ddnet/src/game/editor
Robert Müller c916e5d262 Change editor hotkey Ctrl+A to Ctrl+T for layer/tile details
The hotkey Ctrl+A is already active universally in the editor to open and append a map to the current one.
This collides with the hotkeys for opening the layer/tile details popup for tune, tele, speedup and switch layers, which is only active when a layer of said type is select.
Pressing the hotkey in this context opens the popup and the append dialog at the same time, which is undesirable.
Therefore the hotkey to open the layer/tile details is changed to Ctrl+T instead. This combination is currently unused and seems approriate, as the T could stand for "Tile details".
2022-11-01 13:13:22 +01:00
..
auto_map.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
auto_map.h Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
editor.cpp Change editor hotkey Ctrl+A to Ctrl+T for layer/tile details 2022-11-01 13:13:22 +01:00
editor.h Hex Values in the editor's info feature 2022-10-11 19:27:12 -04:00
explanations.cpp Rename TILE_CHECKPOINT_XXX to TILE_TIME_CHECKPOINT_XXX 2022-06-30 23:41:40 +02:00
io.cpp Fix misspellings 2022-10-25 13:51:56 -03:00
layer_game.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
layer_quads.cpp editor: added order button in quads popup 2022-09-10 18:04:38 +02:00
layer_sounds.cpp Editor: added the possibility to duplicate layers 2022-08-19 13:20:50 +02:00
layer_tiles.cpp Hex Values in the editor's info feature 2022-10-11 19:27:12 -04:00
popups.cpp Fix large editor popups being outside of screen, add margin 2022-10-25 20:16:39 +02:00