Connect(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
str_copy(pSelf->m_aCmdConnect, pResult->GetString(0), sizeof(pSelf->m_aCmdConnect));
|
|
}
|
|
|
|
void CClient::Con_Disconnect(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Disconnect();
|
|
}
|
|
|
|
void CClient::Con_DummyConnect(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DummyConnect();
|
|
}
|
|
|
|
void CClient::Con_DummyDisconnect(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DummyDisconnect(0);
|
|
}
|
|
|
|
void CClient::Con_DummyResetInput(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->GameClient()->DummyResetInput();
|
|
}
|
|
|
|
void CClient::Con_Quit(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Quit();
|
|
}
|
|
|
|
void CClient::Con_Minimize(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Graphics()->Minimize();
|
|
}
|
|
|
|
void CClient::Con_Ping(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
|
|
CMsgPacker Msg(NETMSG_PING, true);
|
|
pSelf->SendMsg(&Msg, 0);
|
|
pSelf->m_PingStartTime = time_get();
|
|
}
|
|
|
|
void CClient::AutoScreenshot_Start()
|
|
{
|
|
if(g_Config.m_ClAutoScreenshot)
|
|
{
|
|
Graphics()->TakeScreenshot("auto/autoscreen");
|
|
m_AutoScreenshotRecycle = true;
|
|
}
|
|
}
|
|
|
|
void CClient::AutoStatScreenshot_Start()
|
|
{
|
|
if(g_Config.m_ClAutoStatboardScreenshot)
|
|
{
|
|
Graphics()->TakeScreenshot("auto/stats/autoscreen");
|
|
m_AutoStatScreenshotRecycle = true;
|
|
}
|
|
}
|
|
|
|
void CClient::AutoScreenshot_Cleanup()
|
|
{
|
|
if(m_AutoScreenshotRecycle)
|
|
{
|
|
if(g_Config.m_ClAutoScreenshotMax)
|
|
{
|
|
// clean up auto taken screens
|
|
CFileCollection AutoScreens;
|
|
AutoScreens.Init(Storage(), "screenshots/auto", "autoscreen", ".png", g_Config.m_ClAutoScreenshotMax);
|
|
}
|
|
m_AutoScreenshotRecycle = false;
|
|
}
|
|
}
|
|
|
|
void CClient::AutoStatScreenshot_Cleanup()
|
|
{
|
|
if(m_AutoStatScreenshotRecycle)
|
|
{
|
|
if(g_Config.m_ClAutoStatboardScreenshotMax)
|
|
{
|
|
// clean up auto taken screens
|
|
CFileCollection AutoScreens;
|
|
AutoScreens.Init(Storage(), "screenshots/auto/stats", "autoscreen", ".png", g_Config.m_ClAutoStatboardScreenshotMax);
|
|
}
|
|
m_AutoStatScreenshotRecycle = false;
|
|
}
|
|
}
|
|
|
|
void CClient::AutoCSV_Start()
|
|
{
|
|
if(g_Config.m_ClAutoCSV)
|
|
m_AutoCSVRecycle = true;
|
|
}
|
|
|
|
void CClient::AutoCSV_Cleanup()
|
|
{
|
|
if(m_AutoCSVRecycle)
|
|
{
|
|
if(g_Config.m_ClAutoCSVMax)
|
|
{
|
|
// clean up auto csvs
|
|
CFileCollection AutoRecord;
|
|
AutoRecord.Init(Storage(), "record/csv", "autorecord", ".csv", g_Config.m_ClAutoCSVMax);
|
|
}
|
|
m_AutoCSVRecycle = false;
|
|
}
|
|
}
|
|
|
|
void CClient::Con_Screenshot(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Graphics()->TakeScreenshot(0);
|
|
}
|
|
|
|
#if defined(CONF_VIDEORECORDER)
|
|
|
|
void CClient::Con_StartVideo(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
|
|
if(pSelf->State() != IClient::STATE_DEMOPLAYBACK)
|
|
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Can not start videorecorder outside of demoplayer.");
|
|
|
|
if(!IVideo::Current())
|
|
{
|
|
new CVideo((CGraphics_Threaded *)pSelf->m_pGraphics, pSelf->Storage(), pSelf->m_pConsole, pSelf->Graphics()->ScreenWidth(), pSelf->Graphics()->ScreenHeight(), "");
|
|
IVideo::Current()->Start();
|
|
bool paused = pSelf->m_DemoPlayer.Info()->m_Info.m_Paused;
|
|
if(paused)
|
|
IVideo::Current()->Pause(true);
|
|
}
|
|
else
|
|
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Videorecorder already running.");
|
|
}
|
|
|
|
void CClient::StartVideo(IConsole::IResult *pResult, void *pUserData, const char *pVideoName)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
|
|
if(pSelf->State() != IClient::STATE_DEMOPLAYBACK)
|
|
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Can not start videorecorder outside of demoplayer.");
|
|
|
|
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "demo_render", pVideoName);
|
|
if(!IVideo::Current())
|
|
{
|
|
new CVideo((CGraphics_Threaded *)pSelf->m_pGraphics, pSelf->Storage(), pSelf->m_pConsole, pSelf->Graphics()->ScreenWidth(), pSelf->Graphics()->ScreenHeight(), pVideoName);
|
|
IVideo::Current()->Start();
|
|
}
|
|
else
|
|
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "videorecorder", "Videorecorder already running.");
|
|
}
|
|
|
|
void CClient::Con_StopVideo(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
if(IVideo::Current())
|
|
IVideo::Current()->Stop();
|
|
}
|
|
|
|
#endif
|
|
|
|
void CClient::Con_Rcon(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->Rcon(pResult->GetString(0));
|
|
}
|
|
|
|
void CClient::Con_RconAuth(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->RconAuth("", pResult->GetString(0));
|
|
}
|
|
|
|
void CClient::Con_RconLogin(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->RconAuth(pResult->GetString(0), pResult->GetString(1));
|
|
}
|
|
|
|
void CClient::Con_AddFavorite(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
NETADDR Addr;
|
|
if(net_addr_from_str(&Addr, pResult->GetString(0)) != 0)
|
|
{
|
|
char aBuf[128];
|
|
str_format(aBuf, sizeof(aBuf), "invalid address '%s'", pResult->GetString(0));
|
|
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "client", aBuf);
|
|
return;
|
|
}
|
|
pSelf->m_ServerBrowser.AddFavorite(Addr);
|
|
if(pResult->NumArguments() > 1 && str_find(pResult->GetString(1), "allow_ping"))
|
|
{
|
|
pSelf->m_ServerBrowser.FavoriteAllowPing(Addr, true);
|
|
}
|
|
}
|
|
|
|
void CClient::Con_RemoveFavorite(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
NETADDR Addr;
|
|
if(net_addr_from_str(&Addr, pResult->GetString(0)) == 0)
|
|
pSelf->m_ServerBrowser.RemoveFavorite(Addr);
|
|
}
|
|
|
|
void CClient::DemoSliceBegin()
|
|
{
|
|
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
|
|
g_Config.m_ClDemoSliceBegin = pInfo->m_Info.m_CurrentTick;
|
|
}
|
|
|
|
void CClient::DemoSliceEnd()
|
|
{
|
|
const CDemoPlayer::CPlaybackInfo *pInfo = m_DemoPlayer.Info();
|
|
g_Config.m_ClDemoSliceEnd = pInfo->m_Info.m_CurrentTick;
|
|
}
|
|
|
|
void CClient::Con_DemoSliceBegin(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DemoSliceBegin();
|
|
}
|
|
|
|
void CClient::Con_DemoSliceEnd(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DemoSliceEnd();
|
|
}
|
|
|
|
void CClient::Con_SaveReplay(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pResult->NumArguments())
|
|
{
|
|
int Length = pResult->GetInteger(0);
|
|
if(Length <= 0)
|
|
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "Error: length must be greater than 0 second.");
|
|
else
|
|
pSelf->SaveReplay(Length);
|
|
}
|
|
else
|
|
pSelf->SaveReplay(g_Config.m_ClReplayLength);
|
|
}
|
|
|
|
void CClient::SaveReplay(const int Length)
|
|
{
|
|
if(!g_Config.m_ClReplays)
|
|
{
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "Feature is disabled. Please enable it via configuration.");
|
|
GameClient()->Echo(Localize("Replay feature is disabled!"));
|
|
return;
|
|
}
|
|
|
|
if(!DemoRecorder(RECORDER_REPLAYS)->IsRecording())
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "Error: demorecorder isn't recording. Try to rejoin to fix that.");
|
|
else if(DemoRecorder(RECORDER_REPLAYS)->Length() < 1)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "Error: demorecorder isn't recording for at least 1 second.");
|
|
else
|
|
{
|
|
// First we stop the recorder to slice correctly the demo after
|
|
DemoRecorder_Stop(RECORDER_REPLAYS);
|
|
char aFilename[MAX_PATH_LENGTH];
|
|
|
|
char aDate[64];
|
|
str_timestamp(aDate, sizeof(aDate));
|
|
|
|
str_format(aFilename, sizeof(aFilename), "demos/replays/%s_%s (replay).demo", m_aCurrentMap, aDate);
|
|
char *pSrc = (&m_DemoRecorder[RECORDER_REPLAYS])->GetCurrentFilename();
|
|
|
|
// Slice the demo to get only the last cl_replay_length seconds
|
|
const int EndTick = GameTick(g_Config.m_ClDummy);
|
|
const int StartTick = EndTick - Length * GameTickSpeed();
|
|
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "replay", "Saving replay...");
|
|
|
|
// Create a job to do this slicing in background because it can be a bit long depending on the file size
|
|
std::shared_ptr<CDemoEdit> pDemoEditTask = std::make_shared<CDemoEdit>(GameClient()->NetVersion(), &m_SnapshotDelta, m_pStorage, pSrc, aFilename, StartTick, EndTick);
|
|
Engine()->AddJob(pDemoEditTask);
|
|
m_EditJobs.push_back(pDemoEditTask);
|
|
|
|
// And we restart the recorder
|
|
DemoRecorder_StartReplayRecorder();
|
|
}
|
|
}
|
|
|
|
void CClient::DemoSlice(const char *pDstPath, CLIENTFUNC_FILTER pfnFilter, void *pUser)
|
|
{
|
|
if(m_DemoPlayer.IsPlaying())
|
|
{
|
|
const char *pDemoFileName = m_DemoPlayer.GetDemoFileName();
|
|
m_DemoEditor.Slice(pDemoFileName, pDstPath, g_Config.m_ClDemoSliceBegin, g_Config.m_ClDemoSliceEnd, pfnFilter, pUser);
|
|
}
|
|
}
|
|
|
|
const char *CClient::DemoPlayer_Play(const char *pFilename, int StorageType)
|
|
{
|
|
int Crc;
|
|
const char *pError;
|
|
|
|
IOHANDLE File = Storage()->OpenFile(pFilename, IOFLAG_READ, StorageType);
|
|
if(!File)
|
|
return "error opening demo file";
|
|
|
|
io_close(File);
|
|
|
|
Disconnect();
|
|
m_NetClient[CLIENT_MAIN].ResetErrorString();
|
|
|
|
// try to start playback
|
|
m_DemoPlayer.SetListener(this);
|
|
|
|
if(m_DemoPlayer.Load(Storage(), m_pConsole, pFilename, StorageType))
|
|
return "error loading demo";
|
|
|
|
// load map
|
|
Crc = m_DemoPlayer.GetMapInfo()->m_Crc;
|
|
SHA256_DIGEST Sha = m_DemoPlayer.GetMapInfo()->m_Sha256;
|
|
pError = LoadMapSearch(m_DemoPlayer.Info()->m_Header.m_aMapName, Sha != SHA256_ZEROED ? &Sha : nullptr, Crc);
|
|
if(pError)
|
|
{
|
|
if(!m_DemoPlayer.ExtractMap(Storage()))
|
|
return pError;
|
|
|
|
Sha = m_DemoPlayer.GetMapInfo()->m_Sha256;
|
|
pError = LoadMapSearch(m_DemoPlayer.Info()->m_Header.m_aMapName, &Sha, Crc);
|
|
if(pError)
|
|
{
|
|
DisconnectWithReason(pError);
|
|
return pError;
|
|
}
|
|
}
|
|
|
|
GameClient()->OnConnected();
|
|
|
|
// setup buffers
|
|
mem_zero(m_aDemorecSnapshotData, sizeof(m_aDemorecSnapshotData));
|
|
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = &m_aDemorecSnapshotHolders[SNAP_CURRENT];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = &m_aDemorecSnapshotHolders[SNAP_PREV];
|
|
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][0];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_CURRENT][1];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_SnapSize = 0;
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT]->m_Tick = -1;
|
|
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][0];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_pAltSnap = (CSnapshot *)m_aDemorecSnapshotData[SNAP_PREV][1];
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_SnapSize = 0;
|
|
m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV]->m_Tick = -1;
|
|
|
|
// enter demo playback state
|
|
SetState(IClient::STATE_DEMOPLAYBACK);
|
|
|
|
m_DemoPlayer.Play();
|
|
GameClient()->OnEnterGame();
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if defined(CONF_VIDEORECORDER)
|
|
const char *CClient::DemoPlayer_Render(const char *pFilename, int StorageType, const char *pVideoName, int SpeedIndex)
|
|
{
|
|
const char *pError;
|
|
pError = DemoPlayer_Play(pFilename, StorageType);
|
|
if(pError)
|
|
return pError;
|
|
m_ButtonRender = true;
|
|
|
|
this->CClient::StartVideo(NULL, this, pVideoName);
|
|
m_DemoPlayer.Play();
|
|
m_DemoPlayer.SetSpeed(g_aSpeeds[SpeedIndex]);
|
|
//m_pConsole->Print(IConsole::OUTPUT_LEVEL_DEBUG, "demo_recorder", "demo eof");
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
void CClient::Con_Play(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
const char *pError = pSelf->DemoPlayer_Play(pResult->GetString(0), IStorage::TYPE_ALL);
|
|
if(pError)
|
|
pSelf->m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demo_player", pError);
|
|
}
|
|
|
|
void CClient::Con_DemoPlay(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pSelf->m_DemoPlayer.IsPlaying())
|
|
{
|
|
if(pSelf->m_DemoPlayer.BaseInfo()->m_Paused)
|
|
{
|
|
pSelf->m_DemoPlayer.Unpause();
|
|
}
|
|
else
|
|
{
|
|
pSelf->m_DemoPlayer.Pause();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CClient::Con_DemoSpeed(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->m_DemoPlayer.SetSpeed(pResult->GetFloat(0));
|
|
}
|
|
|
|
void CClient::DemoRecorder_Start(const char *pFilename, bool WithTimestamp, int Recorder)
|
|
{
|
|
if(State() != IClient::STATE_ONLINE)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
|
|
else
|
|
{
|
|
char aFilename[128];
|
|
if(WithTimestamp)
|
|
{
|
|
char aDate[20];
|
|
str_timestamp(aDate, sizeof(aDate));
|
|
str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", pFilename, aDate);
|
|
}
|
|
else
|
|
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pFilename);
|
|
|
|
SHA256_DIGEST Sha256 = m_pMap->Sha256();
|
|
m_DemoRecorder[Recorder].Start(Storage(), m_pConsole, aFilename, GameClient()->NetVersion(), m_aCurrentMap, &Sha256, m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File());
|
|
}
|
|
}
|
|
|
|
void CClient::DemoRecorder_HandleAutoStart()
|
|
{
|
|
if(g_Config.m_ClAutoDemoRecord)
|
|
{
|
|
DemoRecorder_Stop(RECORDER_AUTO);
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "auto/%s", m_aCurrentMap);
|
|
DemoRecorder_Start(aBuf, true, RECORDER_AUTO);
|
|
if(g_Config.m_ClAutoDemoMax)
|
|
{
|
|
// clean up auto recorded demos
|
|
CFileCollection AutoDemos;
|
|
AutoDemos.Init(Storage(), "demos/auto", "" /* empty for wild card */, ".demo", g_Config.m_ClAutoDemoMax);
|
|
}
|
|
}
|
|
if(!DemoRecorder(RECORDER_REPLAYS)->IsRecording())
|
|
{
|
|
DemoRecorder_StartReplayRecorder();
|
|
}
|
|
}
|
|
|
|
void CClient::DemoRecorder_StartReplayRecorder()
|
|
{
|
|
if(g_Config.m_ClReplays)
|
|
{
|
|
DemoRecorder_Stop(RECORDER_REPLAYS);
|
|
char aBuf[512];
|
|
str_format(aBuf, sizeof(aBuf), "replays/replay_tmp-%s", m_aCurrentMap);
|
|
DemoRecorder_Start(aBuf, true, RECORDER_REPLAYS);
|
|
}
|
|
}
|
|
|
|
void CClient::DemoRecorder_Stop(int Recorder, bool RemoveFile)
|
|
{
|
|
m_DemoRecorder[Recorder].Stop();
|
|
if(RemoveFile)
|
|
{
|
|
const char *pFilename = (&m_DemoRecorder[Recorder])->GetCurrentFilename();
|
|
if(pFilename[0] != '\0')
|
|
Storage()->RemoveFile(pFilename, IStorage::TYPE_SAVE);
|
|
}
|
|
}
|
|
|
|
void CClient::DemoRecorder_AddDemoMarker(int Recorder)
|
|
{
|
|
m_DemoRecorder[Recorder].AddDemoMarker();
|
|
}
|
|
|
|
class IDemoRecorder *CClient::DemoRecorder(int Recorder)
|
|
{
|
|
return &m_DemoRecorder[Recorder];
|
|
}
|
|
|
|
void CClient::Con_Record(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pResult->NumArguments())
|
|
pSelf->DemoRecorder_Start(pResult->GetString(0), false, RECORDER_MANUAL);
|
|
else
|
|
pSelf->DemoRecorder_Start(pSelf->m_aCurrentMap, true, RECORDER_MANUAL);
|
|
}
|
|
|
|
void CClient::Con_StopRecord(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DemoRecorder_Stop(RECORDER_MANUAL);
|
|
}
|
|
|
|
void CClient::Con_AddDemoMarker(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pSelf->DemoRecorder_AddDemoMarker(RECORDER_MANUAL);
|
|
pSelf->DemoRecorder_AddDemoMarker(RECORDER_RACE);
|
|
pSelf->DemoRecorder_AddDemoMarker(RECORDER_AUTO);
|
|
pSelf->DemoRecorder_AddDemoMarker(RECORDER_REPLAYS);
|
|
}
|
|
|
|
void CClient::Con_BenchmarkQuit(IConsole::IResult *pResult, void *pUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
int Seconds = pResult->GetInteger(0);
|
|
const char *pFilename = pResult->GetString(1);
|
|
pSelf->BenchmarkQuit(Seconds, pFilename);
|
|
}
|
|
|
|
void CClient::BenchmarkQuit(int Seconds, const char *pFilename)
|
|
{
|
|
char aBuf[MAX_PATH_LENGTH];
|
|
m_BenchmarkFile = Storage()->OpenFile(pFilename, IOFLAG_WRITE, IStorage::TYPE_ABSOLUTE, aBuf, sizeof(aBuf));
|
|
m_BenchmarkStopTime = time_get() + time_freq() * Seconds;
|
|
}
|
|
|
|
void CClient::ServerBrowserUpdate()
|
|
{
|
|
m_ResortServerBrowser = true;
|
|
}
|
|
|
|
void CClient::ConchainServerBrowserUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
if(pResult->NumArguments())
|
|
((CClient *)pUserData)->ServerBrowserUpdate();
|
|
}
|
|
|
|
void CClient::SwitchWindowScreen(int Index)
|
|
{
|
|
// Todo SDL: remove this when fixed (changing screen when in fullscreen is bugged)
|
|
if(g_Config.m_GfxFullscreen)
|
|
{
|
|
SetWindowParams(0, g_Config.m_GfxBorderless);
|
|
if(Graphics()->SetWindowScreen(Index))
|
|
g_Config.m_GfxScreen = Index;
|
|
SetWindowParams(g_Config.m_GfxFullscreen, g_Config.m_GfxBorderless);
|
|
}
|
|
else
|
|
{
|
|
if(Graphics()->SetWindowScreen(Index))
|
|
g_Config.m_GfxScreen = Index;
|
|
}
|
|
}
|
|
|
|
void CClient::ConchainWindowScreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pSelf->Graphics() && pResult->NumArguments())
|
|
{
|
|
if(g_Config.m_GfxScreen != pResult->GetInteger(0))
|
|
pSelf->SwitchWindowScreen(pResult->GetInteger(0));
|
|
}
|
|
else
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
}
|
|
|
|
void CClient::SetWindowParams(int FullscreenMode, bool IsBorderless)
|
|
{
|
|
g_Config.m_GfxFullscreen = clamp(FullscreenMode, 0, 2);
|
|
g_Config.m_GfxBorderless = (int)IsBorderless;
|
|
Graphics()->SetWindowParams(FullscreenMode, IsBorderless);
|
|
}
|
|
|
|
void CClient::ConchainFullscreen(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pSelf->Graphics() && pResult->NumArguments())
|
|
{
|
|
if(g_Config.m_GfxFullscreen != pResult->GetInteger(0))
|
|
pSelf->SetWindowParams(pResult->GetInteger(0), g_Config.m_GfxBorderless);
|
|
}
|
|
else
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
}
|
|
|
|
void CClient::ConchainWindowBordered(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pSelf->Graphics() && pResult->NumArguments())
|
|
{
|
|
if(!g_Config.m_GfxFullscreen && (g_Config.m_GfxBorderless != pResult->GetInteger(0)))
|
|
pSelf->SetWindowParams(g_Config.m_GfxFullscreen, !g_Config.m_GfxBorderless);
|
|
}
|
|
else
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
}
|
|
|
|
void CClient::ToggleWindowVSync()
|
|
{
|
|
if(Graphics()->SetVSync(g_Config.m_GfxVsync ^ 1))
|
|
g_Config.m_GfxVsync ^= 1;
|
|
}
|
|
|
|
void CClient::LoadFont()
|
|
{
|
|
static CFont *pDefaultFont = 0;
|
|
char aFilename[512];
|
|
char aBuff[1024];
|
|
const char *pFontFile = "fonts/DejaVuSans.ttf";
|
|
const char *apFallbackFontFiles[] =
|
|
{
|
|
"fonts/GlowSansJCompressed-Book.otf",
|
|
"fonts/SourceHanSansSC-Regular.otf",
|
|
};
|
|
IOHANDLE File = Storage()->OpenFile(pFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
|
|
if(File)
|
|
{
|
|
size_t Size = io_length(File);
|
|
unsigned char *pBuf = (unsigned char *)malloc(Size);
|
|
io_read(File, pBuf, Size);
|
|
io_close(File);
|
|
IEngineTextRender *pTextRender = Kernel()->RequestInterface<IEngineTextRender>();
|
|
pDefaultFont = pTextRender->GetFont(aFilename);
|
|
if(pDefaultFont == NULL)
|
|
pDefaultFont = pTextRender->LoadFont(aFilename, pBuf, Size);
|
|
|
|
for(auto &pFallbackFontFile : apFallbackFontFiles)
|
|
{
|
|
bool FontLoaded = false;
|
|
File = Storage()->OpenFile(pFallbackFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
|
|
if(File)
|
|
{
|
|
size_t Size = io_length(File);
|
|
unsigned char *pBuf = (unsigned char *)malloc(Size);
|
|
io_read(File, pBuf, Size);
|
|
io_close(File);
|
|
IEngineTextRender *pTextRender = Kernel()->RequestInterface<IEngineTextRender>();
|
|
FontLoaded = pTextRender->LoadFallbackFont(pDefaultFont, aFilename, pBuf, Size);
|
|
}
|
|
|
|
if(!FontLoaded)
|
|
{
|
|
str_format(aBuff, sizeof(aBuff) / sizeof(aBuff[0]), "failed to load the fallback font. filename='%s'", pFallbackFontFile);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", aBuff);
|
|
}
|
|
}
|
|
|
|
Kernel()->RequestInterface<IEngineTextRender>()->SetDefaultFont(pDefaultFont);
|
|
}
|
|
|
|
if(!pDefaultFont)
|
|
{
|
|
str_format(aBuff, sizeof(aBuff) / sizeof(aBuff[0]), "failed to load font. filename='%s'", pFontFile);
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "gameclient", aBuff);
|
|
}
|
|
}
|
|
|
|
void CClient::Notify(const char *pTitle, const char *pMessage)
|
|
{
|
|
if(m_pGraphics->WindowActive() || !g_Config.m_ClShowNotifications)
|
|
return;
|
|
|
|
NotificationsNotify(pTitle, pMessage);
|
|
Graphics()->NotifyWindow();
|
|
}
|
|
|
|
void CClient::ConchainWindowVSync(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
if(pSelf->Graphics() && pResult->NumArguments())
|
|
{
|
|
if(g_Config.m_GfxVsync != pResult->GetInteger(0))
|
|
pSelf->ToggleWindowVSync();
|
|
}
|
|
else
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
}
|
|
|
|
void CClient::ConchainTimeoutSeed(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
if(pResult->NumArguments())
|
|
pSelf->m_GenerateTimeoutSeed = false;
|
|
}
|
|
|
|
void CClient::ConchainPassword(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
if(pResult->NumArguments() && pSelf->m_LocalStartTime) //won't set m_SendPassword before game has started
|
|
pSelf->m_SendPassword = true;
|
|
}
|
|
|
|
void CClient::ConchainReplays(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
|
|
{
|
|
CClient *pSelf = (CClient *)pUserData;
|
|
pfnCallback(pResult, pCallbackUserData);
|
|
if(pResult->NumArguments())
|
|
{
|
|
int Status = pResult->GetInteger(0);
|
|
if(Status == 0)
|
|
{
|
|
// stop recording and remove the tmp demo file
|
|
pSelf->DemoRecorder_Stop(RECORDER_REPLAYS, true);
|
|
}
|
|
else
|
|
{
|
|
// start recording
|
|
pSelf->DemoRecorder_HandleAutoStart();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CClient::RegisterCommands()
|
|
{
|
|
m_pConsole = Kernel()->RequestInterface<IConsole>();
|
|
// register server dummy commands for tab completion
|
|
m_pConsole->Register("kick", "i[id] ?r[reason]", CFGFLAG_SERVER, 0, 0, "Kick player with specified id for any reason");
|
|
m_pConsole->Register("ban", "s[ip|id] ?i[minutes] r[reason]", CFGFLAG_SERVER, 0, 0, "Ban player with ip/id for x minutes for any reason");
|
|
m_pConsole->Register("unban", "r[ip]", CFGFLAG_SERVER, 0, 0, "Unban ip");
|
|
m_pConsole->Register("bans", "", CFGFLAG_SERVER, 0, 0, "Show banlist");
|
|
m_pConsole->Register("status", "?r[name]", CFGFLAG_SERVER, 0, 0, "List players containing name or all players");
|
|
m_pConsole->Register("shutdown", "", CFGFLAG_SERVER, 0, 0, "Shut down");
|
|
m_pConsole->Register("record", "r[file]", CFGFLAG_SERVER, 0, 0, "Record to a file");
|
|
m_pConsole->Register("stoprecord", "", CFGFLAG_SERVER, 0, 0, "Stop recording");
|
|
m_pConsole->Register("reload", "", CFGFLAG_SERVER, 0, 0, "Reload the map");
|
|
|
|
m_pConsole->Register("dummy_connect", "", CFGFLAG_CLIENT, Con_DummyConnect, this, "Connect dummy");
|
|
m_pConsole->Register("dummy_disconnect", "", CFGFLAG_CLIENT, Con_DummyDisconnect, this, "Disconnect dummy");
|
|
m_pConsole->Register("dummy_reset", "", CFGFLAG_CLIENT, Con_DummyResetInput, this, "Reset dummy");
|
|
|
|
m_pConsole->Register("quit", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
|
|
m_pConsole->Register("exit", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Quit, this, "Quit Teeworlds");
|
|
m_pConsole->Register("minimize", "", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Minimize, this, "Minimize Teeworlds");
|
|
m_pConsole->Register("connect", "r[host|ip]", CFGFLAG_CLIENT, Con_Connect, this, "Connect to the specified host/ip");
|
|
m_pConsole->Register("disconnect", "", CFGFLAG_CLIENT, Con_Disconnect, this, "Disconnect from the server");
|
|
m_pConsole->Register("ping", "", CFGFLAG_CLIENT, Con_Ping, this, "Ping the current server");
|
|
m_pConsole->Register("screenshot", "", CFGFLAG_CLIENT, Con_Screenshot, this, "Take a screenshot");
|
|
|
|
#if defined(CONF_VIDEORECORDER)
|
|
m_pConsole->Register("start_video", "", CFGFLAG_CLIENT, Con_StartVideo, this, "Start recording a video");
|
|
m_pConsole->Register("stop_video", "", CFGFLAG_CLIENT, Con_StopVideo, this, "Stop recording a video");
|
|
#endif
|
|
|
|
m_pConsole->Register("rcon", "r[rcon-command]", CFGFLAG_CLIENT, Con_Rcon, this, "Send specified command to rcon");
|
|
m_pConsole->Register("rcon_auth", "r[password]", CFGFLAG_CLIENT, Con_RconAuth, this, "Authenticate to rcon");
|
|
m_pConsole->Register("rcon_login", "s[username] r[password]", CFGFLAG_CLIENT, Con_RconLogin, this, "Authenticate to rcon with a username");
|
|
m_pConsole->Register("play", "r[file]", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_Play, this, "Play the file specified");
|
|
m_pConsole->Register("record", "?r[file]", CFGFLAG_CLIENT, Con_Record, this, "Record to the file");
|
|
m_pConsole->Register("stoprecord", "", CFGFLAG_CLIENT, Con_StopRecord, this, "Stop recording");
|
|
m_pConsole->Register("add_demomarker", "", CFGFLAG_CLIENT, Con_AddDemoMarker, this, "Add demo timeline marker");
|
|
m_pConsole->Register("add_favorite", "s[host|ip] ?s['allow_ping']", CFGFLAG_CLIENT, Con_AddFavorite, this, "Add a server as a favorite");
|
|
m_pConsole->Register("remove_favorite", "r[host|ip]", CFGFLAG_CLIENT, Con_RemoveFavorite, this, "Remove a server from favorites");
|
|
m_pConsole->Register("demo_slice_start", "", CFGFLAG_CLIENT, Con_DemoSliceBegin, this, "");
|
|
m_pConsole->Register("demo_slice_end", "", CFGFLAG_CLIENT, Con_DemoSliceEnd, this, "");
|
|
m_pConsole->Register("demo_play", "", CFGFLAG_CLIENT, Con_DemoPlay, this, "Play demo");
|
|
m_pConsole->Register("demo_speed", "i[speed]", CFGFLAG_CLIENT, Con_DemoSpeed, this, "Set demo speed");
|
|
|
|
m_pConsole->Register("save_replay", "?i[length]", CFGFLAG_CLIENT, Con_SaveReplay, this, "Save a replay of the last defined amount of seconds");
|
|
m_pConsole->Register("benchmark_quit", "i[seconds] r[file]", CFGFLAG_CLIENT | CFGFLAG_STORE, Con_BenchmarkQuit, this, "Benchmark frame times for number of seconds to file, then quit");
|
|
|
|
m_pConsole->Chain("cl_timeout_seed", ConchainTimeoutSeed, this);
|
|
m_pConsole->Chain("cl_replays", ConchainReplays, this);
|
|
|
|
m_pConsole->Chain("password", ConchainPassword, this);
|
|
|
|
// used for server browser update
|
|
m_pConsole->Chain("br_filter_string", ConchainServerBrowserUpdate, this);
|
|
m_pConsole->Chain("br_filter_gametype", ConchainServerBrowserUpdate, this);
|
|
m_pConsole->Chain("br_filter_serveraddress", ConchainServerBrowserUpdate, this);
|
|
|
|
m_pConsole->Chain("gfx_screen", ConchainWindowScreen, this);
|
|
m_pConsole->Chain("gfx_fullscreen", ConchainFullscreen, this);
|
|
m_pConsole->Chain("gfx_borderless", ConchainWindowBordered, this);
|
|
m_pConsole->Chain("gfx_vsync", ConchainWindowVSync, this);
|
|
|
|
// DDRace
|
|
|
|
#define CONSOLE_COMMAND(name, params, flags, callback, userdata, help) m_pConsole->Register(name, params, flags, 0, 0, help);
|
|
#include <game/ddracecommands.h>
|
|
}
|
|
|
|
static CClient *CreateClient()
|
|
{
|
|
CClient *pClient = static_cast<CClient *>(malloc(sizeof(*pClient)));
|
|
mem_zero(pClient, sizeof(CClient));
|
|
return new(pClient) CClient;
|
|
}
|
|
|
|
void CClient::HandleConnectAddress(const NETADDR *pAddr)
|
|
{
|
|
net_addr_str(pAddr, m_aCmdConnect, sizeof(m_aCmdConnect), true);
|
|
}
|
|
|
|
void CClient::HandleConnectLink(const char *pLink)
|
|
{
|
|
str_copy(m_aCmdConnect, pLink + sizeof(CONNECTLINK) - 1, sizeof(m_aCmdConnect));
|
|
}
|
|
|
|
void CClient::HandleDemoPath(const char *pPath)
|
|
{
|
|
str_copy(m_aCmdPlayDemo, pPath, sizeof(m_aCmdPlayDemo));
|
|
}
|
|
|
|
void CClient::HandleMapPath(const char *pPath)
|
|
{
|
|
str_copy(m_aCmdEditMap, pPath, sizeof(m_aCmdEditMap));
|
|
}
|
|
|
|
/*
|
|
Server Time
|
|
Client Mirror Time
|
|
Client Predicted Time
|
|
|
|
Snapshot Latency
|
|
Downstream latency
|
|
|
|
Prediction Latency
|
|
Upstream latency
|
|
*/
|
|
|
|
#if defined(CONF_PLATFORM_MACOS)
|
|
extern "C" int TWMain(int argc, const char **argv) // ignore_convention
|
|
#else
|
|
int main(int argc, const char **argv) // ignore_convention
|
|
#endif
|
|
{
|
|
bool Silent = false;
|
|
bool RandInitFailed = false;
|
|
|
|
for(int i = 1; i < argc; i++) // ignore_convention
|
|
{
|
|
if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0) // ignore_convention
|
|
{
|
|
Silent = true;
|
|
}
|
|
else if(str_comp("-c", argv[i]) == 0 || str_comp("--console", argv[i]) == 0) // ignore_convention
|
|
{
|
|
#if defined(CONF_FAMILY_WINDOWS)
|
|
AllocConsole();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
if(secure_random_init() != 0)
|
|
{
|
|
RandInitFailed = true;
|
|
}
|
|
|
|
NotificationsInit();
|
|
|
|
CClient *pClient = CreateClient();
|
|
IKernel *pKernel = IKernel::Create();
|
|
pKernel->RegisterInterface(pClient, false);
|
|
pClient->RegisterInterfaces();
|
|
|
|
// create the components
|
|
IEngine *pEngine = CreateEngine("DDNet", Silent, 2);
|
|
IConsole *pConsole = CreateConsole(CFGFLAG_CLIENT);
|
|
IStorage *pStorage = CreateStorage("Teeworlds", IStorage::STORAGETYPE_CLIENT, argc, argv); // ignore_convention
|
|
IConfigManager *pConfigManager = CreateConfigManager();
|
|
IEngineSound *pEngineSound = CreateEngineSound();
|
|
IEngineInput *pEngineInput = CreateEngineInput();
|
|
IEngineTextRender *pEngineTextRender = CreateEngineTextRender();
|
|
IEngineMap *pEngineMap = CreateEngineMap();
|
|
IDiscord *pDiscord = CreateDiscord();
|
|
ISteam *pSteam = CreateSteam();
|
|
|
|
if(RandInitFailed)
|
|
{
|
|
dbg_msg("secure", "could not initialize secure RNG");
|
|
return -1;
|
|
}
|
|
|
|
{
|
|
bool RegisterFail = false;
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngine);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfigManager);
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineSound); // IEngineSound
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ISound *>(pEngineSound), false);
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineInput); // IEngineInput
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IInput *>(pEngineInput), false);
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineTextRender); // IEngineTextRender
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<ITextRender *>(pEngineTextRender), false);
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineMap); // IEngineMap
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMap *>(pEngineMap), false);
|
|
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateEditor(), false);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(CreateGameClient());
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pDiscord);
|
|
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pSteam);
|
|
|
|
if(RegisterFail)
|
|
{
|
|
delete pKernel;
|
|
pClient->~CClient();
|
|
free(pClient);
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
pEngine->Init();
|
|
pConfigManager->Init();
|
|
pConsole->Init();
|
|
|
|
// register all console commands
|
|
pClient->RegisterCommands();
|
|
|
|
pKernel->RequestInterface<IGameClient>()->OnConsoleInit();
|
|
|
|
// init client's interfaces
|
|
pClient->InitInterfaces();
|
|
|
|
// execute config file
|
|
IOHANDLE File = pStorage->OpenFile(CONFIG_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
|
|
if(File)
|
|
{
|
|
io_close(File);
|
|
pConsole->ExecuteFile(CONFIG_FILE);
|
|
}
|
|
|
|
#if defined(CONF_FAMILY_WINDOWS)
|
|
if(g_Config.m_ClShowConsole)
|
|
AllocConsole();
|
|
#endif
|
|
|
|
// execute autoexec file
|
|
File = pStorage->OpenFile(AUTOEXEC_CLIENT_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
|
|
if(File)
|
|
{
|
|
io_close(File);
|
|
pConsole->ExecuteFile(AUTOEXEC_CLIENT_FILE);
|
|
}
|
|
else // fallback
|
|
{
|
|
pConsole->ExecuteFile(AUTOEXEC_FILE);
|
|
}
|
|
|
|
if(g_Config.m_ClConfigVersion < 1)
|
|
{
|
|
if(g_Config.m_ClAntiPing == 0)
|
|
{
|
|
g_Config.m_ClAntiPingPlayers = 1;
|
|
g_Config.m_ClAntiPingGrenade = 1;
|
|
g_Config.m_ClAntiPingWeapons = 1;
|
|
}
|
|
}
|
|
g_Config.m_ClConfigVersion = 1;
|
|
|
|
// parse the command line arguments
|
|
if(argc == 2 && str_startswith(argv[1], CONNECTLINK))
|
|
pClient->HandleConnectLink(argv[1]);
|
|
else if(argc == 2 && str_endswith(argv[1], ".demo"))
|
|
pClient->HandleDemoPath(argv[1]);
|
|
else if(argc == 2 && str_endswith(argv[1], ".map"))
|
|
pClient->HandleMapPath(argv[1]);
|
|
else if(argc > 1) // ignore_convention
|
|
pConsole->ParseArguments(argc - 1, &argv[1]); // ignore_convention
|
|
|
|
if(pSteam->GetConnectAddress())
|
|
{
|
|
pClient->HandleConnectAddress(pSteam->GetConnectAddress());
|
|
pSteam->ClearConnectAddress();
|
|
}
|
|
|
|
pClient->Engine()->InitLogfile();
|
|
|
|
// run the client
|
|
dbg_msg("client", "starting...");
|
|
pClient->Run();
|
|
|
|
bool Restarting = pClient->State() == CClient::STATE_RESTARTING;
|
|
|
|
pClient->~CClient();
|
|
free(pClient);
|
|
|
|
NotificationsUninit();
|
|
|
|
if(Restarting)
|
|
{
|
|
char aBuf[512];
|
|
shell_execute(pStorage->GetBinaryPath(PLAT_CLIENT_EXEC, aBuf, sizeof aBuf));
|
|
}
|
|
|
|
delete pKernel;
|
|
return 0;
|
|
}
|
|
|
|
// DDRace
|
|
|
|
const char *CClient::GetCurrentMap() const
|
|
{
|
|
return m_aCurrentMap;
|
|
}
|
|
|
|
const char *CClient::GetCurrentMapPath() const
|
|
{
|
|
return m_aCurrentMapPath;
|
|
}
|
|
|
|
SHA256_DIGEST CClient::GetCurrentMapSha256() const
|
|
{
|
|
return m_pMap->Sha256();
|
|
}
|
|
|
|
unsigned CClient::GetCurrentMapCrc() const
|
|
{
|
|
return m_pMap->Crc();
|
|
}
|
|
|
|
void CClient::RaceRecord_Start(const char *pFilename)
|
|
{
|
|
if(State() != IClient::STATE_ONLINE)
|
|
m_pConsole->Print(IConsole::OUTPUT_LEVEL_STANDARD, "demorec/record", "client is not online");
|
|
else
|
|
{
|
|
SHA256_DIGEST Sha256 = m_pMap->Sha256();
|
|
m_DemoRecorder[RECORDER_RACE].Start(Storage(), m_pConsole, pFilename, GameClient()->NetVersion(), m_aCurrentMap, &Sha256, m_pMap->Crc(), "client", m_pMap->MapSize(), 0, m_pMap->File());
|
|
}
|
|
}
|
|
|
|
void CClient::RaceRecord_Stop()
|
|
{
|
|
if(m_DemoRecorder[RECORDER_RACE].IsRecording())
|
|
m_DemoRecorder[RECORDER_RACE].Stop();
|
|
}
|
|
|
|
bool CClient::RaceRecord_IsRecording()
|
|
{
|
|
return m_DemoRecorder[RECORDER_RACE].IsRecording();
|
|
}
|
|
|
|
void CClient::RequestDDNetInfo()
|
|
{
|
|
char aUrl[256];
|
|
static bool s_IsWinXP = os_is_winxp_or_lower();
|
|
if(s_IsWinXP)
|
|
str_copy(aUrl, "http://info2.ddnet.tw/info", sizeof(aUrl));
|
|
else
|
|
str_copy(aUrl, "https://info2.ddnet.tw/info", sizeof(aUrl));
|
|
|
|
if(g_Config.m_BrIndicateFinished)
|
|
{
|
|
char aEscaped[128];
|
|
EscapeUrl(aEscaped, sizeof(aEscaped), PlayerName());
|
|
str_append(aUrl, "?name=", sizeof(aUrl));
|
|
str_append(aUrl, aEscaped, sizeof(aUrl));
|
|
}
|
|
|
|
m_pDDNetInfoTask = std::make_shared<CGetFile>(Storage(), aUrl, m_aDDNetInfoTmp, IStorage::TYPE_SAVE, CTimeout{10000, 500, 10});
|
|
Engine()->AddJob(m_pDDNetInfoTask);
|
|
}
|
|
|
|
int CClient::GetPredictionTime()
|
|
{
|
|
int64_t Now = time_get();
|
|
return (int)((m_PredictedTime.Get(Now) - m_GameTime[g_Config.m_ClDummy].Get(Now)) * 1000 / (float)time_freq());
|
|
}
|
|
|
|
void CClient::GetSmoothTick(int *pSmoothTick, float *pSmoothIntraTick, float MixAmount)
|
|
{
|
|
int64_t GameTime = m_GameTime[g_Config.m_ClDummy].Get(time_get());
|
|
int64_t PredTime = m_PredictedTime.Get(time_get());
|
|
int64_t SmoothTime = clamp(GameTime + (int64_t)(MixAmount * (PredTime - GameTime)), GameTime, PredTime);
|
|
|
|
*pSmoothTick = (int)(SmoothTime * 50 / time_freq()) + 1;
|
|
*pSmoothIntraTick = (SmoothTime - (*pSmoothTick - 1) * time_freq() / 50) / (float)(time_freq() / 50);
|
|
}
|
|
|
|
SWarning *CClient::GetCurWarning()
|
|
{
|
|
if(m_Warnings.empty())
|
|
{
|
|
return NULL;
|
|
}
|
|
else if(m_Warnings[0].m_WasShown)
|
|
{
|
|
m_Warnings.erase(m_Warnings.begin());
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
return &m_Warnings[0];
|
|
}
|
|
}
|